updated invokers

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 arlock: “He always said I couldn't handle magic, that it'd consume me if I wasn't careful. The problem is, I am  magic, and he has no right to kee p me from it. He underestimated the amount of power within me. Even as his spells are ehausted, I remain strong. He will die  for his arrogance, a nd nobody will remember him.! "Ecerpt from a #ad $arlock's %ournal  Warlocks are inf inite wellsprings of magic, coming by it more naturally than even Sorcerers. Their spell-like abilities (called “nvocations!" are often less potent than those of more conventional casters, but they never run out. Their magic comes either from an inhuman (but not necessary evil" lineage, or a pact with a powerful entity beyond earthly reach. #dventures$  Warlocks are often fiercely independent, fre%uently seeking knowledge, glory, riches or power. f there is a chance they will get to show their mettle, a Warlock will not be hard to find. &haracteristics$  ndomitable spirits, the magic in their souls grants them vitality. Warlocks are irrepressible, and rarely give up unless they must.  They are not averse to deception, and of ten must hide their powers from a fearful public, often being mistaken for demons or their worshipers. #lignment$  While Warlocks can come from a number of different walks of life, and conse%uently, any number of different alignments, they tend to be &haotic, more often than not. 'vil Warlocks are a force to be reckoned with, using their endless magic to wreak endless suffering, while ood warlocks are often shadow champions, protecting the weak  whether the y like it or not. )eligion$  *any Warlocks remain agnostic, relying on their own power, but innate Warlocks often  worship gods of magic or tr ickery. Those who receive their power via a pact often worship or revere whomever they made their pact with. +ackground$  Warlocks can come from nearly any  walk of life, but they rarely receive any sort of classical training in magic. sually they are ust average people with etraordinary ancestors, but those who gain their powers from pacts usually have something about them that attracts the attention of the power in the first place. )aces$  /early any race can find Warlocks in its numbers, but a few have more than others, especially savage races such as goblins, kobolds and orcs. #mong the more civili0ed, human  Warlocks are the most numerous, especially plane- touched individuals such as #asimar or Tieflings. )oles$  Warlocks have a fair mi of firepower, utility, and mobility, making them capable scouts and decent strikers. #bilities$  &harisma is an important ability score for  you, as it deter mines the saving throws for many of  your powers. #ft er that, 1eter ity helps you with  your eldritch blast , and improves your #&, and &onstitution grants you some etra hit points. ame )ules nformation$ 2it 1ie$  d3 Skill 4oints56evel$  78nt &lass Skills$  #crobatics (1e", +luff (&ha", &raft (nt", 1isguise (&ha", ntimidate (&ha", 9nowledge:#rcana, 4lanes, )eligion; (nt", 4rofession (Wis", Sense *otive (Wis", Spellcraft (nt", se *agic 1evice (&ha" &lass <eatures$ 4roficiencies$  Warlocks are proficient in simple  weapons and light armor. Wa rlock nvocations aren=t subect to spell failure due to light armor. nvocations (Sp"$  Warlocks don=t cast spells, but instead use abilities called nvocations. nvocations differ from other Spell-like #bilities in that they=re subect to armor-based failure. nvocations come in  grades$ 6east, 6esser , reater, and 1a rk. #t level >, a Warlock may learn 6east nvocations. #t levels ?, >>, and >? he gains access to the net grade. n addition to the normal nvocations known innately, a Warlock receives a number of free 'ldritch Shape or 'ssence nvocations, (see eldritch blast , below" as shown on the t able. Save 1& for an nvocation is >@ 8 >5A caster level 8 &ha, and they are subect to spell resistance and are standard actions unless otherwise noted. Warlock invocations are counted as arcane spells when applicable. >

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8/10/2019 Updated Invokers

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“He always said I couldn't handle magic, that it'd consume me if Iwasn't careful. The problem is, I am  magic, and he has no right tokeep me from it. He underestimated the amount of power within

me. Even as his spells are ehausted, I remain strong. He will diefor his arrogance, and nobody will remember him.!

"Ecerpt from a #ad $arlock's %ournal

Warlocks are infinite wellsprings of magic, comingby it more naturally than even Sorcerers. Theirspell-like abilities (called “nvocations!" are oftenless potent than those of more conventional casters,but they never run out. Their magic comes eitherfrom an inhuman (but not necessary evil" lineage,

or a pact with a powerful entity beyond earthlyreach. Warlocks are often fiercely

independent, fre%uently seeking knowledge, glory,riches or power. f there is a chance they will get toshow their mettle, a Warlock will not be hard tofind.

 ndomitable spirits, the magic intheir souls grants them vitality. Warlocks areirrepressible, and rarely give up unless they must.They are not averse to deception, and often musthide their powers from a fearful public, often beingmistaken for demons or their worshipers.

 While Warlocks can come from anumber of different walks of life, and conse%uently,any number of different alignments, they tend to be&haotic, more often than not. 'vil Warlocks are aforce to be reckoned with, using their endless magicto wreak endless suffering, while ood warlocks areoften shadow champions, protecting the weakwhether they like it or not.

 *any Warlocks remain agnostic, relyingon their own power, but innate Warlocks oftenworship gods of magic or trickery. Those whoreceive their power via a pact often worship orrevere whomever they made their pact with.

 Warlocks can come from nearly anywalk of life, but they rarely receive any sort ofclassical training in magic. sually they are ust

average people with etraordinary ancestors, butthose who gain their powers from pacts usuallyhave something about them that attracts theattention of the power in the first place.)aces$ /early any race can find Warlocks in its

numbers, but a few have more than others,especially savage races such as goblins, koboldsand orcs. #mong the more civili0ed, human Warlocks are the most numerous, especially plantouched individuals such as #asimar or Tieflings)oles$ Warlocks have a fair mi of firepower, utilitand mobility, making them capable scouts anddecent strikers.#bilities$ &harisma is an important ability score f you, as it determines the saving throws for many  your powers. #fter that, 1eterity helps you with your eldritch blast , and improves your #&, and&onstitution grants you some etra hit points.ame )ules nformation$

2it 1ie$ d3Skill 4oints56evel$ 78nt &lass Skills$ #crobatics (1e", +luff (&ha", &raft (n1isguise (&ha", ntimidate (&ha",9nowledge:#rcana, 4lanes, )eligion; (nt",4rofession (Wis", Sense *otive (Wis", Spellcraft (nse *agic 1evice (&ha"

&lass <eatures$

4roficiencies$  Warlocks are proficient in simple weapons and light armor. Warlock nvocationsaren=t subect to spell failure due to light armor.nvocations (Sp"$ Warlocks don=t cast spells, butinstead use abilities called nvocations. nvocatiodiffer from other Spell-like #bilities in that they=resubect to armor-based failure. nvocations come grades$ 6east, 6esser, reater, and 1ark. #t level >a Warlock may learn 6east nvocations. #t levels

>>, and >? he gains access to the net grade. naddition to the normal nvocations known innatea Warlock receives a number of free 'ldritch Shapor 'ssence nvocations, (see eldritch blast , below"shown on the table. Save 1& for an nvocation is 8 >5A caster level 8 &ha, and they are subect tospell resistance and are standard actions unlessotherwise noted. Warlock invocations are counteas arcane spells when applicable.

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 (Sp"$ #t level >, all Warlocks receivethis nvocation (which does not count againstknown nvocations". This deals >d35A caster levels(rounded up" in a ?@-foot ray. This nvocation=seffects can be modified by means of invocations

called 'ldritch 'ssence (which add special effects"and 'ldritch Shape (which change how the eldritchblast targets" nvocations. The 'ldritch +last=seffective level is > or the greatest level of invocationcurrently applied to it. Bou may make iterativeattacks with this invocation as if it were a normalmanufactured weapon, dealing full damage witheach attack (but it becomes a full action". Bou mayonly apply one 'ldritch Shape and one 'ldritch'ssence to your 'ldritch +last at any given time.

 1ue to how a Warlock uses magic,some things available to other casters may beavailable to him. 2is nvoking %ualifies him foranything which re%uires any of the following$

• &aster level re%uirements (#rcane orunspecified"

•  #bility to cast arcane spells of a level up tohis caster level as an invoker (rounded up"provided he knows an invocation of thateffective level.

•  #bility to cast a specif ic spell replicated by

one of his nvocations.•  #bility to cast invocations of a specific leve

or grade, or ability to cast a specificnvocation.

4restige classes that improve caster level (arcane unspecified" also advance nvocation caster level,invocations known, and maimum invocation grade. f a class specifies advancing invokingalongside another type of casting, apply only theinvoking advancement ecept where noted. <eats

that modify spellcasting can be applied to Warlocinvocations as appropriate.1etect *agic

 (Su"$ Warlocks can use their intuitivconnection to magic to see magical auras aroundthem. >St -level Warlocks are under a constant detmagic effect, and are always treated as if they hadconcentrated for D rounds on any given obect.

6evel +#+ <ort )ef Will Special 'ldritch  +last 

nvocations9nown 

Shap'ssen

> 8@ 8@ 8A 8A 'ldritch blast , 6east nvocations, Source of 4ower >d3 > >

A 8> 8@ 8D 8D 1etect magic  >d3 A >

D 8A 8> 8D 8D 1) >5- Ad3 A A

7 8D 8> 87 87 1eceive tem Ad3 D A

E 8D 8> 87 87 'ldritch 4ower Dd3 D A

? 87 8A 8E 8E 'ldritch <eat, 6esser nvocations Dd3 7 D

F 8E 8A 8E 8E 1) A5- 7d3 E D

3 8?58> 8A 8? 8? 7d3 E 7

G 8?58> 8D 8? 8? 'ldritch 4ower Ed3 ? 7

>@ 8F58A 8D 8F 8F 'nergy )esistance E Ed3 ? 7

>> 8358D 8D 8F 8F 1) D5-, reater nvocations ?d3 F E

>A 8G587 87 83 83 mbue tem, 'ldritch <eat ?d3 F E

>D 8G587 87 83 83 'ldritch 4ower Fd3 3 ?

>7 8>@58E 87 8G 8G Fd3 G ?

>E 8>>58?58> 8E 8G 8G 1) 75- 3d3 G ?

>? 8>A58F58A 8E 8>@ 8>@ 1ark nvocations 3d3 >@ F

>F 8>A58F58A 8E 8>@ 8>@ 'ldritch 4ower Gd3 >@ F

>3 8>D58358D 8? 8>> 8>> 'ldritch <eat Gd3 >> 3

>G 8>758G587 8? 8>> 8>> 1) E5- >@d3 >> 3

A@ 8>E58>@58E 8? 8>A 8>A 'nergy )esistance >@, 'ldritch Transformation >@d3 >A 3

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 #s a result of your source of power(be it blood or pact", you gain a few abilities uni%ueto that source. Bou must select a source, whichcomes with a set of powers and a pool of feats. Bougain a power at level > and every 7 th  level thereafter

from the list given for your power source, in order.#t levels ?, >A and >3, you gain a bonus feat of yourchoice from the list given for your power source (you need not meet the prere%uisites". <inally, at level A@,you undergo an eldritch transformation, drasticallyand irrevocably changing your form. pon gainingthis final ability, you cease aging, and no longertake penalties from aging. Bou still receive bonuses,and any eisting aging penalties remain.

 The magic filling your body grants you impressive toughness. #t level D, yougain 1) >5-. This 1) increases by one point at levelsF, >>, >E and >G.

 #s a result of your uncanny bondwith magic, you can use magical items withunusual ease. Bou can take >@ on se *agic 1evicechecks, even under duress.

 Bour powers grant you ameasure of protection against elemental attack. #tlevel >@, the Warlock gains resistance E to two of thefollowing energy types$ acid, cold, electric, fire, or

sonic. This cannot be changed, and increases toresistance >@ at level A@.

 #t level >A, your ability tomanipulate magic, combined with your intuitive useof magic items, you have gained the ability to createmagical items without knowing the spells involved.When crafting a magic item, you can replace are%uired invocation or spell that you do not possesswith a se *agic 1evice check (1& >@ 8 effectivelevel for invocations, 1& >E8level for arcane spells,

H 1& AE 8 level for divine spells". Bou must stillhave the re%uired feats and meet any otherprere%uisites, and you must still pay any epensesto make the item.

Sources of 4ower$

 Warlocks gain their powers from some source. +ea blood connection or some kind of pact or blessinthese sources are what sets them apart from theaverage man. Whatever the reason they got theirpowers, they will never be “normal.! #ny ability thcalls for a saving throw has a save 1& of >@ 8 Cclass level 8 &ha +onus.

#lien 4ower$

 Bou, or your ancestors, were touched by somecreature outside human understanding, be it thefrightful eperimentation of the *i-o, or someaberration=s infectious bite, or stranger things frombeyond reality. Whatever the reason, they change you.'ldritch <eats$ &ombat 'pertise, 1efensive &omb Training, mproved rapple, ronguts, ron Will 

• nnerving 4resence ('."$ Something about you seems off, making it easier to coerceothers. #t level >, you receive a 87 racialbonus to ntimidate checks. Bou suffer a -Aracial penalty on 2andle #nimal checks, aagainst #berrations, you receive a 87 raciabonus on 1iplomacy checks instead ofntimidate.

• #lien 6ife ('."$ Bour physiology is strange a warped for your race, making you moredifficult to cripple. #t level E, you have a AEchance to ignore etra damage from criticahits and sneak attacks, as per thefortification  armor property. #t level >D, thimproves to E@I fortification.

• Starbound Step (Su"$ Bou seem to besomewhat out of phase with reality, as if yo

didn=t belong there. #t level G, you canreplicate the effects of a dimension door  onD8&ha bonus times5day.

• #cid +lood ('."$ Bour blood has becomehighly caustic. #t level >D, any time you takslashing or piercing damage, all creaturesadacent to you take >d? acid damage pertwo dice of your 'ldritch blast ()efle half"

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• Slimy Secretion ('."$ Bou secrete a viscouschemical that allows you to slip out ofanything. #t level >F you can take >@ on'scape #rtist checks at all times, even underduress. #dditionally, 'scape #rtist is now a

class skill for you, and you add C your Warlock level to 'scape #rtist checks and&*1. #ny time an effect that hampers yourmovement and offers a save, you may rolltwice and take the better result.

 Bour appearance hasbecome obviously alien. Bour type changes to#berration with the augmented subtype. Bou areimmune to mind-affecting effects, and you are nowimmune to critical hits, although not sneak attacks

or other precision damage (you maintain yourfortification from alien life "

Bou were blessed by divine powers, either by bloodor by deed, granting you your magic.

 +lind-<ight, &ombat &asting, ronWill, Skill <ocus (9nowledge:)eligion;", Toughness,Weapon <inesse

• nner 6ight (Su"$ #t level >, you glow with an

inner light. Bou cast shadowy illuminationout to ?@ feet, and receive a 87 racial bonuson saves vs. spells and the special abilities ofoutsiders

• Smiting (Su"$  #t level E, you can moreeffectively harm those who oppose yourpath. This functions as the 4aladin=s Smite'vil ability, usable D8&ha bonus times perday. pon gaining this ability, you mustchoose whether this is effective vs. lawful,

evil, chaotic or good foes, and you may notchange this. This uses C your Warlock levelfor 4aladin level.

• 1ivine 4ower (Su"$ #t level G, the divinepower within you floods out to heal or harmothers. Bou can channel energy as a cleric of your alignment, and with a level 3 lower than  your Warlock level.

• 1amnation or Salvation(Su"$ When using your channeling ability, at level >D, you machoose to apply the effects of a lesserrestoration  or break enchantment  spell whhealingJ or apply the effects of the curse  sp

 when harming to any targets of yourchanneling. Bour channeling improves tothat of a &leric of your level-7

• 1ivine 4urity$ Bou are resistant to the poweof the divine, having a measure of it flowinthrough you at all times. #t level >F, you gaSpell )esistance e%ual to E8C your Warloclevel. This spell resistance is doubled againdivine spells.

'ldritch Tranformation$ Bou have become a step

below demigod, and are considered slightly divinin your own right. Bour type changes to Kutsider(native". Bou gain immunity to disease and poisonand resistance A@ to acid, cold, electricity, andnegative energy, not stacking with any energyresistances from Warlock class features. <inally,choose any two domains (Bou may not choose analignment domain that opposes your alignment". Bou learn the first D spells of each domain as 6eanvocations for free, and can replace up to Ainvocations from each other grade with a spell froeither domain of an appropriate level (7th  H Eth  ar6esser, ?th  H Fth  are reater, and 3th -Gth  are 1ark". Bou may treat your invocations from these domaias divine spells instead of arcane for any applicabpurposes. f you use an invocation as divine, it isnot subect to armor-based failure.

