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Chapter 1: Overview .................... 2Design Goals ....................................... 4Three Views of Reality ............................ 5What Do You Do? ................................. 7Oh, I Get It ......................................................... 9Conclusion .......................................... 9

Chapter 2: The Occult Underground .. 10What is the Occult Underground? ............. 13Major Forces ...................................... 13Minor Forces ...................................... 14Major Groups ..................................... 15The Invisible Clergy ......................................... 16The House of Renunciation .............................. 16The Sect of the Naked Goddess ....................... 16The New Inquisition ......................................... 16The True Order of Saint-Germain .................... 17Mak Attax ......................................................... 17Minor Groups ..................................... 17Major Individuals ................................ 19Comte de Saint-Germain .................................. 19Alex Abel .......................................................... 20Eponymous ....................................................... 20Daphnee Lee .................................................... 20Dirk Allen ......................................................... 20Derek Jackson .................................................. 20Lili Morgan ....................................................... 21Randy Douglas ................................................. 21The Freak ......................................................... 21Minor Individuals ................................ 21

Chapter 3: Game Mechanics .......... 24Rolling Dice ....................................... 26When Do I Roll? ............................................... 26What Do I Want To Roll? .................................. 26Matches ............................................................ 27BOHICA ............................................................. 27OACOWA ........................................................... 27Flip-Flops .......................................................... 27Shifts ................................................................ 27Hunches ............................................................ 27

Chapter 4: Character Creation ....... 28The Fundamentals ................................ 31General Brainstorming .................................... 31Your Personality .............................................. 31Your Obsession ................................................. 32Your Passions ................................................... 34Your Attributes .................................... 35Stats ................................................................. 35Skills ................................................................ 35Free Skills ............................................................ 37Unskilled Actions ................................................. 41Tidying Up ......................................... 43Obsession Skill ................................................. 43Cherries ............................................................ 43Madness Meters ............................................... 44Wound Points ................................................... 44Experience ......................................... 44

Chapter 5: Combat ..................... 48Initiative ........................................... 51Attacking .......................................... 53Attack Shifts ..................................................... 53Dodging ............................................ 54Damage ............................................ 54Firearms Damage ............................................ 54

Firearms Table ................................................... 55Hand-to-Hand Damage .................................... 58

Hand-to-Hand Weapons Table ........................... 59Sample Hand-to-Hand Cherries ......................... 60

Pointblanking .................................................. 61Exotic Damage ................................................. 61Non-Combat Actions ............................. 62Wounds and Healing ............................. 62

Chapter 6: Madness ................... 64Stress Challenges ................................. 67Getting Callous ................................... 67

Going Crazy ....................................... 67Sample Stress Ratings ...................................... 68

Mental Help: Pre-Insanity ................................ 69Permanent Madness ........................................ 69Mental Help: Post-Insanity .............................. 70How Unbalanced Are You? ..................... 71

Chapter 7: Magick ...................... 74Laws of Magick ................................... 76Becoming an Adept .......................................... 76Casting Spells ..................................... 77Blast Spells ...................................................... 78Formula Spells ................................................. 79Random Spells ................................................. 79Rituals .............................................................. 80Minor Rituals ....................................................... 81

Snowblinding ..................................................... 81Poison Ward ....................................................... 81Seek the Lost Tome ........................................... 81Plague of Hiccups .............................................. 81Angel of the Animals ......................................... 81

Significant Rituals ............................................... 82Scurvy Livestock ................................................ 82Spellbreaker ...................................................... 82Lead Into Gold ................................................... 82Summon Unspeakable Servant ......................... 82Create Homunculus ........................................... 82

Major Rituals ....................................................... 83Cherries ............................................ 83Schools of Magick ................................ 83Cliomancy (History-Based Magick) ................. 84Cliomancy Minor Formula Spells ........................ 84

Trivia .................................................................. 84Familiar Face ..................................................... 84Common Knowledge .......................................... 85You Remember Now .......................................... 85Past Sight .......................................................... 85Gnostic Gossip ................................................... 85

Cliomancy Significant Formula Spells ................ 85Instant Zen Master ............................................ 85Urban Legend .................................................... 85Everyman ........................................................... 86House of Mirrors ................................................ 86I Believe The Lies .............................................. 86Forget It ............................................................. 86All is Known ....................................................... 87

Cliomancy Major Effects ...................................... 87Dipsomancy (Alcohol-Based Magick) .............. 87Dipsomancy Minor Formula Spells ...................... 88

