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UNIT TITLE Specialist Ways of Working Unit Code FGCM5002 Location Farnham Level Level 5 Duration (number of weeks) 12 weeks Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version December 2012
CONTENT
One important aim of this degree programme is to view Graphic Communication as a collection of principles, processes and methodologies. A key objective of the second year is to explore specialist ways of working and relate your own practice to the professional world.
Upon completion of this unit, you will be precisely half way through your undergraduate programme. Therefore, the primary purpose of this unit is to encourage you to reflect upon your achievements thus far whilst looking forwards into the second half of the course and beyond, taking control of your design direction and giving your work a real purpose and focus.
Over the course of this semester long unit, you will be given a series of creative briefs. These will contain a number of possible outcomes allowing you to test various methodologies. This opens up the possibility of focusing your work on areas as diverse as editorial design, infographics and data visualisation, packaging, branding, typography or even choosing to focus on the relationship between technologies – the means of production – and graphics.
Of equal importance, is your growing philosophical and critical self-awareness; to produce work that reflects not just your technical abilities and visual communication acumen, but your worldview, your relationship with graphic communication and its relationship with society.
AIMS
A1 to identify specialist graphic areas of practice in order to aid informed choice making for future creative and professional development
A2 to provide the opportunity to apply growing knowledge, skills and expertise to a range of specific communication needs
A3 to enable you to focus and refine portfolio content to reflect preferred methodologies
LEARNING OUTCOMES
L01 demonstrate an awareness of and application of specialist ways of working
L02 demonstrate your ability to apply knowledge, skills and growing expertise to a range of communication problems
L03 produce a portfolio of work that demonstrates your creative potential
INDICATIVE TEACHING & LEARNING METHODS
No. of hours of scheduled activity 138
No. of hours of independent activity 162
No. of hours of placement activity 0
Lectures Seminars Tutorials Project Supervision Practical classes and workshops Supervised studio time Guided independent study
ASSESSMENT REQUIREMENTS
Table A1- Assessment Components
Assessment Component
List all separate
components
Weigh-ting (%)
Typical Indicative Assessment tasks
Where the component
comprises more than one
assessment task
Assessment Type For each component
double click in the box to see options.
The options equate to the assessment types in
table A2
Word Count Approx
word count where
applicable
Portfolio
100
A portfolio containing a variety of determined creative outcomes and a book containing evidence of research, analysis and staged conceptual and technical development.
Portfolio
Table A2 – KIS Categories for Assessment
Assessment Type % of assessment Category
Written exam Written
Set exercise (under exam conditions but not testing practical skills)
Written
Written assignment, including essay Coursework
Report Coursework
Dissertation Coursework
Portfolio 100 Coursework
Project output (other than dissertation) Coursework
Set exercise (not under exam conditions, e.g. critiques)
Coursework
Oral assessment and presentation Practical
Practical skills assessment (including production of an artefact)
Practical
Set exercise testing practical skills Practical Table A3 – Summary KIS data
Assessment Category Total % for Unit Written Coursework 100 Practical
Table A4 – Assessment Criteria
CRITERION MAPS TO LEARNING OUTCOME
Exploration and appreciation of specialist methodologies that exist within broad practice.
LO1
Application and testing of specialist methodologies. LO2
Creative outcomes that demonstrate breadth and depth of enquiry and application
LO3
REFERENCE MATERIAL1
Essential
Arden, Paul. (2009) It's Not How Good You Are, It's How Good You Want To Be, London: Phaidon Press.
Walton, Roger. (2007). The Big Book of Graphic Design, London: Collins Design.
Chen Design Associates. (2006) Fingerprint: The Art of Using Handmade Elements in Graphic Design, London: How Design Books.
Fletcher, Alan. (2001). The Art of Looking Sideways. London: Phaidon Press.
Klanten, A., Mollard, M. Hübner. (2011). Behind the zines : self-publishing culture. Berlin: Die Gestalten Verlag
Klanten, R., 2012. Introducing: Visual Identities for Small Businesses. Berlin: Die Gestalten Verlag
1 Reference material should be in accordance with the Library & Learning Services guidance. Links are also provided in the Unit Descriptor Guidance Notes which form part of Annex 5 of the Quality Assurance Handbook.
McAlhone, Beryl and Stuart, David. (1998). A Smile in the Mind: Witty Thinking in Graphic Design, London: Phaidon Press Ltd.
Muller-Brockmann, Joseph. (2009) Grid Systems in Graphic Design: A Handbook for Graphic Artists, Typographers and Exhibition Designers. Sulgen: Niggli Verlag
Tufte, E., (2009). The Visual Display of Quantitative Information. 2nd ed. Cheshire, Connecticut: Graphics Press.
Recommended
Arden, Paul. (2006). Whatever You Think, Think The Opposite, London: Penguin.
Newark, Quentin. (2007). What Is Graphic Design? (Essential Design Handbooks), London: Rotovision.
Bergstrom, Bo. (2008). Essentials of Visual Communication, London: Laurence King.
Olins, Wally. (2004). Wally Olins: On B®and. London: Thames and Hudson
Sagmeister, Stefan and Hall, Peter. (2009) Sagmeister: Made You Look, New York: Harry N. Abrams, Inc.
Heller, Steven and Ilic, Mirko. Icons of Graphic Design, London: Thames & Hudson.
Barnard, Malcolm. (2005) Graphic Design as Communication, London: Routledge.