'ffendi$

Somewhere in your past, you, or an ancestor, hadfateful dealing with a powerful 1inn, altering youand granting you powers over the elements.'ldritch <eats$ 1odge, reat <ortitude, 6ightning)eflees, Spell <ocus (#cid, &old, 'lectric, <ire orSonic", H Weapon <inesse

• enie=s +argain ('."$ Bou are a natural trad #t level >, you receive a 87 racial bonus on #ppraise checks.

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• *iniscule ish (Su"$ #t level E, you canmuster up a tiny amount of enie power,allowing you to grant the tiniest of wishes. Bou can replicate the effects of mage hand  and prestidigitation  at will, and can replicate

the effects of any first-level Wi0ard orSorcerer spell D8&ha +onus times5day. 'achuses your Warlock level as its caster level.

• 'lemental 4ower ('."$ Bour powers grant youthe ability to manipulate the elements. #tlevel G, when casting an nvocation thatdeals #cid, &old, 'arth, <ire or Sonic damage(including 'ldritch 'ssence invocationsapplied to your eldritch blast ", you canchange the damage to one of the other types

at will.• 'lemental Litality (Su"$ #t level >D, you gain

the ability to heal when subected toelemental attack. Bour energy resistancefrom this class includes all of the energytypes offered instead of ust two. #dditionally, when you resist damage with your energy resistance, you gain fast healinge%ual to your &harisma +onus for a numberof rounds e%ual to the damage resisted, up to

a total maimum number of rounds per daye%ual to your class level. Bou can end thisfast healing at will.

• *y &ommand (Su"$ Bou have a ac%uired asomewhat greater capacity to aid those youdeal with, either as favors or in bargains.Knce per day, you can replicate the effects ofa limited wish  spell as cast by a Sorcerer of your level.

 Bou become a genie. Bourtype changes to Kutsider with the air, earth, fire, orwater subtype. Bou gain immunity to electr ic (for airsubtype", acid (for earth subtype", fire (for firesubtype" or cold (for water subtype", and canreplicate the effects of wish  as cast by a Sorcerer ofyour level once5day as a supernatural ability. Boumust still pay re%uisite costs normally attached tothe spell.

'mbrace of the #byss$

 Bou have some connection to fiends, either from ademonic ancestor or a deal with fiendish nobility'ldritch <eats$ #ugment Summoning, 1eceitful, <a2ealer, 4ower #ttack, ron Will H Toughness

•2ellclaws ('."$ Bou receive a pair of claws, granting you A claw attacks that dealdamage appropriate for your si0e.

• +rimstone Stench (Su"$ #t level E, you reek brimstone, choking your enemies. #nycreature that comes within D@ feet of youmust make a fortitude save or be sickened > minute. #fter the effect wears off, or if thsave is succeeded, that creature is immunethis effect for A7 hours. Bou can suppress o

resume this effect as a swift action.• <iendish )esilience (Su"$ Bour wounds clos

on their own, and you heal at an incrediblepace. #t level G, you gain fast healing > 8 >per E levels past Gth .

• 1evil=s Tongue (Su"$ #t level >D, D times perday, you can replicate the effects of a charmmonster  spell, using the persuasion powerof fiends and devils.

• nferno (Sp"$ #t level >F, you have gained a

spark of hellfire that escapes when you areinured. #ny time a creature within D@ feet  you inures you with an attack, you maymake a single attack in return with youreldritch blast  as an immediate action. Thetarget only takes half damage, and thisdamage is fire damage.

'ldritch Transformation$ Bou have become a fiend Bour type changes to outsider, and you gain the evsubtype, and the demon, daemon or devil subtyp

 Bou gain a 8D natural armor bonus to #&, spellresistance AE, and any benefits and drawbacks of your new type and subtypes. <iends have theirattitude toward you improved by one stepautomatically.

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Bour contact with the fey has left you withotherworldly beauty and a penchant for nature.

 +east &laws, <ey <oundling,mproved nitiative, *obility, /ature Soul, Skill

<ocus (9nowledge:/ature;, Survival"• Supernatural +eauty ('."$ Bour features are

more striking than normal for your race,making you eerily attractive. #t level >, you gain a 8A on +luff H 1iplomacy checks, but a -> on 1isguise checks. The bonus to +luff H1iplomacy is doubled in checks madeagainst those who would be seuallyattracted to you.

• <airy Trickery (Su"$ Bou are a natural

trickster, and can use the fairy magic in yourspirit to confuse others. #t level E, D8&ha+onus times per day, you can replicate thecopycat  ability from the &leric=s trickerydomain, using Warlock level in place of&leric 6evel. #dditonally, The 1& to replicatespells from the Trickery 1omain for thepurposes of mbue tem is reduced to>@8spell level.

• 2ide and Seek ('."$ Bou are a natural at

evading others, to the point where it=s almosta game to you. #t level G, D8&ha +onus timesper day, you can take >@ on 4erception andStealth checks, even under duress.

• <riendly nicorn ('."$ )egardless of whether you are a virgin, at level >D, a unicorn hasattached itself to you. Bou gain an animalcompanion that is statistically identical to ahorse or pony, ecept that it has a gore attackappropriate to its si0e, and A etra hit dice.

se C your Warlock level to determine youreffective 1ruid level for this companion. Thisunicorn shares the benefits of yourSupernatural +eauty and <airy Trickeryabilities.

• <airy llusions ('."$ by level >F, you havebecome truly adept at manipulatingillusions, and can see through them easily. Bou are immune to illusion effects, andillusion effects you create have a 8A bonus

their save 1&s.'ldritch Transformation$ Bou are now a part of thfairy world, and thus no longer beholden to mortlaws. Bour type changes to <ey, and you gain a 87racial bonus to +luff, 4erception, H Stealth checks Bou and your unicorn receive AEI concealment,and you are under a constant speak to animals  effect, and can replicate charm animal  and animmessenger  at will as supernatural abilities. <inally you gain the tree meld  ability as a 1ryad.

  ild *agic$

 Bour body overf lows with wild magic. /obodyknows where this force comes from, and it seems appear randomly in families regardless of planarlineage or lack thereof. Wild *agic Warlockspossess mastery over magic and randomness.'ldritch <eats$ #rcane Strike, mproved&ounterspell, ron Will, Skill <ocus(9nowledge:#rcana;, Spellcraft", Spell <ocus, Spel

4enetration • <amiliar$ +y chance or by purpose, at level

 you have ac%uired a familiar, as the Wi0arclass feature.

• 4ower Surge ('."$ Bou can let the magic runfree when you cast an invocation, sometimcreating a more powerful spell. #t level E, when casting an invocation, you can choosto reduce its caster level by D. f you do so, you can roll >d3 and add the result to the

invocation=s caster level.•   ild *etamagic ('."$ #s a result of your

natural magic, you can improve invocation #t level G, D8&ha bonus times per day, youmay apply the effects of metamagic youpossess with a total modifier of up to M clalevel (round up" to any invocation you cast The metamagic you apply must still be ablto modify it as appropriate.

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• Spell #bsorption (Su"$ Bou can “soak up!magical energy, using it to power magicitems or heal yourself. #t level >D, as animmediate action, you can attempt to absorba spell targeted at you. This is a dispel check,

as if using dispel magic . f you succeed, youignore the effects of the spell, and absorb itinstead. Bou can absorb total spell levelse%ual to your &harisma score, and thesespell levels dissipate after A7 hours. Bou canepend spell levels in place of charges in anitem on a one-to-one basis while using theitem, or you can epend any number ofabsorbed spell levels to heal yourself or atouched creature by >d? hit points per spell

level epended. Bou can not absorb your own invocations.• Spellfire$ Bou can use stored energy to

empower your magic, causing it to flash withsilvery flames. When casting eldritch blast , you can epend spell levels absorbed viaSpell #bsorption. Bour eldritch blast  deals>d3 etra damage per epended spell level,and its save 1& increases by 8>, per D spelllevels epended. When casting some othernvocation, you can increase the caster levelfor it by an amount e%ual to the total levelsepended.

 Bou have become partiallypure magic. Bour type becomes Kutsider with thenative subtype. Bou add your &harisma bonus as adeflection bonus to #&, and gain Spell )esistanceAE. Bou also learn > Wi0ard5Sorcerer spell of eachlevel as an invocation (>st  H And  are 6east, Drd  H 7th  are 6esser, Eth  H ?th  are reater, and Fth -Gth  are1ark". The 1* must approve each choice.

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“&raise &raise to she that birthed the noble dragonkind&raise be to Tiamat, mother of the chromaticsIn her service, we raise our breath and blade against the servants

of (ahamut!"Tiamat's )hildren* +ath of (attle 

1ragonfire #depts are magicians that, throughsupplication, study and blood rituals, have soughtto become like the great and mighty beasts knownas dragons. nlock Warlocks, they do not receivepower from pacts with etradimensional beings, but instead gain their powers by studying and servingdragons.

 1ragonfire #depts often adventure inservice to a dragon or dragonkind, but ust as oftenseek some piece of ancient draconic lore. #nythingthat allows them to become more like the greatbeings they venerate can be a motivation.

 1ragonfire #depts are oftenarrogant and haughty, like the beings the revere,and have the utmost faith in their abilities. That=snot to say that they=re narcissists, but it=s also not tosay they are not  narcissists.

 1ragonfire #depts are etremelyconvicted. While they can be of any alignment,many tend toward etreme alignments, much likethe dragons. ood 1ragonfire #depts seek to followthe path of +ahamut, and his offspring the metallicdragons, protecting the weak with magic and fire,while 'vil ones emulate Tiamat, and her brood thechromatics, subugating and destroying those intheir path. /eutral ones are rare, but often prefer tocontemplate the nature of draconity, often looking

to the ancient dragon god o for inspiration. 1ragonfire #depts often worship draconicdeities, such as Tiamat or +ahamut. Those whoworship non-dragon deities often pay their respectsto deities with dragon-like personalities, usuallygods of riches, magic or physical power.

 *any 1ragonfire #depts were normalpeople who encountered a dragon in their lives andwere enraptured by its power and grace. # few

actually profess a draconic bloodline, but mostscholars agree that a 1ragonfire #dept=s stems frotheir near-worship of dragonkind which, while tobroad to offer true divine magic, appears to beenough to grant the magic they possess.

)aces$ While many 1ragonfire #depts are humanor demihumans, a surprising number of them ariin savage races, especially those that live near adragon=s natural habitat, such as goblins, koboldand the like.)oles$ 1ragonfire #depts can fill a variety of rolesbut are especially suited to support and areadamage, using their invocations to back up theirallies while laying down destruction with theirbreath weapon.#bilities$ &harisma and &onstitution are the mostimportant ability scores for a 1ragonfire #dept, athey control their nvocations and breath weaponrespectively.ame )ules nformation$

2it 1ie$ d3Skill 4oints56evel$ 78nt &lass Skills$ #crobatics (1e", #ppraise (nt", +luff(&ha", &limb (Str", &raft (nt", 1iplomacy (&ha",ntimidate (&ha", 9nowledge:#ll, taken separately(nt", 6inguistics (nt", 4erception (Wis", Sense *ot

(Wis", Spellcraft (nt", se *agic 1evice (&ha"&lass <eatures$

4roficiencies$  1ragonfire #depts are proficient wisimple weapons and light armor.nvocations (Sp"$ *uch like Warlocks, 1ragonfire #depts cast nvocations. These nvocations behavthe same, and meet all the same re%uirements. Boreceive A invocations at level >, and their save 1&are based on &harisma.Scales ('."$ #s a 1ragonfire #dept continues to

emulate dragons, his skin begins to become scaly granting him a 8A natural armor bonus to #&. #tevery Eth  level after And , this bonus increases by 8>+reath eapon (Su"$ # 1ragonfire #dept=s signatuability is the ability to breathe fire (and breatheother things, later". <rom level one, you gain abreath weapon which deals fire damage ()eflehalf, 1& >@8>5A class level8&on" in a >E-foot conor a D@-foot line as a standard action. This breath

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weapon has no recharge. The amount of damagedealt is shown on the table below. #t levels >@ andA@, the range of the breath weapon doubles. #nyclass that advances nvoking caster level alsoadvances breath weapon damage, but not breath

effects known. #t level >, you receive the1ragontouched feat. #dditionally, you gain one ofthe following feats for which you %ualify as a bonusfeat at level D, and every E th  level thereafter$

•  #ny 1raconic <eat • 'tra nvocation • nfernal #dept •  #ny *eta-Spell 6ike #bility <eat •  #bility <ocus

 #t level A, and then at everylevel divisible by E, a 1ragonfire #dept gains a newway to use his breath weapon. 'ach breath effecthas a minimum level at which it can be chosen, atype of breath it can be used with (cone, line orboth", and an effect. Bou may not use a single

 breath effect more than once in consecutive roun(So, for eample, if you used <rost +reath, then yocould not use it net round, and would have to usa different breath effect, use the unmodified breat weapon, or take some other action the net round

1ragonkin ('."$ #s you learn more about dragons you become better able to communicate with them #t level 7, you gain a 87 competence bonus on+luff, 1iplomacy, ntimidate and Sense *otivechecks vs. dragons.1amage )eduction (Su"$ #t level ?, a 1ragonfire #dept=s flesh hardens against most weapons, granting him 1) E5magic. This improves to>@5magic at level >>, then to 1) >@5- at level >?.'nergy )esistance ('."$ #t level G, you becomeresilient to elemental attack, gaining resistance E acid, cold, electric, fire or sonic. This improves toresistance >@ at level >7, and immunity at level A@1raconic mmunities$ #t level >G, you become stilmore draconic, becoming immune to paralysis ansleep effects, as well as the <rightful 4resencespecial ability.

6evel +#+ <ort )ef Will Special +reath  1amage

nvocati9now

> 8@ 8A 8@ 8A +reath Weapon, 1ragontouched, 6east nvocations >d? A

A 8> 8D 8@ 8D +reath 'ffect, Scales 8A >d? A

D 8A 8D 8> 8D +onus <eat Ad? D

7 8D 87 8> 87 1ragonkin Ad? D

E 8D 87 8> 87 +reath 'ffect Dd? D

? 87 8E 8A 8E 1) E5magic, 6esser nvocations Dd? 7

F 8E 8E 8A 8E Scales 8D 7d? 7

3 8? 8? 8A 8? +onus <eat 7d? E

G 8? 8? 8D 8? 'nergy )esistance E Ed? E

>@ 8F 8F 8D 8F +reath 'ffect, +reath Weapon (double range" Ed? E

>> 83 8F 8D 8F 1) >@5magic, reater nvocations ?d? ?

>A 8G 83 87 83 Scales 87 ?d? ?

>D 8G 83 87 83 +onus <eat Fd? F

>7 8>@ 8G 87 8G 'nergy )esistance >@ Fd? F

>E 8>> 8G 8E 8G +reath 'ffect 3d? F

>? 8>A 8>@ 8E 8>@ 1) >@5-, 1ark nvocations 3d? 3

>F 8>A 8>@ 8E 8>@ Scales 8E Gd? 3

>3 8>D 8>> 8? 8>> +onus <eat Gd? G

>G 8>7 8>> 8? 8>> 1raconic mmunities >@d? G

A@ 8>E 8>A 8? 8>A +reath 'ffect, 'nergy mmunity, +reath Weapon (%uadruple range" >@d? G

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 #t level A@, you have masteredthe use of your breath weapon, granting you theability to use two different breath effects at once.+oth must be usable with the same type of breath

(cone or line". f both change the damage type, halfthe damage is one type, and half the other. This may not be used with the discorporating breath of+ahamut  or the fivefold breath of Tiamat  breatheffect. f both breath effects have some secondaryeffect (paralysis, etc.", both are applied asappropriate. f you use a breath effect whichprevents your breath weapon from dealing damagewith one that changes the damage type, your breath deals half damage, reduced to a %uarter on a save(if applicable".

 #s a result of the magicyou channel, you have become, to a limited etent,a dragon yourself. Bou gain the dragonbloodsubtype, grow wings that grant you a flight speed ofdouble your base speed at average maneuverability,and learn any 7 Wi0ard5Sorcerer spells, > of level >-A, one of level D-7, one of level E-?, and one of levelF-G as a 6east, 6esser, reater and 1ark nvocationrespectively. f you already possess flight, itimproves by D@ feet and becomes average

maneuverability if it wasn=t already of better thanaverage.

The dragonblood subtype is a subtype denoting astrong tie to dragons, but not strong enough to beconsidered one. # creature with the dragonbloodsubtype is considered a dragon or its normal typefor any effect based on race, whichever is morebeneficial (such as ignoring the effects of a hold

person  spell, for eample", and meets prere%uisitesas if they were a dragon.

#s eplained above, a 1ragonfire #dept can applythese effects to his breath weapon, much as aWarlock would apply eldritch essence and eldritchshape invocations to his eldritch blast . ntil you

 gain the *ultibreath class feature, you may onlyapply one at a time. #pplying the effect is a non-action, but you still must make the normal standaaction to use your breath weapon. 'ach breath

effect has a type of breath weapon it can be applieto$ &one, 6ine, or both (can be applied to eithershape", as well as a minimum 1ragonfire #deptlevel at which it can be taken. Bou may only apply1ragonfire #dept +reath 'ffect to the breath weapon granted by the 1ragonf ire #dept class.

