user experience (ux) overview

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User Experience (UX) Welcome!

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Page 1: User Experience (UX) Overview

User  Experience  (UX)

Welcome!

Page 2: User Experience (UX) Overview

Welcome!

Bernard  Schokman  Director  &  Principal  Consultant,  UX  Training  www.uxtraining.com.au    [email protected]  m.  +61  414  486  876    

Page 3: User Experience (UX) Overview

•  The  MulF-­‐Screen  World  • What  is  UX?  • Why  UX  is  So  SubjecFve!  •  So  Why  Do  UX?  •  The  Digital  &  UX  Landscape  •  Contemporary  Vs  Lean  UX  •  A  UX  Case  Study,  Amazon  •  The  Philosophy  of  UX,  Nordstrom  •  The  Global  &  Local  Future  of  UX,  Capital  One,  Jared  Spool  •  CreaFng  an  In-­‐House  Capability,  ROI      

Todays  Agenda,  UX  or  User  Experience

Page 4: User Experience (UX) Overview

The  Mul?-­‐Screen  World

h\p://www.google.com.au/think/research-­‐studies/the-­‐new-­‐mulF-­‐screen-­‐world-­‐study.html  

Page 5: User Experience (UX) Overview

So  What  is  UX?  

•  A  focus  on  discovering  the  5R’s  (Monster  Truck)  •  Stuff,  Users,  Devices,  Environments,  Metrics    •  User  Experience  across  a  single  touch  point    •  Customer  Experience  across  all  touch  points      •  UX  is  like  life,  it’s  iteraFve.  SomeEmes  you  achieve  the  result  and  someEmes  you  receive  the  lesson,  but  you  always  end  up  where  you’re  supposed  to  be  and  it’s  a  journey  of  conFnuous  improvement.    

Page 6: User Experience (UX) Overview

Why  UX  is  Subjec?ve!

•  UX  PracFFoner  Diversity    •  Customer  Culture  &  Diversity  •  Best  PracFces  •  Design  Tools,  Research  Methods  •  Even  you  and  your  life  and  business  experiences  

Page 7: User Experience (UX) Overview

So  Why  do  UX?  Opportunity!

Have  someone/the  team  have  a  focus  on  the  5R’s  •  Right  Stuff,  Users,  Devices,  Environments,  Metrics  

Customer  Discovery  •  What  they  say  they  want  and  what  they  will  actually  use  

Business  Metrics  •  Money,  Time,  ConnecEon  (Solve  a  problem,  Add  a  Benefit)  •  Increase  Usage,  Conversion  Rate,  Average  Order,  $Net/Visitor,  Pages  Viewed  •  Reduce  Drop  Off,  Incoming  Calls,  Training,  Errors  •  Save  User  Time,  Development  Time  

Design  Shack  –  “Why  does  UX  MaQer?”    •  It  doesn’t  ma,er  what  your  site  or  app  looks  like  if  people  don’t  know  how  

to  interact  with  it.    

Page 8: User Experience (UX) Overview

The  Digital  Landscape

Page 9: User Experience (UX) Overview

The  4  Pillars  of  UX  (UX  Landscape)

•  Business  Needs  •  Business  Metrics    •  Goals  •  Targets  •  KPI’s  •  ROI  •  Are  they  realisFc  

•  UX  Research(Discovery)  •  Affinity  Diagrams  •  HeurisFc  EvaluaFon  •  QuanFtaFve  Survey  •  Usability  TesFng(verify)  •  Interviews  •  Profiles  &  Personas  •  Customer  Journey  •  Interviews,  Contextual  •  Diary  Study  •  Card  SorFng  •  InformaFon  Architecture  •  Site  Map  •  Taxonomy  •  Content  Audit  •  First-­‐Click  Test(usability)  •  Tree-­‐TesFng  (usability)  •  User  Stories  •  Task  Flows,  Task  Analysis  •  People  

•  UX  Design  •  Sketching  •  Paper  Prototyping  •  Design  Studio  •  Balsamiq  Mock-­‐ups  •  Axure  RP  Pro  

•  UX  AnalyEcs  •  Web  AnalyFcs  

•  UX  SoU  Skills  •  Agile  •  Story  Telling  •  Workshops  •  FacilitaFng  •  PresenFng  •  Copy  &  CuraFng  •  CriFquing  

Page 10: User Experience (UX) Overview

Contemporary  &  Lean  UX

Contemporary  UX  

•  Brief  •  Business  Goals  •  Research  •  Design  •  Requirements  •  Development  •  In  the  Wild  •  AnalyEcs  

 •  Did  it  work?  

