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Elephant Elephant Marduk Elephant Elephant Isis Osiris Elephant Elephant Egyptians vs Babylonians Uses Risk: Godstorm pieces The Second Epoch x 11 x 3 x 3 Symbols & Graphics Copyright (c) 2004 - 2007 Days of Wonder, Inc. Produced with permission, for non-commercial use only.

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Page 1: Uses Risk: Godstorm pieces - static.battleloreadventure.comstatic.battleloreadventure.com/en/scenario_2470_L_B_v1_en.pdf · Elephant Elephant Marduk Elephant Elephant Isis Osiris

Elephant Elephant Marduk

Elephant

Elephant Isis Osiris Elephant Elephant

Egyptians vs BabyloniansUses Risk: Godstorm pieces

The SecondEpoch

x 11

x 3

x 3

Symbols & Graphics Copyright (c) 2004 - 2007 Days of Wonder, Inc.Produced with permission, for non-commercial use only.

Page 2: Uses Risk: Godstorm pieces - static.battleloreadventure.comstatic.battleloreadventure.com/en/scenario_2470_L_B_v1_en.pdf · Elephant Elephant Marduk Elephant Elephant Isis Osiris

Historical Notes

During the time when gods still walked theEarth, a battle was fought betweenBabylonia and Egypt

BriefingAll waterways are fordable.

Conditions of VictoryDestroy 12 enemy units

Special RulesElephants are treated as normal heavy cavalry.The units with an A start with an extra

figure.All the gods have the following abilities.They operate like heavy cavalry. They take 6hits to kill. They are bold. They will notinitiate combat against mortals (but can battleback). They grant the following abilties to thethemselves and friendly adjacent units.Marduk increases movement allowance by 1,and can ignore adverse terrain and other unitsfor movement.Isis treats lore rolls as flags.Osiris treats lore rolls as hits.

MardukGod of War

X 5Victory Conditions

12

WAR COUNCIL Level 0

OsirisGod of Death

X 5Victory Conditions

12

WAR COUNCIL Level 0

Symbols & Graphics Copyright (c) 2004 - 2007 Days of Wonder, Inc.Produced with permission, for non-commercial use only.