#cid +reath$ 6evel EJ +oth  Bour breath weapon=s damage is dealt as a

damage.&loud +reath$ 6evel >@J special 

 Bour breath weapon takes the form of a A@foot cloud around you. nlike most other breatheffects, this can be used alongside other breatheffects without the *ultibreath ability, but only weffects that can be used for cone-shaped breath. This does not count against your maimum of Aeffects when using *ultibreath.1iscorporating +reath of +ahamut$

 6evel >EJ 6ine Bou breathe a line of pure energy (with no

damage type". This breath uses twice the normal

damage dice (so a 1<# with 3d? breath damage would roll >?d?". #ny creature reduced to negativhit points by this effect is disintegrated  into dust. This breath has no effect on constructs andinanimate obects. The save to halve the damagefrom the breath effect is <ortitude instead of )efle'vil 1<#s may not learn this breath effect.'nduring +reath$

 6evel >@J +oth  Bour breath has lingering effects. #ny

creature damaged by your breath weapon under

this effect takes C the damage it originally tookfrom the breath weapon, net round. There is nosave against this etra damage, and those that weundamaged (including those who saved against itand have evasion" do not take any damage fromthis breath effect.

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d +reath of Tiamat$ 6evel >EJ Special  Bou breathe five distinct but overlapping

breath weapons$, all aimed in the same direction$ #cone of acid, a cone of fire, a cone of cold, a line ofacid, and a line of electricity, each dealing normal

damage and re%uiring a separate refle save foreach. #dditionally, if a target is damaged bymultiple simultaneous breath weapons from thisbreath effect, they take an etra Ad? per breathweapon past the first (up to an etra 3d?, fort half".This etra damage is negative energy damage.

ood 1<#s may not learn or use this breatheffect.

 6evel >EJ 6ine  Bour breath weapon deals force damage,

similar to that of a magic missile . Thus, it affectsincorporeal creatures normally and bypasses mostresistances and damage reduction.

 6evel AJ &one  Bour breath weapon deals cold damage

instead of its normal fire damage. 6evel AJ 6ine 

 Bour breath weapon deals electric damageinstead of its normal fire damage.

 6evel >EJ &one nstead of dealing damage, you breathe a

powerful toin, paraly0ing any targets who fail a<ortitude save.

 6evel EJ +oth  Bou may choose up to four s%uares within the

area of your breath weapon which are unaffected by your breath weapon. These spaces need not beadacent. nlike most other breath effects, this canbe used alongside other breath effects without the*ultibreath ability. This does not count against youmaimum of A effects when using *ultibreath.

 6evel AJ &one nstead of damage, your breath weapon

sickens those in its area (<ortitude negates". 6evel EJ &one 

n place of damage, those caught in yourbreath weapon is slowed  for &on +onus rounds(minimum A" and suffers a penalty to #& e%ual toyour &on bonus (minimum -> penalty". # <ortitudesave reduces this to > round.

Thunder +reath$ 6evel >@J &one  Bour breath weapon deals sonic damage,

and the save for half damage becomes <ortitude.  eakening +reath$

 6evel EJ &one n place of hit point damage, your breath

 weapon deals Strength damage e%ual to C thedamage dice of your breath weapon. (<ort negatesf used with the *ultibreath effect, this becomes aflat A Strength damage instead.

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nvocations function like spells, and are describedin the same way. The format for nvocationdescriptions are as follows$

 The classes which can learn this nvocation  Shape invocations are always

niversal School. The descriptors of invocations. 'ssence

and Shape invocations possess the :essence; and:shape; descriptors. Bou don=t need ncarnumSpellshaping to cast ncarnum invocations.

 The range of the invocation. This line alsodescribes how an essence or shape invocation

changes the eldritch blast=s  range. What are the invocation occupies. This linealso describes how an essence or shape invocationchanges the eldritch blast=s  area.

 The valid target(s" of this invocation. Thisline also describes how an essence or shapeinvocation changes the eldritch blast=s  targets.

 The type of save re%uired by this invocation,as well as whether it negates or lessens the effect.This line also describes how an essence or shape

invocation changes the eldritch blast=s  saving throw  nless specified, all invocationsare subect to spell resistance.

 2ow long the nvocation=s effect lasts. 1escribing the effects of the invocation.

arlock nvocations$

• #ll-Seeing 'yes$ *agical eyes grantcomprehend languages  for written words,bonus to 4erception.

+aleful tterance$ Speak a word and shatter  obects.• +eguiling nfluence$ +ecome inhumanly

persuasive.• +reath of the /ight$ &reate a fog cloud .• &all of the +east$ Speak with animals  and

influence their behavior.

• &ocoon of )efuse$ 'ntangle  an enemy in garbage.

• 1ark Kne=s Kwn 6uck$ #void harm throughdumb luck.

• 1arkness$ #s the spell.

•1evil=s Sight$ gnore darkness of all kinds.

• 1rain ncarnum$ 1rain essentia or wisdomfrom target.

• 'arthen rasp$ &reate a hand of stone tohamper enemies.

• 'ldritch laive$ Bour eldritch blast  takes thform of a weapon composed of energy.

• 'ldritch Spear$ Bour eldritch blast  has arange of AE@ feet.

• 'ntropic arding$ 4rotect yourself in asheathe of chaotic energies.

• <rightful +last$ Bour eldritch blast  str ikes finto enemies, rendering them shaken,

• 2ideous +low$ Bour eldritch blast  ischanneled through a touched weapon orammunition.

• 6eaps and +ounds$ ain a bonus on #crobatics.

• *iasmic &loud$ # shroud of mist hides anfatigues all who enter.

• Ktherworldly hispers$ hostly voices grabonus to 9nowledge &hecks.

• See the nseen$ ain see invisibility  anddarkvision.

• Serpent=s Tongue$ ain scent  ability, 8Ebonus vs. poison.

• Sickening +last$ Targets of your eldritch blamust save or be nauseated.

• Spiderwalk$ )eplicate the effects of a spide

climb  spell.• Summon Swarm$ #s the spell.• Swimming the Sty.$ ain swim speed, wat

breathing.

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• +eshadowed +last$ Targets of your eldritchblast  must save or be blinded.

• +rimstone +last$ Bour eldritch blast  deals firedamage, and ignite on a failed save.

•&harm$ *ake a creature friendly 

• &old &omfort$ Bou protect those around youfrom elemental attack.

• &rawling 'ye$ Bour eye grows legs, can moveindependently.

• &urse of 1espair$ &urse a creature, either asbestow curse , or as a penalty to certain rolls.

• The 1ead alk$ )aise undead as peranimate dead .

• 1eteriorating +last$ Targets of your eldritch

blast  must save or have 1) reduced by E.• 1isembodied 2and$ Bour hand separates

and is used at range.• 1read Sei0ure$ &reature is wracked with

crippling pain.• 'ldritch &hain$ Bour eldritch blast  affects

multiple creatures in a chain.• 'nergy )esistance$ Target gains resistance >@

to acid, cold, fire, electric or sonic damage.• <ell <light$ <ly with good maneuverability.• <lee the Scene$ dimension door  away, leaving 

a ma-or image .• 2ellrime +last$ Bour eldritch blast  deals cold

damage, and targets must save or take 1edamage.

• 2ungry 1arkness$ &ast deadly shadows on your enemy.

• gnore the 4yre$ ain &6 resistance to achosen elemental damage.

*ask of <lesh$ Touched target takes >d? &hadamage, you take on its appearance.• )elentless 1ispelling$ Targeted dispel magic  

strikes again on the net turn.• Spider Shape$ Take the form of a fiendish

spider.• Spirit +last$ Bour eldritch blast  is more

effective against undead 

• Steal ncarnum$ Temporarily steal essentiafrom touched creature.

• Sudden Swarm$ The net creature you kill with an nvocation erupts with spiders.

• Thieves= +ane$ 1oor is affected by hold

portal . f opened prematurely, it eplodes.• Loidsense$ ain D@-foot blindsense.• Loracious 1ispelling$ Liolently unbind

magical energy, inuring the target.•   alk nseen$ +ecome invisible .•   eighty tterance$ <orce a flying creature

the ground.reater nvocations$

• +ewitching +last$ Targets of your eldritchblast  must save or be confused .

•+inding +last$ Targets of your eldritch blasmust save or be stunned.

• &austic *ire$ 'nemies are bogged down inacidic sludge.

• &hilling Tentacles$ +lack tentacles  deal coldamage to victims.

• 1evil=s hispers$ Target creature is placedunder suggestion , thinks the task was hisidea.

• 1evour *agic$ #bsorb magical enemy fromtarget, gain hit points.

• 1ragonward$ Take on draconic traits.• 'ldritch &one$ Bour eldritch blast  becomes

D@-foot cone attack.• 'ldritch 6ine$ Bour eldritch blast  affects

enemies in a ?@-foot line.• 'nervating Shadow$ Bou become concealed

in shadow, and enemies near you suffer aStrength penalty.

2indering +last$ Targets of your eldritchblast  must save or be immobili0ed.• 2oly +last$ Bour eldritch blast  damages

outsiders, and affects targets with adimensional anchor.

• /ightmare Terrain$ <earful illusions hide you.

• 4ainful Slumber of #ges$ &reature fallsasleep, is damaged upon awakening.

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• 4enetrating +last$ Bour eldritch blast  becomes better at penetrating spellresistance, and reduces spell resistance on afailed save.

• 4olymorph$ #s the Spell 

•)epelling +last$ Targets of your eldritch blast  must save or be knocked back.

• Litriolic +last$ Bour eldritch blast  deals aciddamage and bypasses spell resistance.

•   all of 4erilous <lame$ Supernatural wall offire  ignores resistance.

•   arlock=s &all$ Send a message as persending .

•&aster=s 6ament$ Bou can break enchantment  and counterspell.

• 1ark 1iscorporation$ +ecome a swarm.• 1ark <oresight$ #s foresight , plus limited

telepathy • 'ldritch 1oom$ Bour eldritch blast  becomes a 

A@-foot burst.• mpenetrable +arr ier$ &reate an opa%ue wall 

of force .• ncarnum Shroud$ +ecome concealed in

ncarnum, gain etra essentia.• 4ath of Shadow$ #s shadow walk , plus

healing.• )etributive nvisibility$ +ecome invisible ,

deal damage in a burst if dispelled.• Steal Summoning$ Sei0e control of a

summoned monster.• Transform *agic$ 1ispel magic and turn it

into healing.•

tterdark +last$ Targets of your eldritch blast must save or suffer A negative levels.•   ord of &hanging$ #s baleful polymorph ,

but possibly permanent.

1ragonfire #dept nvocations$

6east nvocations$

• #%uatic #daptation$ ain swim speedJbreathe and use breath weapon underwate

• +eguiling nfluence$ +ecome inhumanly

persuasive.• +reath of the /ight$ &reate a fog cloud .• &all of the +east$ Speak with animals  and

influence their behavior.• 1arkness$ #s the spell.• 1eafening )oar$ 1eafen and render shaken

any creatures in a D@-foot cone.• 1raconic 9nowledge$ 1ragon spirits grant

bonus to 9nowledge and Spellcraft.•

1rain ncarnum$ 1rain essentia or wisdomfrom target.• 'ndure '.posure$ Target is affected by

endure elements , becomes immune to yourbreath weapon.

• *agic nsight$ 1etect and identify magicalauras and items.

• Scalding ust$ ust of wind  deals firedamage.

• See the nseen$ ain see invisibility  and

darkvision.• Serpent=s Tongue$ ain scent  ability, 8E

bonus vs. poison.• Spiderwalk$ )eplicate the effects of a spide

climb  spell.6esser nvocations$

• &harm$ *ake a creature friendly.• 1raconic <light$ row wings, fly with good

maneuverability, fly overland.• 'nergy )esistance$ Target gains resistance

to acid, cold, fire, electric or sonic damage• 'nthralling Loice$ <ascinate  others.• <rightful 4resence$ )ender nearby enemies

shaken.• 2umanoid Shape$ 4olymorph into any

humanoid.• )elentless 1ispelling$ Targeted dispel magi

strikes again on the net turn.

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• Steal ncarnum$ Temporarily steal essentiafrom touched creature.

• Thieves= +ane$ 1oor is affected by holdportal . f opened prematurely, it eplodes.

• Loidsense$ ain D@-foot blindsense.

•Loracious 1ispelling$ Liolently unbindmagical energy, inuring the target.

•   alk nseen$ +ecome invisible .•   all of 4erilous <lame$ Supernatural wall of

fire  ignores•   eighty tterance$ <orce a flying creature to

the ground.

• #ura of <lame$ &reatures that attack you inmelee take fire damage.

•+aleful eas$ #ssign a %uest , deal >d7Strength damage to victim each day.

• &hilling <og$ cy solid fog  deals cold damage.• 1evour *agic$ #bsorb magical enemy from

target, gain hit points.• 1raconic Toughness$ ain &6 temporary hit

points.• 1ragonward$ Take on draconic traits.•   ingstorm$ &reate buffeting winds with your 

invocation-granted wings.

• &aster=s 6ament$ Bou can break enchantment  and counterspell.

• 1ark <oresight$ #s foresight , plus limitedtelepathy 

• ncarnum Shroud$ +ecome concealed inncarnum, gain etra essentia.

• nstill Lulnerability$ Target becomes vulnerable to an energy type.

4erilous Leil$ Leil  deals damage to those whodisbelieve.• Steal Summoning$ Sei0e control of a

summoned monster.•   ord of &hanging$ #s baleful polymorph ,

but possibly permanent.

Invocation Descriptions

#66-S''/ 'B'S (6east, A

nd

"

&lasses$ WarlockSchool$ 1ivination 

)ange$ 4ersonal Target$ Self Spell )esistance$ /o1uration$ A7 hours Bou are surrounded by motes of light that resembeyes. These “eyes! heighten your perception, granting you a 8? bonus to 4erception checks, an you receive the benefits of a comprehend languagspell, ecept that it only applies to written words.

#N#T& #1#4T#TK/ (6east, A

nd

"

&lasses$ 1ragonfire #dept School$ Transmutation )ange$ 4ersonal Target$ Self Spell )esistance$ /o1uration$ A7 hours Bour body changes subtly, allowing you to breathunderwater, as well as granting you a swim speede%ual to your base speed. Bou can also use yourbreath weapon normally while underwater.

#)# K< <6#*' (reater, ?

th

"

&lasses$ 1ragonfire #dept School$ 'vocation 1escriptors$ fire)ange$ 4ersonal Target$ Self Save$ /oneSpell )esistance$ /o1uration$ > minute per caster level 

 Bou are wreathed in flames, damageing anycreature that strikes you with a non-reach meleeattack takes A fire damage per caster level.

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th

"

 1ragonfire #dept  'nchantment (compulsion"

 curse, language-dependent, mind-affecting 

 &lose Kne living creature with less 21 than you  /one

 > day5level (1"Bou lay a curse on your enemy, forcing them tocarry out a task or suffer. This replicates the effectsof a geas5%uest  spell, ecept that each day,regardless of whether they are able to carry out thetask, they take >d7 Strength damage every A7hours. f the target is immune to Strength damage,they take Ad7 hit point damage each day instead.

nd

"

 Warlock 'vocation 

 sonic &lose

 E-ft radius spread, one solid obect, orone crystalline creature

 Will negates (obect" or <ortitude half  nstantaneous

Bou utter a single word and destroy small obects,replicating the effects of a shatter  spell.

nd

"

 1ragonfire #dept, Warlock 'nchantment 

 4ersonal  Self 

 /o A7 hours

Bou can make yourself inhumanly bewitching,granting you a 8? bonus on +luff, 1iplomacy andntimidate checks for A7 hours.

+'S2#1K '1 +6#ST (6esser, 7

th

"

&lasses$ WarlockSchool (Subschool"$ /ecromancy 1escriptors$ essenceSave$ <ortitude

1uration$ > round5level  Bour eldritch blast  blinds its targets for > round pcaster level. # successful <ortitude negates thiseffect.

+' T&2/ +6#ST (reater, 7

th

"

&lasses$ WarlockSchool (Subschool"$ 'nchantment (compulsion"1escriptors$ mind-affecting )ange$ *edium Save$ Will 1uration$ > round5level  Bour eldritch blast  addles the minds of its victimsconfusing  the target for > round round per casterlevel.

+/1/ +6#ST (reater, ?

th

"

&lasses$ WarlockSchool (Subschool"$ 'nchantment 1escriptors$ *ind-affecting Save$ Will 

1uration$ > round5 A levels Bour eldritch blast  stuns its target for > round percaster levels. # successful Will save negates thiseffect.

