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US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Jim Brazell, [email protected]

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SIGN BRAZELL's PETITION TO RE-ESTABLISH CTE-TECH-PREP-RPOS FUNDING OF $100M to $380M, IN THE PROPOSED 2015 STEM BUDGET CAPTURED BY OSTP, RELEGATING CTE TO THE FRINGE OF ED REFORM https://petitions.whitehouse.gov/petition/re-establish-discreet-tech-prep-budget-amount-100m-380m-ostp-stem-budget-38b/y6MQQFLz MARCH 29, 2014, SAN ANTONIO, TX: A SPUTNIK MOMENT FOR U.S. STEM. EDUCATION AND WHITE HOUSE OFFICE OF SCIENCE AND TECHNOLOGY POLICY - Robin hood movement seeks equity and adequacy in funding from White house for CTE-TECH PREP Rigorous Programs of Study (R-POS) for the Nation’s P-20 education students & adults from White House. At issue, contrary to OSTP’s Open Government Plan, public comments and specifically supporting enclosures related to the role of Career and Technical Education (formally, vocational education) in science, technology, engineering, and mathematics (STEM) were ignored and not appropriately incorporated into the public record by the White House Office of Science and Technology Policy (OSTP), President’s Council of Advisors on Science and Technology (PCAST). Although delivered as parcel to the OSTP call for public comments, RE: PCAST STEM Meeting 10.22-23, 2009, Two Minute Public Comment Letter, the following items submitted by Brazell, et. al., were not included by OSTP-PCAST in the public record: 1) Co-author’s were redacted from the letter sent to PCAST; 2) The white paper delivered in the same document as the three minute testimony letter was redacted, while other’s giving testimony reflect their white papers and related research references in the PCAST public record; 3) 570 pages of powerpoint slides including research on select TECH PREP model CTE programs were not appropriately submitted to the public record including a) From STEM to TEAMS a US educational innovation strategy which unifies the houses of academia, vocational learning and the arts and b) US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters; and, 4) Jim white paper is not reflected in the record, What is next long term growth strategy to face the financial crisis? Transdisciplinary places, industries, technologies, work and education. The public record includes letters submitted to PCAST including Jim’s redacted response. By comparison, Jim’s original letter includes a list of supporters and editors, a draft white paper written for the committee in one (1) week with academic references, and the items above referenced within the Public Comments submitted to PCAST. Full Explanation: https://dl.dropboxusercontent.com/u/32034593/Sputnik_Moment_OSTP_STEM_TECHPREP.docx

TRANSCRIPT

Page 1: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters

Jim Brazell, [email protected]

Page 2: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

October 4, 1957

Page 3: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 4: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

S&T

Demography

Our Sputnik

Diversity

InnovationGlobalizationIntegration

Page 5: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

“If the U.S. is to maintain its economic leadership and compete in the new global

economy, the nation must prepare today’s K-12 students better to be tomorrow’s

productive workers and citizens. Changing workforce requirements mean that new

workers will need ever more sophisticated skills in science, mathematics, engineering

and technology ...

http://www.nsf.gov/nsb/documents/2006/0502/testimony.pdf

Page 6: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 7: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

China

Page 8: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Percentage of the population scoring at IALS literacy level 3 or higher on the document scale, 1994-95

5356

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73

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16-25 yrs of age 46-55 yrs of age

Source: Centre for Educational Research and Innovation, Organization for Economic Cooperation and Development, Education at a Glance OECD Indicators 1998

U.S. Older Adults Have Stronger Skills Than Young AdultsU.S. Older Adults Have Stronger Skills Than Young Adults

Page 9: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Why Games and MS&T?

Modeling, Simulation, Training & Games (MST&G)

Page 10: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

http://www.uwsp.edu/news/photos/Classroom.jpghttp://www.eva-eu.org/images/classroom.jpg

NECC 2004

U.S. education market is $750 billion (Credit Suisse First Boston, 2003). More money is spent in the United States on education than in any other industry with the exception of health care.  Annual expenditures are more than Social Security and defense combined. (Glakas, National Council of Higher Education Loan Programs, 2003) 

Page 11: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Millennial Classroom

Page 12: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

21st Century Digital Teacher

Page 13: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Digital Natives

Page 14: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Digital Immigrants

Page 15: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

3D Square and LITE where STEM intersects with the

ARTS and Research,

Development & Commercialization

(RD&C)

Page 16: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

Page 17: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

Page 18: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

Page 19: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

Page 20: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Math Engineering

TechScience

ARTS

MSG&T

Page 21: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

LITE is one of the world's leading 3D immersive

visualization and high-performance computing resource

centers hosting clients in commercial industry,

government, and university sectors. LITE features a

comprehensive set of advanced visualization systems including

the world's largest 3D immersive visualization theatre and one of the world's first six-sided digital 3D total immersive space (TIS)

based on CAVE® technologies. LITE visualization, super

computing and high speed networks enable MST&G

capabilities to be applied across STEM disciplines and research

areas while enabling critical next generation digital learning

environments globally.

Page 22: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

21st Century Learning Capability

Page 23: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

3D Square and LITE, Arts, STEM & IT Digital Workforce Initiative, Lafayette, Louisiana

Page 24: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

3D Square Arts, STEM & IT Digital Workforce Initiative, Lafayette, Louisiana

Page 25: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

3D Square and LITE, Arts, STEM & IT Digital Workforce Initiative, Lafayette, Louisiana

Page 26: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Math Engineering

TechScience

What are they learning?

?

Page 27: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Math Engineering

TechScience

TEAMS

What are they learning?

