using (free!) appannie data to optimize your next game | eric seufert

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Using (Free!) AppAnnie Data to Optimize Your Next Game Eric Benjamin Seufert Heracles

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Page 1: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

Using (Free!) AppAnnie Data to Optimize Your Next

GameEric Benjamin Seufert

Heracles

Filippo De Rose
reword title to fit one line and fix grammar - maybe, vetting a game: three key points
Filippo De Rose
this is from 2014 - is the major category leader, games? or even the "other" slice? i have never been a fan of these just because 1721 owners is not really statistically significant for the US especially if they are not from the coasts ;)
Filippo De Rose
they are all major apps - any game examples for this audience?
Page 2: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

WHO AM I?

Partner,Heracles

Owner,Mobile Dev Memo

Author,Freemium Economics

Filippo De Rose
great stuff speak to the small guys but tell them you worked for big game companies as well
Page 3: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

YOU CAN’T SIMPLY MAKE A GAME. YOU MUST MAKE THE RIGHT GAME.

Page 4: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

• MARKETING COSTS ARE INCREASING BECAUSE SMARTPHONE SALES ARE SLOWING AND PEOPLE AREN’T DOWNLOADING MANY NEW APPS;

YOU CAN’T SIMPLY MAKE A GAME. YOU MUST MAKE THE RIGHT GAME.

Malachi Rose
I'm not sure the first point directly answers your question. Also, the subsequent slides tend to repeat similar things that people already know (i.e. everyone knows it's competitive, so why do research to show that?). Might be an opportunity to cut back and replace with a point that someone might not realize.
Page 5: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert
Filippo De Rose
whats the message here? it's actually positive rather than talking about a saturated marketplace, people use their phones and apps more
Page 6: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert
Filippo De Rose
this is good news again isnt it? device penetration excellent which makes distribution great but the original point was a competitive marketplace - of course you back this up with what you are saying whatever that maybe but what I do with screen shot slides is at least add a title to guide the reader - make sense?
Page 7: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

US MOBILE AD SPEND:

2015: $32BN2016: $44BN2017: $53BN2018: $61BN2019: $69BN2020: $77BN

Filippo De Rose
good point and I think I know where you are going with this - just one point for the smart reader here (I am not smart! :) ) - while the spending is increasing the number of properties where you can spend on also is - sure demand will always outweigh supply which is why prices increase but supply is infact increasing as well (publishers, devices, etc.)
Page 8: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

• MARKETING COSTS ARE INCREASING BECAUSE SMARTPHONE SALES ARE SLOWING AND PEOPLE AREN’T DOWNLOADING MANY NEW APPS;

• YOUR COMPETITORS EITHER 1) MONETIZE USERS VERY WELL OR 2) HAVE MASSIVE IP ATTACHMENTS;

YOU CAN’T SIMPLY MAKE A GAME. YOU MUST MAKE THE RIGHT GAME.

Malachi Rose
Points #1 and 2 are clearer now. #2 is essentially just "competitors are difficult to dethrone". They are entrenched by competitive advantage. #1 is "people aren't downloading NEW apps". #2 needs a grammar correction by removing the "1)" or adding "2)"
Page 9: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert
Page 10: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

• MARKETING COSTS ARE INCREASING BECAUSE SMARTPHONE SALES ARE SLOWING AND PEOPLE AREN’T DOWNLOADING MANY NEW APPS;

• YOUR COMPETITORS EITHER 1) MONETIZE USERS VERY WELL OR HAS MASSIVE IP ATTACHMENTS;

• MAKING GAMES IS EXPENSIVE. IF YOU DEVELOP & RELEASE THE WRONG GAME, MASSIVE LOSS.

YOU CAN’T SIMPLY MAKE A GAME. YOU MUST MAKE THE RIGHT GAME.

Malachi Rose
The 3rd point is really THE point of the research. How do you derisk a game launch by researching competitive data? That's more what people came to see. Consider summarizing the prior two points into one slide if you feel it is relevant to proving the point.
Filippo De Rose
making games is expensive - RUNNING games is even more expensive - free to play gaming as a service - if you want to add more color to this slide
Page 11: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

HOW TO VET A GAME BEFORE LAUNCH

Page 12: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

ANSWER THESE QUESTIONS:

HOW TO VET A GAME BEFORE LAUNCH

Page 13: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

ANSWER THESE QUESTIONS:1. WHO WANTS TO PLAY THIS GAME?

