using netnography for studying "pure" cyber-cultures

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Galit Nimrod, Ben-Gurion University of the Negev, Israel

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Page 1: Using netnography for studying "pure" cyber-cultures

Galit Nimrod, Ben-Gurion University of the Negev, Israel

Page 2: Using netnography for studying "pure" cyber-cultures

Short explanation of the method

Demonstration

Page 3: Using netnography for studying "pure" cyber-cultures

Netnography (online ethnography) is

a “qualitative research methodology

that adapts ethnographic research techniques

to study cultures and communities

that are emerging through

computer-mediated communications” (Kozinets, 2002, p. 65)

Page 4: Using netnography for studying "pure" cyber-cultures

It is based on observations

of technologically mediated interactions

in online networks and communities,

and the culture (or cyber-culture)

shared between and among them.

(Hine, 2000; Kozinets, 2002, 2006; Langer & Beckman, 2005;

Mann & Stewart; 2000; Sade-Beck, 2004)

Page 5: Using netnography for studying "pure" cyber-cultures

It is mostly based on published texts

It observes behaviors of particular people,

but the individuals remain unobservable

It often relies on archives

It examines private interactions

that take place in a public space

Page 6: Using netnography for studying "pure" cyber-cultures

may choose participative approach, which is closer

to traditional ethnographic standards

may choose to be a „lurker‟

Page 7: Using netnography for studying "pure" cyber-cultures

(a) Entrée

(b) Data collection

(c) Analysis and interpretation

(Kozinets, 2002; Langer & Beckman; 2005)

Page 8: Using netnography for studying "pure" cyber-cultures

1. Studies of “pure” cyber-cultures

(that do not exist in real life)

2. Studies of “derived” cyber-cultures

(that initially existed in real life)

3. Studies of general topics

Kozinets (1998)

Page 9: Using netnography for studying "pure" cyber-cultures

Nimrod, G. (2011).

The fun culture in seniors' online

communities.

The Gerontologist, 51(2), 226-237.

Page 10: Using netnography for studying "pure" cyber-cultures

The most discussed subjects in the communities (Nimrod, 2010)

0 20000

40000

60000

80000

100000

120000

140000

Travel

Shopping

Civic & Social issues

Aging

Technology

Religion & Spirituality

Finances

Leisure

Work & Studies

Health

Family

Retirement

'Fun on line'

# of posts

Page 11: Using netnography for studying "pure" cyber-cultures

Research question:

What are the characteristics of the fun culture

in seniors‟ online communities?

Page 12: Using netnography for studying "pure" cyber-cultures

Full year‟s data from the same communities

- originally found using simple Google search

- selection: - dedicated to seniors

- targeting global audience

- big and active communities

- do not require registration

Page 13: Using netnography for studying "pure" cyber-cultures

Saturation after analyzing six communities

Total = about 50,000 posts

Page 14: Using netnography for studying "pure" cyber-cultures

Center Community

type

Address Community name

Canada Forum http://discuss.50plus.com 50 plus

USA Forum+Chat www.coolgrandma.com Cool Grandma

USA Forum www.early-retirement.org Early Retirement Forum

UK Forum www.idf50.co.uk IDF 50

USA Forum www.little-brown-jug.com The Little-Brown-Jug Forum

USA Forum http://theover50goldengroup.

net

The Over 50 Golden Group

The communities examined in this study

Page 15: Using netnography for studying "pure" cyber-cultures

Sections dedicated to “fun”

(e.g., “ Games,” “Quizzes,” “Jokes,” “Humor”)

Justifications:

theoretical - the essence of the fun culture

practical - saving effort

Page 16: Using netnography for studying "pure" cyber-cultures

Cross case analysis & constant comparison strategies (Charmaz, 2006; Strauss & Corbin, 1998)

Parallel open coding

Axial coding to identify variations

Constant comparison between o investigators‟ interpretations

o different texts of a specific community

o different communities

Reflexive and theoretical notations

Page 17: Using netnography for studying "pure" cyber-cultures

Contents

Participatory Behaviors

Interpersonal Dynamics

Types Subjects

Games:

1. Cognitive

2. Associative

3. Creative

Jokes, funny

stories & videos

1. Sex

2. Gender differences

3. Aging

4. Grandparenting

5. Faith

6. Politics

7. Alcohol

Selective timing

Expressive style

Personalization

Actors

Norms

Relationships

Page 18: Using netnography for studying "pure" cyber-cultures