Page 28: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Game Builders

Page 29: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Big Sesh Studios Austin, TX

defenselink.mil/news/Jul2004/n07272004_2004072705.html

Engineering Design

Page 30: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Engineering Design:

Georgia-Michigan-Texas

Dassault Systems

Page 31: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

MS&GModeling, Simulation & Gaming (MS&G)

Page 32: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

© n

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ed

eon

, inc. 2

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Virtual Worlds

E-Learning

WHYville.net

Page 33: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Scientist

Engineer

Technologist

Technician

Artist

Architect

Industrial Designer

Electronic Artist

Page 34: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg

Page 35: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Innovation is a function of moving beyond the disciplines, solving real

world problems and integrating theory and applied techniques to

create new knowledge, tools, processes, systems, environments,

etc.

In a word transdisciplinarity.

Page 36: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Games?

Global STEM, IT & Arts, A/V Technology and Communications Clusters

National CTE Transformation Leadership Strategies

Model TEAMS Schools and Outcomes*

Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters

Page 37: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

http://www.wheels.org/spacewar/

First Joy Stick

First Winner,

Intergalactic Spacewar Olympics

Stephen "Slug" Russell at MIT. Other major

contributors include Peter Samson, Martin Graetz,

Wayne Witanen, Alan Kotok and Dan Edwards.

.

DEC PDP-1 assembler

http://www3.sympatico.ca/maury/games/space/spacewar.html

19621972

Page 38: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

http://www.pong-story.com/odyssey.htm#P1

1972

“Ready or not, computers are coming to the people.”

Stewart Brand, Rolling Stone December, 1972

Page 39: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

“The medium is

the message”

Page 40: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

What is the Message?

Page 41: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 42: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 43: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

Page 44: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 45: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

Page 46: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

http://geeklit.blogspot.com/2007_03_01_archive.html

Nokia Research Center, Helsinki Finland in MIT Technology Review

NOKIA

Page 47: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Through mixing realities, research is

expanding the potential of embedded training

in the field and in battle labs to provide

integrated training anytime, anywhere. Advancements are

being transferred across industries

from business prototypes to

hospitality training.Integrated research in tracking, registration,

rendering, display, and scenario delivery are

expanding the possibilities of

CONSTRUCTIVE simulation as well as

after action review, and command and control

visualizations.

Page 48: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Games represent the emergence of new realities…

Page 49: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

First Person & Fidelity

Page 50: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 51: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 52: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 53: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 54: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Evolution of Human Computer Interaction

Page 55: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Improved Target Acquisition System Trainer

First Person & Fidelity

Page 56: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 57: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

First Person & Fidelity

Page 58: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 59: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

A new relationship between humans and machines.

Page 60: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 61: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Min

dBal

l

Page 62: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 63: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 64: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Video games are leading us to new affective, cognitive and psychomotor domains of HSI…

Page 65: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 66: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

66

Demo!

Randy [email protected]

Virtual Heroes Inc.http://www.virtualheroes.com

Page 67: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

67

After Action Review (Real Time)

Randy [email protected]

Virtual Heroes Inc.http://www.virtualheroes.com

Page 68: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Diffusion of Technology Arts, STEM and IT cross cluster strategy.

Defense, Homeland Security, Education, Health, Manufacturing, Energy.

Page 69: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Games and game technologies are migrating across domains beyond entertainment.

Page 70: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Games for…

Games for Health

Serious Games

Games for Change

Learning Games

Page 71: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week

http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

Pulse!!

Page 72: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

USC ISI and Tactical Language Training

(ITSEC 2005)

Page 73: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

Page 74: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Page 75: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Page 76: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

http://www.hopelab.org/remission.html

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seriousgames.dk

Page 80: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Whyville.net a Pasadena, CA and San Antonio, TX Based Company

Page 81: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
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Game-based simulations are the

new e-learning paradigm.

Page 84: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
Page 85: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Source: Brazell, IC2 Institute, 2004

Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein-Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine.

www.andrew.cmu.edu/~ycai/biogame.pdf

BIOSIM 1.0

Page 86: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,
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Educational institutions need to transform organizational systems andinstructional practices to take greater advantage of new technology, includingeducational games.

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Apr 11, 2023

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Games?

STEM, IT & Arts, A/V Technology and Communications Clusters

National CTE Transformation Leadership Strategies

Model TEAMS Schools and Outcomes*

Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters

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US Arts, A/V Technology and Communications

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The Current and Potential Economic and Fiscal Impacts of

Texas’ Moving Media Industry, 12.1.2008,

Prepared forTexas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L.

Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and ResearchUniversity of North Texas

http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf

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The Current and Potential Economic and Fiscal Impacts of

Texas’ Moving Media Industry, 12.1.2008,

Prepared forTexas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L.

Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and ResearchUniversity of North Texas

http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf

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http://www.window.state.tx.us/specialrpt/mmedia/

The Current and Potential Economic and Fiscal Impacts of Texas’ Moving Media Industry, December 1, 2008, Prepared for

Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L. Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research

University of North Texashttp://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf

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Global “Emerging” Leaders: Arts, STEM and IT

City-State-Region-Country Networks

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Engineering Mathematics

TechnologyScience

Digital Convergence Technopolei

Arts

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Digital Convergence Leaders

US Digital Convergence Centers

• New York City• Washington DC MSA• Central Florida• San Francisco/Silicon Valley• Los Angeles• San Diego MSA• Phoenix• Denver• Las Vegas• Austin-San Antonio-Waco

Global Digital Convergence Centers

• South Korea• Finland• China• Taiwan• Sweden• Denmark• Germany• UK• Israel• Malaysia• Japan

Evans, Eliza, Michael Sekora, Alexander Cavalli, Kinman Chan, Jeeyoung Heo Kenneth Kan,

Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang, and Jim Brazell. Digital Convergence Initiative:

Creating Sustainable Competitive Advantage in Texas. San Marcos, Texas: Greater Austin-

San Antonio Corridor Council, 2005.Full Report: http://www.dcitexas.org/DCI_report.pdf

Page 100: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Brazell, Adapted from NSFNEURO CHEM

BIOINFO

Science & Technology Convergence Technopolei

Arts

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STEM, IT, Arts Integration Leaders

US Digital Convergence Centers

• New York City• Washington DC MSA• Central Florida• San Francisco/Silicon Valley• Los Angeles• San Diego MSA• Phoenix• Denver• Las Vegas• Austin-San Antonio-Waco

Global Digital Convergence Centers

• South Korea• Finland• China• Taiwan• Sweden• Denmark• Germany• UK• Israel• Malaysia• Japan

Evans, Eliza, Michael Sekora, Alexander Cavalli, Kinman Chan, Jeeyoung Heo Kenneth Kan,

Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang, and Jim Brazell. Digital Convergence Initiative:

Creating Sustainable Competitive Advantage in Texas. San Marcos, Texas: Greater Austin-

San Antonio Corridor Council, 2005.Full Report: http://www.dcitexas.org/DCI_report.pdf

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Structure of Digital Convergence Technologies Scientific Research map for STEM, IT and Arts Integration

Dr. Mike Sekora and Dr. Eliza Evans, Ic2.org

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Aerospace,Defense &

Security

Electronics &

Telecom

Medical Tech-Life Science

Optics/Photonics

Edtech &MS&T

Film/ New Media

Central Florida

DCIMST&G

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FOR IMMEDIATE RELEASE MARCH 2, 2009 CONTACT: GOVERNOR’S OFFICE OF FILM & ENTERTAINMENT (850) 410-4765

Study Shows $29.2 Billion Economic Impact for Film and Entertainment Industry in Florida

~ Florida Productions Generate Jobs, Stimulate Local Economies

Page 105: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The University of West Florida

Page 106: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The University of West Florida

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Aerospace,Defense &

Security

Electronics &

Telecom

Medical Tech-Life Science

Optics/Photonics

Edtech &MS&T

Film/ New Media

San Diego County

DCIMST&G

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RD&C

Art CHEM BIO INFO NEURO

Calit2

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First Flight 3 of 6

Dave Kenny

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Aerospace,Defense &

Security

Electronics &

Telecom

Medical Tech-Life Science

Optics/Photonics

Edtech &MS&T

Instrumentation

DC MSA

GAMES

military-industrial-academic-life science-entertainment spurred by

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K-16/Adult Career Development:A Systematic Process for Educating the

Workforce of the 21st CenturyKatharine M. Oliver

Maryland State Department of EducationDivision of Career Technology and Adult Learning

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AI&

Visualization

Microelectronics &

Instrumentation

Biotech-Health-Medical

Telecom-Optics-

Photonics

Art-New Media-

Design

Semiconductors

Finland

DCIMST&G

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Today, Finland’s progressive strategy includes: multi-disciplinary and multi-industry collaboration to integrate nano science-, bio science-, information science- and cognitive science-based research and development (Tieke, 2005, p.9); converging design, art and science in the contexts of education and human development (Tahkokallio and Koivusilta, 2004, p.1); national R&D policy and urban-rural development establishing connected regional centers of innovation; partnering with global high tech markets and industries (Embassy of Switzerland, Beijing, 2005, p.12); and leading the world in “Public-Private Partnership” (with efforts dating back to the year of their independence, 1917) (Tieke, 2005, p.12-15).

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Aerospace,Defense &

Security

Electronics &

Telecom

BroadcastEquipment

Optics/Photonics

New Media/Animation

Semiconductors

South Korea

DCIMST&G

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transitioning from a manufacturing to an innovation economy http://mit.edu/cre/research/ncc/proceedings/ncc-casestudies.pdf

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e-Korea Vision 2006 also set the following basic directions:

· From Quantitative Expansion to Qualitative Accomplishments such as the increase in productivity through legal and institutional reforms and innovations in business processes throughout society…Social transformation not just technical.

· From Creation of new industries led by the government to Foundation for new industries. The government’s new role is to focus on the enabling environment and the private sector will be developing new independent and creative industries… Bottom up and top down organization for innovation.

· From Catch-up Strategy to Leading Strategy - To strengthen competitiveness in IT, the government will increase leading investments in core technologies and strategic services which have the potential to produce significant added value in the future. Innovation leader….

http://www.apdip.net/projects/2003/asian-forum/docs/papers/comparative.pdf

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INFO UP

BIO

NANO

COGNO

SCIENCE

ARTS

“Roughly 100 million jobs… cross-disciplinary fields.” NII, Business Week, 10.11.2004

UTSA & UTHSC

“Latin Rennisance”George Cisneros

“$83M Integrated Sciences and Engineering Facility”

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First Aero Squadron, Old # 1

1910

• 1910 First military man to teach himself to fly

• Only person to ever learn to fly by mail • First and only military test

pilot flying Old No. 1• First to invent seat belt and wheels• 1911 First to fly more than 100 miles non-stop• First on an operational

reconnaissance flight• First to test use of radio in

flight

Benjamin D. Foulois

Page 133: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

SwRI, Training, Simulation and Performance

Improvement

AETC Holodeck

Northrop Grumman

2005

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Star Film Ranch

1910 Georges Méliès

"Viaje a la luna"

Page 135: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Star Wars: Episode 2, Harry Potter and the Prisoner of Azkaban, Lord of the Rings, The Passion of the Christ, Spider-Man 2, The Matrix, Pirates of the Caribbean, Black Hawk Down, Star Trek Nemesis, AI, Jimmy Neutron, Jurassic Park III, Spy Kids, Charlie’s Angels, The Gladiator, Red Planet, Titanic

Tim Jenison

1985

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SFBR

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Future Work Queue – July 2009: Science, Technology and Knowledge Networks – long term growth strategies to face the financial crisis by leveraging digital ARTS, STEM and IT

12th International Conference on Technology Policy and Innovation (ICTPI), which will be held in Porto, on 13 and 14 July 2009.