UNIT TITLE Publishing and Narrative Unit Code FGCM5003 Location Farnham Level Level 5 Duration (number of weeks) 12 weeks Credit Value 30 Total Learning Hours for Unit 300
Date of approval of this version December 2012
CONTENT
This unit explores the use of storytelling within our society and culture as a means of communicating to audiences or consumers. The use of narrative is hugely diverse and covers a wide range of forms from the oral tradition to the strip cartoon, from way finding to branding, these all communicate complex meaning. We tell stories to ourselves; of our journey from birth to death, friends, families, who we are and who we want to be. Our public stories are about history and politics, about our identity. We use stories to engage with people, to make them understand new ideas, to entertain and to sell things. Our stories can be personal, fun, educational, inspirational, politically motivated and challenging depending on the effect we wish our narrative to have on our audience. We are surrounded by the stories other people wish to tell us. Which ones you choose to listen to depends on the way the story is told.
Conceiving new and innovative ways to communicate narrative is at the heart of great graphic design and will enable you to deepen your knowledge and creative practice.
First you will explore the message you wish to communicate and to whom you wish to tell your story, this will determine how you speak to your audience. From this point on you can consider issues of communication methodology, layout, media and design.
The narrative that you wish to communicate will determine the proposed creative outcome. The means of publication will depend on your audience. Possible outcomes could include a series of posters, a magazine, a short film, an illustrated novel, an exhibition, an advertising campaign, a typeface, a brand story or even a retail environment.
The unit content will include but is not limited to:
• What is publishing and how do we publish? • Advanced forms of narrative as a means of communication • The use narrative in contemporary culture • Narrative in space and over time
AIMS
A1 to encourage a personal approach and perspective to creative/design practice that reflects a growing awareness and expertise of specialist graphic communication methods
A2 to demonstrate the potential of narrative to communication message and meaning
A3 to understand how to communicate effectively to a chosen audience
A4 to understand how to use text and image to effectively communicate meaning
LEARNING OUTCOMES
L01 demonstrate your understanding of how to communicate through a narrative
L02 demonstrate how to apply specific methodologies to a specific creative issue
L03 demonstrate how to communicate effectively to a chosen audience
L04 show how your concepts or message can be communicated professionally
INDICATIVE TEACHING & LEARNING METHODS
No. of hours of scheduled activity 138
No. of hours of independent activity 162
No. of hours of placement activity 0
Teaching delivery methods include: Lectures Seminars Tutorials Project supervision Supervised studio time Guided independent study
ASSESSMENT REQUIREMENTS
Table A1- Assessment Components
Assessment Component
List all separate components
Weigh-ting (%)
Typical Indicative Assessment tasks
Where the component
comprises more than one assessment task
Assessment Type For each component
double click in the box to see options.
The options equate to the assessment types
in table A2
Word Count Approx
word count where
applicable
Portfolio
100
A statement of intent detailing the message, target audience and the means of communication A creative outcome that responds directly to a
Portfolio2
2 Manually type the correct selection from the list available on double clicking in the box
specified need to communicate information and demonstrates the principles and processes of narrative storytelling and publishing Design Process Book containing process methods and development, research, analysis and reflection.
Table A2 – KIS Categories for Assessment
Assessment Type % of assessment Category
Written exam Written
Set exercise (under exam conditions but not testing practical skills)
Written
Written assignment, including essay Coursework
Report Coursework
Dissertation Coursework
Portfolio 100 Coursework
Project output (other than dissertation) Coursework
Set exercise (not under exam conditions, e.g. critiques) Coursework
Oral assessment and presentation Practical
Practical skills assessment (including production of an artefact)
Practical
Set exercise testing practical skills Practical Table A3 – Summary KIS data
Assessment Category Total % for Unit Written Coursework 100 Practical
Table A4 – Assessment Criteria
CRITERION MAPS TO LEARNING OUTCOME
Knowledge of a range of specific and specialist means of communication through narrative.
LO1
Develop a narrative to carry a singular message or theme. LO2
Demonstration of independent research and analysis of target audiences.
LO3
Demonstration of professionally orientated creative problem solving.
LO4
REFERENCE MATERIAL Essential
Williams, Gareth. (2009) Telling Tales: Fantasy and Fear in Contemporary Design: Narrative in Design Art, London: V & A Publishing. Gregory, Danny. (2008) An Illustrated Life: Drawing Inspiration from the Private Sketchbooks of Artists, Illustrators and Designers, Cincinnati: How Books. Klanten, A., Mollard, M. Hübner. (2011). Behind the zines : self-publishing culture. Berlin: Die Gestalten Verlag
New, Jennifer. (2005) Drawing from Life: The Journal as Art, New York: Princeton Architectural Press. Exhibition Graphics, (2005) Tokyo: PIE Books; Shohan edition. Eisner W. (2008) Graphic Storytelling and Visual Narrative: Principles and practices from the legendary Cartoonist (Will Eisner Instructional Books), New York: W. W. Norton & Co. Images Publishing. (2004) Lella and Massimo Vignelli (International Graphic Design), New York: Images Publishing Group Pty.Ltd. Recommended
Munari, Bruno. (2008). Design as Art, London: Penguin Modern Classics. Pearce, Harry. (2009) Conundrums, London: Harper Entertainment. McCandless, (2010). David. Information is Beautiful, London: Collins. Klanten, R. (Author, Editor), Bourquin, N. (Editor), Ehmann, S. Data Flow: Visualising Information in Graphic Design, Berlin: Die Gestalten Verlag. Emerson, R M. (1995) Writing Ethnographic Fieldnotes, Chicago: Chicago University Press; 2nd edition. Bell, Roanne, Sinclair, Mark. (2005) Pictures and Words: New Comic Art and Narrative Illustration, London: Laurence King.
