unlv online education - instructional applications - what we need

6
Best Practices Series: Showcase of Interactives in Online Education

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Page 1: UNLV Online Education - Instructional Applications - What We Need

Best Practices Series:Showcase of Interactives in Online Education

Page 2: UNLV Online Education - Instructional Applications - What We Need

WHAT WE NEED

Page 3: UNLV Online Education - Instructional Applications - What We Need

What We NeedIdentification

Syllabus Prerequisites Learning Objectives Topics Technology

Requirements Interactivity

Page 4: UNLV Online Education - Instructional Applications - What We Need

Drag and Drop • Items, targets for items to drag to, what each item should drag to,

feedback when all correct, feedback when wrong Jeopardy Style Quiz Game

• List of categories (max 6), list of questions for each category (max 5), list of possible answers for each question (must have 4) and which answer is correct, feedback for an incorrect answer, feedback for a correct answer, a threshold (i.e. above 80%) to show they did good job, message associated with good/bad job

Simulation/Lab Experiment• Video, book, lab manual, or other material that describes the

situation. Potential values (correct and distractors) that should be noted or demonstrated.

What We NeedExample Activities

Page 5: UNLV Online Education - Instructional Applications - What We Need

• Type of feedback:– Score (% or number) displayed – Screen shot (student would send to instructor) – Print out – Discussion Post (copy/paste) – On screen feedback – Code words for entry into quiz

What We NeedFeedback and Outcome:

Page 6: UNLV Online Education - Instructional Applications - What We Need

• Testing• You vs. Students• Data Accuracy

• Delivery• WebCampus embedding• Alternative delivery modes• Editing• Review

What We Need Testing and Delivery