The recent financial crisis is having important repercussions on world economies and will certainly impact in most areas of economic policy. Governments in OECD and in major non-OECD countries are currently setting up economic stimulus packages to address the economic crisis.

In such a scenario, concerns grow that these actions should not only be limited to producing short-term gains or alleviating distress situations: they should also help restore favorable conditions for innovation-based long term growth. Sharing of country-specific experiences and practices is certainly the way to move policy thinking in this area forward at these crucial times.

The theme and motto of the 12th ICTPI Conference - Science, Technology and Knowledge Networks – long term growth strategies to face the financial crisis – is due to challenge us in developing strategic responses to the crisis that integrate long-term concerns, by involving research and development, higher-education and science-based innovation.

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July 2009 July 2009

The role of the arts in innovation across STEM, IT and Arts, A/V Technology and Communications Clusters in the context of

Page 140: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Dr. David Gibson, IC2 Institute, University Technology Enterprise Network

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Games?

Global STEM, IT & Arts, A/V Technology and Communications Clusters

National CTE Transformation Leadership Strategies

Model TEAMS Schools and Outcomes*

Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters

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California

“The line separating CTE and academics must be erased.”

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Key Messages• Career Education will be a primary feature of a transformed high school system.

• The line separating CTE and academics must be erased.

• The public and policy makers expect the the K-12 and Higher Education systems to work together.

• It is imperative that we abandon parochial and isolationist traditions and deliberately align/design our systems at all levels to increase student outcomes.

CTE in the Future, 20th Annual CALCP/CAROCP Conference, Patrick Ainsworth Ed.D., Assistant Superintendent, Director Secondary Postsecondary and Adult Leadership Division,

November 20, 2008http://www.carocp.org/pdf/CALCP-CAROCPAinsworth11-08.ppt

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Shell Test Track

1,000 MPG eq. Fuel Cell Car

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“Like many school systems, Maryland's Charles County Public Schools had

different tracks for high school students who were going on to college and those pursuing vocational training. This outdated model ultimately reduced the status of voc ed to a lower level than academic programs. James Richmond, our district superintendent, championed the idea of a 21st- century school that would bring

vocational and academic students

together in one facility.”

Maryland

eSchool News: Creating a '21st-century school' for learning and working together By Peter Cevenini Sun, Oct 01, 2006

http://www.eschoolnews.com/news/top-news/news-by-subject/international/index.cfm?i=41342

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K-16/Adult Career Development:A Systematic Process for Educating the

Workforce of the 21st CenturyKatharine M. Oliver

Maryland State Department of EducationDivision of Career Technology and Adult Learning

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Skills From: To:Management Functions Centralized

SeparatedDecentralized Shared

Professional/TechnicalKnowledge

Centralized and SpecializedSome Workers

DecentralizedIntegratedAll Workers

Work Design Jobs Functional/Cross-functional Teams

Organizational Structure VerticalHierarchies

Customer-SupplierNetworks

Employee Responsibility Job TaskPerformance

Work Unit PerformanceBusiness Process

ManagementCareer Progression

VerticalLimited Range

Vertical and HorizontalFull Range

K-16/Adult Career Development:A Systematic Process for Educating the

Workforce of the 21st CenturyKatharine M. Oliver

Maryland State Department of EducationDivision of Career Technology and Adult LearningChanging Workplace

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Equipped For the Future (EFF) Standards for Adult Learning

K-16/Adult Career Development:A Systematic Process for Educating the

Workforce of the 21st CenturyKatharine M. Oliver

Maryland State Department of EducationDivision of Career Technology and Adult Learning

Page 151: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Orlando and Central FL High Tech Corridor Model and Emerging FL

State Model: Arts, STEM & IT

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153

TodayToday’’s Students, Tomorrows Students, Tomorrow’’s Workforces WorkforceEnterprise Florida Targeted Sectors for Economic DevelopmentEnterprise Florida Targeted Sectors for Economic Development

Life Sciences Life Sciences • Nursing (CNA, LPN, RN)Nursing (CNA, LPN, RN)• Emergency Medical Emergency Medical

TechnicianTechnician• ParamedicParamedic• Dental HygieneDental Hygiene• Respiratory CareRespiratory Care• Surgical TechnologySurgical Technology• Patient Care TechnicianPatient Care Technician• Nursing Assistant/Long-Nursing Assistant/Long-

Term CareTerm Care• Biotechnology Laboratory Biotechnology Laboratory

TechnicianTechnician

ManufacturingManufacturing• Drafting & Design Drafting & Design

TechnologyTechnology• Manufacturing Manufacturing

TechnologyTechnology• Computer Electronics Computer Electronics

TechnologyTechnology• MachiningMachining• Sheet Metal Fabrication Sheet Metal Fabrication

TechnologyTechnology

Information Technology Information Technology • Computer Information Computer Information

AdministratorAdministrator• Computer Programming & Computer Programming &

AnalysisAnalysis• Network AdministratorNetwork Administrator• Computer ProgrammingComputer Programming• Internet Services Internet Services