UNIT TITLE Graphic Communication in the Professional
Context Unit Code FGCM5007 Location Farnham Level Level 5 Duration (number of weeks) 20 Weeks + professional experience Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version 09.05.13
CONTENT
This unit is designed to introduce you to the working world of the professional designer and creative practitioner; its primary aim is to help you prepare for your work experience in Semester 4 and to give you the opportunity to research the world of current graphic communication practice in a range of related industries and areas.
You will explore and target creative agencies and individuals who work within your chosen area. You will develop promotional materials and build an on-line presence enabling growing interaction and communication with professionals.
You will develop a workbook that demonstrates your research into your chosen area of the design industry and develop and implement a strategy to secure a work experience placement and/or other formal engagement with industry.
Content includes, but is not limited to:
• The definition of “professional” • Specialist areas of practice – what are they and what may they become? • Self-promotion strategies • Maintaining an on-line presence • Specialist roles and definitions • How to find and secure work experience
AIMS A1 to further develop an understanding of specialist current graphic communication
practice and career aspirations and direction
A2 to encourage primary and secondary research into current practice
A3 to develop your portfolio and communication skills
A4 to develop self-promotion strategies and to communicate with industry
LEARNING OUTCOMES
L01 understand the variety of career options within graphic communication
L02 use research findings to develop strategic thinking and inform career aspirations
L03 to communicate professionally with your peers and an ‘external’ audience
L04 understand how professional designers work, communicate and promote themselves
INDICATIVE TEACHING & LEARNING METHODS
No. of hours of scheduled activity 48
No. of hours of independent activity 92
No. of hours of placement activity 160
Delivery methods include:
Lectures Seminars Tutorials Practical classes and workshops Fieldwork External visits Placement
ASSESSMENT REQUIREMENTS
Table A1- Assessment Components
Assessment Component
List all separate components
Weigh-ting (%)
Typical Indicative Assessment tasks
Where the component comprises more than one assessment task
Assessment Type For each component
double click in the box to see options. The options equate to the assessment types in table A2
Word Count Approx word count where
applicable Portfolio
100
A professional strategy including self-promotional materials A written reflection on the nature of current professional practice and evidence of experiential learning including employer feedback.
Portfolio
Table A2 – KIS Categories for Assessment
Assessment Type % of assessment Category
Written exam Written
Set exercise (under exam conditions but not testing practical skills)
Written
Written assignment, including essay Coursework
Report Coursework
Dissertation Coursework
Portfolio 100 Coursework
Project output (other than dissertation) Coursework
Set exercise (not under exam conditions, e.g. critiques) Coursework
Oral assessment and presentation Practical
Practical skills assessment (including production of an artefact)
Practical
Set exercise testing practical skills Practical Table A3 – Summary KIS data
Assessment Category Total % for Unit Written Coursework 100 Practical
Table A4 – Assessment Criteria
CRITERION MAPS TO LEARNING OUTCOME
The relationship between professional direction and portfolio content.
LO1
Knowledge of leading practioners and contemporary ways of working.
LO2
Application of current communication strategies.
LO3
First person engagement with graphic communication specialists.
LO4
REFERENCE MATERIAL Essential
Brook, T and Shaughnessy, A. 2009. Studio Culture: The secret life of the graphic design
studio. 1st ed. London: Unit Editions
Lawson, Bryan. (2006). How Designers Think: Demystifying the Design Process. 4th ed. Oxford: Architectural
Crawford, Tad Crawford. (2008) Professional Practices in Graphic Design, New York: Allworth Press
Cohen, Sandee. (2009). From Design into Print: Preparing Graphics and Text for Professional Printing, Berkeley: Peachpit Press
Shaughnessy, Adrian. (2010). How To Be A Graphic Designer Without Losing Your Soul. London: Laurence King
Recommended
Bright, Jim and Earl, Joanne. (2005). Brilliant CV: What Employers Want to See and How to Say It. 2nd ed. London: Prentice Hall.
Lawler, Brian P. (2005). Official Adobe Print Publishing Guide: The Essential Resource for Design, Production, and Prepress, Berkeley: Adobe
Landa, Robin. (2002). Thinking Creatively: New Ways to Unlock Your Visual Imagination.
Cincinnati, Ohio: North Light.
Wilson, Jerry S. and Blumenthal, Ira. (2008) Managing Brand You: 7 Steps to Creating Your Most Successful Self, New York: Amacom
Klaus, Peggy. (2004). Brag!: The Art of Tooting Your Own Horn Without Blowing It, London: Warner Books Inc.
Rule29. (2010). The Best of Business Card Design 9, Berkley: Rockport Publishers.
Rumelt, Richard. (2011). Good Strategy/Bad Strategy: The Difference and Why It Matters. London: Profile Books Periodicals Eye Baseline IDN - International Design Network Blueprint It’s Nice That Creative Review Design Week Marketing Week
Organisations D&AD – Design & Art Direction ISTD - International Society of Typographic Designers Glug YCN – Young Creatives Network The Typographic Circle Sign Design Society MIT Media Lab
UNIT TITLE Contextual and Theoretical Perspectives Unit Code FGCM5008 Location Farnham Level 5 Duration (number of weeks) 24 Weeks Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version
CONTENT
This unit encourages you to position your own practice by recourse to a variety of theories, contextual frameworks and critical evaluations, and introduces a variety of research methods to facilitate independent study towards coherent, self-reflective argument in written form.
