using flashcards - activities

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  • 8/10/2019 Using Flashcards - Activities

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    ELTDP

    Using Flashcards with Young Learners

    Flashcards are a simple, versatile, but often underexploited resource.

    Flashcards are particularly important for visual learners and a very high proportion of learners have this typeof learning style. Flash cards can be bright and colourful and make a real impact on visual learners. Flashcardsalso appeal to kinaesthetic learners.

    Flashcards are a really handy resource to have and can be useful at every stage of the class. They are a greatay to present, practise and recycle vocabulary and hen students become familiar ith the activities used in

    class, they can be given out to early!finishers to use in small groups.

    Flashcard Activities

    "ere are #ust a fe examples of activities that you can use ith $oung Learners%

    Missing Picture Game&. 'tick a set of flashcards (around &) cards* ith the vocabulary that you ish to practice on

    the board.+. 'tudents are divided into groups of approximately !- students and arranged in lines facing

    the board.. The students at the front of their groups turn around, and you remove one (or t o* of the

    cards./. The student ho can correctly identify the missing picture(s* first gets a point for their team.

    Memory Tester&. Place a selection of flash cards on the floor in a circle.+. 'tudents have one minute to memorise the cards.

    . 0n groups, they have t o minutes to rite as many of the names as they can remember.

    Invisible Flash cards&. 'tick 1 flash cards on the board and dra a grid around them.+. 2se a pen or a pointer to drill the 1 ords. 3l ays point to the flash card you are drilling.

    . 4radually remove the flash cards but continue to drill and point to the grid here the flash

    card as./. 'tudents should remember and continue as if the flash cards ere still there.$ou can then put the flash cards back in the right place on the grid, asking the children herethey go, or 0 ask students to come up and rite the ord in the correct place on the grid.

    Reveal the card&. 5over the flash card or ord card ith a piece of card and slo ly reveal it.+. 'tudents guess hich one it is.

    . 6nce the card is sho n, chorally drill the ord ith the group using different intonation andsilly voices to keep it fun. 7ary the volume too, hisper and shout the ords. 5hildren illautomatically copy your voice.3lternatively, flip the card over very 8uickly so the children #ust get a 8uick glimpse.9epeat until they have guessed the ord.

    5ontributed by :att :c;eo n and 4avin Fry(ELTDP :entors ! 'amarahan*

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    ELTDP

    Magic and his!er Game

    &. 'tick the flashcards that you ant to practice on the board.

    +. 4roup the students into lines facing the board.. 4ive a hisper a ord to the children at the back of the line. The children then hisper the orddo n the line, until the child at the front hits the board and shouts out the correct ord.

    . The child at the front then moves to the back.

    Pelmanism Mingle&. 4ive each student either the ord card or the picture card from a pair.+. 'tudents have to move around the class introducing themselves, until they find their partner

    that has the corresponding card.

    Point or race to the "lash cards&. 'tick flash cards around the class.+. 'ay one of them and students point or race to it.

    . 'tudents can then give the instructions to classmates./. This can be extended by saying ?hop to the cat? or even ?if your name begins ith the letter

    :, s im to the fish? etc.. $ou can also incorporate flash cards into a game of 'imon 'ays ! ?'imon says, #ump to the T!

    shirt? etc.

    #te!!ing #tones

    Flashcards or ord cards can be used as stepping stones in a fe different ays. This is a funay to practice and revise vocabulary.

    &. They can be laid out in a path. 'tudents must step on each @stoneA saying the ord as they go.0f they make too many mistakes they are sent to the start again.

    +. 3 number of cards are scattered across the floor in a rough rectangular area. The teachergives a list of ords and the students must step on the correct stones. To get across the area.This can be turned into a race bet een teams.

    5ontributed by :att :c;eo n and 4avin Fry(ELTDP :entors ! 'amarahan*