TechnologyTechnology• Web Development Web Development

SpecialistSpecialist• Multimedia Design Multimedia Design

TechnologyTechnology

Homeland Defense/SecurityHomeland Defense/Security• Criminal Justice Criminal Justice

TechnologyTechnology• Law Enforcement OfficerLaw Enforcement Officer• Correctional OfficerCorrectional Officer• Fire Science TechnologyFire Science Technology• Civil Engineering Civil Engineering

TechnologyTechnology

Financial/Professional Financial/Professional ServicesServices

Accounting TechnologyAccounting Technology

Business AdministrationBusiness Administration

Office AdministrationOffice Administration

Administrative AssistantAdministrative Assistant

Medical and Legal Medical and Legal Administrative SpecialistAdministrative Specialist

Court Reporting/Voice Court Reporting/Voice Writing TechnologyWriting Technology

Aviation/Aerospace Aviation/Aerospace

Aviation AdministrationAviation Administration

Aerospace TechnologyAerospace Technology

Aircraft Airframe Aircraft Airframe MechanicsMechanics

Aircraft Power Plant Aircraft Power Plant MechanicsMechanics

AvionicsAvionics

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“techCAMP” Introduces CFL Teachers to Simulation IndustryTuesday, 11 December 2007

Through presentations from academic, industrial and military simulation experts, 43 teachers were introduced to the world of simulation and its related technologies. As part of the program, the teachers visited the Interservice/Industry Training, Simulation & Education Conference at the Orange County Convention Center, were given physics simulationsoftware to use in their classrooms, and had the opportunity to experience hands-on lessons about the Modeling, Simulation & Training (MS&T) industry.

Program arms educators with tools to interest students in high tech careers

http://www.simulationinformation.com/cms/index2.php?option=com_content&do_pdf=1&id=957

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Ocoee Demonstration Middle School

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Orlando Tech – High School Program

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Orlando Tech – High School Program

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Orlando Tech – High School Program

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Orlando FIEA University Program

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NYC: Next Generation CTE

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The challenges for CTE in New York City schools include:

Tradition and negative perception in the City; Uneven performance across the City’s CTE schools; Limited access & opportunity to enroll in innovative programs; Insufficient preparation for postsecondary success; Inadequate integration in classroom instruction; Seat time versus competency-based pathways to graduation; Definitions of student success; Disjointed management of industry engagement; Disproportionate distribution of resources; and Limited opportunity for CTE innovation.

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Games?

Global STEM, IT & Arts, A/V Technology and Communications Clusters

National CTE Transformation Leadership Strategies

Model TEAMS Schools and Outcomes*

Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters

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http://www.uwsp.edu/news/photos/Classroom.jpghttp://www.eva-eu.org/images/classroom.jpg

NECC 2004

U.S. education market is $750 billion (Credit Suisse First Boston, 2003). More money is spent in the United States on education than in any other industry with the exception of health care.  Annual expenditures are more than Social Security and defense combined. (Glakas, National Council of Higher Education Loan Programs, 2003) 

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Indian River State College: Transdiscplinary Action

CTE-Academic-Arts Integration

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Indian River State College Current and

Emerging Pattern Languages

Entrepreneurship, Innovation & Leadership

Humanities-Law-Human Development

Engineering-Design-*C.S.

Medical-Bio-Life Sciences

Architecture, Media & Arts

Entrepreneurship, Innovation & Leadership

FLOW: A Pattern for Play, Learning, Cooperation and

Invention

*C.S. - Computer science

Faculty

Students

World

Community

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Indian River State College Current and

Emerging Pattern Languages

Theory

Action

Real world tools, environments, systems & simulations

Transdisciplinarity: Unification of theory, action and real world opportunities and/or problems. Connecting andragogy and pedagogy into a single learning strategy which unifies cross-generational-action, -learning and -impact on the world.

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Indian River State College Current and

Emerging Pattern Languages

Theory

Action

Real world tools, environments, systems &

simulations

Transdisciplinarity: Unification of theory, action and real world opportunities and/or problems. Connecting andragogy and pedagogy into a single learning strategy which unifies cross-generational-action, -learning and -impact on the world.

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Engineering

Science

Arts

Mathematics

Humanities

Technology

Indian River State College Current and Emerging Pattern Languages

Act 1 - Humanities Vision, Creativity &

Criticism

Page 186: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Humanities

• Literature

• Philosophy

• Economics

• History

• Sociology

Why are we here? What is the human condition? How does science and technology relate to our current condition? What are our challenges and opportunities in health, education, energy, defense, security, etc? What are our future prospects? Are we losing our ability to communicate and relate in the physical world when we spend so much time in technology worlds? How are we different now than we were in 1990 in terms of technology, culture, values and beliefs? Will we ever discover intelligent life in the universe?

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Asimov’s Last Question

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Humanities & Sciences

Cultural & Technical Arts

Indian River State College Current and Emerging Pattern Languages

Act 3 – FUSION: Quantitative and

qualitative rearticulation of the

Whole

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Indian River State College Current and

Emerging Pattern Languages

Research Cove at Treasure Coast FL : Entrepreneurship, Employment, Education and Economic Development Coordination

Entrepreneurship

Employment

Education

Economic Development

Page 194: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Indian River State College Current & Emerging Pattern Languages

P-20 Integration: Networking the Points and Institutional Silos

Primary Ed

Secondary Ed

College

University

Pre-K & K

Page 195: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Denton ISD, Texas: High School Advanced Technology Hub Serving

5 high Schools

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Outcomes* - CTE is defined as Texas CTE 2 and 3. Non-CTE is defined as CTE 0 and 1.

Page 198: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Outcomes* - CTE is defined as Texas CTE 2 and 3. Non-CTE is defined as CTE 0 and 1.