Taking as its starting point the premise that we live in a consumer culture, and that objects and images play a fundamental role in determining social and cultual meaning and value, the unit addresses a number of key texts with regard to the production, mediation, and consumption of that meaning. Exploring theoretical dialogues and debates around concepts of lifestyle, taste, fashion and identity through a series of lectures, you will be asked to consider the import of such theory in relation to both specific discipline-based practices and to the wider cultural field through seminar-based activities.
Continuing with the belief that environments, objects and images 'package' experience through their often implicit narratives, the unit will also address a number of theoretical and contextual paradigms that speak to more specific areas of practice. While encouraging a view of such practice as often fluid and interdisciplinary, and subject to cultural and technological change, lecture and seminar material will increasingly focus on historical and contemporary bodies of theory and critical engagement that are most relevant to your particular discipline. In doing so, the unit will alight on a number of key issues that will allow you to further evaluate and position both shared practices and your own individual development.
Content may include, but is not limited to:
Consumer Culture
Lifestyle, Taste, Fashion and Identity
Design, Media, and the Production of Meaning
Commodification and Singularisation: Issues of Consumption
Contemporary visual cultures
Photographic meaning
Authorship and the politics of expression
Social media and constructions of identity
Crafting the digital
Narration and navigation
In addition, the development of a sustained approach to researching visual culture forms an important aspect of this unit, enhancing your knowledge and understanding of the relationship between theory and practice. To this end we will investigate a variety of research resources which may include images, objects, verbal or written texts and other forms of material culture. Feedback during the year will encourage a developmental approach to research and writing, allowing you to increasingly reflect upoon, and evaluate, your own learning. AIMS A1 To articulate a model of complexity within cultural practices in relation to the
production and consumption of meaning.
A2 To encourage positional argument through an analysis and evaluation of the possible relationships between theory and practice.
A3 To promote theoretically driven, research-based independent study through the development of individually negotiated case-study evidence towards the provision of written argument.
LEARNING OUTCOMES LO1 Identify a range of contextual and theoretical paradigms related to the possible
meanings of visual culture and individual practice within frameworks of production, mediation and consumption.
LO2 Demonstrate an ability to develop and apply research-led positional argument based on the analysis and evaluation of a variety of theoretical and contextual resources.
LO3 Demonstrate an ability to undertake research, through the development of individually negotiated case-study evidence, towards a structured, coherent and academic argument in written form
INDICATIVE TEACHING & LEARNING METHODS
No. of hours of scheduled activity 28
No. of hours of independent activity 272
No. of hours of placement activity 0
This will comprise:
Activities drawn from Lectures, tutorials, seminars and independent study
ASSESSMENT REQUIREMENTS
Table A1- Assessment Components
Assessment Weigh- Typical Indicative Assessment Type Word
Component List all separate
components
ting (%) Assessment tasks Where the component comprises more than one assessment task
For each component double click in the box to see options. The options equate to the assessment types in table A2
Count Approx word count where
applicable Essay
50
Written assignment (eg essay)3
2000-2500
Essay
50
Written assignment (eg essay)
2500
Table A2 – KIS Categories for Assessment
Assessment Type % of assessment Category
Written exam Written
Set exercise (under exam conditions but not testing practical skills)
Written
Written assignment, including essay 100 Coursework
Report Coursework
Dissertation Coursework
Portfolio Coursework
Project output (other than dissertation) Coursework
Set exercise (not under exam conditions, e.g. critiques)
Coursework
Oral assessment and presentation Practical
Practical skills assessment (including production of an artefact)
Practical
Set exercise testing practical skills Practical Table A3 – Summary KIS data
Assessment Category Total % for Unit Written Coursework 100 Practical
Table A4 – Assessment Criteria
CRITERION MAPS TO LEARNING OUTCOME Knowledge of a range of theoretical and contextual paradigms.
LO1
Development of positional argument based on the analysis, reflection and evaluation of theory
LO2
3 Manually type the correct selection from the list available on double clicking in the box
in relation to practice. Demonstration of independent research activity towards structured and coherent written argument according to academic convention.
LO3
REFERENCE MATERIAL Essential
Barthes, Roland. (1957), Image, Music, Text. (Vintage Classics) Lury, Celia. (2011). Consumer Culture London: Polity Press Manghani, S., Piper, A. & Simons, J. (Eds.) (2006). Images: A Reader London: Sage
Paterson, Mark. (2005) Consumption and Everyday Life London: Routledge
Poyner, Rick. (2007) Obey the Giant: Life in the Image World. (Springer)
Rose, Gillian. (2011). Visual Methodologies: An Introduction to the Interpretation of Visual Materials (2nd Edition) London: Sage. Slater, Don. (1998). Consumer Culture and Modernity London: Polity Press Recommended
Bowlby, Rachel. (2000). Carried Away: The Invention of Modern Shopping London: Faber and Faber
Cashmore, E. (2006). Celebrity / Culture. London: Routledge
Bourdieu, Pierre. (2010). Distinction London: Routledge
Boyle, David. (2004). Authenticity: Brands, Fake, Spin and the Lust For Real Life London: Harper Perennial
Gauntlett, D. (2011). Making is Connecting: The Social Meaning of Creativity, from DIY and Knitting to YouTube and Web 2.0. Cambridge: Polity Press
McCracken, Grant. (2005). Culture and Consumption Volume 2: Markets, Meaning and Brand Management Indiana: Indiana University Press
Seale, Clive. (2011). Researching Society and Culture (2nd edition) London: Sage
Wells, L. (Ed.). (2009). Photography: A Critical Introduction [4th edition] London: Routledge
UNIT TITLE Specialist Ways of Working in the Professional Context (Study Abroad)
Unit Code FGCM5004 Location Farnham Level Level 5 Duration (number of weeks) 12 weeks Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version 09.05.13
CONTENT
One important aim of this degree programme is to view Graphic Communication as a collection of principles, processes and methodologies. A key objective of the second year is to explore specialist ways of working and relate your own practice to the professional world.
