universal design for museum programs (gbmer workshop)

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Universal Design Nora Nagle & Anna Lindgren- Streicher Museum of Science, Boston GBMER 1/21/14

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Page 1: Universal design for museum programs (GBMER workshop)

Universal Design

Nora Nagle & Anna Lindgren-Streicher

Museum of Science, Boston

GBMER 1/21/14

Page 2: Universal design for museum programs (GBMER workshop)

Inclusion in museums

CAISE inquiry group framework• Physical inclusion

• Cognitive inclusion

• Social inclusion

Page 3: Universal design for museum programs (GBMER workshop)

Universal design example

Page 4: Universal design for museum programs (GBMER workshop)

Physical inclusion

Defining universal designThe design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design.

Center for Universal DesignNorth Carolina State University

Page 5: Universal design for museum programs (GBMER workshop)

Physical inclusionPrinciples of universal design• Equitable use• Flexibility in use• Simple and intuitive• Perceptible information• Tolerance for error• Low physical effort• Size and space for approach and use

Copyright © 1997 NC State University, The Center for Universal Design

Page 6: Universal design for museum programs (GBMER workshop)

Cognitive inclusion

Universal design for learning• Recognition learning: multiple, flexible methods of

presentation.• Strategic learning: multiple, flexible methods of expression

and apprenticeship.• Affective learning: multiple, flexible options for engagement.

(Rose and Meyer, 2002)

Photo by Emily Maletz

Page 7: Universal design for museum programs (GBMER workshop)

Inclusion in museums

• Museums are places where design is used to facilitate learning

• Museums offer the possibility of multi-sensory learning activities

• Museums provide groups of visitors with the opportunity to learn through conversations

Photo by Emily Maletz

Page 8: Universal design for museum programs (GBMER workshop)

Introduction to the Universal Design Guidelines

Photo © Michael Malyszko

Page 9: Universal design for museum programs (GBMER workshop)

Three Main ConceptsThree main ideas can be used by museum educators while developing and implementing programs.

1. Repeat and reinforce main ideas

2. Multiple entry points / ways of engagement

3. Physical and sensory access

Page 10: Universal design for museum programs (GBMER workshop)

The Three Main Concepts

1. Repeat and reinforce main ideas

2. Multiple entry points / ways of engagement

3. Physical and sensory access

Page 11: Universal design for museum programs (GBMER workshop)

Why repeat and reinforce main ideas?

• Learners have different preferences for receiving information:–Audial –Tactile –Visual

• Helpful for those with different attention spans or short-term memory–Can relate to a disability or context of the

situation

Page 12: Universal design for museum programs (GBMER workshop)

Considerations for Developing a Program

• Explicitly state and focus on the main idea.

• Break down the program into distinct pieces.

• Be explicit about this breakdown.

Page 13: Universal design for museum programs (GBMER workshop)

Designing Props and Materials

• All information (visual, aural, and tactile) should support one another.

• Have hands-on elements that can be passed around to reinforce main ideas.

Photo by Emily Maletz

Page 14: Universal design for museum programs (GBMER workshop)

Delivering your Presentation• Repeat key ideas.

• Use images and text for emphasis.

• Check in with the audience along the way.

• Next level: Offer opportunities to preview materials before the program.

Photo by Emily Maletz

Page 15: Universal design for museum programs (GBMER workshop)

Repeat and Reinforce Wrap-Up• Learners have different preferences for

receiving information:– Audial – Tactile – Visual

• Helpful for those with different attention spans or short-term memory.– Can relate to a disability or context of

the situation

Page 16: Universal design for museum programs (GBMER workshop)

The Three Main Concepts

1. Repeat and reinforce main ideas

2. Multiple entry points / ways of engagement

3. Physical and sensory access

Page 17: Universal design for museum programs (GBMER workshop)

Why make multiple entry points and multiple ways of engagement available?

• Different levels of content knowledge and personal experiences

• Gives a wide range of visitors an avenue for understanding

• Multiple examples provide visitors ways to connect to the content

Page 18: Universal design for museum programs (GBMER workshop)

Developing a program

• Connect to a range of prior experiences• Make it fun and engaging for all learners• Consider multiple analogies for the

same idea• Use examples and non-examples• Build multiple layers into the program

Page 19: Universal design for museum programs (GBMER workshop)

Developing a program

Page 20: Universal design for museum programs (GBMER workshop)

Delivering your Presentation

• Find ways to engage audience members in the program

• Ask questions during the program

• Have volunteers help with portions of your presentation

Photo by Emily Maletz

Page 21: Universal design for museum programs (GBMER workshop)

Multiple Entry Point and Engagement

• Different levels of content knowledge and personal experiences

• Gives a wide range of visitors an avenue for understanding

• Multiple examples provide visitors ways to connect to the content

Page 22: Universal design for museum programs (GBMER workshop)

The Three Main Concepts

1. Repeat and reinforce main ideas

2. Multiple entry points / ways of engagement

3. Physical and sensory access

Page 23: Universal design for museum programs (GBMER workshop)

Why provide physical and sensory access?

• People are diverse in their abilities:–How they can navigate an area–How much they can hear & see–How much they can sit or stand

Page 24: Universal design for museum programs (GBMER workshop)

Designing Props and Materials

• Large and high-contrast text and images

• Caption video • Use color • Tactile models

• Next level: Provide handouts

Page 25: Universal design for museum programs (GBMER workshop)

Set Up and Prep• Good visibility of presenter’s face• Good visibility of materials on cart• Don’t block your slides / demos

• Next level: Consider available seating • Next level: ASL interpreter

Page 26: Universal design for museum programs (GBMER workshop)

Delivering your Presentation• Announce accessibility options• Encourage all learners to participate• Include pauses for processing ideas• Provide auditory descriptions

Page 27: Universal design for museum programs (GBMER workshop)

Questions?

Photo by Emily Maletz

Page 28: Universal design for museum programs (GBMER workshop)

Nora Nagle [email protected]

Anna Lindgren-Streicher [email protected]

Photo/Photos on slides 6, 7, 13, 14, 20, and 27 by Emily Maletz Graphic Design for the Nanoscale Informal Science Education (NISE) Network. Supported by the National Science Foundation, Award #0940143

Contact & Credits