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Outcomes* - CTE is defined as Texas CTE 2 and 3. Non-CTE is defined as CTE 0 and 1.

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Outcomes* - CTE is defined as Texas CTE 2 and 3. Non-CTE is defined as CTE 0 and 1.

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Outcomes* - CTE is defined as Texas CTE 2 and 3. Non-CTE is defined as CTE 0 and 1.

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TechnologyEngineeringArts (Liberal & Fine)

MathematicsScience

Page 203: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

TEAMS Model SchoolsSystems of Systems

• High degree of faculty interaction across disciplines and grades (systems)

• Integrating CTE, Arts and Academics (systems)• Learning laboratories and worldly experience with

industry-standard tools, processes and problems (systems)

• Emerging P-20 systems (P-20) -- Sequenced, integrated and transferable courses HS to CTC to University (systems)

• Transdisciplinary culture (systems) Context and frame for learning is real world, purpose driven and action oriented.

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Pre Architecture

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Pre Med

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Pre Law

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Pre Engineering

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Welding Tech

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CISCO Network Tech

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CSI & Crime Scene Tech

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911 and Emergency Operations

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Arts, A/V Tech & Communications

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Arts, A/V Tech & Communications

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Maryland Model State Outcomes

Outcomes** - Note Maryland consider only coherent sequence CTE students as CTE as opposed to Texas who counts students with one CTE class as a CTE student.

Page 215: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Maryland Classroom: CTE: Educating Tomorrow’s Workforce Today, April 2008

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Maryland Classroom: CTE: Educating Tomorrow’s Workforce Today, April 2008

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Maryland Classroom: CTE: Educating Tomorrow’s Workforce Today, April 2008

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Maryland Classroom: CTE: Educating Tomorrow’s Workforce Today, April 2008

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“…newer programs like Pre-engineering, Biomedical Sciences, Manufacturing Engineering Technologies, and Homeland Security and Emergency Preparedness [and gaming] are attracting more and more students.”

Maryland Classroom: CTE: Educating Tomorrow’s Workforce Today, April 2008

Page 221: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Homeland Security and Emergency Preparedness

Geospatial Application Project

Advanced Skill-Based Training for Geographic Information Systems

and Remote SensingAdministration of Justice II

Homeland Security Science Research Methods and

Applications

Skill-Based Training for Geographic Information Systems

and Remote Sensing

Introduction to Geographic Information Systems and Remote

Sensing

Administration of Justice IHomeland Security Science

Information/ Communications Technology Pathway

Criminal Justice/Law Enforcement Pathway

Homeland Security Sciences Pathway

Foundations of Homeland Security and Emergency Preparedness

Internship/Capstone Experience

Page 222: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Governor Rick Perry

Texas Competitiveness Council and Industry Cluster Initiative

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National Indicators

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Growing evidence shows that pathways hold promise for reducing high school

dropout rates, increasing academic achievement and learning, and increasing

students’ earning power when they graduate. Equally compelling, studies

show that students enrolled in pathways perform as well as their traditionally

educated counterparts on key measures.”http://www.connectedcalifornia.org/advance_copy/

policy_paper.pdf

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“Those who complete both a strong academic curriculum and a vocational

program of study (dual concentrators) may have better outcomes than those who pursue one or the other (Silverberg,

Warner, Fong, & Goodwin, 2004; Plank, 2001; Stone & Aliaga, 2003)” (National Alliance for Secondary Education and Transition, 2005, Career Preparatory

Experiences, ¶ 3).

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Games?

Global STEM, IT & Arts, A/V Technology and Communications Clusters

National CTE Transformation Leadership Strategies

Model TEAMS Schools and Outcomes*

Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters

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Economic Development, Workforce and Education Strategy:

TEAMS Gateway Strategy STEM, IT & Arts,

A/V Technology and Communications Cluster Integration

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Modeling, Simulation, Games, & Training is the

Gateway

Todd Burgassani

National STEM GAMES Grand Challenge

Page 233: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

STEM, IT & Arts Position

Todd Burgassani

National STEM GAMES Grand Challenge

Page 234: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

3D Square and LITE where STEM intersects with the

ARTS and Research,

Development & Commercialization

(RD&C)

Page 235: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Training

Page 236: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

MSG&T

Page 237: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Engineering Design:

Georgia-Michigan-Texas

Dassault Systems

Page 238: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Big Sesh Studios Austin, TX

defenselink.mil/news/Jul2004/n07272004_2004072705.html

Engineering Design

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© n

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E-Learning

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Games for play

Video Game Shift

MSG&T systems, processes and knowledge driving 21st Century invention, design, concept, engineering, marketing, learning & work.

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Economic Development, Workforce and Education Strategy:

TEAMS Gateway Strategy

Understanding jobs in the game industry

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For

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Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 249: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

VIDEO GAME BUILDER KSAO

• Integrate artistic design and problem solving with STEM disciplines

• Design Object-Oriented systems, write computer code and use computer design tools

• Use systems theory to design, learn and problem solve • Innovate using story, game theory and simulation • Integrate two or more academic disciplines within a field

of practice • Work and learn in synchronous and asynchronous

network environments • Create systems across physical, virtual and imaginary

worlds • Communicate and collaborate in multidisciplinary teams

Page 250: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Arts, A/V Tech and Communications NAICS Employers334612 Prerecorded CD (except software), tape, & record reproducing 51211 Motion picture & video production 51212 Motion picture & video distribution512191 Teleproduction & other postproduction services 512199 Other motion picture & video industries51221 Record production 51224 Sound recording studios51229 Other sound recording industries51512 Television broadcasting5152 Cable & other subscription programming54181 Advertising agencies541922 Commercial photography71113 Musical groups & artists7114 Agents/managers for artists, athletes, & other public figures7115 Independent artists, writers, & performers