+)'#T2 K< T2' /2T (6east, >

st

"

&lasses$ 1ragonfire #dept, WarlockSchool (Subschool"$ &onuration (creation"#rea$ A@-foot radius cloud Spell )esistance$ /o

1uration$ > minute # cloud of thick fog, as per fog cloud , settles in a Afoot radius around you.

>?

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rd

"

 Warlock 'vocation 

 <ire )efle

 > round5E caster levels (see description"Bour eldritch blast  deals fire damage in place of itsnormal damage, and deals an etra Ad? damage.#dditionally, if the target fails a )ef le save, theycatch fire, taking an additional Ad? fire damage forthe net >5E caster level rounds.

nd

"

 1ragonfire #dept, Warlock 1ivination 

 4ersonal  Bou 

 /o A7 hours

Bou gain the ability to speak with animals , as thespell, as well as #nimal 'mpathy, as the 1ruid classfeature, using your Warlock 6evel in place of 1ruid6evel.

th

"

 1ragonfire #dept, Warlock

 #buration  4ersonal 

 Self  /o

 A7 hours<or the net A7 hours, your touch removes effects asper the break enchantment  spell (but you can neverattempt to remove the effect more than once duringthe duration of this invocation". #dditionally, youcan attempt to counterspell as per greater dispel

magic .

&#ST& *)' (reater, 7

th

"

&lasses$ WarlockSchool (Subschool"$ &onuration (creation"1escriptors$ #cid )ange$ *edium 

#rea$ A@-ft. radius spread Spell )esistance$ /o1uration$ > round5level  Bou create a pool of acidic sludge. This sludge isconsidered difficult terrain. #dditionally, any timcreature moves through a a s%uare containing thesludge, they take >d? acid damage 8 your &harismbonus. #ny creature that ends their turn in a spacoccupied by the pool takes the damage for passinthrough a s%uare as well. The fumes from this pooare highly flammable, and add > point per die ofdamage to any fire damage taken in a spaceoccupied by the pool, or add your &harisma bonufor flat damage (damage not epressed in dice".

&2#)* (6esser, 7

th

"

&lasses$ 1ragonfire #dept, Warlock1escriptors$ 6anguage-dependent, mind-affectingSchool (Subschool"$ 'nchantment (charm")ange$ ?@ feet Target(s"$ > creature

Save$ Will /egates1uration$ 4ermanent or until ended  # creature targeted with this invocation must maka will save or be affected as if by charm monster .  you cast this invocation on another creature, theeffect ends on the previous target.

&266/ <K (reater, ?

th

"

&lasses$ 1ragonfire #dept School (Subschool"$ &onuration (creation"

1escriptors$ cold )ange$ *edium #rea$ A@-foot radius cloud Spell )esistance$ /o1uration$ > min.level  Bou create a cloud of solid fog . #ny creatures caugin this fog at the start of their turn take Ad? colddamage.

>F

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th

"

 Warlock &onuration (creation"

 &old  *edium 

 A@-foot radius spread  /o > round5level 

Bou create a field of black tentacles . #ny creaturescaught in the area of this spell at the start of theirturn take Ad? cold damage in addition to thenormal effect of a black tentacles  spell.

st

"

 Warlock Transmutation 

 *edium  > creature no more than A si0es large than 

the caster  )efle /egates

 > round.level (see tet"Bou can use random trash strewn about the street toencase an enemy. f the target fails a )efle save,they are entangled  in a shell of garbage. This shellcan be escaped with a 1& >@ 8 caster level Strengthor 'scape #rtist check. This shell must be primarily

composed of trash, and will not work far fromcivili0ation.

nd

"

 Warlock #buration 

 4ersonal  D@-foot radius emanation centered on caster 

 /o A7 hours

Bou, and any allies that remain within D@ feet ofyou, benefit from the effects of an endure elements  spell. This lasts for A7 hours.

&)# 6/ 'B' (6esser, D

rd

"

&lasses$ WarlockSchool (Subschool"$ Transmutation )ange$ 4ersonal Target(s"$ Self 

Spell )esistance$ /o1uration$ Special (see tet" Bour eye pops out of its socket and grows legs,allowing it to move and scout for you. pon castithis invocation, you lose A hit points, which can nbe regained until the effect ends. This eye has a ground and climb speed e%ual to your base speedbut it will not move of its own accord, and must bdirected by concentrating as a move action. Bou csee through this eye as normal, and any effects thimprove visual perception (darkvision, a true seespell, arcane sight , etc." still function through theeye. Bou can not use this eye as the source for anyeffects targeted through the caster=s eye (such as ga0e attacks", although if your eye has a line of sigto a target, you can use effects on that target,provided you yourself still have a line of effect to i This eye remains animated until destroyed or retuto your eye socket. f this eye is destroyed, you areda00led for >d7 hours while your eye slowly growback. f you only had the one eye to begin with, yo

are instead blinded for that time. Knce your eyereturns, voluntarily or due to its destruction, youregain the A lost 24. The eye is considered a <ineconstruct with A hit points and an #& of AD. Boumay not have more than one crawling eye  at a timno matter how many eyes you have, and may notuse this invocation while you have active, nor whrecovering from the destruction of a previouscrawling eye .

>3

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1'S4#) (6esser, 7

th

"

 Warlock /ecromancy 

 &urse Touch 

 &reature Touched  Will 4artial  4ermanent or > minute

Bou replicate the ef fects of a bestow curse  spell onthe target. f they succeed the save, they insteadreceive a penalty on attack rolls e%ual to your ability bonus (minimum -> penalty" for > minute.

TK/ (1ark, 3

th

"

 Warlock Transmutation 

 4ersonal  Self 

 /o A7 hours

Bour body becomes like a swarm. Bou become aswarm of 1iminutive creatures that fill 3 contiguouss%uares arranged as you choose. This causes thefollowing changes$

•  Bour Strength becomes >, but you gain a 8?bonus to 1eterity 

•  Bou lose any armor or natural armorbonuses to #&, but gain a 87 si0e bonus to #&, as well as a deflection bonus e%ual to your ability modifier.

•  Bou gain a fly speed of 7@ feet with perfectmaneuverability 

•  Bou gain swarm traits, including$◦ mmunity to critical hits, flanking, and

 weapon damage.◦

 Bou cannot be tripped, grappled, or bullrushed (and can not grapple others".◦ mmunity to spells that affect a number of 

creatures (ecluding mental effects".◦  Bou take only C damage from effects that

deal damage in an area.◦  Bou are not affected by wind like other

diminutive swarms

◦  Bou gain a swarm attack that deals 7d?damage each turn to any creature in aspace you occupy at the end of your tur This is considered a magical attack, analigned according to your alignment. #n

creature effected by this attack must maa <ortitude save or be nauseated for >round.

◦ &asting a spell in spaces you occupyre%uires a &oncentration check (1& A@ spell level"

 Bour possessions meld into your body while in thiform. Bou can only take move actions while in thiform, and if you are rendered unconscious, yourevert to your normal form in one of the s%uares

 you occupied.

1#)9 <K)'S2T (1ark, G

th

"

&lasses$ WarlockSchool (Subschool"$ 1ivination 1escriptors$ *ind-affecting )ange$ 4ersonal or touch Target(s"$ Special Save$ /one or Will /egates (harmless"Spell )esistance$ /o or Bes (harmless"1uration$ >@ min5level  Bou can replicate the effects of a foresight  spell onthe target, and can communicate telepathically wthe target while you are within >@@ feet of them.

1#)9/'SS (6east, A

nd

"

&lasses$ 1ragonfire #dept, WarlockSchool (Subschool"$ 'vocation 1escriptors$ 1arkness)ange$ Touch Target(s"$ Kbect touched 

Save$ /oneSpell )esistance$ /o1uration$ > min5level  #s the spell darkness .

>G

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K/'=S K / 6&9 (6east, A

nd

"

 Warlock #buration 

 4ersonal  /o

 A7 hoursBou gain a bonus to <ortitude, )efle or Will saves,chosen at casting, e%ual to your &harisma bonus.Bou may not have more than one instance of thisinvocation active at a time.

nd

"

 1ragonfire #dept  'vocation 

 <ear, mind-affecting, sonic D@-foot cone <ortitude(partial"

 /o nstantaneous

Bou emit a powerful blast of sound in a D@-footcone. #ll those within it are rendered shaken, andmust make a <ortitude save or be deafened for >hour. The shaken condition is a mind-affecting feareffect, but the deafening is not.

th

"

 Warlock 'vocation 

 'ssence <ortitude

 > minuteBour eldritch blast  can weaken hardened skin andarmor. #ny creature struck with with invocation hastheir 1) reduced by E for one minute upon failing a<ortitude save (applied to all types 1) the targetmay have". )epeated uses of this invocation do not

stack, instead refreshing the effect=s duration.

T2' 1'#1 #69 (6esser, 7

th

"

&lasses$ WarlockSchool (Subschool"$ /ecromancy 1escriptors$ 'vil )ange$ Touch 

Target(s"$ Kne or more touched corpses or skeletoSpell )esistance$ /o1uration$ nstantaneous (see tet" Bou can raise the bodies of the dead to fight theliving, replicating the effects of animate dead . #ft> minute, the corpses crumble into dust unless youse a piece of ony worth AE 45hit die of thecreatures raised with this invocation as a materiacomponent.

1'L6=S S2T (6east, A

nd

"

&lasses$ WarlockSchool (Subschool"$ 1ivination )ange$ 4ersonal Target(s"$ Self Spell )esistance$ /o1uration$ A7 hours Bour eyes become red, the pupils narrowing to sli Bou gain 1arkvision out to D@ feet, and can see evin supernatural darkness to this distance.

1'L6=S 2S4')S (reater, E

th

"

&lasses$ WarlockSchool (Subschool"$ 'nchantment (compulsion"1escriptors$ 6anguage-dependent, mind-affecting)ange$ &loseTarget(s"$ Kne living creatureSave$ Will (special"1uration$ > hour5level or until completed  Bou place the target under the effect of a suggestio(Will negates as normal". f they fail the will save,

upon the end of the effect, they must make anothe Will save at -E or be convinced that the suggestedtask was instead their own idea. +reakenchantment  can remove this delusion, but notdispel magic  or similar effects. Bou can only havedevil=s whispers  active per 7 caster levels at a time

A@

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th

"

 1ragonfire #dept, Warlock #buration 

 *edium  one spellcaster, creature, or obectJ

or a A@-foot radius burst. /o nstantaneous

Bou can consume magical energy, replicating theeffects of a greater dispel magic . Bou regain hitpoints e%ual to E times the total spell level of effectsdispelled by this invocation. #ny hit points in ecessof your maimum are gained as temporary hitpoints that last > minute. Bou can use this to healanother creature you can touch, granting them thefull healing and temporary hit points.

th

"

 Warlock Transmutation 

 4ersonal  Self 

 /o ndefinite

Bou can detach a hand, allowing it to fly and deliver touch attacks. This hand has a fly speed of D@ feet

(perfect maneuverability", but must be directed as amove action. t can do anything a hand can do(manipulate obects, deliver touch spells, makingunarmed strikes, etc.". pon casting this, you lose Ehit points, which you do not regain until the effectends. The hand is a diminutive construct with #& A@and E hit points. Bou can reattach the handvoluntarily to end the effect willingly, or if the handis destroyed, your hand regrows in >d7 hours. Boumay not cast disembodied hand  while you have this

invocation already active not matter how manyhands you possess, or are recovering from theeffects of your hand being destroyed.

1)#&K/& <62T (6esser, D"

&lasses$ 1ragonfire #dept School (Subschool"$ Transmutation )ange$ 4ersonal Target(s"$ Self 

Spell )esistance$ /o1uration$ A7 hours. Bou grow a pair of leathery wings which grant youfly speed e%ual to your land speed at goodmaneuverability, and a 87 bonus on &onstitutionchecks vs. forced march while flying. f you alreadpossess a fly speed, it instead increases by >@ feetand uses the better of its maneuverability or goodmaneuverability. f your caster level is at least >?th

 your flight speed receives a 8D@ foot bonus, andimproves to perfect.

1)#&K/& 9/K 6'1' (6east, A

nd

"

&lasses$ 1ragonfire #dept School (Subschool"$ 1ivination )ange$ 4ersonal Target(s"$ Self Spell )esistance$ /o1uration$ A7 hours+y channeling the spirits of long-dead dragons, yo gain a 8? bonus on 9nowledge and Spellcraft

checks for the net A7 hours.

1)#&K/& TK2/'SS (reater, E

th

"

&lasses$ 1ragonfire #dept School (Subschool"$ #buration )ange$ 4ersonal Target(s"$ Self Spell )esistance$ /o1uration$ A7 hours (See tet" Bou gain the durability of a dragon, gaining >

temporary hit point per caster level, which lasts Ahours, or until you cast this invocation again,“topping off! the temporary hit points. #dditionalas long as these temporary hit points remain, you gain a 87 perfection bonus on <ortitude saves.

A>

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#)1 (reater ?

th

"

 Warlock Transmutation 

 4ersonal  Self 

 /o A7 hoursBou take on some of the traits of dragons, gainingthe following$

• mmunity to frightful presence• 1) E5-, stacking with eisting 1) • )esistance >@ to acid, cold, electricity, fir and 

sonic damage.•  The dragonblooded subtype (This doesn=t

%ualify you for feat prere%uisites or the like,

but it does mean that you can benefit fromeffects intended for dragons".

 1ragonfire #dept  /ecromancy 

 ncarnum  &lose

 > creature <ortitude partial 

 nstantaneousBou reach out and attack a creature=s spirit, inur ing their ncarnum. The target takes > essentia damageper 7 &6 (a <ortitude save reduces this to Cdamage". f the target has no essentia it insteadtakes Wisdom damage of the same amount.

1)'#1 S'O)' (6esser, 7

th

"

&lasses$ WarlockSchool (Subschool"$ 'vocation 1escriptors$ 'vil, 4ain )ange$ *edium 

Target(s"$ > creatureSave$ <ortitude partial 1uration$ > round5A levels Bou wrack the target=s body with pain. f the targefails their <ortitude save, they are stunned for theduration of the spell and fall prone. f they succeethey instead simply have their movement speedhalved, and takes a -E penalty on attacks againstnon-adacent targets.

'#)T2'/ )#S4 (6east, D

nd

"

&lasses$ WarlockSchool (Subschool"$ Transmutation 1escriptors$ 'arth )ange$ &loseSave$ /o1uration$ A rounds5level  Bou create a *edium-si0ed (#& >E 8 C &6, 2ardn3, and 7 24 per &6" hand of earth and stone thaterupts from the ground and attempts to tr ip or grapple any creature within reach of it (Bou contro

 whether the hand grapples or tr ips, and whichtarget among those within reach it attempts to grapple.". The hand can drag itself E feet per rounround as a move action. &ommanding the hand ifree action.

AA

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th

"

 Warlock niversal 

 Shape > creature, 8>5E levels

Bour eldritch blast  bounds from target to target.#fter hitting your first target, your eldritch blast  umps to any other target within D@ feet. Bou mustmake a new ranged touch attack for each newtarget, and can ump the effect to one target per Ecaster levels. 'ach target takes half the damage andsuffers the side effects of the eldritch blast ,including any 'ldritch 'ssence nvocations appliedto it. f you miss with any attacks in an eldritchchain , you may not ump the effect any further.

th

"

 Warlock niversal 

 Shape D@-foot cone )efle half 

 /oBour eldritch blast  sprays forth in a D@-foot cone ofenergy, damaging all caught in it with the normaleldritch blast  damage ()efle half". Bou may not

make iterative attacks with an eldritch cone , but italso re%uires no attack rolls and hits automatically.

th

"

 Warlock niversal 

 Shape A@ feet (see tet"

 )efle half  /o

Bour eldritch blast  takes the form of lethal tendrilsof energy that strike any number of foes of yourchoice within A@ feet of you, dealing full damage toeach. Bou may not make iterative attacks with aneldritch doom , but it also re%uires no attack rollsand hits automatically.

'61)T&2 6#L' (6east, A

nd

"

&lasses$ WarlockSchool (Subschool"$ niversal 1escriptors$ Shape)ange$ Touch (special"

1uration$ > round  Bou channel your eldritch blast  into a long weapomuch like a glaive. This is not truly one of those weapons, although feats that function with glaive(e.g. Weapon <ocus" will function with it (althoughfeats that can be applied to both touch attacks an glaives do not stack unless otherwise stated". Boucan use this “glaive! to make touch attacks withreach, dealing normal eldritch blast  damage witheach attack. #lternatively, you can choose to creathe blade as a longsword, which receive a 8A bon with attacks. Whichever form you choose, whenusing this invocation, the blade remains for >round, during which time you may use it as anormal weapon, including attacks of opportunity

'61)T&2 6/' (reater, E

th

"

&lasses$ WarlockSchool (Subschool"$ niversal 1escriptors$ Shape#rea$ ?@-foot line

Save$ )efle half Spell )esistance$ /o #s eldritch cone , ecept your eldritch blast  takes tshape of a ?@-foot line.