Lean  UX  (Startups  or  New  Products)  

•  Brief  •  Business  Goals  •  AssumpEons  (Leaps  of  Faith)  •  Hypothesis  (Beliefs  and  Why)  •  Research  •  Design  Studio  •  User  Experiments  (MVP)  •  Development  (Build)    •  Live  TesFng  (In  the  Wild)  •  AnalyFcs  (Measure)  •  Is  the  AssumpFon  T  or  F?  (Learn)  

•  Pursue,  Pivot  

Page 11: User Experience (UX) Overview

A  Case  Study,  Amazon approaches  UX  from  two  contrasEng  standpoints  

-­‐  tradiEonal  and  lean.    One  to  suit  big  business  and  budgets,    

the  other  to  suit  startup/small-­‐medium  business  and  budgets.  

“Every  11.6  seconds  Amazon.com  pushes  live  bits  to  real  customers…  “  •  It’s  small  ideas,  small  experiments,  small  bites  of  risk  that  they  push  live  5  Fmes  every  minute  to  get  a  sense  of  where  they  should  be  spending  more  Fme.  And  the  risk  of  doing  that  is  Fny,  because  it’s  a  small  release  to  a  small  subset  of  people  that  is  judged  objecFvely  based  on  some  kind  of  change  in  customer  behaviour”.  –  Jeff  Gothelf.  

Page 12: User Experience (UX) Overview

The  Art  of  Listening

Page 13: User Experience (UX) Overview

The  Philosophy  of  UX

Page 14: User Experience (UX) Overview

The  Global  Future  of  UX,  2015+

AdapEve  Path,  a  San  Francisco-­‐based  design  and  user  experience  consultancy,  has  been  acquired  by  financial  firm  Capital  One  –  2014/10/02  

AdapEve  Path  co-­‐founder  and  Chief  CreaEve  Officer  Jesse  James  GarreQ  said  that  aUer  talking  to  a  number  of  potenEal  acquirers  in  the  years  since  it  was  founded  in  2001,  Capital  One  was  first  one  to  seem  like  a  good  fit.    …What  it  won’t  be  doing,  however,  is  providing  any  more  outside  design  consulEng…  

Page 15: User Experience (UX) Overview

The  Local  Future  of  UX,  2015+

Scaling  UX  Teams  for  2015  and  Beyond  Emma  Jones,  Group  Account  Director,  Mitchell  Lake  (February  2015)  

“During  2014  a  number  of  significant  shiss  were  felt  in  the  UX  world  in  Australia.  And  these  shiss  have  led  to  a  growing  sense  of  unease  within  organisaFons  as  to  whether  they  can  hire  sufficient  numbers  of  skilled  designers  to  realise  their  innovaFon  plans  at  the  pace  they  need  to.  Every  enterprise  business  is  ‘scaling  up’  their  experience  design  capabiliFes.  All.  Of.  Them.”    “My  message  is  that  all  businesses  need  to  have  a  focus  on  creaFng  more  Experience  Designers.”      

Page 16: User Experience (UX) Overview

Crea?ng  the  UX  Capability

Three  Choices:-­‐  Engage  a  Consultancy  Recruit  Full  Time  or  ContracEng  Resources  Build  the  Capability  In-­‐House  

Page 17: User Experience (UX) Overview

The  In-­‐House  Capability  Journey

The  Capability  Journey  UX  Awareness  PresentaEon  

3-­‐4  Hour    UX  Workshop  

1-­‐3  Day    UX  Training  

UX  Capability  Created  

UX  Mentoring  &    Capability  Building  

Page 18: User Experience (UX) Overview

The  ROI  of  Crea?ng  an  In-­‐House  Capability

Annual  EsEmated  Project  Costs  8-­‐30+  People;  12  Months;  Salary:  $80-­‐250k    

Assume  30%  UX  Related  AcEvity…  

8  People  x  $80k  Salary  x  30%  UX  AcEvity=  $640k  x30%  =  $192k  of  UX    

Annual  Capability  Training  =  Workshops  +  Training  +  Mentoring  8  People  =  $3,000  +  $8,000  +  $48,000  =  $59k  of  Training/Mentoring  Value  RaEo  (CreaEng  the  Capability):  $59k:192k  or  1  :  3.25  

 

ADDITIONAL:  Cost  of  UX  Resource  $100k…$240k(1:2);  Cost  of  Producing  the  Wrong  Stuff  $640k(1:10);  Losing  the  compeEEve  edge  (1:Priceless)  

Page 19: User Experience (UX) Overview

Thank  You  -­‐  Ques?ons?

Bernard  Schokman  Director  &  Principal  Consutant,  UX  Training  www.uxtraining.com.au    [email protected]  m.  +61  414  486  876