This Unit is written specifically for students wishing to Study Abroad in their second term, allowing the exploration of Specialist Ways of Working in relation to current industry practice.
Over the course of this term long unit, you will be given a series of creative tasks. These will contain a number of possible outcomes allowing you to test various methodologies. This opens up the possibility of focusing your work on areas as diverse as editorial design, information design and data visualisation and the relationship between digital and print based technologies.
A second equally important element is an investigation into current graphic communication industrial practice that highlights how specialist ways of working are employed in specialist and multi-disciplinary agencies.
Content includes but is not limited to:
Information Design Digital futures Contemporary Print Production Methods Typography Professional Studio primary and secondary research Presentation Methods AIMS
A1 to identify specialist graphic areas of practice in order to aid informed choice making for future creative and professional development
A2 to provide the opportunity to apply growing knowledge, skills and expertise to a range of specific communication needs
A3 to encourage primary and secondary research into current practice LEARNING OUTCOMES
L01 demonstrate an awareness of and application of specialist ways of working
L02 demonstrate your ability to apply knowledge, skills and growing expertise to a range of communication problems
L03 use research findings to develop strategic thinking and inform career aspirations INDICATIVE TEACHING & LEARNING METHODS
No. of hours of scheduled activity 60
No. of hours of independent activity 240
No. of hours of placement activity 0
Lectures Seminars Tutorials Project Supervision Practical classes and workshops Supervised studio time Studio visits and industry research Guided independent study
ASSESSMENT REQUIREMENTS
Table A1- Assessment Components
Assessment Component
List all separate components that must be passed
separately to achieve a pass in
the unit (e.g. essay, portfolio)
Weigh-ting (%)
Typical Indicative Assessment tasks
Where the component
comprises more than one assessment task
Assessment Type For each component
double click in the box to see options. The options equate to the assessment types in table A2
Word Count Approx word count where
applicable
Portfolio
100
A portfolio containing a variety of tutor led specialist creative outcomes, evidence of research into current industrial practice and a research and design development log
Portfolio
Table A2 – KIS Categories for Assessment
Assessment Type % of assessment Category
Written exam Written
Set exercise (under exam conditions but not testing practical skills)
Written
Written assignment, including essay Coursework
Report Coursework
Dissertation Coursework
Portfolio 100 Coursework
Project output (other than dissertation) Coursework
Set exercise (not under exam conditions, e.g. critiques)
Coursework
Oral assessment and presentation Practical
Practical skills assessment (including production of an artefact)
Practical
Set exercise testing practical skills Practical Table A3 – Summary KIS data
Assessment Category Total % for Unit Written Coursework 100 Practical
Table A4 – Assessment Criteria
CRITERION MAPS TO LEARNING OUTCOME
Demonstration of exploring and testing specialist ways of working in relation to current industrial practice.
LO1
Knowledge of leading specialist and multi-disciplined practitioners.
LO2
Awareness of the relationship between specialist communication processes and methods and current industrial practice.
LO3
REFERENCE MATERIAL Essential
Brook, T and Shaughnessy, A. (2009). Studio Culture: The secret life of the graphic design studio. 1st ed. London: Unit Editions
Heller, Steve & Vienne, Veronique. (2012). One Hundred Ideas That Changed Graphic Design. London: Lawrence King.
Shaughnessy, Adrian. (2010). How To Be A Graphic Designer Without Losing Your Soul. London: Laurence King
Recommended
Airey, David. (2012). Work For Money, Design for Love: Answers to the Most Frequently Asked Questions About Starting and Running a Successful Design Business. London: New Riders Landa, Robin. (2002). Thinking Creatively: New Ways to Unlock Your Visual Imagination. Cincinnati, Ohio: North Light. Klaus, Peggy. (2004). Brag!: The Art of Tooting Your Own Horn Without Blowing It, London: Warner Books Inc.
Rumelt, Richard. (2011). Good Strategy/Bad Strategy: The Difference and Why It Matters. London: Profile Books
Periodicals (web and print platforms) Eye Baseline It’s Nice That Creative Review Organisations D&AD – Design & Art Direction The Typographic Circle Sign Design Society
UNIT TITLE Contextual and Theoretical Perspectives (Study Abroad Option)
Unit Code FGCM5009 Location Farnham Level 5 Duration (number of weeks) 12 Weeks Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version
CONTENT
This unit encourages you to position your own practice by recourse to a variety of theories, contextual frameworks and critical evaluations, and introduces a variety of research methods to facilitate independent study towards coherent, self-reflective argument in written form.