'61)T&2 S4'#) (6east, A

nd

"

&lasses$ WarlockSchool (Subschool"$ niversal 1escriptors$ Shape)ange$ AE@ feet 

 Bour eldritch blast  has a range of AE@ feet.

AD

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rd

"

 1ragonfire #dept  #buration 

 Touch  > creature

 Bes (harmless" A7 hoursBou grant the touched creature the benefits ofendure elements , as well as immunity to yourbreath weapon and breath effects for the durationof this invocation.

rd

"

 1ragonfire #dept, Warlock #buration 

 #cid, cold, electric, fire or sonic Touch 

 > creature /o

 A7 hoursBou grant the touched creature resistance >@ toacid, cold, electric, fire or sonic. Knly one iterationof this invocation may be active on a creature at atime, even if they give different resistances. f your&6 is at least >?th , this instead grants immunity tothe chosen energy type.

S2#1K (reater, E

th

"

 Warlock llusion 

 Shadow  *edium 

 see tet  > creature or s%uare

 <ortitude negates /o

 > round5level.Bou create a mist of shadow around a creature ors%uare, enveloping it and every adacent s%uare indeeper darkness . Those caught in the field take >d7ST) damage per round on a failed <ortitude save.They must save each round that they remain in theaffected area, but if they succeed on a save, theycan no longer be affected by the effect for A7 hours.Bou are immune to your own enerevating shadow .

'/T2)#66/ LK&' (6esser, ?

th

"

&lasses$ 1ragonfire #dept School (Subschool"$ 'nchantment (compulsion"1escriptors$ 6anguage-dependent, mind-affecting#rea$ 7@-foot radius centered on caster 

Save$ Will negatesSpell )esistance$ Bes1uration$ &oncentration up to > round5level  #ll creatures with whom you share a languagebecome enraptured with your speech, becomingfascinated  upon failing a Will save for as long as you continue speaking and concentrating, up to >round per caster level. Those affected also havetheir attitude towards you improved by > step for hours.

'/T)K4& #)1/ (6east, A

nd

"

&lasses$ WarlockSchool (Subschool"$ #buration 1escriptors$ &haos)ange$ 4ersonal Target(s"$ Self Spell )esistance$ /o1uration$ A7 hours Bou gain the benefits of entropic shield  and passwithout trace  by warping probability fields aroun

 yourself.

<'66 <62T (6esser, D

rd

"

&lasses$ WarlockSchool (Subschool"$ Transmutation )ange$ 4ersonal Target(s"$ Self Spell )esistance$ /o1uration$ A7 hours Bou grow a pair of wings (or something resemblin

them" and thus gain a flight speed e%ual to yourbase speed with good maneuverability for A7 hou

A7

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(6esser, 7

th

"

 Warlock &onuration5llusion

(teleportation5figment" *edium 

 p to > >@-foot cube 8 > cube5level  Will disbelief  /o

 > round Bou can teleport as per dimension door , leaving ama-or image  of yourself that remains for > round.This image behaves as if you had concentrated on itfor the full round.

nd

"

 Warlock /ecromancy 

 <ear, *ind-#ffecting  Will negates

 > minuteBour eldritch blast  strike fear into the hearts ofothers. Targets of your eldritch blast  must make aWill save or be struck with a fear effect, based onyour caster level$

&6 'ffect  

>-? Shaken  F->D <rightened  

>78 4anicked  

th

"

 Warlock 'vocation 

 &old  <ortitude /egates

Bour eldritch blast  becomes bitterly icy, dealing cold damage instead of its normal damage, 8Ad?damage. #dditionally, targets who fail a <ortitudesave take > 1eterity damage.

21'KS +6K (6east, >

st

"

&lasses$ WarlockSchool (Subschool"$ niversal 1escriptors$ Shape)ange$ Touch 

Target(s"$ Touched weapon or ammunition Spell )esistance$ /o1uration$ > round  The touched weapon or ammunition carries theenergy of your eldritch blast , imparting its effectsand inflicting its damage to any target(s" it hits thiround. f you touch ammunition with it, you canimbue > piece of ammunition per E &6. f a creatuis struck multiple times in a round with a weaponso imbued, it takes the full eldritch blast  effects andamage each time. &asting this is a swift action thdoes not provoke attacks of opportunity.

2/1')/ +6#ST (reater, 7

th

"

&lasses$ WarlockSchool (Subschool"$ Transmutation 1escriptors$ 'ssenceSave$ Will (see tet"1uration$ > round5level (see tet" The target of an eldr itch blast are affected as thouby a slow  spell for > round5level.

2K6B +6#ST (reater, ?

th

"

&lasses$ WarlockSchool (Subschool"$ 'vocation 1escriptors$ ood Save$ /one1uration$ > min5level  Bour eldritch blast  shimmers with silvery light,imbued with holy power granted or stolen.Kutsiders struck with your eldritch blast  take an

etra Dd? damage, and any creature struck with your eldritch blast  is affected is if by thedimensional lock  spell.

AE

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(6esser, D

rd

"

 1ragonfire #dept  Transmutation (polymorph"

 4ersonal  Self 

 /o A7 hoursBou gain the &hange Shape (Su" ability, allowingyou to take the form of any humanoid as per alterself  . Bou retain this ability for A7 hours, and canchange at will during this time.

rd

"

 Warlock &onuration5'vocation

(creation" 1arkness

 &lose A@-foot radius circle /one

 /o &oncentration 8 A rounds

Bou create an area of darkness, as darkness , that isfilled with a swarm of shadows (statisticallyidentical to a swarm of bats ". The swarm anddarkness  both remain stationary, and if the swarm

is destroyed, the darkness  is as well.

(6esser, 7

th

"

 Warlock #buration 

 See tet  4ersonal 

 /o A7 hours

Bou inure yourself to an element, granting yourself

resistance to an energy type (acid, cold, electric,fire, or sonic" e%ual to your caster level. #ny newcasting of this effect completely overrides theformer, ending it.

*4'/'T)#+6' +#))') (1ark, F

th

"

&lasses$ WarlockSchool (Subschool"$ 'vocation 1escriptors$ <orce)ange$ &lose

#rea$ # wall of up to >@ s%. ft.5level Save$ /oneSpell )esistance$ /o1uration$ > round5level  Bou create an wall of force  that is opa%ue to allforms of vision. Bou may only have > impenetrabbarrier  active at a time.

/&#)/* S2)K1 (1ark, 3

th

"

&lasses$ 1ragonfire #dept, WarlockSchool (Subschool"$ #buration 1escriptors$ ncarnum )ange$ 4ersonal Target(s"$ Self Spell )esistance$ /o1uration$ A7 hours Bou wrap yourself in a protective sheathe onncarnum energy, granting you E@I concealmentand a 8E deflection bonus to #&, and bonusessentia e%ual to your determining ability score(&harisma for 1<#s and Warlocks" for the duratio

of the invocation.

/ST66 L6/')#+6TB (1ark, F

th

"

&lasses$ 1ragonfire #dept School (Subschool"$ /ecromancy )ange$ &loseTarget(s"$ > creatureSave$ <ortitude negates1uration$ A7 hours (see tet" Bou can strike your opponent with a vulnerability

acid, cold, electricty, fire or sonic damage on afailed <ortitude save. f the target is immune to thchosen type of damage, they now take C normaldamage. f they are not immune, they take >E@Idamage from that energy type. Bou may only havone iteration of this invocation active on a giventarget at a time, and new casting replace eistingones.

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nd

"

 Warlock Transmutation 

 4ersonal  Self 

 /o A7 hoursBou gain a 8? bonus on #crobatics and <ly checkswhile this nvocation is active.

nd

"

 1ragonfire #dept  1ivination 

 4ersonal  Self 

 /o A7 hours

Bou are under the effects of an identify  spell whilethis invocation is active.

rd

"

 Warlock llusion5/ecromancy (glamer"

 Touch  Touched creature

 Will negates

 >5level (1"Bou touch a creature, dealing >d? &harismadamage and taking its form as per disguise self  . fthe target succeeds a will save, he takes no&harisma damage, and you do not take on hisappearance. Bou can still deal &harisma damage ifthe target=s appearance is not valid for disguise self  ,you ust don=t take his appearance.

*#S*& &6K1 (6east, >

st

"

&lasses$ WarlockSchool (Subschool"$ &onuration (creation")ange$ 4ersonal #rea$ >@-foot radius cloud 

Save$ <ort negatesSpell )esistance$ /o1uration$ > minute Bou create a >@-foot radius cloud of noious fog thprovides concealment, but does not break line ofsight. #ny creatures that breathe this fog (ecludin yourself" must make a <ortitude save or becomefatigued for as long as they remain in the cloud,plus > round. #ny fire larger than a torch, or amoderate wind, disperses the cloud.

/2T*#)' T'))#/ (reater, E

th

"

&lasses$ WarlockSchool (Subschool"$ llusion (shadow")ange$ &lose#rea$ E >@-ft. &ubes 8 > >@-ft. &ube5level (S"Save$ Will disbelief Spell )esistance$ /o1uration$ > round5level  Bou can turn a landscape into a living hell, afevered dreamscape the likes of which haunt the

darkest corners of the mind. &reatures who view area are entitled to a will save to disbelieve.&reatures who fail the save become entangled.&reatures within E feet have concealment from eaother, and creatures within >@ feet but more than feet have total concealment.

KT2') K)616B 2S4')S (6east, A

nd

"

&lasses$ WarlockSchool (Subschool"$ 1ivination 

)ange$ 4ersonal Target(s"$ Self Spell )esistance$ /o1uration$ A7 hours Bou hear voices from the edge of knowledge, granting you a 8? bonus on 9nowledge:#rcana,)eligion, H 4lanes; checks.

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th

"

 Warlock 'nchantment (compulsion"

 *ind-affecting  &lose

 Kne living creature Will negates 4ermanent 

Bou cause the target to sleep indefinitely, duringwhich time they do not need to eat or drink. Whilethey will not wake under normal stimuli, takingdamage will awaken the target, and they are alsoentitled to a new save every A7 hours. f the targetawakens for any reason, they take damage e%ual toyour &6.

T2 K< S2#1K (1ark, ?

th

"

 Warlock llusion (shadow"

 Shadow  *edium 

 Bou  /o

 nstantaneousBou move across the Shadow 4lane as per shadowwalk , plus you heal hit points as if you had rested

for a full day for every hour you spend on theShadow 4lane.

(reater, ?

th

"

 Warlock 'vocation 

 'ssence Will negates

 > minuteBour eldritch blast  receives a 87 bonus to checks to

overcome spell resistance, and if the target fails aWill save, its spell resistance is reduced by E (notstacking with other instances of this invocation".

4')6KS L'6 (1ark, F

th

"

&lasses$ 1ragonfire #dept School (Subschool"$ )ange$ 6ong Target(s"$ > or more creatures, no two ofwhich can

be more than D@ ft. apart Save$ Will negates (see tet"Spell )esistance$ /o1uration$ &oncentration 8 > hour5level  Bou change the appearance of a number ofcreatures, as per veil . #dditonally, any creaturesthat successfully disbelieve the veil take Ed?damage.

4K6B*K)42 (reater, F

th

"

&lasses$ WarlockSchool (Subschool"$ Transmutation (polymorph")ange$ Touch Target(s"$ touched living creatureSave$ Will negates (harmless"1uration$ > min5level (1" Bou change shape, as the spell greater polymorph

)'6'/T6'SS 1S4'66/ (6esser, 7

th

"

&lasses$ 1ragonfire #dept, WarlockSchool (Subschool"$ #buration 

)ange$ *edium Target(s"$ Kne creatureSpell )esistance$ /o1uration$ nstantaneous Bou make a targeted dispel as per dispel magic. Tnet round, they are then subected to anothertargeted dispel magic  automatically.

A3

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th

"

 Warlock 'vocation 

 <orce )efle

Bour eldritch blast  becomes a blunt cylinder offorce. #ny creature of your si0e or smaller that isstruck by your eldritch blast  must make a reflesave or be knocked up to D@ feet directly away fromyou and knocked prone. f the target collides with asolid obect, both it and the obect take >d? damageper >@ feet they were moved, and they stop if thedamage did not destroy the obstacle. They are stillknocked prone.

th

"

 Warlock llusion (glamer"

 4ersonal  A@-ft. radius burst 

 Self  <ortitude partial 

 > min5level Bou receive the benefits of greater invisibility , and ifthis invocation is dispelled, all within A@ feet of youtake 7d? sonic damage and are stunned for >

round. # <ortitude save halves the damage andnegates the stunning.

nd

"

 1ragonfire #dept  'vocation 

 #ir, fire ?@-ft. line <ort

 nstantaneous

Bou create a gust of wind , ecept that the effect isinstantaneous. Those caught in the line also take >fire damage5level and catch fire. Those whosucceed the <ortitude save do not ignite, but stilltake the fire damage.

S'' T2' /S''/ (6east, A

nd

"

&lasses$ 1ragonfire #dept, WarlockSchool (Subschool"$ 1ivination )ange$ 4ersonal Target(s"$ Self 

Spell )esistance$ /o1uration$ A7 hours Bou receive darkvision to D@ feet, and the benefitsa see invisibility spell .

S')4'/T=S TK/' (6east, A

nd

"

&lasses$ 1ragonfire #dept School (Subschool"$ Transmutation )ange$ 4ersonal Target(s"$ Self Spell )esistance$ /o1uration$ A7 hours Bour tongue becomes long and forked, like aserpent=s, granting you the scent  ability, as well as8E bonus on saves vs. poison.

S&9'// +6#ST (6east, A

nd

"

&lasses$ WarlockSchool (Subschool"$ Transmutation 1escriptors$ 'ssenceSave$ <ortitude negates

1uration$ > minute Bour eldritch blast  strikes its targets with nausea,causing them to become nauseated for > minute oa failed <ortitude save.

S41')-S2#4' (6esser, D

rd

"

&lasses$ WarlockSchool (Subschool"$ Transmutation (polymorph"Spell )esistance$ /o1uration$ > hour5&6

 Bou assume the form of an arachnid as per vermishape . While in this form, you also receive thefiendish template. f you have a caster level of atleast >>th , you may instead replicate vermin shap , with the same limits and changes. #t &6 >? andhigher, you may choose arachnids of any si0e(though they must still have the vermin type",instead of the si0es given for vermin shape   H  .

AG

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#69 (6east, A

nd

"

 1ragonfire #dept, Warlock Transmutation 

 4ersonal  Self 

 /o A7 hoursWhile under the effects of this invocation, you gainthe benefits of spider climb , and are unaffected bywebs of any kind.

th

"

 Warlock 'vocation 

 'ssenceBour eldritch blast  is especially destructive toundead, dealing an etra Dd? damage to them.#dditionally, your eldritch blast  ignores misschance due to incorporeality.

th

"

 1ragonfire #dept, Warlock /ecromancy 

 ncarnum  &lose

 > creature

 <ortitude partial  see tet 

#s drain incarnum , ecept that you receive half theessentia drained as temporary essentia that persistsfor > minute5level.

ST'#6 S**K// (1ark, ?

th

"

&lasses$ 1ragonfire #dept, WarlockSchool (Subschool"$ &onuration (summoning")ange$ &loseTarget(s"$ > summoned creature

Save$ /oneSpell )esistance$ /o1uration$ &oncentration (up to > round5level" 8 >round. Bou can cast this invocation as an immediate acti while a creature is being summoned, or as a swiftaction afterward. Bou steal control of a singlesummoned creature on a successful caster levelcheck (1& >>8original summoner=s &6",commanding it as if you had summoned it. f thisinvocation wears off before the effect thatsummoned the creature does, the creature returnto its summoner=s control.

S**K/ S #)* (6east, A

nd

"

&lasses$ WarlockSchool (Subschool"$ &onuration (summoning")ange$ &loseSpell )esistance$ /o1uration$ &oncentration 8 A rounds Bou summon a swarm of bats, rats or spiders, as

the spell of the same name.

S **/ T2' STBP (6east, A

nd

"

&lasses$ WarlockSchool (Subschool"$ Transmutation )ange$ 4ersonal Target(s"$ Self Spell )esistance$ /o1uration$ A7 hours Bour skin becomes clammy and moist, and you ga

a swim speed e%ual to your base speed and theability to breathe underwater for A7 hours.