HOW TO VET A GAME BEFORE LAUNCH

Page 14: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

ANSWER THESE QUESTIONS:1. WHO WANTS TO PLAY THIS GAME?2. ARE THERE A LOT OF THESE PEOPLE?

HOW TO VET A GAME BEFORE LAUNCH

Page 15: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

ANSWER THESE QUESTIONS:1. WHO WANTS TO PLAY THIS GAME?2. ARE THERE A LOT OF THESE PEOPLE?3. DO THEY HAVE DISPOSABLE INCOME?

HOW TO VET A GAME BEFORE LAUNCH

Page 16: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

ANSWER THESE QUESTIONS:1. WHO WANTS TO PLAY THIS GAME?2. ARE THERE A LOT OF THESE PEOPLE?3. DO THEY HAVE DISPOSABLE INCOME?4. ARE THEY COMPETITIVE? SOCIAL?

HOW TO VET A GAME BEFORE LAUNCH

Page 17: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

ANSWER THESE QUESTIONS:1. WHO WANTS TO PLAY THIS GAME?2. ARE THERE A LOT OF THESE PEOPLE?3. DO THEY HAVE DISPOSABLE INCOME?4. ARE THEY COMPETITIVE? SOCIAL? 5. WILL THEY RESPOND TO THIS GAME’S ADS?

HOW TO VET A GAME BEFORE LAUNCH

Malachi Rose
#5 might be better stated as "Is marketing to this audience economically viable?"
Filippo De Rose
do they have disposable income and a willingness to spend it. Would be nice to have number 5 on one line with a bit of rewording
Page 18: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

THE SOONER YOU CAN ANSWER THESE QUESTIONS, THE LESS RISK YOU BEAR!

HOW TO VET A GAME BEFORE LAUNCH

Page 19: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

DEVELOPMENT CYCLE

CONCEPT STAGE

SOFT LAUNCH

GLOBAL LAUNCH

$ $$ $$$

VETTING A GAME: THREE OPTIONS

RISK / SUNK DEVELOPMENT COSTS

Page 20: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

WHAT DOES AN OPPORTUNITY LOOK LIKE?

Page 21: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

TOP

GRO

SSIN

G CH

ART

100

50

20

“BASIC” UA

SYSTEMATIC UA AND / OR GENERAL RECOGNITION

SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION

MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION

BREAKING DOWN TOP 100 GROSSING

Page 22: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

BREAKING DOWN TOP 100 GROSSINGTO

P GR

OSS

ING

CHAR

T

100

50

20

“BASIC” UA

SYSTEMATIC UA AND / OR GENERAL RECOGNITION

SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION

MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION

Massive developer with huge balance sheet

Page 23: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

TOP

GRO

SSIN

G CH

ART

100

50

20

“BASIC” UA

SYSTEMATIC UA AND / OR GENERAL RECOGNITION

SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION

MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION

BREAKING DOWN TOP 100 GROSSING

Page 24: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

BREAKING DOWN TOP 100 GROSSINGTO

P GR

OSS

ING

CHAR

T

100

50

20

“BASIC” UA

SYSTEMATIC UA AND / OR GENERAL RECOGNITION

SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION

MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITIONLarge developer, usually operating big portfolio

Massive developer with huge balance sheet

Page 25: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

TOP

GRO

SSIN

G CH

ART

100

50

20

“BASIC” UA

SYSTEMATIC UA AND / OR GENERAL RECOGNITION

SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION

MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION

BREAKING DOWN TOP 100 GROSSING

Page 26: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

BREAKING DOWN TOP 100 GROSSINGTO

P GR

OSS

ING

CHAR

T

100

50

20

“BASIC” UA

SYSTEMATIC UA AND / OR GENERAL RECOGNITION

SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION

MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION

Developer successfully scaling viable game

Massive developer with huge balance sheet

Large developer, usually operating big portfolio

Page 27: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

TOP

GRO

SSIN

G CH

ART

100

50

20

“BASIC” UA

SYSTEMATIC UA AND / OR GENERAL RECOGNITION

SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION

MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION

BREAKING DOWN TOP 100 GROSSING

Page 28: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

BREAKING DOWN TOP 100 GROSSINGTO

P GR

OSS

ING

CHAR

T

100

50

20

“BASIC” UA

SYSTEMATIC UA AND / OR GENERAL RECOGNITION

SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION

MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION

Small developer with great game

Massive developer with huge balance sheet

Large developer, usually operating big portfolio

Developer successfully scaling viable game

Page 29: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

TOP

GRO

SSIN

G CH

ART

100

50

20

“BASIC” UA

SYSTEMATIC UA AND / OR GENERAL RECOGNITION

SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION

MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION

BREAKING DOWN TOP 100 GROSSING

Page 30: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

BREAKING DOWN TOP 100 GROSSINGTO

P GR

OSS

ING

CHAR

T

100

50

20

“BASIC” UA

SYSTEMATIC UA AND / OR GENERAL RECOGNITION

SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION

MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITIONDeveloper state over time. What is max

potential?

