universal design for learning:
DESCRIPTION
Universal Design for Learning:. A Framework for Teaching All Learners. Oct 24- Oct 25 Wakefield, MA. Logistics. Sign in Permissions Name tent. UDL Connect: http://community.udlcenter.org/ For Online Resources & discussions. Our group: Lynn and UDL. - PowerPoint PPT PresentationTRANSCRIPT
Universal Design for Learning:
Oct 24- Oct 25 Wakefield, MA
A Framework for Teaching All Learners
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Logistics
• Sign in• Permissions• Name tent
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UDL Connect:http://community.udlcenter.org/
For Online Resources & discussions
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Our group: Lynn and UDL
1. Sign up for the site2. Join our group: Lynn & UDL
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#UDL2day social media
CASTUDL CenterAIM Center
Use Twitter? Use #UDL2day in your tweets during the workshop!#UDLchat: 1st & 3rd Wednesdays of the month, 9-9:30pm ET
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How many years in education?
• Less than 2 years
• Between 3 and 10 years
• Over 10 years
• Over 20 years!
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Who traveled the farthest to get here today?
• Less than 5 miles, I practically live here!
• Between 5-15 miles
• Between 15-30 miles, but felt like farther!
• Over 30 miles, are you kidding me?!
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Dressing up for Halloween?
• I love Halloween, wait to see my costume this year!
• I will put something together that day
• I give candy to the kids
• I turn out the lights
CAST Wakefield 10/24-10/25/2013 9
Where are you in your understanding about UDL?
1 = Just beginning, what does ‘UDL’ even stand for?
2 = I know a little about UDL
3 = Ask me anything about UDL: I could lead this session!
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Getting to Know YouFind a ‘QUADRANT PARTNER’ for
discussions during the institute
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Institute GoalsDay 1: Build background•To learn how UDL addresses challenges of learner variability
Day 2: Application•To strategize how to apply UDL to practice•To build tools & resources
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Agenda
• UDL Background• UDL Guidelines• UDL Lesson Design• UDL ‘Toolkit’ and Resources
CAST Wakefield 10/24-10/25/2013 13
Seen another way:
Build Background
UDL Guidelines
Appl
icat
ion
Lesson Planning
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This workshop: build awareness
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What are your goals?
• For this workshop?
• For your professional learning?
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The Marshmallow Challenge
Goal: to build collaboration around design
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RULES:• 18 minutes, team of 4• Build the tallest freestanding
structure– Cannot be suspended– Entire marshmallow on top
• Use as much/little of the contents in bag (not the bag); can break, cut…
Have fun, collaborate & be creative
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What worked?Variability!
–Strategy
–Engagement
–Representation
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Watch the TED talk (optional)
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Why begin with this exercise?• Design:
– collaborative– iterative process
• Goal driven
• Feedback about what works, prototypes– Uh-oh ta-da!
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Current neuroscience about learning:
- Variability
- Context Matters
Learning occurs at the dynamic interaction between
learner & environment
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Variability:
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Variability
Sean: Musician Kasia: Non-musician
-fMRI from MIT
Context matters
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UDL: Variability & Context Matter
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Elbow buddy discussion• Share a key take-away: what resonated?
• How do concepts of variability & context relate to the Rubik’s cube and running shoes?
• What does this mean for your practice?
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Break
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Building Background
Started ‘in the margins’
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Inspired by Universal Design
… “all new environments and products, to the greatest extent
possible, should be usable by everyone regardless of their age,
ability, or circumstance.”
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Universal Cube
What is the goal?What are barriers in the design for
individuals to reach the goal?
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You can design to access, proactive planning helps
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How can you design from beginning to reduce barriers so all can reach the
goal?
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Goal. Barriers. Design. For all.
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Choose one & discuss: What is the goal?
What barriers does it reduce? How do all benefit from the design?
• Ramps
• Curb Cuts
• Electric Doors
• Captions on Television
• Easy Grip Tools37
UD Assumptions1. Not one size fits all – but
alternatives for everyone.
2. Not added on later – but designed from the beginning.
3. Not access for some – but access for everyone.
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UDL…A mindset for designing learning experiences
•all individuals can gain knowledge, skills, and enthusiasm for learning
•reduces barriers to the curriculum while maintaining high achievement standards for all
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UDL…• Accounts for variability and context
• Thinks of changing the curriculum, not the student
• Clear goal, flexible means
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Curriculum: ‘cognitive’ accessibilityGoal? Barriers? Design?
Make available for all
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Questions, Reflections?
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UDL Guidelines: help design toaddress variability & context
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3 Principles
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Team Challenge!
Re-Design the Marshmallow Activity:
– Think about variability & context from the start– Use UDL Guideline template to design so ALL can
achieve the goal:
To have a tall, freestanding structure with marshmallow on top
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Share ideas
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Questions? Comments?
Coming this afternoon!
Dive deeper into UDL
Guidelines!
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http://www.funkylunch.com/
LUNCH12:00-1:00