unit 73 ig3 assignment programming sound assets to a game 2013_y2

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Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y2 Unit number and title L3 Unit 73 Sound for Computer Games – Partial Start date Tuesday 06/05/2014 Deadline Friday 06/06/2014 Assessor name Iain Goodyear Assignment title Unit 73 IG3 – PROGRAMMING SOUND ASSETS TO A GAME The purpose of this assignment is to: Learning Outcome 4 - Be able to apply sound assets to a computer game following industry practice Scenario Sucker Punch, a leading PlayStation games developer, has produced a series of new downloadable computer games for PlayStation Network and is hiring sound designers to programme sound track assets into game content. You are tasked with the completion of soundtrack asset programming for one game. It is expected that your extensive experience of sound asset production will equip you with the access to appropriate sound effects and music libraries. Good luck. 1

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Page 1: Unit 73 ig3 assignment programming sound assets to a game 2013_y2

Assignment briefQualification Level 3 Extended Diploma in Creative Media Production – GAMES

DESIGN Y2Unit number and title L3 Unit 73 Sound for Computer Games – Partial

Start date Tuesday 06/05/2014

Deadline Friday 06/06/2014

Assessor name Iain Goodyear

Assignment title Unit 73 IG3 – PROGRAMMING SOUND ASSETS TO A GAME

The purpose of this assignment is to:

Learning Outcome 4 - Be able to apply sound assets to a computer game following industry practice

Scenario

Sucker Punch, a leading PlayStation games developer, has produced a series of new downloadable computer games for PlayStation Network and is hiring sound designers to programme sound track assets into game content.

You are tasked with the completion of soundtrack asset programming for one game. It is expected that your extensive experience of sound asset production will equip you with the access to appropriate sound effects and music libraries.

Good luck.

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Page 2: Unit 73 ig3 assignment programming sound assets to a game 2013_y2

Tasks Grading Criteria Mapping

1.

Select sound effects and music that you have produced which you will programme into a game you have produced as part of your Unit 70 Computer Game Engines unit.

Each sound must be blogged on your Unit 73 IG3 blog as an embedded SoundCloud file. Each uploaded sound must be accompanied by a short explanation that describes what the sound will be used for within your game i.e. an explosion.

For this blog post you must use the title Sounds I will Programme Into my Game.

Unit 73 P4/M4/D4

2.

You must produce a series of annotated print screens that clearly describe the process you have followed to program sounds that you have produced into your computer game via either Unity or Game Maker.

Your annotated process of programming sounds to your game must be uploaded to your Slide Share account and embedded into a blog post on your Unit 73 IG3 blog using the title Programming My Sounds Into my Game.

Unit 73 P4/M4/D4

3.

You must produce a desktop screen captured 1 to 2 minute video that shows the gameplay of your produced game. This clip must include a clear, good quality soundtrack comprising of music and sound effects that you have produced and programmed into your game.

Your screen captured clip of gameplay must be uploaded to your YouTube account and embedded to a blog post using the title Gameplay Footage of my Game with Soundtrack.

Unit 73 P4/M4/D4

Sources of information

This brief has been verified as being fit for purpose

Assessor Iain Goodyear

Signature Date

Internal verifier

Signature Date

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Page 3: Unit 73 ig3 assignment programming sound assets to a game 2013_y2

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Page 4: Unit 73 ig3 assignment programming sound assets to a game 2013_y2

Unit 73 Sound for computer gamesP1 describe uses of soundand music in games usingsome subject terminologyappropriately

M1 explain use of soundand music in games withreference to detailedillustrative examples andwith generally correct use ofsubject terminology

D1 comprehensively explain useof sound and music in gameswith elucidated examplesand consistently using subjectterminology correctly

P2 describe methods andprinciples of sound designand production usingsome subject terminologyappropriately

M2 explain methods andprinciples of sound design andproduction with reference todetailed illustrative examplesand with generally correctuse of subject terminology

D2 comprehensively explainmethods and principles ofsound design and productionwith elucidated examplesand consistently using subjectterminology correctly

P3 create sound assets for acomputer game followingindustry practice, workingwithin appropriateconventions and with someassistance[CT; SM]

M3 create sound assets for acomputer game working toa good technical standardfollowing industry practice,showing some imaginationand with only occasionalassistance

D3 create sound assets for acomputer game working to atechnical quality that reflectsnear-professional standardsfollowing industry practice,showing creativity and flairand working independentlyto professional expectations

P4 apply sound assets to a computer game following industry practice, working within appropriate conventions and with some assistance.[CT; RL]

M4 apply sound assets to a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance.

D4 apply sound assets to a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.

:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrateeffective application of the referenced elements of the skills.

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