Page 251: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Arts, A/V Tech and Communications NAICS Employers334612 Prerecorded CD (except software), tape, & record reproducing 51211 Motion picture & video production51212 Motion picture & video distribution 512191 Teleproduction & other postproduction services 512199 Other motion picture & video industries51221 Record production51224 Sound recording studios51229 Other sound recording industries 51512 Television broadcasting5152 Cable & other subscription programming54181 Advertising agencies541922 Commercial photography71113 Musical groups & artists7114 Agents/managers for artists, athletes, & other public figures 7115 Independent artists, writers, & performers

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PLUS STEM & IT Cross Over

Page 253: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Economic Development, Workforce and Education Strategy:

TEAMS Gateway Strategy

Understanding the culture of innovation in the Game Industry

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.edu

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Self Organized Innovation Networks – Cross appropriation of game

technology to other human endeavors.Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges

Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358

Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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Creation of new knowledge, processes, systems, and languages.

Game Building is TransdisciplinarySource: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans,

and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas

Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2

Institute, University of Texas Austin,2004. ISBN 0978677358

Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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AppliedLearning

Real world or simulated

problems and opportunities

TheoreticalKnowledge

TransdisciplinarityBeyond the disciplines

Page 259: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 260: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Dr. David Thornburg, Center for Professional Development

Page 261: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Dr. David Thornburg, Center for Professional Development and Jim Brazell, VentureRAMP, Inc.

DIGITAL ARTS

Page 262: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Learning, problem solving and production in one act resulting in creation of new knowledge, processes, systems, and language.

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 263: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 264: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 265: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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Specialized Knowledge &

Skills

Systems Knowledge &

Skills

Next Gen Jobs

Page 267: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Economic Development, Workforce and Education Strategy:

TEAMS Gateway Strategy

“Head end” pipeline strategy for growing P-20 Human Capital and

Intellectual Capital

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Math Engineering

TechScience

TEAMS

Page 271: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Math Engineering

TechScience

ARTS

Page 272: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Math Engineering

TechScience

TEAMS

Page 273: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg

Da Vinci Minds

Page 274: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Gaming Robotics

Liberal Arts

IT-ART

University

Mechatronics-ENG

K-12 Informal Feeders

CTC

K-12 Formal Pathways

TEAMS

Page 275: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Economic Development, Workforce and Education Strategy:

TEAMS Gateway Strategy

Move robots from informal to formal education

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Page 278: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Robot Math SystemsDonna McKethanWISD, TSTC & Baylor

Post Algebra II

Page 279: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Georgia-Detroit-Texas

Digital Engineering Program using $500,000 per seat

M&S Tools

Page 280: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

280DASSAULT SYSTEMES –

DELMIA USER CONFERENCE – Oct – Nov 2007

Product Development

Process Planning

Manufacturing ConceptLayout planning Standard Time

Measurement Workstation LayoutErgonomics

RobotSimulation

Manufacturing SimulationQuality Control

Material FlowSimulation

ProductionPlanning

3D WorkInstructions

DELMIA Digital Manufacturing Solutions Texas-Georgia-Michigan

Engineering and Math Courses

ControlEngineering

Process Planning

Page 281: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Girls?And Young

Women

Page 282: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

ACCD San Antonio, TX

Page 283: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

ACCD San Antonio, TX

Page 284: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Space Teams

ACCD San Antonio, TX

Page 285: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

ACCD San Antonio, TX

Space Teams

Page 286: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

ACCD, San Antonio, TX

Space Teams

Champions 2 Years in a Row!

Page 287: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

ACCD, San Antonio, TX

Spa

ce T

eam

s

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Economic Development, Workforce and Education Strategy:

TEAMS Gateway Strategy

Start MSG&T game programs in both informal and formal education

MSG&T = Modeling, Simulation, Gaming and Training (MSG&T)

Page 289: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Females MalesDesigner/Decorator Professional athlete

Doctor Video Game Designer

Cosmetologist Business Owner

Lawyer Engineer

Teacher Lawyer

Business Owner Military Service

Musician/Singer Auto Mechanic

Cook/Chef Computer Programmer

A. Gold, IC2 Institute, UT Austin

Page 290: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

This study was funded by the State Farm Companies Foundation and by Dr. George Kozmetsky (1917-2003), founder of the IC² Institute. The study was designed and analyzed, and the report was written by a team at The University of Texas at Austin:

Aliza Gold, Senior Producer and Researcher at the Digital Media Collaboratory, part of the IC² Institute

Emily Durden, PhD candidate in Sociology Marjorie L. Kase, M.A. in Communication

Shane Alluah, PhD candidate in Educational Psychology

Ana Boa-Ventura, PhD candidate in Communication

The research team would like to thank the participating schools and their administrators:

Elgin Middle School Goodnight Middle schoolMiller Junior High Fleming Middle School

Page 291: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Boys?And

Young Men

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Game Camp

Page 294: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

What are they learning?

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 295: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

What do you want to be when you graduate college?

Page 296: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

22

48

0

10

20

30

40

50

60

Graduate HS Graduate CC or TC Graduate University

Plans for education

Computer Science 20

Video Game Design 9

Design/Art 8

Write in to survey

Page 297: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

What do you want to be when you graduate college?

A Judge.