Taking as its starting point the premise that we live in a consumer culture, and that objects and images play a fundamental role in determining social and cultual meaning and value, the unit addresses a number of key texts with regard to the production, mediation, and consumption of that meaning. Exploring theoretical dialogues and debates around concepts of lifestyle, taste, fashion and identity through a series of lectures, you will be asked to consider the import of such theory in relation to both specific discipline-based practices and to the wider cultural field through seminar-based activities.
Continuing with the belief that environments, objects and images 'package' experience through their often implicit narratives, the unit will also address a number of theoretical and contextual paradigms that speak to more specific areas of practice. While encouraging a view of such practice as often fluid and interdisciplinary, and subject to cultural and
technological change, lecture and seminar material will increasingly focus on historical and contemporary bodies of theory and critical engagement that are most relevant to your particular discipline. In doing so, the unit will alight on a number of key issues that will allow you to further evaluate and position both shared practices and your own individual development.
Content may include, but is not limited to:
Consumer Culture
Lifestyle, Taste, Fashion and Identity
Design, Media, and the Production of Meaning
Commodification and Singularisation: Issues of Consumption
Contemporary visual cultures
Photographic meaning
Authorship and the politics of expression
Social media and constructions of identity
Crafting the digital
Narration and navigation
In addition, the development of a sustained approach to researching visual culture forms an important aspect of this unit, enhancing your knowledge and understanding of the relationship between theory and practice. To this end we will investigate a variety of research resources which may include images, objects, verbal or written texts and other forms of material culture. Feedback during the year will encourage a developmental approach to research and writing, allowing you to increasingly reflect upoon, and evaluate, your own learning.
AIMS
A1 To articulate a model of complexity within cultural practices in relation to the production and consumption of meaning.
A2 To encourage positional argument through an analysis and evaluation of the possible relationships between theory and practice.
A3 To promote theoretically driven, research-based independent study through the development of individually negotiated case-study evidence towards the provision of written argument.
LEARNING OUTCOMES
LO1 Identify a range of contextual and theoretical paradigms related to the possible meanings of visual culture and individual practice within frameworks of production, mediation and consumption.
LO2 Demonstrate an ability to develop and apply research-led positional argument based on the analysis and evaluation of a variety of theoretical and contextual resources.
LO3 Demonstrate an ability to undertake research, through the development of individually negotiated case-study evidence, towards a structured, coherent and academic argument in written form
INDICATIVE TEACHING & LEARNING METHODS
No. of hours of scheduled activity 18
No. of hours of independent activity 282
No. of hours of placement activity 0
This will comprise:
Activities drawn from Lectures, seminars, tutorials, and independent study
ASSESSMENT REQUIREMENTS
Table A1- Assessment Components
Assessment Component
List all separate components
Weigh-ting (%)
Typical Indicative Assessment tasks
Where the component comprises more than one assessment task
Assessment Type For each component
double click in the box to see options. The options equate to the assessment types in table A2
Word Count Approx
word count where
applicable
Essay
50
Written assignment (eg essay)4
2000-2500
Essay
50
Written assignment (eg essay)
2500
Table A2 – KIS Categories for Assessment
Assessment Type % of assessment Category
Written exam Written
Set exercise (under exam conditions but not testing practical skills)
Written
Written assignment, including essay 100 Coursework
Report Coursework
Dissertation Coursework
Portfolio Coursework
Project output (other than dissertation) Coursework
4 Manually type the correct selection from the list available on double clicking in the box
Set exercise (not under exam conditions, e.g. critiques) Coursework
Oral assessment and presentation Practical
Practical skills assessment (including production of an artefact)
Practical
Set exercise testing practical skills Practical Table A3 – Summary KIS data
Assessment Category Total % for Unit Written Coursework 100 Practical
Table A4 – Assessment Criteria
CRITERION MAPS TO LEARNING OUTCOME
Knowledge of a range of theoretical and contextual paradigms.
LO1
Development of positional argument based on the analysis, reflection and evaluation of theory in relation to practice.
LO2
Demonstration of independent research activity towards structured and coherent written argument according to academic convention.
LO3
REFERENCE MATERIAL
Essential
Barthes, Roland. (1957), Image, Music, Text. (Vintage Classics) Lury, Celia. (2011). Consumer Culture London: Polity Press Manghani, S., Piper, A. & Simons, J. (Eds.) (2006). Images: A Reader London: Sage
Paterson, Mark. (2005) Consumption and Everyday Life London: Routledge
Poyner, Rick. (2007) Obey the Giant: Life in the Image World. (Springer)
Rose, Gillian. (2011). Visual Methodologies: An Introduction to the Interpretation of Visual Materials (2nd Edition) London: Sage. Slater, Don. (1998). Consumer Culture and Modernity London: Polity Press Recommended
Bowlby, Rachel. (2000). Carried Away: The Invention of Modern Shopping London: Faber and Faber
Cashmore, E. (2006). Celebrity / Culture. London: Routledge
Bourdieu, Pierre. (2010). Distinction London: Routledge
Boyle, David. (2004). Authenticity: Brands, Fake, Spin and the Lust For Real Life London: Harper Perennial
Gauntlett, D. (2011). Making is Connecting: The Social Meaning of Creativity, from DIY and Knitting to YouTube and Web 2.0. Cambridge: Polity Press
McCracken, Grant. (2005). Culture and Consumption Volume 2: Markets, Meaning and Brand Management Indiana: Indiana University Press
Seale, Clive. (2011). Researching Society and Culture (2nd edition) London: Sage
Wells, L. (Ed.). (2009). Photography: A Critical Introduction [4th edition] London: Routledge
UNIT TITLE Publishing and Narrative (Study Abroad) Unit Code FGCM5006 Location Farnham Level Level 5 Semester 2 Duration 12 weeks Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version 23.02.12
CONTENT
This unit explores the use of storytelling within our society and culture as a means of communicating to audiences or consumers. The use of narrative is hugely diverse and covers a wide range of forms from the oral tradition to the strip cartoon, from way finding to branding, these all communicate complex meaning. We tell stories to ourselves; of our journey from birth to death, friends, families, who we are and who we want to be. Our public stories are about history and politics, about our identity. We use stories to engage with people, to make them understand new ideas, to entertain and to sell things. Our stories can be personal, educational, inspirational, politically motivated and challenging depending on the effect we wish our narrative to have on our audience. We are surrounded by the stories other people wish to tell us. Which ones you choose to listen to depends on the way the story is told.