Moment of Truth ............................................... 88Hold My Liquor .................................................. 88Timblebelly ........................................................ 88Lil’ Whammy ..................................................... 88Party Like Hell ................................................... 88Drunken Stagger ............................................... 88

Dipsomancy Significant Formula Spells ............. 89Now I See... ....................................................... 89Just a Harmless Drunk ...................................... 89God Looks Out For Drunks ................................ 89The Big Whammy .............................................. 89Soul Sipping ...................................................... 89Astral Walk ........................................................ 90Ghost Vintage .................................................... 90

Dipsomancy Major Effects ................................... 90Entropomancy (Entropy-Based Magick) .......... 90Entropomancy Minor Formula Spells .................. 91

Taste of Chaos ................................................... 91The Evil Eye ....................................................... 91Pierce the Veil ................................................... 91Fortune’s Fool ................................................... 91Bulletproof Chutzpah ........................................ 91Double or Nothing ............................................. 91

Entropomancy Significant Formula Spells .......... 91Killing Stare ....................................................... 91Long Distance Call ............................................. 91Cage for the Dead ............................................. 92Luck of the Damned .......................................... 92Edit the World .................................................... 92I Win .................................................................. 92On A Roll ............................................................ 93

Entropomancy Major Effects ............................... 93Epideromancy (Flesh-Based Magick) .............. 93Epideromancy Minor Formula Spells .................. 93

Warping ............................................................. 93Regeneration ..................................................... 94The Flesh is My Servant .................................... 94Relentless Will ................................................... 94The Mirror Lies ................................................... 94Greater Warping ................................................ 94

Epideromancy Significant Formula Spells .......... 95Body Like A Still Pond ....................................... 95Face Shift .......................................................... 95Body Like Iron ................................................... 95Preternatural Prowess ....................................... 95Body Melting ..................................................... 95Chameleon ......................................................... 95Withering ........................................................... 95Master of the Flesh ........................................... 95

Epideromancy Major Effects ................................ 95Mechanomancy (Clockwork-Based Magick) .... 96Mechanomancy Minor Effects ............................. 96Mechanomancy Significant Effects ..................... 97Mechanomancy Major Effects ............................. 97Plutomancy (Money-Based Magick) ................ 97Plutomancy Minor Formula Spells ...................... 98

Malfunction ....................................................... 98Economic Forecast ............................................. 98Bargain of Pyrrhus ............................................ 98Fiscal History ..................................................... 98I Know Your Price .............................................. 98Mercenary Will .................................................. 99

Plutomancy Significant Formula Spells .............. 99Fortunes’ Wheel ................................................ 99Bankrupt Will ..................................................... 99I’m The Man ...................................................... 99Devaluation ....................................................... 99Washington Speaks ........................................... 99Pluto’s Curse ................................................... 100Devil’s Deal ..................................................... 100

Plutomancy Major Effects ................................. 100Pornomancy (Sex-Based Magick) .................. 100Pornomancy Minor Formula Spells ................... 101

You Know You Want It ..................................... 101The Armor of Desire ........................................ 101Tough Luck ....................................................... 101Smooth Move .................................................. 101Mind and Mouth Go North and South ............ 101Dazzle .............................................................. 101

Pornomancy Significant Formula Spells ........... 101Number Nine ................................................... 101The Smouldering Glance ................................. 102Defeat Yourself ................................................ 102Synchronicity ................................................... 102Psychotrauma .................................................. 102Paralysis .......................................................... 102Inner Torment .................................................. 102

Pornomancy Major Effects ................................ 102Creating New Schools ......................... 102

Chapter 8: Playing the Game ...... 104Portraying Your Character .................... 107Madness and Callousness ..................... 108Character Interactions ......................... 109Investigations ................................... 110The Claws of the Tiger .......................... 111

Chapter 9: Campaign Creation ..... 114Campaign Types ................................ 116Play Styles ....................................... 116Narrative Structures ........................... 117Themes ........................................... 119Plotlines ......................................... 121Pivotal Events ................................... 123Coping with Changes .......................... 124Concluding the Campaign ..................... 125

Chapter 10: Running the Game .... 126Basic Narration ................................. 130GM Characters .................................. 131Managing the Flow ............................ 133

Skill Checks ..................................... 134Running Combat ................................ 134Running Magick ................................ 136Madness ......................................... 136Impairment ...................................... 137Tips & Tricks ..................................... 139