Page 298: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Girls?Anime (art and storytelling), social games and girl game

camps are a key to attracting girls to Arts, STEM and IT

Page 299: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

3D Square and LITE, Arts, STEM & IT Digital Workforce Initiative, Lafayette, Louisiana

Page 300: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Whyville.net a Pasadena, CA and San Antonio, TX Based Company

Page 301: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

The other unique thing about Whyville is its popularity. There are over 90,000 registered users at the site (not counting guests). On a typical day last summer about 4000 different users visit the site each day. Most visits to the site are short (media logon time: 18 minutes, mean 50 minutes) but over 1000 users stay on for over an hour at a time. This amount of time is longer than most school science classes! The population ranges from young children (7-8 years old) to college age users, but the vast majority are in the range of 11-14 years old. Most surprising is the very high percentage of girls (~60% of users) on a science focused website. This age (middle school) is particularly important for girls’ interest in science because middle school is when a gender gap in science often appears (Jones, Howe & Rua, 2000). The appeal of the site to young girls suggests that the design and features of the Whyville site may have important implications for how to get girls interested in science and technology.

Why Girls: Gender Differences in the Perception and Use of an Informal Science Learning Web Site, Funded by NSF, Program for Gender Equity in Science, Math, Engineering and Technology

Page 302: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

© n

um

ed

eon

, inc. 2

00

4

SPACE STATION

Page 303: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Economic Development, Workforce and Education Strategy:

TEAMS Gateway Strategy

Use history as a platform for arts, STEM and IT integration. Create a documentary and online project to

capture the past and present history of the “art of innovation” for the state. Have CTE Arts, STEM and IT students designs the next 100 year vision for the State.

Page 304: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

San Antonio 2010100 Years of Innovation

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Texas

Page 310: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

BUS TOUR

Page 311: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Students designing the future and learning past and current history

Page 312: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Artist - Carlos Lucio, University of the Incarnate; Art Director - Adam Watkins,

University of the Incarnate Word

Concept for Institute of Texas Science, Technology and Culture

Page 313: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Economic Development, Workforce and Education Strategy:

Stand up systemic CTE-academic-arts integration project to be a

High School Teacher Academy

for the State

Page 314: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Dentonxt Generation Learning

Page 315: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

http://www.howard.k12.md.us/cte/programs/academies/documents/TeacherAcad.pdf

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Economic Development, Workforce and Education Strategy:

TEAMS Gateway Strategy

Marketing, awareness and perception shifting are the number one issues

mentioned across ed, workforce and economic development

Page 317: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

California Best Practice CTE Marketing

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CTE-College bound, life-long and medium to high value

CTE-Not for college bound students, terminal and low

value

CTE Position

Page 321: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Best Practice: Game-based Career Simulation

Texas

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Games?

Global STEM, IT & Arts, A/V Technology and Communications Clusters

National CTE Transformation Leadership Strategies

Model TEAMS Schools and Outcomes*

Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters

Page 325: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

October 4, 1957

Page 326: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

My last story for you. A story of courage…

Page 327: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

I do not know how to do that, but I can figure it out. Give me a minute.

My last story for you. A story of courage…

Page 328: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

“Nobelist Herbert A. Simon has written that the availability of technologies to youth is its own instructor.”

Dr. George Kozmetsky

Page 329: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

The Future is Here

Page 330: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

US TEAMS Economic Development, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters Jim Brazell, [email protected]

Page 331: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Jim Brazell’s speech, research and consulting experience include shaping community competitiveness, developing educational innovation,

commercializing emerging technology and studying emerging jobs. In education, Jim is a model of learning that connects science, technology, engineering and mathematics (STEM) to all subjects and disciplines to give rise to innovation and a modern Renaissance. For workforce and

industry, Jim shares model community initiatives and strategies to increase civil and workforce readiness. In the world of economic

development, Jim’s work at the IC2 Institute has paved the way for current thinking and research on the role of innovation, the arts and high

technology in community development.

Jim’s recent work includes technology forecasting for the Texas State Technical College System, learning strategies projects with the Texas

Workforce Commission, cultural and technical arts workforce and education strategies for the State of Florida and 3D Square in Louisiana, technology assessment for the country of Portugal in concert with the the

Innovation, Creativity and Capital (IC2.org) Institute.

Jim's mentor is Dr. Francis Kane, a principal member of "Project Forecast" undertaken just after the launch of Sputnik. While in college, Jim was a George Gilder Fellow in High Technology, Entrepreneurship and Public Policy and a distinguished member of the Bradley University

speech team. Today, Jim is an advisory board member to P-20 educational initiatives spaceTEAMS, Gamecamp.org and the National

Science Foundation’s Mechatronics program.

Jim Brazell, [email protected]

Page 332: US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST,

Vanston, John H., Henry Elliott, James Irwin, Jim Brazell, and Michael Bettersworth.Mechatronics Forecast: Implications for Texas Community and Technical Colleges.Austin, Texas: Texas State Technical College System, 2007.Table of Contents: http://system.tstc.edu/forecasting/reports/mechatronics.asp

Brazell, Jim, Laurel Donoho, John Dexheimer, Robert Hanneman, George Langdon, andEliza Evans M2M: The Wireless Revolution. A Technology Forecast, Implications for Community and Technical Colleges in the State of Texas. Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin, 2005. ISBN 0976850346Table of Contents: http://www.system.tstc.edu/forecasting/reports/m2m.asp

Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Evans, Eliza, Michael Sekora, Alexander Cavalli, Kinman Chan, Jeeyoung Heo Kenneth Kan,Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang, and Jim Brazell. Digital Convergence Initiative:Creating Sustainable Competitive Advantage in Texas. San Marcos, Texas: Greater Austin-San Antonio Corridor Council, 2005.Full Report: http://www.dcitexas.org/DCI_report.pdf

Research Informing this Strategy