usability testing of clinical it systems2010 · • usability testing methods interviews and group...
TRANSCRIPT
2/16/10
1
Development and evaluation of clinical IT systems
Clinical information systems, tdt 4213
Gry Seland, 16. Feb. 2010
TDT4213 – 16.02.10
Agenda:
• 1215-1300: Lecture: Development and evaluation of clinical IT systems Guest lecture by Gry Seland, researcher, IDI, NTNU
• 1315-1400: Project presentation/
background (The COSTT project) Arild Faxvaag, MD, PhD, Associate professor and Leader of Norwegian Research Centre for Electronic
Patient Records (NSEP)
Goal of lecture
Knowledge of some user-centered approaches of relevance for the project in
this course, and for design and evaluation of clinical IT system in general.
The challenge
2/16/10
2
2/16/10
3
2/16/10
4
2/16/10
5
2/16/10
6
2/16/10
7
2/16/10
8
Put focus on usability: Effectiveness, efficiency and
user satisfaction for specific users with specific goals
in specific contexts
Efficiency (effektivitet)
”All physicians at St. Olav should be able to find their patient
list after attending an introductory course on the system”
Effectiveness (anvendbarhet)
- lett for brukeren å utføre en oppgave med tilgjengelige hjelpemidler
Effectiveness of DocuLive to:
not effective very effective
Example 2: Request blood test by IT system or nurse
User satisfaction (Subjektiv opplevelse)
DocuLive at St Olav:
2/16/10
9
User involvement? Methods to understand and
involve users of clinical IT system
• Interviews and discussions
• Observation studies
• Role play
• Usability testing
Methods
Interviews and group discussions
• From structured to unstructured discussions
• Useful information about practice and needs
• Memory constraints
• Demand characteristics: Tell what is expected
• Don’t know about technological solutions
• Not everything is easy to articulate (tacit knowledge)
• What about mobility?
Methods
Observation studies
• Video, present in the same room, shadowing
• Observe things people don’t talk about
• Must wait with questions,
cannot interrupt
• Difficult to transform
observations to design
suggestions
Methods
• Some times it is easier to show than to explain
• A role play can be “frozen” and replayed
• Design of mobile technology needs methods that
make visible the mobility of the situation
Methods
Role play
• Technology change practice and vice versa
Technology
Practice
Present
Present
Future
Future
Observation
studies Future workshops,
BPR
Task analysis,
Use case (RUP)
Interviews
Role play and
low-fi prototyping
Methods
Role play and prototyping
2/16/10
10
1. Act out a scenario until
someone identifies an
information need
2. ”Freeze the scenario”
3. Choose a prototyping
model. Sketch the functionality on paper.
4. Continue acting
Design in action
Methods
The nurse:
1. acts out the scenario as it is today
2. explains what current practice is like
3. chooses a prototyping model and sketches the functionality on paper.
4. explains the functionality to the ”developer” sitting in the corner
Design in action
Methods
Limitation of role-play workshop
• The situation i too complex to be reduced to a
simple scenario
• The use of role-play puts demands for new skills
on the facilitator
Methods
Usability test in the IT development
• Formative – input into process
• Summative – final evaluation of system
Usability test report
DIPS vs. DocuLive
Usability tests (brukbarhetstest)
• A test subject solve specific tasks while ”thinking aloud”
Paper prototype or computer system Roles: Test subject, test ”co
leader, Scenario observ,
Task observers
EVAlab, Lille (http://www.univ-lille2.fr/evalab/presentation_evalab.htm)
2/16/10
11
The usability lab
Kilde: Dag Svanæs/TV Trøndelag
What is usability testing good for?
- Identifying breakdowns:
Watch people struggele with ”intuitive solutions”
- speed up design process
- Input to design
- find problems during development, not after implementation
Weaknesses - find solutions
- test short time use
- in lab, taken out of context
Conventional “thinking aloud”
Laboratory usability testing:
How to (traditional guidelines) 1: Introduce yourself
2: Explain the purpose of the test
3: Tell the participants that they do not have to complete the test
4: Describe equipment in the room, limitations of the prototype
5: Teach how to “think aloud”
6: Explain you cannot offer help during the test
7: Describe the task and introduce prototype
8: Ask if everything is clear, and start the test
9: End test, let the test user explain his/her feelings about the system. Ask questions about unclear issues
10: Use the results
Thinking aloud Thinking aloud
OK, so this is my office?
Kilde: Ole Alsos
It seems like there is a message here on my cell phone! I think I will be
able to read it if I press this button. Yes, there is the message. It says…
2/16/10
12
Where was patient Adams room in this lab? I think it is behind this wall. Huh? The cell phone is blinking. Aha, here comes some information
about patient Adams. It is a little bit difficult to read while I a moving.
My phone is calling again! I’ll better check what the problem is. I’ll press
the button in the middle. It seems like it is the right button to press.
Message again? Yes, it is about the patient I started with.
Simulation-based usability testing
Instructions, simulation-based usability test
Nurse instructions for situation 2: Ward round
Patient room 250 and 262
Time: 9.30 AM
Present: Physician and nurse
Artifacts: Laptop on trolley, bar code reader, paper with
information on the patients
Anne Olsen has severe pain
Kristin Hansen is a new patient in the ward
2/16/10
13
Pre-round meeting Ward round
Administration of medications Focus group discussion
Simulation-based testing
• Knowledge of clinical processes, more realism
• Requires extensive preparations to ensure a realistic lab setting
Combination of methods
2/16/10
14
Project challenge: How do you develop and evaluate a
product based on some of the COSTT-ideas?