Chapter 11: The Unnatural .......... 142Unnatural Phenomena ......................... 144Unnatural Beings ............................... 146Astral Parasites .............................................. 147Demons .......................................................... 147Entropics ........................................................ 149Golems ........................................................... 150Lycanthropes .................................................. 151Nonentities ..................................................... 152Revenants ....................................................... 153Tenebrae ........................................................ 154Unspeakable Servants ................................... 155

Chapter 12: The Unexplained ...... 158Using the Unexplained ........................ 161Cattle Mutilation ............................................ 161Firewalking .................................................... 162Hoaxes ........................................................... 162Psychic Senses ............................................... 162Spontaneous Combustion .............................. 163Unidentified Flying Objects ........................... 163Vampires ........................................................ 164Zombies .......................................................... 164

Chapter 13: Archetypes, Avatars .. 166Becoming an Avatar ............................ 168Becoming a Godwalker ........................ 168The Archetypes .................................. 168The Demagogue ............................................. 168The Executioner ............................................. 169The Flying Woman ......................................... 170The Fool ......................................................... 171The Masterless Man ....................................... 172The Merchant ................................................. 173The Pilgrim .................................................... 173The Savage ..................................................... 174

Chapter 14: Artifacts ................. 176Natural Artifacts ................................ 180Constructed Artifacts ........................... 180Sample Artifacts ................................ 180Lucky Charm (Minor) ..................................... 181Travel Bond (Minor) ...................................... 181Hand of Glory (Significant) ........................... 181Das Garten by Rebekah Krzynski (Significant)182The Magic Bullet (Major) ............................... 182The Warstone (Major) .................................... 183The Naked Goddess Tape (Major) ................. 183

Appendix A: Supporting Cast ....... 184Major Groups ................................... 186The Invisible Clergy ....................................... 186The House of Renunciation ............................ 186Sect of the Naked Goddess ............................ 187The New Inquisition ....................................... 190The True Order of Saint-Germain .................. 193Mak Attax ....................................................... 195Minor Groups ................................... 198The Sleepers ................................................... 198Satan’s Chosen Temple ................................. 200The Order of St. Cecil ..................................... 201Dukes ............................................ 202Sample Player Characters ..................... 206Generic Characters ............................. 211

Appendix B: Intro Scenario ......... 212

In case you’re wondering, we spelled “Magick”with a “k” just because we felt like it. Carry on.

Table of Contents

special thanks toJohn H. Crowe, III Dennis Detwiller Elinor Frothingham Ken Hite Torsten Kuhnke Thomas Manning

Lisa Manns Kim Stewart Martha Stolze Stacy Stroud Tim Toner John Zinser

Second Printing. Unknown Armies is ©2011 and ™ Greg Stolze & John Tynes. The Atlas Games logo is ©1998 and ™Trident, Inc d/b/a Atlas Games and John Nephew. All rights reserved worldwide. Except for purposes of review, no portions ofthis work may be reproduced by any means without the permission of the relevant copyright holders. This is a work of fiction.Any similarity with actual people or events, past or present, is purely coincidental and unintentional. The intellectual propertyknown as “Unknown Armies” is owned by Greg Stolze & John Tynes and is used by Trident, Inc. d/b/a Atlas Games underlicense. Acknowledgements: The zodiac personality system was borrowed from game designer Jonathan Tweet. The “blast”form of magick was inspired by Robin Laws’ terrific and sensible game Feng Shui. Dennis Detwiller suggested the nature ofrevenants, as well as conceiving UA’s demons and golems; he also helped brainstorm cosmology issues and suggested the secret-damage system. Second Printing Errata-Finders: Mike Dawson, Julie Hoverson, Steven Howard, Brian Joughin, MikeMearls, John Nephew, Steven Roman. “Fingertips have memories / I can’t forget the curves of your body”