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rd

"

 1ragonfire #dept, Warlock #buration 

 *edium  Kne portal of up to A@ s%. feet5level 

 /o > min5level Bou close a door, window, gate or shutter as perhold portal . #dditionally, if the portal is somehowopened from the outside while under the effects ofthis invocation, it eplodes, dealing Ed? damage toall creatures within A@ feet of it on that side.

th

"

 Warlock #buration 

 4ositive Touch (see tet"

 > creature or item (see tet" /o

 nstantaneousBou can make a targeted greater dispel magic  attempt on a touched target, and if you succeed,you may heal a creature within D@ feet of you by E24 per level of spell dispelled. Bou may not use thiswith your own invocations. #dditionally, if you have

spell slots, you can simply sacrifice one of thoseand heal creatures as if you had dispelled a spell ofe%ual level.

th

"

 Warlock /ecromancy 

 'ssence <ortitude negates

 > hour 

Bour eldritch blast  becomes lethal negative energy,which heals undead much like an inflict  spell, andbestows A negative levels on its targets (a <ortitudesave negates these negative levels, but not thedamage".

LT)K6& +6#ST (reater, ?

th

"

&lasses$ WarlockSchool (Subschool"$ 'vocation 1escriptors$ #cid, essenceSpell )esistance$ /o

1uration$ > round5E levels Bour eldritch blast  takes the form of a stream ofconured acid, allowing it to ignore spell reduction # target struck with your eldritch blast  automatically takes an additional Ad? acid damaeach round for the duration of the invocation=seffect.

LK1S'/S' (6esser, 7

th

"

&lasses$ 1ragonfire #dept, WarlockSchool (Subschool"$ 1ivination )ange$ 4ersonal Target(s"$ Self Spell )esistance$ /o1uration$ A7 hours Bou receive blindsense out to D@ feet while thisinvocation is active.

LK)#&KS 1S4'66/ (6esser, 7

th

"

&lasses$ 1ragonfire #dept, WarlockSchool (Subschool"$ #buration 

)ange$ *edium Target(s"$ Kne spellcaster, creature or obect Spell )esistance$ /o1uration$ nstantaneous Bou can make a dispel magic attempt. f yousucceed, the target takes >d7 damage per level ofspell effect dispelled.

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#69 /S''/ (6esser, A

nd

"

 1ragonfire #dept, Warlock llusion (glamer"

 4ersonal  Self 

 /o A7 hoursBou gain the benefit of an invisibility  spell while thisinvocation is active. f you attack or otherwise takean action that would end invisibility  while thisinvocation is active, your invisibility is suppressedinstead of ended for > minute.

#66 K< 4')6KS <6#*' (reater, E

th

"

 1ragonfire #dept  'vocation 

 <ire *edium 

 Kpa%ue sheet of flame up to A@ ft. long5levelor a ring of fire with a radius of up to E ft.5twolevelsJ either form A@ f t. high 

 /one &oncentration 8 > round5level 

Bou create a wall of fire , but unlike normal fire, therupernatural nature of this flame means thatfireresistance does not reduce its damage. #ny

creature reduced to @ hit points while in this flameburn to ashes immediately.

#)6K&9=S &#66 (reater, E

th

"

 Warlock 'vocation 

 special  Kne creature

 /o > round 

Bou replicate the ef fects of a sending  spell.

  '2TB TT')#/&' (6esser, 7

th

"

&lasses$ 1ragonfire #dept, WarlockSchool (Subschool"$ Transmutation )ange$ 6ong Target(s"$ > flying creature

Save$ Will negates1uration$ nstantaneous Bou speak a word and force a creature out of theair. f your target fails a Will save, it falls E feet pecaster level, taking falling damage as normal if ithits the ground. #t &6 A@, the target simply falls athe way down. f they=re falling for more than around, they can attempt to regain control after thfirst round as normal.

  /STK)* (reater, E

th

"

&lasses$ 1ragonfire #dept School (Subschool"$ 'vocation 1escriptors$ #ir )ange$ A@ feet Save$ <ortitude negatesSpell )esistance$ /o1uration$ nstantaneous Bou flap your wings, creating a great burst of airthat pushes any creatures of up to > si0e categorylarger than yourself at least AE feet away from you

and knocks them prone. f a target collides with aobstacle, both take Ad? damage, and the creaturefalls prone where it hits. 'ach target may make a<ortitude save not to be pushed, and you must ha wings capable of flight (either from the 1raconic<light invocation or from some other source" to usthis invocation.

  K)1 K< &2#// (1ark, E

th

"

&lasses$ 1ragonfire #dept 

School (Subschool"$ Transmutation (polymorph")ange$ &loseTarget(s"$ Kne creatureSave$ <ortitude negates, Will partial 1uration$ 4ermanent  Bou change a creature=s form, as per balefulpolymorph , ecept that after A7 hours, the target entitled to a second save at its original bonus toreturn to their normal form.

DA

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rd

"

 Warlock Transmutation (polymorph"

 4ersonal  Self 

 /o > hour5&6 (1"Bou take the form of a medium or small fiendishspider, as per beast shape . #t &6 >>, you can takethe form of a large or tiny fiendish spider as perbeast shape  . #t caster level >E, you can choose toinstead become a huge fiendish spider as per beastshape  .

S #)* (6esser, 7

th

"

 Warlock Transmutation 

 'vil  4ersonal 

 Self  A7 hours or until triggered 

The net time you kill a living creature with one ofyour invocations, a swarm of spiders erupts fromthe corpse under your control, which receives bonus24 e%ual to your caster level and its poison=s save1& increases by your caster level. This swarm only

remains for > round5caster level. Bou can direct thisswarm automatically. Bou can only have one suchswarm under your control at a time. f you make anew swarm, the old swarm disappears (but you can choose not to create a new swarm".

DD

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arlock Prestige Classes:

#s a reminder, invoking ability %ualifies you for aprestige class or a feat as follows$

• &aster level re%uirements (#rcane or

otherwise"•  #bility to cast arcane spells of a level up to C

 your caster level as an invoker, provided youknow an nvocation of that effective level(rounded up".

•  #bility to cast a specif ic spell replicated byone of his nvocations.

•  #bility to cast invocations of a specificlevel5grade, or ability to cast a specificnvocation.

“ don=t know why the ods blessed me with thispower, but will use it in their service until mydying breathQ! 

R Tyria the <aithful, 'ldritch 1isciple 'ldritch 1isciples are those who combine the

powers of a Warlock with the powers of a &leric,Kracle, or other divine caster. *ost begin as clericswho are blessed by their deity with the powers of theWarlock later. 6ess fre%uently, a Warlock will take

levels in this class after dabbling in divine magic.

)e%uirements$

• Skills$ 9nowledge:)eligion; E,9nowledge:4lanes; E

• Spells$ #ble to cast And-level divine spells• nvoking$ #ble to use least invocations

•Special$ #ble to channel energy 

• Special$ f you are a Warlock, you must havthe divine blessing  source of power.

)$

2it 1ie$ d3Skill 4oints56evel$ A8nt &lass Skills$ +luff, &raft, 1iplomacy, 2eal,ntimidate, 9nowledge (arcana", 9nowledge(nature", 9nowledge (religion", 9nowledge (theplanes", Sense *otive, Spellcraft 

&lass <eatures$

nvoking$ #t each level, your invoking in a classadvances as if you had gained a level in the class,including invocations known, caster level, andmaimum grade available.Spellcasting$ #t each level beyond first, yourspellcasting in a divine class advances as if you h gained a level in that class.&hanneling$ Bour levels in this class stack withlevels in Warlock with 1ivine +lessing, and those

stack with channeling from other sources.

6evel +#+ <ort )ef Will Special 1ivine &asting nvokin

> 8@ 8> 8@ 8> ift of the 1ivine 4atron, &hanneling, 1ivinity R 8> lev

A 8> 8> 8> 8> 1ivine Ligor (8>" 8> level 8> lev

D 8A 8A 8> 8A #bility +oost (&on 8A" 8> level 8> lev

7 8D 8A 8> 8A ift of the 1ivine 4atron 8> level 8> lev

E 8D 8D 8A 8D 'ldritch <eat, 'ldritch Spellweave 8> level 8> lev

? 87 8D 8A 8D 1ivine Ligor (8A", #bility +oost (8A &ha" 8> level 8> levF 8E 87 8A 87 ift of the 1ivine 4atron 8> level 8> lev

3 8? 87 8D 87 8> level 8> lev

G 8? 8E 8D 8E #bility +oost (8A Wis" 8> level 8> lev

>@ 8F 8E 8D 8E ift of the 1ivine 4atron, 1ivine Ligor (8D", Timeless +ody 

8> level 8> lev

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 Bour pact with your god or gods (boththrough your divine magic and your Warlockpowers" continues to advance. 6evels in this classstack with Warlock levels for determining your'ldritch 4owers afforded you from the 1ivine

+lessing power source. f you are not a Warlock, you instead begin gaining 'ldritch 4owers from the1ivine +lessing power source. f you later gainWarlock levels, you must choose the 1ivine +lessing power source. f you worship an different type ofcreature (such as an #rchfiend or #boleth", the 1*may allow you to substitute a different powersource.

 #t level >, and everyDrd  level thereafter, you gain a new blessing fromyour deity. n order to use the ability, you mustspend a &hannel 'nergy use as a swift action.

• &orrupting +last $ nstead of using an eldritch essence invocation, you can make youreldritch blast  apply a penalty to the target=s Will saves e%ual to C your class level (roundup". This penalty persists for only one round.

• &rusader=s <ren0y$  Bou gain a 8A on attackand damage rolls with melee weapons and your eldritch blast  for D8&ha +onus rounds.

1amage )eduction$  Bou gain 1) 5cold iron, with being C your class level for D8&ha+onus rounds. This stacks with the Warlock=s1).

• 1ivine )esistance$  Bou gain resistance >@ 8class level to fire and acid damage for D8&ha +onus rounds. This stacks with Warlockenergy resistance.

• <earful lare$  Bou can render an enemy within D@ feet with no more 21 than yourself shaken for > round (Will negates, 1&>@8class level8&ha +onus"

• 2ealing +last$  nstead of applying an eldritch essence to your eldritch blast , you can makeit a healing blast, which heals damage whenused on living creatures instead of damagingthem. t still damages undead, and has noeffect on constructs.

• 4rotective #ura$  Bou create a magic aura  effect against an alignment opposing yourdeity=s centered on yourself which remainsfor D8&ha bonus rounds.

• Strength of Will$  Bou gain a 8C class level

bonus on Will saves for D8&ha +onusrounds.

1ivine Ligor (Su"$ Bou receive > bonus hit point pehit die from level A onward, to reflect your divinefavor. This bonus applies to all future hit dice gained. The bonus is not retroactive for hit dice gained before the level at which you gained thisclass feature, but when the bonus improves to 8A 8D, it is retroactive for hit dice which received thebonus already.

#bility +oosts ('."$ Bou improve at even the mostbasic level, thanks to your god, having your&onstitution, &harisma and Wisdom at levels D, ?H G, respectively, increased by A each.'ldritch <eats$ #t level E, you gain a bonus feat frothe 1ivine +lessing (or appropriate power source,otherwise" list, ignoring prere%uisites.'ldritch Spellweave (Su"$ #t level E, you gain theability to apply 'ldritch 'ssence invocations (othethan greatreach blast or spellblast , see the 'ldritc Theurge class" to any divine spell that affects atarget or re%uires a touch attack. The spell can beno level lower than the essence invocation appliedto it. The essence effect uses its own separate savefrom the spell, and 'ssence nvocations that chandamage can only be applied to damaging spells. This increases the spell=s casting time to a full-rouaction, if it wasn=t already. Bou may use this abilitD8&ha bonus times5day.Timeless +ody ('."$ Bour god has blessed you withincredible longevity, rendering you immune to the

negative effects of aging. Bou no longer have amaimum lifespan.

DE

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itch Theurge$

“Sorcerer, Warlock, do we really need all theselabels Why not -ust call me...

*aster

.! R +lack *ask, con%ueror and 'ldritch Theurge 'ldritch Theurges are arcanists who have

decided to use their knowledge and talent to unlockthe secrets of the Warlock. Such magi are some ofthe most versatile in eistence.

• Skills$ 9nowledge:#rcana; E,9nowledge:4lanes; E

• Spellcasting$ #ble to cast And  arcane spells• nvocations$ #ble to use least invocations• Special$ 'ldritch blast  Ad3

 d? A 8 nt 

 +luff, &raft, ntimidate, 9nowledge(arcana", 9nowledge (religion", 9nowledge (theplanes", Sense *otive, Spellcraft, se *agic 1evice

 #t each level, you advance your arcanecasting ability, including caster level, spells known,and spells per day in a single arcane casting classas if you had gained a level in that class. This

advancement can not be applied to an invokingclass.

nvoking$ #t each level, your invoking ability in asingle class, including caster level, invocationsknown, and maimum invocation grade, advanceas if you had gained a single level in the class.1amage )eduction (Su"$ Bou gain 1) >5- at >st  lev

stacking with 1) gained from other classes. #tlevels 7, F H >@, the 1) increases by > each.<iendish )esilience (Su"$ Bou gain <iendish)esilience, as the Warlock 'ldritch power, adding your 'ldritch Theurge level to your Warlock level. you have the 'mbrace of the #byss power source,this stacks with the <iendish )esilience gained fro Warlock levels.#rcane Surge ('."$ Bour mastery of magic allows you to sacrif ice arcane power to improve yourinvocations. Bou can apply metamagic feats with total level modifier no greater than the level givenfor your class level to one of your invocations byepending one arcane spell slot or prepared arcanspell of e%ual or greater level. This makes theinvocation a full-round action (if it wasn=t alreadysimilarly to applying a metamagic to a spontaneospell, and if you have an ability that negates suchcasting time increase, it applies here.+onus nvocations (Sp"$ Bou learn the spellblast  invocation for free at level D, and greatreach blas

level >@. These do not count against invocationsknown, and can=t be swapped like most invocatio

6evel +#+ <ort )ef Will Special #rcane &asting nvokin

> 8@ 8@ 8@ 8> 1) >5- 8> level 8> lev

A 8> 8> 8> 8> <iendish )esilience, #rcane Surge (8>" 8> level 8> lev

D 8A 8> 8> 8A Spellblast  8> level 8> lev

7 8D 8> 8> 8A 1) A5-, #rcane Surge (8A" 8> level 8> lev

E 8D 8A 8A 8D 'ldritch Spellweave 8> level 8> lev

? 87 8A 8A 8D #rcane Surge (8D" 8> level 8> lev

F 8E 8A 8A 87 1) D5- 8> level 8> lev

3 8? 8D 8D 87 #rcane Surge (87" 8> level 8> lev

G 8? 8D 8D 8E 8> level 8> lev

>@ 8F 8D 8D 8E 1) 75-, greatreach blast , #rcane Surge (8E" 8> level 8> lev

D?

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 #t level E, you gain theability to apply 'ldritch 'ssence invocations (otherthan greatreach blast or spellblast " to any arcanespell that affects a target or re%uires a touch attack.The spell can be of no level lower than the essence

invocation applied to it. The essence effect uses itsown separate save from the spell, and 'ssencenvocations that change damage can only beapplied to damaging spells. This increases thespell=s casting time to a full-round action, if it wasn=t already. Bou may use this ability D8&ha bonustimes5day.

(6esser, Special"

 'ldritch Theurge niversal 

 'ssence SpecialJ see tet  SpecialJ see tet 

 SpecialJ see tet Bou can attach an arcane spell that affects an areato your eldritch blast. The spell, if your eldritchblast  hits, goes off on your first target (and it is notcarried by an eldritch chain , or other effects". f itmisses, the spell is lost without effect. The spellapplied must be an area spell with a casting time no

greater than > standard action. The level of thisinvocation is e%ual to the level of spell used. Boumay only use this invocation with shapes thatspecify a target.

 'ldritch Theurge niversal 

 'ssence SpecialJ see tet 

 SpecialJ see tet  SpecialJ see tet 

#s spellblast , ecept you can only attach arcanespells with a range of touch instead of area spells.

'nlightened Spirit$

“ bow to no devil, nor god, nor aberrant creature*y righteousness needs no banner.! 

R Oelda the 6ibera'nlightened Spirits are the closest many

 Warlocks come to being holy warriors. They do nsee their powers as tools to be used, but as a goldopportunity to do some good.)e%uirement$

• #lignment$ #ny good • Skills$ 9nowledge:4lanes; E• Special$ 'ldritch +last Dd3

)$

2it 1ie$ d>@Skill 4oints56evel$ 78nt &lass Skills$ #crobatics, +luff, &raft, 1iplomacy,1isguise, ntimidate, 9nowledge (arcana",9nowledge (religion", 9nowledge (the planes", Sen*otive, Spellcraft, se *agic 1evice.&lass <eatures$

4roficiencies$  Bou gain proficiency in all *artial weapons and in medium armor, if you weren=talready. #dditionally, your nvocations function without chance of armor-related failure in mediuarmor.

nvoking$ #t every odd level, your nvokingadvances as if you had gained a level in an invokiclass, including invocations known, caster level,and maimum invocation grade.#ura of &ourage (Su"$ Bou gain this at level >, as t4aladin class feature.#ura of *enace (Su"$ While you may have apeaceful spirit, you are also a terrible force inbattle. #ll hostile creatures within D@ feet of you taa -A morale penalty on attacks, #& and saving

throws on a failed Will save (1& >@ 8 class level 8&ha bonus". f a creature makes the save, they areimmune to the effect for A7 hours.+onus nvocations (Sp"$ Bou gain the spirit blast ,flight , holy blast , and transform magic  invocationfor free at levels >, D, F and G, and a free Shapeinvocation for which you %ualify at level E. These not count against your invocations known.

