using data to support teaching and learning in a blended learning math program

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6 2 Teaching and Learning Support Using Data to

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  1. 1. Teaching and Learning Support Using Data to
  2. 2. How do we Reach ALL of our Students Effectively? OMG ??? Puzzle Light Bulb
  3. 3. Research and Planning .
  4. 4. How Learning and Teaching has CHANGED Are you ready to toss out the OLD ways of doing business?
  5. 5. Present Findings Why? Pre-plan Humanities Form a Group Blended Learning Form a Tech Team Students
  6. 6. Math for Everyone NOT based on Age
  7. 7. Data for Administrators Reports, Saves Time, Money Well Spent, AND Immediate
  8. 8. DreamBox A SMART Purchase
  9. 9. User Friendly Diff. Teachers Students Families Web Based DATA Comprehensive Test Struggling On Track Accelerated RTI - Intervention Game Graphics Choice Lands Avatars Coins Of DreamBox Benefits
  10. 10. Our Celebrations We have come a Loooooooooooooooooooong Way!
  11. 11. By the age of 21, the average person will have spent. 10,000 hours playing video games 20,000 emails 20,000 hours of TV 10,000 hours on a cell phone Under 5,000 hours reading
  12. 12. https:// 1890: Chalkboard 1900: The pencil was mass produced 1920s: Radio 1940: Ballpoint pen 1951: Videotapes were introduced 1957: BF Skinner Teaching Machine 1959: Photocopier1960s: Overhead Projector 1960s: Television 1972: Scantrons and Calculators 1981: First laptop introduced by IBM 1990s: Computers/Internet more widely available 1995: First Learning Management System 1999: Interactive Whiteboard 2005: YouTube2007: iTunes U 2007-Now: Smartphones and tablets created and widely available Timeline of Educational Technology
  13. 13. It can keep students engaged for longer periods of time- Technology is time saving and more efficient than using books or paper resources It makes students more excited to learn- Subjects can be more engaging, interactive, and competitive. It enables students to learn at their own pace- personalized and customized individual learning paths It prepares students for the future- Students learn critical thinking skills Benefits of Technology in the Classroom
  14. 14. - Dependent on the teacher's comfort of the technology being utilized. - Professional development, time commitment, and proficiency - Starting off small - Individual programs and applications vs. a digital classroom. Levels of Technology in the Classroom
  15. 15. "There are a multitude of different programs and applications available, identify the strengths and weaknesses of each and choose which one that works for you!"
  16. 16. What Happens Next? Have a VISION
  17. 17. Takes Grit and Fortitude
  18. 18. 21st Century Learners Engage Students and Prepare Them
  19. 19. What Did You Learn Today? Start Small But Smart
  20. 20. For Attending Our Webinar Aldeane Comito Ries ES (702) 799-1240 [email protected]
  21. 21. Questions?
  22. 22. DreamBox Learning K-8 Math Available in English & Spanish Intelligent Adaptive Learning Engine Millions of personalized learning paths Tailored to a students unique needs Motivating Learning Environments Student Directed, Empowering Leverages Gaming Protocols Rigorous Mathematics Curriculum Reporting Aligned to CCSS, Texas TEKS, Virginia SOL, Canada WNCP, & Canada Ontario Curriculum Reports Standards for Mathematical Practice
  23. 23. DreamBox Lessons & Virtual Manipulatives Intelligently adapt & individualize to: Students own intuitive strategies Kinds of mistakes Efficiency of strategy Scaffolding needed Response time
  24. 24. Actionable Reporting
  25. 25. FREE Interactive Whiteboard Lessons DreamBox supports small group and whole class instruction. www.dreambox.com/teachertools (Available in English & Spanish)
  26. 26. Seeing is believing! www.dreambox.com/request-a-demo
  27. 27. We value your feedback, compliments, suggestions, and complaints! Let us know how were doing: https://www.surveymonkey.com/r/62YVC82