user characteristics & design principles
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User Characteristics & Design Principles. Lecture # 10. Objective of this lecture. Describe a set of important UI design principles Place these principles within the context of human characteristics and show how they contribute to usability . Achieving Usability. - PowerPoint PPT PresentationTRANSCRIPT
User Characteristics & Design Principles
Gabriel Spitz
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Lecture # 10
Objective of this lecture
Describe a set of important UI design principles Place these principles within the context of human
characteristics and show how they contribute to usability
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Achieving Usability
A key approach to achieving good usability is to continuously iterate our design with users But iterations consume resources
To minimize the number of iterations we capitalize on our collective past experience to create as usable design as we can already on our first design cycle
Usability principles are our collective past experience and can help us maximize usability early in the design
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Usability and Product Success
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iel S
pitz
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MS BOB Renault 4 circa 1970
Users rejected anthropomorphisms Negative transfer of training resulting in many errors
• Ignoring usability can impact the bottom line and safety
Quality of the Interaction - Usability
Efficiency Effectiveness Acceptance
Learnability Error/Safety Satisfaction
PerformanceSpeed Memorability Task completion
Usability of anapplication
UsabilityIndicators
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Effective interaction is determined by the goodness of fit between interface design and user’s characteristics, needs, task requirements
Martijn van Welie (2001)
What is a UI Design Principle
Knowledge gained from past design experience and usability studies about how to impact the usability indicators
It’s a guide post pointing the way to a usable design It is not by itself an end or a rule One should try and follow it when it makes sense, and
deviate from it when needed
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UI Design Principles
Know your user Let the user control
the interaction Capitalize on what the
user already knows Maintain consistency
at the interface Provide effective
feedback
Expose the interaction to the user
Minimize reliance on user memory
Minimize the impact of user error
Aesthetic matters Always test your
interface with users
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1) Know Your User
S/he is not you Effective user interface is one that is compatible with and
focuses on the users and their tasks. It considers: General human characteristics Characteristics of our application’s users
Domain specific vocabulary Computer literacy General education
Task specific characteristics of your users Touch typists Frequency of task performance
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Self Check-In KioskGabriel Spitz
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Designed for the general traveling population – What can you assume about the users of this system?
2) Let the User Control the Interaction
People want to control their environment Software applications should be designed to support
the users, their task, and their interaction style Constraining users’ action is fine Controlling users’ action should be avoided Controllability can impact user satisfaction
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Ways to Increase User Control
Don’t force users to perform a task in a predetermined way Allow Select & than create an account or vice versa
Always allow users to change their mind cancel out Allow users to save partial work such as forms
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3) Capitalize on what Users Know
Using metaphors or familiar idioms (cut & paste) at the interface will enable users to instantly understand the details of the application
Reusing knowledge will significantly reduce the amount of learning needed to achieve proficiency
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Using Metaphor– CD Control
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Using Metaphor - PIM
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4) Maintain Consistency
Consistency enables users to anticipate events and reuse learned behaviors -Positive Transfer
It is achieved by reusing UI design patterns within and between applications Complying with standards or guidelines for example
Reuse of knowledge reduces learning and enhances performance
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Consistent Menu and Tool Bars
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Consistency is not Always Good
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Usability is maximized by reusing usable elements – Duplicating bad design will result in a consistently bad designThis is a poor design for water temperature control and rinsing soapy hands
When Inconsistency is Good Inconsistent pattern or design can be used to
attract user attention and prevent an automated response e.g., The delete dialog box
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5) Provide Effective Feedback
Feedback closes the action loop and “enables” the user to continue with his/her task or sequence of actions
Effective feedback is feedback that is provided to users: Immediately following their action At an appropriate level
E.g., Action, Context, System state level At an appropriate place
E.g., at the locus of attention
Feedback improves performance and learning
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Effective Feedback
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6) “Expose” the Interaction to the User
Let the user see clearly the functions that are available at the interface
Exposing the interaction facilitates learning and performance
Recall the action Model by D. Norman
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Poor Visibility
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7) Minimize Reliance on Memory
Ability of users to recall commands, object names, sequence of actions, etc. is limited
Make the interface visual with limited reliance on recall Allow selection rather than relying on users to
remember a command or object name Exceeding memory limits hinders performance-errors
and speed
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Supporting Memory Limitation
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One way of supporting memory limitation is to use name recognition
Supporting Memory Limitation
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A better way of supporting memory limitation is to capitalize on both name recognition and visual recognition
Supporting Memory Limitation
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Another way of supporting memory limitation with both name recognition and visual recognition
8) Minimize the Impact of Error
Cost of errors impacts user performance We are all afraid to err or loose our work
When possible enable users to reverse their actions Undo Confirm delete
Else, limit the cost of error Auto Save
But don’t over protect the user Easy recovery from errors enhances user satisfaction and
performance
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9) Aesthetics Matter
Consider function first, form later But don’t ignore form
Form or presentation often sets the moods of the user which in turns impacts users’ experience
Form or presentation facilitates: Visual scanning of a dialog box, window, page Location or detection of objects
Aesthetics enhances user satisfaction and performance
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Poor Aesthetics
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Poor alignmentInconsistent use of colorsAlso poor task flow
Use Colors carefully Use of color to convey information in the interface
should be accompanied with clear secondary cues
If red vs. green is the only way to tell which section is within bounds, about 6% of all users will have trouble telling the difference (9% Male, 2% Female)
Everyone is colorblind in low light
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10) Always Test Your Interface
We don’t have strong models of the human operator/user
We can not predict (but can anticipate) how certain design attributes will effect performance or satisfaction
We use testing to assess and refine our designs
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Main Points
Effective interaction design is built on understanding how human act and the factors that impact human activity within a given context
Many of these factors have been captured by UI design principles
Adhering to these design principles will significantly enhance the usability of an interface
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