DIGITAL VERSION 1.0

Atlas GamesSaint Paul, Minnesotawww.Atlas-Games.com

UnKNOWnARMIES

A ROLEPLAYING GAME OF TRANSCENDENTAL HORROR AND FURIOUS ACTION

A T L A S   G A M E S   P R E S E N T S

B Y G R E G S T O L Z E & J O H N T Y N E SillustratorsAndy Bennett Paul Carrick

Felipe Echevarria Earl GeierPaul (Prof) Herbert Thomas Manning

Tony Moseley Rob NemethDan Parsons Jim PavelecMatt Roach Brian Snoddy

playtesters (cont’d)April Johnson Chris Johnson

Maureen McDonough Sean MearsJim Pavelec Doug Philps

Matthew Stevens Leah Valenti

playtesters Cory BarrettJeff Bastin Leslee Belladotti

Sean Buckner Sean CarrEric Chatterjee Jekka Cormier

Anita Crowhurst Dave CrowhurstTim Dedopulos David Denton

Joe Donka David EcksteinSteve Eves Jonathan Gagnon

Seth Goldstein Joe GreerMargaret Hammitt-McDonald Christine Holloway

Thomas Manning N. David MartinAngel Nieves Lisa Padol

Eric Smith Sven Smythe

art director & cover artist Thomas Manninggraphic design,

photos & production John Tynescreative consultants John H. Crowe, III

Dennis DetwillerKenneth Allen Hite

publisher John Nephew

playtesters (cont’d)Patrick Grindle Avram Grumer

Joshua Kronengold Joe G. KushnerJudy Mooney Toby MyersKeith Potter John Rowell III

Tom Wright

chapter oneover view

“IT IS THE CUSTOMARY FATE OF NEW TRUTHSTO BEGIN AS HERESIES AND END AS SUPERSTITIONS.”

—THOMAS HUXLEY

“I DON’T KNOW WHAT TO BELIEVE ANYMORE.SO I BELIEVE I’LL HAVE A DRINK.”

—DIRK ALLEN

UnKNOWnARMIES

  1: over v iew 

UnKNOWnARMIES

4Welcome to Unknown Armies—UA for short. This is a roleplaying game about transcendentalhorror, which is another way of saying that we’re going to ex-plore the heights of human potential and find that everythingisn’t sweetness and light. We’re going to see behind the mask ofreality and examine the clockwork of existence, and find that ev-erything isn’t bearded gods and Thou Shalt Nots. We’re going tolook at what makes people tick, and find that our neuroses, ob-sessions, and fears define us just as strongly—if not moreso—thanour aspirations, ideals, and conscience.

Is this a negative vision? Yes and no. It is a negative vision inthat we’re going to kick loose the rocks of the collective uncon-scious and find some nasty, squirming bugs underneath. It is not anegative vision in that there is still room for personal heroism.When characters can acknowledge and even embrace the terrible,naked face of reality and yet not lose sight of their personal goalsand beliefs, when they can see the worst that the cosmos has tooffer and still persevere, when hope can be maintained and evenstrengthened despite the lessons life has to teach, then we knowlife is worth living, even if it faces seemingly overwhelming odds.

This is also a roleplaying game about furious action, whichis another way of saying that philosophy is all well and good butsometimes you’ve just gotta kick some butt. To put it less bluntly,

your characters and the people they meet in the game all havegoals that are important to them, and when those goals are inconflict a common result is violence. By all means, negotiatewhenever you can. But in UA the stakes are so high that you neverknow when danger is going to rear its ugly head. (Of course, thebutt you kick isn’t necessarily physical; it might be magickal, oreven psychological.)

Design GoalsIt’s worth noting in brief a few of the design goals we had for thisgame, and some of the things that led us to create it, so that youknow what you’re in for and why we’ve made the choices we’vemade. We hope that you will adopt these as campaign goals as well—these are goals we think you should aim for in the course of play.

Accountability. Typical gaming campaigns have the charac-ters committing murder, burglary, and any number of other actsthat most societies—even the societies in the campaigns them-selves—would consider reprehensible. Yet there’s usually some sortof dubious justification for almost any crime the characters mightcommit. Kill three people in a bus station? They had the devil’staint! Break into a mansion and steal valuable old books? Theirowner was an evil sorcerer! Burn down a building full of expensive

What is a Roleplaying Game? (John’s Answer)If you don’t know, or you’re just curious to see what I’d say, here’s how I describe what a roleplaying game is. The analogy here comescourtesy of game designer Greg Stafford.

A roleplaying game is like improvisational radio theater.It’s theater because each player in the game portrays a single character, just as an actor on stage does. Each player creates his own

character, and each time he plays, the character becomes more and more believable because of the time invested in portraying him.(Much as in a television series: the main characters in the first episode of the long-running comedy Cheers became a lot richer and moreentertaining as the series went on, as the actors and writers got to know them better.) Also like theater, the game presents a story, richwith drama, mystery, excitement, and all those other things that the Greeks bequeathed to the western world through theater.

