unity: from indie game start-up to international real-time 3d tool of choice
DESCRIPTION
A look at at the Unity platform, where it came from and what we can expect in the future.TRANSCRIPT
UnityFrom Indie Game Start-Up
to International Realtime 3d Tool of Choice
Who?
Joe RobinsCommunity EvangelistUnity Developer3d Artist/Animator
What?
Development tool for games and realtime interactive 3dRapid Iteration Asset PipelineMulti-platform deployment
Early Days
Goo-Ball
QuickTime™ and a decompressor
are needed to see this picture.
Early Days
Release the tools!http://unity3d.com/unity/whats-new/unity-1.1Core workflow
Unity 2.1Undo!
Unity 2.5
Windows editor support
The iPhone Cometh!
The Middle Ages
Unity 2.6
Indie Version from $300 to FreeThe Animation View
Unity 3.0
Unified editor
Unity 3.1
Asset Store
The Late Middle Ages
Unity 3.XThe 3.X Cycle has had some pretty huge additions.
Flash PublishingPathfinding and avoidance Google Chrome Native DeploymentUpgraded Occlusion Culling and new LOD system
“AAA” Push
The Late Middle Ages
QuickTime™ and a decompressor
are needed to see this picture.
The Present/Future
Unity 4.XMecanim - Character AnimationFlash (Now much easier)Linux StandaloneDX11Skinned Mesh InstancingDynamic Fonts on Mobile!Project Browser ImprovementsRealtime Shadows on Mobilemuch more
The Present/Future
QuickTime™ and aAVC Coding decompressor
are needed to see this picture.
The Future
1967 - General Electric Exoskeleton
Unity 4.X +2D!GUI Overhaul Nintendo WiiU SupportBuilding on to all of the existing tools, improving performance, capabilities and ease of use