ux - competency framework - update with additional data
TRANSCRIPT
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Job Postings on BCS Usability News
Presentation to insert name here 2
UX Industry - current risks/opportunities
Low barriers to entry - anyone can call themselves a UX practitioner
Fast moving industry in constant flux requiring new skills and competencies
Diverse discipline covering widely different skills - e.g. design and research
Lack of UX education and gap between practitioners and educators
Lack of defined roles and even job titles
Lack of clear skill sets and career paths
Accreditation and standards have failed in this area
Practitioners often have (and need) multidisciplinary backgrounds - no single fix
Clients and employers may not be familiar with the discipline and know what to ask for
Risk - low quality will compromise the sustainability of the discipline.
New industry with big impact and low barriers to entry
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Some Observations - Current Job Market
• Rise of portfolios vs. CV or wireframe examples
• Method of deliverables is changing - skills relating to one option is a risk e.g. wireframing
• Medium – emphasis on Web which is overdetermined
• Client/employer capability - knowing what is good UX is maturing
• Research seems to be more tightly defined than design
• Learning on the job/intern increasing
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Job Postings on BCS Usability News
User Experience Consultant Senior User Experience Professional User Research /Tester /IA Web Usability Practitioner Senior UX /IA Director, UX and Site Optimization User Experience Designers Lead User Experience Architect User Experience Architect /Manager Head of Design, Digital Media Graduate User Experience Consultant Junior User Experience Consultant Manager /Lead Information Architect Android Mobile User Experience Designer
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Some Key UX Roles
1. Accessibility Engineer2. Design Manager3. Information Architect4. Interaction Designer5. Localisation Engineer6. Requirements Engineer7. Service Architect8. Specification Manager9. UCD Researcher10. UX Champion11. UX Creative12. UX Project Manager13. UX Prototyper14. Visual Designer
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Full Role Analysis
0%
5%
10%
15%
20%
25%
Areas of work
Accessibility
Requirements
Evangelise
Specification
Prototyping
QA
Interaction
User analyst
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Full Skills and Deliverables Analysis
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0.05
0.1
0.15
0.2
0.25
0.3
Generalist Design Library Best practice Coding Experiment
Skills + Deliverables
Series1
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Full Job Focus Analysis
0%
5%
10%
15%
20%
25%
30%
35%
1
Job Focus
DeveloperManagerDesignConceptLeadExpert
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Some General UX Competencies
1. Ability to see the big picture and also work at very detailed level2. Ability to apply knowledge and evaluate solutions on the fly - pragmatism3. Insights into impact of design/research decisions4. Understanding and commitment to design for all and usability – user advocate5. Good knowledge of the domain – best practice6. Ability to communicate UX ideas to stakeholders
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The UXCF Dimensions
• Practice – e.g. underlying discipline – IA, user research etc
• Competency focus – e.g. abstracted skills relevant to practice - analysis
• Role – e.g. type of work done – manager, designer etc
• Externalisation – e.g. what is produced - reporting to wireframes
• Competence - novice, advanced beginner, competent, proficient, expert
• Progression – e.g. level in organisation/career - Junior to senior
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UXCF 2010 - Insights into UX Jobs
Practice orientation
Split between more tradition UCD roles and the newer UX ones
UCD roles are more research based while UX ones focus on design and best practice
Competency orientation
Roles evenly split over four orientations - Technical, Generalist, Interaction & Best Practice
Role orientation
Four way spit between - Manage, Lead, Design and Expert orientations
Attitudinal orientation
Four way spit between - Passionate, Analytical, Creative and Detailed
Analysis of 40 UX role descriptions
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UXCF Dimensions Applied
UCD UX
30 70
UCD UX
30 70
Manage
Design
Lead
Expert
10
30
3525
Manage
Design
Lead
Expert
10
30
3525
Practice orientation
Competency orientationRole orientation
Attitudinal orientation
Technical
Interaction
Generalist
Best practice
25
25
25
25
Technical
Interaction
Generalist
Best practice
25
25
25
25
Passionate
Creative
Analytical
Detailed
25
25
25
25
Passionate
Creative
Analytical
Detailed
25
25
25
25
Rationale for role
Usable
World class
Quality
20
40 40
Usable
World class
Quality
20
40 40
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Rationale for Workshop (2010) – Current situation
Strengths• Strong demand from industry for UX • Weaknesses• Lack of clearly defined career paths, roles and quality metricsThreats• Low barriers to entry • Low quality could compromise further success• Roles and definitions could be imposed from outside the profession – main driver
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Workshop structure
9.30-11.00