Large developer, usually operating big portfolio

Massive developer with huge balance sheet

Developer successfully scaling viable game

Small developer with great game

Filippo De Rose
this is great and there are different ways to present this but while you have the big company experience I worked for suckers and I would say this top 400 and above makes north of $5k a day (iOS only) so i would extend the scale to below 100 and basic UA I would call super laser focused UA but I dont know if you are trying to say app annie data is relevant below top 100...
Page 31: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

FILLING IN THE MATRIXCould fill it in by hand based on intuition...

MALE FEMALE

MASS APPEAL

NICHE APPEAL

Page 32: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

MALE FEMALE

MASS APPEAL

NICHE APPEAL

FILLING IN THE MATRIXCould fill it in by hand based on intuition...

Page 33: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

MALE FEMALE

MASS APPEAL

NICHE APPEAL

FILLING IN THE MATRIX...but that’s subjective, tedious, and not very scientific.

Page 34: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

TWO OTHER PROBLEMS:

FILLING IN THE MATRIX...but that’s subjective, tedious, and not very scientific.

Page 35: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

TWO OTHER PROBLEMS:• Recency bias. Will likely only place games that are

popular now or in recent past, but really we’re looking for games with long lifetimes;

FILLING IN THE MATRIX...but that’s subjective, tedious, and not very scientific.

Page 36: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

TWO OTHER PROBLEMS:• Recency bias. Will likely only place games that are

popular now or in recent past, but really we’re looking for games with long lifetimes;

• Very likely to focus on one point in time, when in reality we want to see the app’s trend in grossing (viability = ability to reinvest into marketing).

FILLING IN THE MATRIX...but that’s subjective, tedious, and not very scientific.

Page 37: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

A BETTER APPROACH

Page 38: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

A BETTER APPROACH

USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES, SCORE THEM, AND PLACE THEM ON THE CHART.

Page 39: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES, SCORE THEM, AND PLACE THEM ON THE CHART.

OPPORTUNITY FORMULA:

A BETTER APPROACH

Page 40: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES, SCORE THEM, AND PLACE THEM ON THE CHART.

OPPORTUNITY FORMULA:1.REACHED TOP 50 IN PAST YEAR;

A BETTER APPROACH

Page 41: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES, SCORE THEM, AND PLACE THEM ON THE CHART.

OPPORTUNITY FORMULA:1.REACHED TOP 50 IN PAST YEAR;2.NOT FROM STUDIO WITH ANY TOP 20 GROSSING GAME (THEY CAN

AFFORD TO MAKE GAMES BIG IF THEY’RE VIABLE AT TOP 10 GROSSING!);

A BETTER APPROACH

Page 42: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES, SCORE THEM, AND PLACE THEM ON THE CHART.

OPPORTUNITY FORMULA:1.REACHED TOP 50 IN PAST YEAR;2.NOT FROM STUDIO WITH ANY TOP 20 GROSSING GAME (THEY CAN

AFFORD TO MAKE GAMES BIG IF THEY’RE VIABLE AT TOP 10 GROSSING!);3.ON UPWARD TRAJECTORY IN GROSSING CHART.

A BETTER APPROACH

Page 43: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

CAN BE TAKEN FROM FREE APP ANNIE ACCOUNT (EITHER WRITE A SCRIPT OR HIRE AN INTERN):• 70mb JSON file, 365 days of Top 100 charts;• Number of apps in Top 100 Grossing (US / iPhone) in

past 365 days: 355• Number of excluded developers: 56• Apps classified as representing “opportunities”: 33

THE DATA

Page 44: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

SCORING APPROACH:• Use app descriptions to classify M / F (-10 to 10);• Use app icons and screenshots to classify mass / niche

appeal;

THE DATA

Page 45: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

FILLING IN THE MATRIXHeat map based on results of analysis

MALE FEMALE

MASS APPEAL

NICHE APPEAL

Darkness (color) = grossing trajectory (simple linear regression of grossing values, controlling for # of rankings and r2);

Size = density of titles.