It’s radio theater because unlike a stage play, the game’s players don’t walk around or use props, and there is no set. (Yes, thereare exceptions, but let’s keep this simple.) Typically, a roleplaying game is played around a table, which means that players mostly usetheir voices, faces, and gestures to portray their character. Instead of seeing a stage set with furniture, walls, and props, the locationsand items in a roleplaying game story are described verbally and are often assumed to be there without being described. If a scenetakes place in a warehouse, you don’t need to be told that there are large crates, forklifts, and similar stuff. You can just get a simpledescription and move on.

It’s improvisational radio theater because there is no script. Dialogue is made up on the spot, improvisationally, by the players.The story for the game will have been created, but it’s a rough outline of events, not a moment-by-moment description like a script fora play or movie. The players all work together, through their characters, to both follow and lead the story. They follow it when eventsoccur beyond their control—for instance, it could start raining, or someone the characters haven’t met before could knock on theirdoor—but most of the time they lead it, by making decisions and taking action to pursue their goals. No one knows for sure what’sgoing to happen in the story of the game, and in particular the ending is very much up for grabs. The story is told improvisationally,which is both the major challenge and the core entertainment of roleplaying games.

Although the players only play one character each, there is a different kind of player. This player is like the director of yourimprovisational radio theater. He works out and presents the story, he plays the role of all the characters in the story besides theplayers’ characters, and he guides the flow of the game. He also is responsible for judging the rules of the game, which are used tointroduce an exciting random element to the story, and also to resolve what happens when characters come into some form ofphysical, magickal, or psychological conflict. This different kind of player is often known by a lot of different titles, including referee,narrator, game master, storyteller, dungeon master, and on and on. We’re going to use game master—or just GM for short—but you canuse whatever title you want.

If you’ve never played a roleplaying game before, it can be tough to learn on your own. The best way to learn is to find people whoplay roleplaying games and either watch them play for a while or, preferably, join in and play with them. Hobby shops often provide waysto meet up with other players, and many universities and schools have official groups that meet regularly to play roleplaying games.

CHAPTER ILLO BY MATT ROACH

Abel, Alex, 20as GMC, 190see also New Inquisition, The

adepts, 76becoming an adept 76character creation, 38, 44defined, 22

alcohol, see impairmentAllen, Dirk, 20

as GMC, 202see also dukes

Apoida, “Dr.” Henrietta, 203see also dukes

archetypes, 168Demagogue, The, 168Executioner, The, 169Flying Woman, The, 170Fool, The, 171Masterless Man, The, 172Merchant, The, 173Pilgrim, The, 173Savage, The, 173see also Invisible Clergy

artifacts, 180astral parasites, 147

detection by Aura Sight, 43attacking, 53

and GMing, 10see also firearms attacks, hand-to-hand attacks

attack shifts, see shiftsattributes, 35

what they mean, 36avatars, see Invisible ClergyBarberry, Monica, 197

see also Mak Attaxblasts, see magickBOHICA, 27

and firearms damage, 55and hand-to-hand damage, 59and initiative, 52

boozehounds, see dipsomancyBrownstone, Louis, 206Brownstone, Minerva, 207cabalists, 22Carillo, Fr. Jose, 201

see also Order of St. Cecil, Thecar-wreck damage, 62cattle mutilation, 161chaos mages, see entropomancycherries, 43

hand-to-hand, 60magick, 83

Claws of the Tiger, The, 111Clay, Jordan, 204cliomancy, 84clockworkers, see mechanomancycobweb farmers, see cliomancycombat summary, 135

see also attacking, damage, initiativeCooper, Darla, 193

see also True Order of Saint-Germain, TheCrowe, Cletus, 198

see also Sleepers, Thedamage, firearms, see firearms attacksdamage, hand-to-hand, see hand-to-hand attacksdamage, healing, see healingDeGhoule, Rebecca, 200

see also Satan’s Chosen Temple

demons, 147dipsomancy attack (Soul Sipping), 89dipsomancy control (Ghost Vintage), 90dipsomancy summon (Party Like Hell), 88entropomancy control (Cage for the Dead), 92entropomancy summon (Pierce the Veil), 91see also Satan’s Chosen Temple