Conceiving new and innovative ways to communicate narrative is at the heart of great graphic design and will enable you to deepen your knowledge and creative practice.
First you will explore the message you wish to communicate and to whom you wish to tell your story, this will determine how you speak to your audience. From this point on you can consider issues of communication methodology, layout, media and design.
The narrative that you wish to communicate will determine the proposed creative outcome. The means of publication will depend on your audience. Possible outcomes could include a series of posters, a magazine, a short film, an illustrated novel, an exhibition, an advertising campaign, a typeface, a brand story or even a retail environment.
The unit content will include but is not limited to:
• What is publishing and how do we publish? • Advanced forms of narrative as a means of communication • The use narrative in contemporary culture • Narrative in space and over time • Narrative and publishing in print and digital context • The relationship between information and narrative
AIMS
A1 to encourage a personal approach and perspective to creative/design practice that reflects a growing awareness and expertise of specialist graphic communication methods
A2 to demonstrate the potential of narrative to communication message and meaning
A3 to understand how to communicate effectively to a chosen audience
A4 to understand how to use text and image to effectively communicate meaning
LEARNING OUTCOMES
L01 demonstrate your understanding of how to communicate through a narrative
L02 demonstrate how to apply specific methodologies to a specific creative issue
L03 demonstrate how to communicate effectively to a chosen audience
L04 show how your concepts or message can be communicated professionally
INDICATIVE TEACHING & LEARNING METHODS
No. of hours of scheduled activity 108
No. of hours of independent activity 192
No. of hours of placement activity 0
Teaching delivery methods include: Lectures Seminars Tutorials Project supervision Supervised studio time Guided independent study
ASSESSMENT REQUIREMENTS
Table A1- Assessment Components
Assessment Component
List all separate components
Weigh-ting (%)
Typical Indicative Assessment tasks
Where the component
comprises more than one assessment task
Assessment Type For each component
double click in the box to see options.
The options equate to the assessment types
in table A2
Word Count Approx word count where
applicable Portfolio
100
• A statement of
intent detailing the message, target audience and the means of communication
• A creative outcome that responds directly
Portfolio
to a specified need to communicate information and demonstrates the principles and processes of narrative story telling and publishing
• Design Process Book containing process methods and development, research, analysis and reflection.
Table A2 – KIS Categories for Assessment
Assessment Type % of assessment Category
Written exam Written
Set exercise (under exam conditions but not testing practical skills)
Written
Written assignment, including essay Coursework
Report Coursework
Dissertation Coursework
Portfolio 100 Coursework
Project output (other than dissertation) Coursework
Set exercise (not under exam conditions, e.g. critiques)
Coursework
Oral assessment and presentation Practical
Practical skills assessment (including production of an artefact)
Practical
Set exercise testing practical skills Practical Table A3 – Summary KIS data
Assessment Category Total % for Unit Written Coursework 100 Practical
Table A4 – Assessment Criteria
CRITERION MAPS TO LEARNING OUTCOME
Knowledge of a range of specific and specialist means of communication through narrative.
LO1
Develop a narrative to carry a singular message or theme. LO2
Demonstration of independent research and analysis of target audiences.
LO3
Demonstration of professionally orientated creative problem solving.
LO4
REFERENCE MATERIAL Essential
Williams, Gareth. (2009) Telling Tales: Fantasy and Fear in Contemporary Design: Narrative in Design Art, London: V & A Publishing. Gregory, Danny. (2008) An Illustrated Life: Drawing Inspiration from the Private Sketchbooks of Artists, Illustrators and Designers, Cincinnati: How Books. Klanten, A., Mollard, M. Hübner. (2011). Behind the zines : self-publishing culture. Berlin: Die Gestalten Verlag
New, Jennifer. (2005) Drawing from Life: The Journal as Art, New York: Princeton Architectural Press. Exhibition Graphics, (2005) Tokyo: PIE Books; Shohan edition. Eisner W. (2008) Graphic Storytelling and Visual Narrative: Principles and practices from the legendary Cartoonist (Will Eisner Instructional Books), New York: W. W. Norton & Co. Images Publishing. (2004) Lella and Massimo Vignelli (International Graphic Design), New York: Images Publishing Group Pty.Ltd. Recommended
Munari, Bruno. (2008). Design as Art, London: Penguin Modern Classics. Pearce, Harry. (2009) Conundrums, London: Harper Entertainment. McCandless, (2010). David. Information is Beautiful, London: Collins. Klanten, R. (Author, Editor), Bourquin, N. (Editor), Ehmann, S. Data Flow: Visualising Information in Graphic Design, Berlin: Die Gestalten Verlag.