Plenary:Firstsessionbeginswithsomeoftheworkshoporganiserswhowillprovideaninitialscopeof thefield,identifyingexistingdefinitionsforUX-relatedskillsandroles,andtoidentifygaps.Thiswillconsistofpresentationsincluding:•Asummaryofpointscommontoanumberofpositionpapers•reviewofexistingcompetencyframeworksrelatedtoUX•AhistoryofpastactivitiestodefineandprofessionaliseusabilityFollowedbypositionpapers•RobMettlerandcolleagues,PAConsultingGroup•DavidTravis,UserFocusLtd•Jose-RodrigoCordoba,RoyalHolloway,UnivofLondon•StephenChambers,RedGate•ScottDodgson,SKOPOS
11.15 -12.30
Breakoutintotwogroupstodiscusspapersandworkonthefollowingobjectives:
•A“bottomup”definitionofUX:Acollectionoflow-levelunderpinningskills/knowledge relevanttoUX(inparticularidentifyingifthesecomponentskillsarenotlistedinexistingframeworks
•A“topdown”definitionofUX:AVenndiagramoralternativewayofrepresentingwhereUXrolessit comparedtootherrolesinanorganisation,forexample:IT,business,marketing,ergonomics,designroles.Inparticularcanweidentifyrolesthatarenotmentionedinexistingframeworks
1. 30 -2.45 Plenary:Secondsession–Asurvey(ByUPAUK)ofexistingUXoccupationsandsalariesfollowedbypapersthathelpusidentifythe learningthatbothpeopleandorganisationsmustgothroughtocreateprofessionalisminUX•WilliamHudson,Syntagm•SusanTurner&PhilTurner,EdinburghNapierUniversity•PhilDay&colleagues,NCRCorporation•MitjaKoštomaj,ThamesValleyUniversity•AlisonBlack,AlisonBlackResearching&Consultancy
3.00-4.00 Breakoutgroups– firstlytorevisitthemorning’sdefinitionsinthelightofwhattheyhavejustheard,andthentomakeprogressonthefollowing
•Bottomup:AsharedsenseofwhatpersonallearningisrequiredbothtoentertheUXprofessionandtoallowtheUXpractitionertomakeprogressintheircareer.Identifymodelqualifications,trainingcourses,professionalbodiesandexisting(orpossible)accreditation.Identifycareerstructuresforindividuals
•Topdown:whatarethelevelsofUXcapabilitymaturity thatanorganisationmustachievetoofferaneffectiveUXservicetoclients,andhowcanthesebedeveloped.Aimtoproducesomemodelcollaborativeactivitiesandworkflows/processes,andmodelorganisationalstructures.
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Some conclusions
Bad/difficult• Growing diversity of roles – not just usability testing• Experience valued over qualifications• Design (vs. HCI) introduces a fundamentally different perspective • Fast moving industry which defies static definitions• Disconnection between skills frameworks and employment practice• Potential gap between education provision and industry skill needs• Progress requires multiplicity of stakeholders – not all represented or known Good/easy• Potential agreement on some basic definitions/roles etc• Accreditation is unlikely for the foreseeable future – lessons from the past• Appetite to get this sorted – across organisations – for the 1st time?
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Discussion points
• Can one person do everything? • Should barriers to entry be raised?• Is accreditation a brake on innovation?• Should the market work its ‘magic’ or is that a risk?• Should there be prescribed qualifications and career paths?• Which is more relevant - Portfolio or Degree?
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Discussion points
• Can one person do everything? • Should barriers to entry be raised?• Is accreditation a brake on innovation?• Should the market work its ‘magic’ or is that a risk?• Should there be prescribed qualifications and career paths?• Which is more relevant - Portfolio or Degree?
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User requirements
Concept, Service designIdeation
Prototyping
Interface designWireframing
Usability testing Implementation
Functional requirements
Visual design
IA
Business Analysis
Marketing
User researcher
UI Developer
UX DesignerUX Architect
Acce
ssib
ility
Usability tester
UX Jobs UX Activities
Web analytics
CoreUX/UCDac,vi,esandassociatedprofessions
OutputfromUXCF2010byNigelBevan
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UX Architect
Persuasion/influence
Communication
Analytical
Skills
Concept/Design
Innovation
Exploration
Direction
Vision
Implementation User research
Evaluation
Proto/sketch
Info.vis
Pragmatism
Flexibility
Evaluation
Att’n to detail
Tech knowl.
Usability exp
Objectivity
Research
Training
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Attitude
Opinionated
Be creative
Learn to learn new things
Say what you cannot do
ArticulateResponds well to feedback
Works in teams (co-pilot)
UX PRO
Make it personal
Be the glue between depts/teams
Go out of comfort zone and engage
Value to process
Analytical skills
See the big picture
Simultaneous bird’s eye and detail Understand
process & methodology
Knowledge of [tech] industry
Tools & their uses
Know a number of tools
Knowledge of the process
Active listening
Know when to use method
Craft
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Learn to learn new methodologiesWork in teams
Be analytical
Communication
Collaboration and facilitation
Flexible
Analytical skills - understanding
Collaborate
Active listening
Be able and willing to articulate user and business needs
Know another methodology
Know a methodology
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Knowledge
Personal qualities
Skills
UX
Research
Design
Process
Evaluation
Creative
Problem solving
Multidimensional
Pragmatism
FlexibilityReceptiveness
Appreciate other views
Presentation/communication
VisualOralWritten
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Pragmatism
Standard usability techniquesKnowledge
Presentation skills
Knowledge of “design process”Knowledge
User research techniquesKnowledge
Best practice/standardsKnowledge
VisualOralWritten
QualitativeQuantitative
Prototyping tools – however simple
Not being defensive
Appreciation of others views
Flexibility