Deutsch, Andrea, 189see also Sect of the Naked Goddess, The

dice, 26dipsomancy, 87dodging, 54

as skill, 40Douglas, Randy, 21

as GMC, 193see also True Order of Saint-Germain, The

Dover, B.D., 209drowning damage, 61drugs, see impairmentdukes, 22

sample GMCs, 202Duopoulous, Harvey, 196

see also Mak Attaxenforcers, 22entropics, 149entropomancy, 91epideromancy, 93Eponymous, 20

as GMC, 191see also New Inquisition, The

exceptional skills, 134experience points, 44falling damage, 62firearms attacks 54

brief primer, 56bulletproof vests, 58damage table, 55full-auto, 55multiple shots, 55special ammo, 58

firewalking, 162flesh mages, see epideromancyflip-flops, 27

and obsession skill, 43Forsythe, Angela, 198

see also Sleepers, TheFreak, The, 21Ganz, Hiram, 188

see also Sect of the Naked Goddess, Theghouls, see revenantsgodwalkers, see Invisible Clergygolems, 150Greene, Chloe, 190

see also Sect of the Naked Goddess, Thehand-to-hand attacks, 58

cherries, 60damage table, 59obsessed, 59

Hauser, Michael, 195see also True Order of Saint Germain, The

healing, 62hoaxes, 162House of Renunciation, The, 16

members described, 186hunches, 27impairment, 137initiative, 51Invisible Clergy, 16

archetypes of, 168avatars of, 168deposing archetypes, 16godwalkers of, 168role in the cosmos, 13

Jackson, Derek, 20as GMC, 195see also Mak Attax

Jeeter, 204see also dukes

Lee, Daphnee, 20as GMC, 187see also Sect of the Naked Goddess, The

love pirates, see pornomancylycanthropes, 151Mabsut, Daoud, 199

see also Sleepers, Themadness, 67

and GMing, 136and roleplaying, 108five stresses, 67permanent, 69sample stress ratings, 68short-term, 67what the stresses mean, 71

magick, 76see table of contents for spell listsand GMing, 135blasts, 78cherries, 83creating schools, 102random, 79rituals, 80schools, 83

Mak Attax, 17Lesser Correspondence ritual, 196members described, 195

matches, 27and demons, 147and hand-to-hand attacks, 59and magick, 83and mental help, 69

McIntyre, Violet, 192see also New Inquisition, The

mechanomancy, 96mental help, 69, 70Morgan, Lili, 21

as GMC, 186see also House of Renunciation, The

Naked Goddess, The, see Sect of the NakedGoddess, The

narrative structures, 117New Inquistion, The, 16

members described, 190as a narrative structure, 117

non-combat actions, 62nonentities, 152OACOWA, 27

and firearms damage, 55and hand-to-hand damage, 59and initiative, 52

obsession, 32and roleplaying, 107

obsession skill, see skillsOrder of Saint Cecil, The, 19

members described, 201passions, 34

and roleplaying, 108

Peons, 22plutomancy, 97pointblanking, 61pornomancy, 100psychic senses, 162Ramirez, Selena, 205

see also dukesReed, Josie, 201

see also Satan’s Chosen Templerevenants, 153Rhinegold, Mabel, 206

see also dukesrituals, see magickSaint-Germain, the Comte de, 19

role in the cosmos, 14Saint-Germain, The True Order of, see True Order

of Saint-Germain, TheSatan’s Chosen Temple, 18

members described, 200Sect of the Naked Goddess, 16

members described, 187Naked Goddess videotape, 183

shifts, 27attack shifts, 53from impairment, 137

skills, 35exceptional, 134free skills, 37governing stats, 37obsession skill, 43sample skills, 42what they mean, 40

Sleepers, The, 18members described, 198

snowfallen, see revenantsritual against (Snowblinding), 81

spells, casting, 77see table of contents for spell listsand GMing, 136

splits, see revenantsspontaneous combustion, 163Statosphere, 6, 16stats, see attributesstrangling damage, 62tenebrae, 154True Order of Saint-Germain, The, 17

members described, 193UFOs, 163Unnatural, The 144

role in the cosmos, 15unspeakable servants, 155

ritual to summon, 82vampires, 164Walters, Thurston, 200

see also Satan’s Chosen Templewarbucks, see plutomancyWatts, Henry, 210wound points, 44

and GMing, 134and healing, 48

Zarcia, Lucius, 189see also Sect of the Naked Goddess, The

zodiac personalities, 32zombies, 164

Index

“CAN ANY PLAUSIBLE EXCUSE BE FURNISHED

FOR THE CRIME OF CREATING THE HUMAN RACE?”

—MARK TWAIN