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 Bour caster level, and byetension, your damage with your eldritch blast  isconsidered to be your normal caster level plus yourclass level (instead of your normal caster level plusthe increases from this class=s nvocation

progression.mor (Su"$ #t And  level, your righteousness

and magical powers combine to defend you fromattack, granting a 8> sacred bonus to #&,improving to 8A at level ? and 8D at level >@. Thiscounts as double against attacks with the evildescriptor and evil outsiders.

 Bou can Smite evil as a 4aladin ofyour level, gaining an additional daily use at levels7, F and >@. 6evels in this class stack with 4aladinlevels for determining bonus damage.

 Bou speak all languages, as tongues .Bou can suspend or resume this effect at will.

 #t level E, you gainresistance E to any two of acid, cold, electric, fire orsonic damage. This stacks with Warlock energyresistances, and if you have the 'ffendi powersource, you instead receive resistance E to each ofthem.

ard (Su"$ #t level >@, you are immune todeath spells, magical death effects, energy drain

and negative energy effects, as per the death ward  spell .

1emonbinder$

“ don=t need to kill you, friend. barely even needto look at you. have friends who do that for me.!

R T0aren the <iendbind<iendbinders are Warlocks who have taken theirpact with demons to the net level, learning to binlesser fiends to their service.)e%uirements$

• #lignment$ &haotic 'vil • Skills$ +luff E, 9nowledge:4lanes; E, Sense

*otive E• 6anguages$ *ust speak #byssal • nvocations$ baleful utterance  and any two

other non-shape, non-essence invocations

)$

2it 1ie$ 1?Skill 4oints56evel$ A 8 nt &lass Skills$ +luff, 1isguise, ntimidate, 9nowledg(arcana", 9nowledge (the planes", 9nowledge(religion", Sense *otive, Spellcraft, se *agic1evice&lass <eatures$

nvoking$ Bour nvoking at each level after firstadvances as if you had gained a level in an invokiclass you possess levels in, including invocations

known, maimum invocation grade and casterlevel.

6evel +#+ <ort )ef Will Special nvokin

> 8> 8> 8@ 8> #ura of &ourage, #ura of *enace, spirit blast , Smite 'vil >5day 8> leve

A 8A 8> 8> 8> Spirit #rmor (8> #&" R

D 8D 8A 8> 8A <ell flight  8> leve

7 87 8A 8> 8A Tongues, Smite 'vil R

E 8E 8D 8A 8D Shape nvocation, 'nergy )esistance E 8> leve

? 8? 8D 8A 8D Spirit #rmor (8A #&" R

F 8F 87 8A 87 2oly blast , Smite 'vil 8> leve

3 83 87 8D 87 R

G 8G 8E 8D 8E Transform *agic  8> leve

>@ 8>@ 8E 8D 8E Spirit #rmor (8D #&", Smite 'vil, 1eath Ward R

ened Spirit

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 Bou receive a pool ofdamnation points e%ual to your class level 8 your&harisma bonus. Bou can not spend these points inthe confines of a consecrate, hallow, or magic circle against evil  spell. These points refresh at the end of

each encounter.  Knce per day per class level, youcan spend damnation points, binding the essence of a demon to yourself to gain some special benefits.Some may offer you additional ways to usedamnation points, which can only be used whilethat particular 1emonbind is active. f you enter thearea of a hallow  or consecrate  spell, the effects ofyour 1emonbind are suppressed until you eit. fyou are targeted by banishment  or dismissal , your1emonbind is removed. This is a full-round actionto activate, and lasts for >@ rounds. Bou may onlyhave one 1emonbind active at a time, and enteringa new one ends the previous one. Temporary hitspoints from 1emonbinds last until the 1emonbindends. #ny saving throw for a 1emonbind ability is1& >@ 8 &lass level 8 &ha bonus. #t level >@, youmay have two demonbinds active at once, gainingthe benefits and temporary hit points from both.

• 1retch (> point"$  Bour body becomes flabbyand grotes%ue, and your limbs become thinand spindly. Bou gain E temporary hit pointsand resistance to acid E, cold E, and fire E.

• +abau (A points"$  # sheen of red ectoplasmcovers your hands. Bou gain >@ temporaryhit points and sneak attack 8>d? (as therogue class feature". n addition, you canspend > damnation point as a swift action

lace your eldritch blast  with caustic slime,dealing an etra E points of acid damage.

• Succubus (D points"$  Small, useless black wings erupt from your back. Bou gain >Etemporary hit points and the benefits of thtongues  spell. Bou can spend > damnationpoint as a swift action to gain a 8Ecompetence bonus on +luff and 1iplomacychecks.

• Bochlol (7 points"$  Bour flesh takes on a

slightly amorphous appearance,occasionally forming tiny vestigial tendrilsthat wave about as if searching forsomething. Bou gain A@ temporary hit poinand you have a AEI chance to ignore theetra damage from a critical hit or sneakattack. #lso, you can spend one damnationpoint as a swift action to use gaseous formon yourself.

6evel +#+ <ort )ef Will Special nvoking

> 8@ 8> 8@ 8> 1amnation 4oints, 1emonbind -

A 8> 8> 8> 8> 1amage )eduction A5good 8> level

D 8> 8A 8> 8A )esistance to 'lectricity E 8> level

7 8A 8A 8> 8A 8> level

E 8A 8D 8A 8D )esistance to 'lectricity >@ 8> level

? 8D 8D 8A 8D 1amage )eduction 75good 8> level

F 8D 87 8A 87 4oison mmunity 8> level

3 87 87 8D 87 8> level

G 87 8E 8D 8E immunity to 'lectricity 8> level

>@ 8E 8E 8D 8E 1amage )eduction ?5good, 1ouble 1emonbind 8> level

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• +ebilith (7 points"$  Bour skin turns a darkshade of blue and your eyes redden. Si vestigial limbs that flap uselessly for theduration emerge from your ribs. Bou gain A@temporary hit points and the scent ability.

 Bou can spend > damnation point as a swiftaction to gain a climb speed e%ual to yourland speed.

• Lrock (E points"$  # down of gray and whitefeathers covers your body. Bour face twistsand contorts, forming a hard beak in placeof your mouth. #s you move, puffs ofharmless dust rise from your body. Bou gainAE temporary hit points. n addition, you can spend > damnation point as a swift action to

augment your eldritch blast  with screechingsonic energy. # target struck by this eldritchblast  takes an additional >@ points of sonicdamage and becomes deafened for E rounds(<ort negates deafness".

• labre0u (? points"$  Bour hands twist intocrab-claws. Bou gain D@ temporary hit pointsand a 8E competence bonus on +luff checks.n addition, you can spend > damnationpoint as a swift action to gain the benefit of a 

true seeing  spell.• /alfeshnee (F points"$  Bour body swells with

corruption, the skin stretching taut from theprofound pressure created by the possessingfiend. Bou gain DE temporary hit points andresistance to acid E, cold E, and fire E. #dditionally, you can spend > damnationpoint as a swift action to lace your eldritchblast  with a nalfeshnee=s smite. /on-eviltargets with fewer 21 than your characterlevel who are struck by the eldritch blast  areda0ed for > round, overwhelmed by horrid visions (Will negates".

• *arilith (3 points"$ #n etra two sets of arms grow from the sides of your body, your legsfuse into a green serpent=s tail, and your eyesburn with an unholy light. Bou gain 7@temporary hit points. Bour original arms (ifany" are your primary arms, and the new

limbs are secondary limbs. Bou can wieldetra weapons with these new limbs, but asuch attacks are treated as offhand attacks #lso, you can spend > damnation point as swift action to use one of your new limbs to

fire an eldritch blast  at a -E penalty on theattack rollJ you can=t apply any eldritchessence or blast shape invocations (or anyother modifications" to this eldritch blast.

• +alor (G points"$  *assive wings tear out of your back, and angry red flames wreathe your body. Bou gain 7E temporary hit poinand a fly speed e%ual to your land speed(good maneuverability". #lso, you can spen> damnation point as a swift action to mak

a melee touch attack that deals fire damage%ual to the damage normally dealt by youeldritch blast .

1amage )eduction (Su"$ Bou gain 1) A5good atlevel A, improving by A at levels ? and >@.)esistance to 'lectricity (Su"$ #t level D, you gainresistance E to electricity, increasing to resistance>@ at level E, and total immunity at level G. Thisstacks with energy resistance from other classes.4oison mmunity (Su"$ #t level F, you gain immunto poison, including magical poison.

4lanar <ire arlock$

“2ellfire That=s a little dramatic. t=s -ust surpernafire purified through an arcane matri. +ut see b your pitchforks and torches you=re not here for alecture. Lery well.! 

R #n unknown Warlock before wiping out a villa4lanar <ire Warlocks, or “2ellfire! Warlocks,insofar as they can be called that, are Warlocks

 who have mastered the art of harnessing 4lanar<ire, a primordial form of fire found in manyplanes, especially the 2ells (hence the name". Whmany misguided Warlock attribute the power todemons, it is open to nearly all creatures who are willing to take the punishment re%uired to make uof the power.

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• Skills$ ntimidate D, 9nowledge:4lanes; G,Spellcraft D

• nvocation$ *ust know brimstone blast  and5or hellrime blast .

 d3 A8nt 

 1isguise, ntimidate, 9nowledge(arcana", 9nowledge (the planes", 9nowledge(religion", Spellcraft, se *agic 1evice.

 f you are willing to pay theprice, you can turn your eldritch blast  into a hellfire blast . Bour eldritch blast   deals an etra Ad?

damage per class level. This isn=t normal fire, but4lanar <ire, a force which ignores resistance andimmunity to fire. There is a downside to this ability,however, which is that every time you use a planarfire blast , you take > point of &onstitution damage,which can not be reduced or avoided in any way(although it can still be healed as normal." This&onstitution damage ignores normal immunities,and if you are of a race that does not have a&onstitution score, you take damage to whicheverability score determines your hit points, if any.

 #t each level, your caster level,invocations known, and maimum invocationgrade advance as if you had gained a level in aninvoking class. #dditionally, at each level, yourWarlock Source of 4ower advances as if you hadgained a Warlock level.

 #t level A, you gain resistance>@ to fire damage, stacking with fire resistancesfrom other sources.

 #t level A, you gain the

ability to apply the effects 'mpower Spell, *aimi0eSpell, or any metamagic feat of level adustment 8>or less to magic items when using them, as a swiftaction, a number of times per day e%ual to your&harisma bonus.

4lanar <ire Shield (Sp"$ #t level D, you gain theability to shield yourself in planar fire. #s animmediate action in response to a melee attack, ycan deal damage to the attacker e%ual to youreldritch blast . Bou can use hellfire blast  in

conunction with this ability by taking the normal&onstitution damage.

6evel +#+ <ort )ef Will Special nvoki

> 8@ 8@ 8@ 8> 4lanar <ire +last  8> lev

A 8> 8> 8> 8> 2ellfire nfusion,<ire )esistance

8> lev

D 8A 8> 8> 8A 2ellfire Shield 8> lev

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There are a number of feats intended for use withthe Warlock and 1<#s, as well as feats useful tothem and other casters.

Knly metamagic feats without levelmodification can be applied to invocations as ifthey were normal spells. This doesn=t increase theircasting time. f you are able to reduce a metamagicfeat=s level modifier down to 8@, you may applythem in the same way. f a feat re%uires you have aspell of a certain school, level or descriptoravailable to cast in order to use the feat, then aninvocation of the same school or descriptor meets

the re%uirements.

Bour knowledge of dark secrets empowers your necromancy.

 Spell <ocus :/ecromancy;, &aster level F

 #ny necromancy spell you cast can be castinstead as a +lack 6ore spell, dealing an etra >d?points of negative energy damage 8>d? per two

spell levels (8>d? for >st-level spells, 8Ad? for And-or Drd-level spells, etc.". f the spell normally allowsa saving throw, the target takes half the negativeenergy damage on a successful save, regardless ofthe outcome of the save on the spell=s normal effect.n addition to its normal spell components, a +lack6ore spell re%uires the creation and ependiture of a runebone$ a small human bone scribed withcarefully prepared arcane markings. Knly acharacter trained in the +lack 6ore knows the

secrets of creating a runebone, which takes > hourto craft and re%uires special inks and powderscosting AE gp per die of negative energy damage tobe generated. While the maimum negative energydamage dealt by a +lack 6ore spell is based on thespell=s level, the actual damage is limited by therunebone=s potency. 8@ to spell level.

+orn of Three Thunders :*etamagic;

 Bou can infuse spells with the power of thestorm.4rere%uisites$ 'lemental Spell :'lectric;,9nowledge :/ature; 7

+enefit$ When you prepare (or cast, for spontaneocasters" a spell with the electricity and5or sonicdescriptor that deals hit point damage, you candecide for it to be a spell of Three Thunders, dealihalf electric, and half sonic damage. The spell isaccompanied by a thunderclap which leaves allthose affected who fail a <ortitude save stunned fo> round, then knock affected targets prone on afailed save. &asting such a spell is draining, andautomatically da0es you for > round after you casit. The spell=s descriptors change so that it includeboth electric and sonic descriptors. 8@ to spell level.

&ooperative Spell :*etamagic;:Teamwork;

 Bou can team up to cast spells more effectively.4rere%uisites$ #ny metamagic feat +enefit$ While the two of you are adacent, you ananother spellcaster with the &ooperative Spell feacan simultaneously cast the same spell at the samtime in the round. #dd 8A to the save 1& of

cooperatively cast spells and 8> to caster levelchecks to beat the target=s spell resistance (if any"using the higher base 1& and level check of eithercaster. <or each additional caster with this featcasting the same cooperative spell simultaneouslythe spell=s save 1& and the bonus on the caster lecheck both increase by >. When more than twospellcasters cooperatively cast a spell, each must adacent to at least two other casters involved in tcasting. 8@ to spell level.

'.tra nvocation

 Bou learn an etra invocation 4rere%uisites$ #ble to cast lesser invocations+enefit$ Bou learn a new invocation from yournormal list of an invocation at least > grade below your maimum normal grade.Special$ Bou can take this feat multiple times, gaining a different invocation each time.

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Bou can access invocations not normally availableto your class.

 Special (see tet" Bou learn an invocation from the list of a

different class. f you are a 1ragonfire #dept, youcan select from the Warlock list or the Soulfire+lade list. f you are a Warlock, you can select fromthe 1ragonfire #dept or Soulfire +lade list. f youare a Soulfire +lade Soulknife, you may select fromthe Warlock or 1ragonfire #dept list. nless you areof the appropriate type5subtype (1ragon type ordragonblood subtype for 1ragonfire #dept,#berration, Kutsider, <ey, native outsider oraberrant subtype for Warlock, or psionic subtype for Soulfire +lade invocations", you must be taught by a creature that knows the invocation. nless you areable to apply them to something, you may not take'ldritch Shape or 'ldritch 'ssence invocations inthis way.

Bou have a talent for divination  #n innate talent for magic grants you the

following spell-like abilities as a >st-level caster. fyou are an invoker, you may instead use your

invoker level for caster level. >5daydetect magic,detect secret doors, read magic .

Bou can merge the powers of death and ice. 'lemental Spell :&old;, 9nowledge

:4lanes; ?, able to cast a spell with the colddescriptor 

 Bou can turn spells with the cold descriptorinto uttercold spells. 2alf the damage dealt by an

uttercold spell is cold damage, and the other half isnegative energy damage. The spell=s saving throwremains unchanged, but creatures can apply coldresistance or immunity to cold only to the coldportion of the damage. #n undead creature can behealed by the negative energy damage of anuttercold spell, though if it doesn=t have resistanceto cold, the effects of damage and healing maycancel each other out. 8@ to spell level.

/ecropolis +orn

 Bou have been touched by the dead +enefit$ #n innate talent for magic grants you thefollowing spell-like abilities as a >st-level caster. f you are an invoker, you may instead use your

invoker level for caster level. >5daycause fear, ghost sound, touch of fatigue . Save 1& >@ 8 spelllevel 8 your &ha modifier.

*etamagic School <ocus

 Bou are very skilled at using metamagic with thisschool.4rere%uisites$ Spell <ocus or #rcane School of thechosen school.+enefit$ &hoose a school of magic for which youhave the Spell <ocus feat, or the school in which yhave speciali0ed. Three times per day, you canreduce by one level the cost of a metamagic featapplied to a spell of the chosen school. f youprepare spells, you can have only up to three suchreduced cost spells prepared at any time.