Emerson, R M. (1995) Writing Ethnographic Fieldnotes, Chicago: Chicago University Press; 2nd edition. Bell, Roanne, Sinclair, Mark. (2005) Pictures and Words: New Comic Art and Narrative Illustration, London: Laurence King.
UNIT TITLE Graphic Communication in the Professional Context (Study Abroad)
Unit Code FGCM5005 Location Farnham Level Stage 2 Duration 12 Weeks + professional experience Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version 09.05.13
CONTENT
This unit is designed to introduce you to the working world of the professional graphic communication practitioner; its primary aim is to help you prepare for your work experience in the third year and to give you the opportunity to research the world of current graphic communication practice in a range of related industries and areas.
You will explore and target creative agencies and individuals who work within your chosen area. You will develop promotional materials and build an on-line presence enabling growing interaction and communication with professionals.
You will develop a workbook that demonstrates your research into your chosen area of the design industry and develop and implement a strategy to secure a work experience placement and/or other formal engagement with industry.
Content includes, but is not limited to:
• The definition of “professional” • Specialist areas of practice – what are they and what may they become? • Self-promotion strategies • Maintaining an on-line presence • Specialist roles and definitions • How to find and secure work experience
AIMS
A1 to further develop an understanding of specialist current graphic communication practice and career aspirations and direction
A2 to encourage primary and secondary research into current practice
A3 to develop your portfolio and communication skills
A4 to develop awareness and experience of current industry practice
LEARNING OUTCOMES
L01 understand the variety of career options within graphic communication
L02 use research findings to develop strategic thinking and inform career aspirations
L03 to communicate professionally with your peers and an ‘external’ audience
L04 understand current graphic communication practice within the creative industries INDICATIVE TEACHING & LEARNING METHODS
No. of hours of scheduled activity 48
No. of hours of independent activity 92
No. of hours of placement activity 160
Delivery methods include: Lectures Seminars Tutorials Practical classes and workshops Fieldwork External visits Placement
ASSESSMENT REQUIREMENTS
Table A1- Assessment Components
Assessment Component
List all separate
components
Weigh-ting (%)
Typical Indicative Assessment tasks
Where the component
comprises more than one assessment task
Assessment Type For each component
double click in the box to see options.
The options equate to the assessment types in
table A2
Word Count Approx word count where
applicable Portfolio
100
• A professional
strategy including self-promotional materials
• A written reflection on the nature of current professional practice and evidence of experiential
Portfolio
learning including employer feedback.
Table A2 – KIS Categories for Assessment
Assessment Type % of assessment Category
Written exam Written
Set exercise (under exam conditions but not testing practical skills)
Written
Written assignment, including essay Coursework
Report Coursework
Dissertation Coursework
Portfolio 100 Coursework
Project output (other than dissertation) Coursework
Set exercise (not under exam conditions, e.g. critiques)
Coursework
Oral assessment and presentation Practical
Practical skills assessment (including production of an artefact)
Practical
Set exercise testing practical skills Practical Table A3 – Summary KIS data
Assessment Category Total % for Unit Written Coursework 100 Practical
Table A4 – Assessment Criteria
CRITERION MAPS TO LEARNING OUTCOME
The relationship between professional direction and portfolio content.
LO1
Knowledge of leading practioners and contemporary ways of working.
LO2
Application of current communication strategies. LO3
First person engagement with graphic communication specialists.
LO4
REFERENCE MATERIAL Essential
Brook, T and Shaughnessy, A. 2009. Studio Culture: The secret life of the graphic design studio. 1st ed. London: Unit Editions
Lawson, Bryan. (2006). How Designers Think: Demystifying the Design Process. 4th ed. Oxford: Architectural
Crawford, Tad Crawford. (2008) Professional Practices in Graphic Design, New York: Allworth Press
Cohen, Sandee. (2009). From Design into Print: Preparing Graphics and Text for Professional Printing, Berkeley: Peachpit Press
Shaughnessy, Adrian. (2010). How To Be A Graphic Designer Without Losing Your Soul. London: Laurence King
Recommended
Bright, Jim and Earl, Joanne. (2005). Brilliant CV: What Employers Want to See and How to Say It. 2nd ed. London: Prentice Hall.
Lawler, Brian P. (2005). Official Adobe Print Publishing Guide: The Essential Resource for Design, Production, and Prepress, Berkeley: Adobe
Landa, Robin. (2002). Thinking Creatively: New Ways to Unlock Your Visual Imagination.
Cincinnati, Ohio: North Light.
Wilson, Jerry S. and Blumenthal, Ira. (2008) Managing Brand You: 7 Steps to Creating Your Most Successful Self, New York: Amacom
Klaus, Peggy. (2004). Brag!: The Art of Tooting Your Own Horn Without Blowing It, London: Warner Books Inc.
Rule29. (2010). The Best of Business Card Design 9, Berkley: Rockport Publishers.
Rumelt, Richard. (2011). Good Strategy/Bad Strategy: The Difference and Why It Matters. London: Profile Books
Periodicals Eye Baseline IDN - International Design Network Blueprint It’s Nice That Creative Review Design Week Marketing Week
Organisations D&AD – Design & Art Direction ISTD - International Society of Typographic Designers Glug YCN – Young Creatives Network The Typographic Circle Sign Design Society MIT Media Lab