Page 46: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

MALE FEMALE

MASS APPEAL

NICHE APPEAL

FILLING IN THE MATRIXHeat map based on results of analysis

Page 47: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

WE ARE LOOKING FOR GAMES LIKE TOY BLAST

Rank Position(US / iPhone)Top GrossingLast 365 Days

Malachi Rose
What are these data points? Needs a legend or something
Page 48: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

PEAK GAMES• No games in the Top 20;• 6-person UA team (as per LinkedIn);

Didn’t get into Grossing position from brute-force marketing but rather appeal + viable unit economics

WE ARE LOOKING FOR GAMES LIKE TOY BLAST

Filippo De Rose
I am less smart than Malachi ;) - I dont get how we got from 33 opportunities to toy blast and while I agree with Malachi, very interesting approach for sure but what are the optimizations (as per the title of the prezo)? Clone Toy Blast? I am sure you will back this up with lots of things to say around the subject of optimizing but an extra slide or two wont hurt I think. Also, thinking about it more this is a VERY interesting prezo for publishers and investors to create a funnel of opportunities - what about developers, how can they use this to optimize their next development?
Malachi Rose
I feel like you have me hooked right at this point and then it suddenly ends. It would be great to see what we're supposed to do once we have these data points you just taught people how to capture. i.e. Now that we found Toy Blast, we can now gain X, Y, and Z intel from them.
Eric Seufert
what are you supposed to do? hire me :)
Page 49: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

MALE FEMALE

MASS APPEAL

NICHE APPEAL

WE ARE LOOKING FOR GAMES LIKE TOY BLAST

Page 50: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I KNOW THEY CAN:

TOY BLAST’S AUDIENCE FACILITATES A TOP 50 GROSSING GAME.

Page 51: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I KNOW THEY CAN:• Click ads;

TOY BLAST’S AUDIENCE FACILITATES A TOP 50 GROSSING GAME.

Page 52: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I KNOW THEY CAN:• Click ads;• Invite friends;

TOY BLAST’S AUDIENCE FACILITATES A TOP 50 GROSSING GAME.

Page 53: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I KNOW THEY CAN:• Click ads;• Invite friends;• Spend money.

TOY BLAST’S AUDIENCE FACILITATES A TOP 50 GROSSING GAME.

Malachi Rose
Potential rephrasing suggestion to:- Grow the game at reasonable eCPI levels- Monetize the audience with high enough LTV
Page 54: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

UP AND TO THE RIGHT

Page 55: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

UP AND TO THE RIGHT

Page 56: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

UP AND TO THE RIGHT

Page 57: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

CAUTIONARY TALES

Page 58: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

BIG CELEBRITY CO-BRAND

Page 59: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

KIDS’ SHOW IP LICENSE

Page 60: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

MegaBigDeveloperCo’s New Brand Launch

Page 61: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

WHAT IS THE PROCESS TO IMPLEMENT THIS FRAMEWORK?

Page 62: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITY

WHAT IS THE PROCESS TO IMPLEMENT THIS FRAMEWORK?

Page 63: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITYa) Which games are achieving grossing positions

without financing marketing from other Top 20 titles? Which audience are they targeting?

WHAT IS THE PROCESS TO IMPLEMENT THIS FRAMEWORK?

Page 64: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITYa) Which games are achieving grossing positions

without financing marketing from other Top 20 titles? Which audience are they targeting?

2) CLICK TEST YOUR CONCEPT BEFORE DEVELOPMENT

WHAT IS THE PROCESS TO IMPLEMENT THIS FRAMEWORK?

Page 65: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITYa) Which games are achieving grossing positions

without financing marketing from other Top 20 titles? Which audience are they targeting?

2) CLICK TEST YOUR CONCEPT BEFORE DEVELOPMENTa) Does our game concept capably reach that

audience? Will they click on ads?

WHAT IS THE PROCESS TO IMPLEMENT THIS FRAMEWORK?

Page 66: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”

Page 67: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

“If you know YOUR AUDIENCE and know yourself, you need not fear the result of a hundred LAUNCHES. If you know yourself but not YOUR AUDIENCE, for every RANK gained you will also suffer CPI > LTV. If you know neither YOUR AUDIENCE nor yourself, you will LOSE MONEY in every LAUNCH.”

Malachi Rose
Extra points if you can find a wise wizard or sage piece of clip art here. Double points if you photoshop your head on Yoda's body.
Page 68: Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

[email protected]@eric_seufert

hrcls.comobiledevmemo.com

THANKS!