4lanar #dept

 Bou are more adaptable than others with yournvocations as a result of your heritage4rere%uisites$ Kutsider, #berration, <ey, or aberra

subtype+enefit$ When swapping invocations, you may swtwo invocations for new ones instead of one. Bouare still limited by grade and list.

4racticed Spellcaster

 Bou are especially skilled at a specific type of mag4rere%uisites$ Spellcraft >+enefit$ Select a spellcasting or invoking class youpossess. Bour caster level in that class is increased

by 7, up to your hit dice (so a Wi0ard A5<ighter D would only have a Wi0ard caster level of E, butupon gaining another level in <ighter wouldincrease &6 to ?". This does not advancespells5invocations known, spells per day ormaimum invocation grade.

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Bour ranged touch spells are more dangerous. Weapon <ocus (ranged spell", caster

level 7th 

 Bour spells and spell-like abilities which

re%uire a ranged touch attack deal 8A damage. Thisonly applies to the first attack that spell makes, andonly to its first round of damage. This can only beapplied to damaging spells.

Bour lair suffuses your spells with etra power. #ny metamagic feat.

 # Sanctum spell is treated as > level higherthan normal when cast in your sanctum, and >lower than normal when cast outside a sanctum.#ll effects are calculated from this new spell level.Bour sanctum is a particular site previouslydesignated by you, and no larger than A@ feet5levelin diameter. The designated area must be a sitewhere you have spent a cumulative period of atleast three months. Though a sanctum can bedesignated within a larger structure, its specialadvantages do not apply beyond the maimumarea. Knce designated, it takes seven days for a siteto become a sanctum, and if you designate a new

area to be your sanctum, the benefits of the old oneimmediately fade. 8@ to spell level.

Bou have a touch of ice in your soul. #n innate talent for magic grants you the

following spell-like abilities as a >st-level caster. fyou are an invoker, you may instead use yourinvoker level for caster level. >5daychill touch, ray of frost, resistance . Save 1& >@ 8 spell level 8 your

&ha modifier.

Spell 2and

 Bou can intuitively manipulate obect around you+enefit$ #n innate talent for magic grants you thefollowing spell-like abilities as a >st-level caster. f you are an invoker, you may instead use your

invoker level for caster level. >5daymage hand,open5close, TenserUs floating disk . Save 1& >@ 8spell level 8 your &ha modifier.

Touch Spell Speciali0ation

 Bou can strike truer with touch spells.4rere%uisites$ Weapon <ocus (touch spell", casterlevel 7th 

+enefit$ #s )anged Spell Speciali0ation, ecept itapplies to melee touch spells and spell-like abilitiinstead.

Archetypes:

n addition to the warlock, there are a number ofother classes that can potentially harness the powof the invocation, through #rchetypes.

Soulfire +lade$

+ase &lass$ Soulknife

&lass Skills$ #dd 1iplomacy, Spellcraft nvoking (4s"$ Soulfire +lades have mastered auni%ue brand of psionics unlike any others. Theyuse invocations, similarly to a Warlock, with thefollowing differences$

•  They are 4si-6ike abilities, not Spell-6ikeabilities. #s a result, instead of caster levelthese invocations have manifester levels. #effect based on &6 instead uses *6

•  Bour invocations thus %ualify you for thing

 which re%uire$◦  # manifester level ◦  The ability to manifest powers of a level

up to C your *6 (rounded up", provide you know at least > invocation of thatlevel or greater.

◦  The ability to manifest powers of a givediscipline or with a given descriptor 

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◦  The ability to manifest a specific psionicpower replicated by one of yourinvocations

◦  #bility to cast5manifest invocations of a given level or grade, or knowledge of

specific invocations.•  The save 1& for a Soulfire +lade=s

invocations is based off of Wisdom.• &lasses that advance arcane casting do not

advances this ability. nstead, classes thatadvance psionic manifesting advance boththis ability and your *ind +lade. f you takea class that advances 4sionics and nvokingseparately, you may not apply the psionicadvancement to this class. #ny class that

advances invoking also advances your *ind+lade, eactly the same as a psionics-advancing class would.

• f a power replicated by one of yourinvocations allows augmentation, it isaugmented as normal for a power used as a4si-6ike ability 

#dditionally, you get a small number of free 'ssenceinvocations. Bou can apply eldritch essenceinvocations to your mind blade similarly to a

Warlock=s eldritch blast . #ny class features thatimprove your eldritch blast , such as the 'nlightened Spirit=s special advancement, or the 4lanar <ireWarlock=s hellfire blast  may also be applied to your*ind +lade as appropriate.When determining the psionic discipline to whichan invocation belongs, remember$

• &lairsentience is e%uivalent to 1ivination • *etacreativity is e%uivalent to &onuration • 4sychokinesis is e%uivalent to 'vocations•

4sychometabolism is e%uivalent to Transmutation ◦ &onuration (healing" effects become

4sychometabolism (healing" effects•  Telepathy is e%uivalent to 'nchantment 

This replaces 4sychic Strike

6east nvocations$

• +eguiling nfluence$ +ecome inhumanlypersuasive.

• &all of the +east$ Speak with animals  andinfluence their behavior.

•&ocoon of )efuse$ 'ntangle  an enemy in garbage.

• &onceal Thoughts$ Bou conceal your motiv• 1isable$ #n enemy believes it is disabled • 1rain ncarnum$ 1rain essentia or wisdom

from target.• 'ntropic arding$ 4rotect yourself in a

sheathe of chaotic energies.• 'mpathy$ ntuit a creature=s emotional stat• <ar 2and$ *ove obects from a short

distance• <rightful +last$ Bour eldritch blast  str ikes f

into enemies, rendering them shaken,• 6eaps and +ounds$ ain a bonus on

 #crobatics.• *agic nsight$ 1etect and identify magical

auras and items.• 4recognition$ <lashes of the future grant yo

special tactical benefits.•

4sychic 4ush$ +ull rush an enemy atdistance.• Sickening +last$ Targets of your eldritch bla

must save or be nauseated.•   orld of <ear$ Terrify those around you 

6esser nvocations$

• #ura Sight$ 1etect creatures and magic of a given alignment.

• +eshadowed +last$ Targets of your eldritch

blast  must save or be blinded.• +rimstone +last$ Bour eldritch blast  deals f

damage, and ignite on a failed save.• &harm$ *ake a creature friendly • &old &omfort$ Bou protect those around yo

from elemental attack.• 1anger Sense$ Bou can better perceive

threats.

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• 1eteriorating +last$ Targets of your eldritchblast  must save or have 1) reduced by E.

• 1read Sei0ure$ &reature is wracked withcrippling pain.

• 'nergy )esistance$ Target gains resistance >@

to acid, cold, fire, electric or sonic damage.• 2ellrime +last$ Bour eldritch blast  deals cold

damage, and targets must save or take 1edamage.

• 2ustle$ ain a move action • gnore the 4yre$ ain &6 resistance to a

chosen elemental damage.• Spirit +last$ Bour eldritch blast  is more

effective against undead • Steal ncarnum$ Temporarily steal essentia

from touched creature.• Loidsense$ ain D@-foot blindsense.•   alk nseen$ +ecome invisible .•   eighty tterance$ <orce a flying creature to

the ground.

• #daptation$ #dapt to harsh conditions• +ewitching +last$ Targets of your eldritch

blast  must save or be confused .• +inding +last$ Targets of your eldritch blast  

must save or be stunned.• &atapsi$ nhibit enemy psionics• 'nervating Shadow$ Bou become concealed

in shadow, and enemies near you suffer aStrength penalty.

• 2indering +last$ Targets of your eldritchblast  must save or be immobili0ed.

• 2oly +last$ Bour eldritch blast  damages

outsiders, and affects targets with adimensional anchor.• 4enetrating +last$ Bour eldritch blast  

becomes better at penetrating spellresistance, and reduces spell resistance on afailed save.

• 4sychometry$ )ead an obect=s past.• )epelling +last$ Targets of your eldritch blast  

must save or be knocked back.

• Litriolic +last$ Bour eldritch blast  deals acidamage and bypasses spell resistance.

•   arlock=s &all$ Send a message as persending .

1ark nvocations$

• #stral +ody$ ain various abilities as if you were an astral construct .

• 1ark <oresight$ #s foresight , plus limitedtelepathy 

• ncarnum Shroud$ +ecome concealed inncarnum, gain etra essentia.

• nstill Lulnerability$ Target becomes vulnerable to an energy type.

• 4sionic *ind +lank$ 4rotect your mind from

mental effects.• )eddopsi$ )eflect 4sionic powers back on

their users• tterdark +last$ Targets of your eldritch bla

must save or suffer A negative levels.

#1#4T#TK/ (reater, E

th

"

&lasses$ Soulfire +lade1iscipline (Subdiscipline"$ 4sychometabolism )ange$ 4ersonal 

Target(s"$ Bou Save$ /o4ower )esistance$ /o1uration$ A7 hours Bou can adapt to nearly any terrain, taking Cdamage from any environmental ha0ards that dedamage and receiving a 87 bonus to saving throwagainst environmental effects (such as combustioin a plane of fire, resisting volcanic fumes, etc." fothe duration of this invocation.

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th

"

 Soulfire +lade &lairsentience

 ?@ ft. &one-shaped emenation centered on you 

 /o  /o A7 hours

<or the net A7 hours, you can see the aura of itemsand creatures around you as per aura sight .

st

"

 Soulfire +lade Telepathy 

 *ind-affecting  &lose

 Kne willing creature Will negates (harmless"

 > hour5level Bou can hide the true intent of a creature, as per thepower conceal thoughts .

rd

"

 Soulfire +lade &lairsentience

 4ersonal 

 Bou  /o

 A7 hoursBou can feel danger coming moments before ithappens. While this invocation is active, you receivethe benefits of the danger sense  power.

st

"

 Soulfire +lade Telepathy (compulsion"

 *ind-affecting  A@ ft. 8 E f t5level 

 &one-shaped emanation centered on you  Will negates

 > min5level (1"Bou can fool your foes into thinking they aredisabled, as per the power disable .

6evel nvocations9nown 

*aimum rade

'ssencenvocations

> > 6east @

A A 6east @

D A 6east @7 D 6east @

E D 6east >

? 7 6esser >

F 7 6esser >

3 E 6esser >

G E 6esser A

>@ ? 6esser A

>> F reater A

>A F reater A

>D 3 reater D

>7 3 reater D

>E G reater D

>? >@ 1ark D

>F >@ 1ark 7

>3 >> 1ark 7

>G >> 1ark 7

A@ >A 1ark 7

'*4#T2B (6east, >

st

"

&lasses$ Soulfire +lade1iscipline (Subdiscipline"$ Telepathy 1escriptors$ *ind-affecting #rea$ D@-ft. radius spread centered on you 

Save$ /o1uration$ A7 hours<or the net A7 hours, you receive the benefits of tempathy  power. Bou needn=t concentrate to gain tfull benefits.

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st

"

 Soulfire +lade 4sychokinesis

 &lose # non-magical item weighing up to E lb.

 /o  &oncentration up to > min Bou can move small obects mentally, as far hand .

rd

"

 Soulfire 'dge 4sychometabolism 

 4ersonal  Bou 

 /o /o

 nstantaneousBou may take a move action upon manifesting thisinvocation. nlike most invocations, this invocation only re%uires a swift action to cast.

nd

"

 Soulfire +lade &lairsentience

 4ersonal  Bou 

 /o A7 hours

<or the net A7 hours, you receive the benefits ofeither defensive precognition, offensiveprecognition , or tactical precognition . #s a moveaction, you may switch between the two (or changewhich maneuver your tactical precognition  appliesto" as you please. #t manifester level >> and up, thisimproves to grant the benefits of the greater  versions of these powers.

4SB&2& 4S2 (6east, A

nd

"

&lasses$ Soulfire +lade1iscipline (Subdiscipline"$ 4sychokinesis1escriptors$ <orce)ange$ *edium 

Target(s"$ > creature or obect, plus up to > adacecreature or obect5D levelsSave$ /o4ower )esistance$ /o1uration$ nstantaneous Bou slam your target with a blast of mental force,knocking them across the room. When using thisinvocation, you effectively bull rush each targetdirectly away from you, starting from the point at which they were standing. n place of +#+ andStrength, use your manifester level 8 Wis bonus todetermine &*+. Bou can choose to move each ofthem as far as your +ull )ush would allow, as if ycontinued pushing each target the appropriatedistance. f a target strikes an obect, they both tadamage as if they had fallen a height e%ual to thedistance you had pushed them. Bou do not need tmove in any way to bull rush the targets this wayas the force itself is what is pushing them. f you wish to push multiple targets with this invocationthey must each be adacent to another target. #ll

normal bonuses and penalties (e.g. si0e modifiersmproved +ull )ush, etc." apply on both sides.

  K)61 K< <'#) (6east >

st

"

&lasses$ Soulfire +lade1iscipline (Subdiscipline"$ Telepathy 1escriptors$ <ear, mind-affecting, network)ange$ &loseTarget(s"$ > creature5level Save$ Will negates

1uration$ > round level  Bou can strike fear into all those around you. Boucan affect up to > creature per manifester level witthe effects of the unearthly terror  power.

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+lack *ages are Warlocks who attained their power purely by study. nlike other Warlocks, they do notbenefit from a pact of any kind, deriding it as“cheating!.

 Warlock #dd all 9nowledge:Skills;

 nvoking is largely unchanged, ecept that save 1&s are determined by ntelligence, asopposed to &harisma.

 +lack *ages have no need forpowers from others, and instead rely on rigorousstudy. They do not select a source of power, andinstead receive a set of speciali0ed benefits$

• Studious #rcana ('."$ # +lack *age can

understand arcane formulae that most Warlocks never bother with. # +lack *agecan study a scroll containing a >st  or And  levelarcane spell as a Wi0ard adding it to hisspellbook would, and from that point maycast that spell as a 6east nvocation. pon gaining access to a new grade of nvocation,he may add spells of Drd  or 7th  level (6essernvocation", Eth  or ?th  level (reaternvocation", or Fth  to Gth  level (1ark

nvocation" to his available nvocations. #+lack *age may only know one etrainvocation of each grade this way, but canreplace these learned invocations at will. This replaces the first 'ldritch 4ower.

• mpossible 9nowledge ('."$ Bou are well- versed in all varieties of arcane lore, and you can put this knowledge to great effect inpractice. Bou can replace Survival checks with 9nowledge:/ature; checks, Strength

checks to break an obect with9nowledge:'ngineering; checks, 1iplomacy with 9nowledge:6ocal; checks, 6inguisticschecks with 9nowledge:2istory; checks, andStealth and 4erception with9nowledge:1ungeoneering; checks. #dditionally, any time you make a successful 9nowledge check to identify a creature oritem, you gain a bonus e%ual to C your class

level on attack and damage rolls against itand on skill checks dealing with it. Thisreplaces the Eth  level 'ldritch 4ower 

• mprovisation (Sp"$ D times per day, a Eth  level +lack *age can pull an effect out of h

hat. 2e may reproduce the effects of anyarcane spell or any nvocation. To do so, hmust make a Spellcraft check (1& >E8theeffective level of the spell5invocation". f thsucceed, they replicate the effects of the spcast at the minimum possible arcane castelevel (so, ignoring possible divine casterlevels". f you fail the Spellcraft &heck, youlose the attempt to no effect. This replacesthe Gth  level 'ldritch 4ower 

4ower Surge ('."$ D 8 nt times per day, a+lack *age may create a burst of power whis invocations. When using this ability, roAd?, and apply any metamagic feats(regardless of whether you possess them" with a total level modification up to the value on the following table. This replacesthe >Dth  level 'ldr itch 4ower.

)oll 6evel *od.

A-D 8>

7-E 8A

?-F 8D

3-G 87

>@->> 8E

>A 8F

• Steal Spell (Su"$ Knce per day, you cansubvert all magic in a ?@-foot area. Bou mamake a caster level against all ongoing

effects, as if by dispel magic . <or each chec you succeed, you gain control of thecorresponding effect. 4ersonal effects moveto you, summoned and controlled creatureobey you, and you choose who benefits or harmed by any spells as applicable. Bou mnot change the terms of the spell(s" after thfact, ecepting for spells that specificallyallow you to do so. The caster level of each

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effect is unchanged. This replaces the >Fth  level 'ldritch 4ower.

 Bou have truly mastered arcane power, gaining the ability to tap into themost basic arcane forces. Bou can take >@ on

Spellcraft checks under any circumstance, and yougain wish  as a 1ark nvocation for free. This replaces 'ldritch Transformation.

 n place of the normal bonus feats aWarlock would get, a +lack *age gains a bonus feat from the Wi0ard bonus feat list, or take a Wi0ard1iscovery, using Warlock 6evel in place of Wi0ardlevel.

 This replaces the bonus feats from theWarlock=s Source of 4ower.