ux? wtf? - intro to user experience design pt. 1

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UX? WTF? An Introduction to User Experience Design

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Page 1: UX? WTF? - Intro To User Experience Design Pt. 1

UX? WTF? An Introduction to User Experience Design

Page 2: UX? WTF? - Intro To User Experience Design Pt. 1

I am Sebastian Tory-Pratt

Freelance Creative + Design Lead at Addo

@yellinglouder

Hey!

Page 3: UX? WTF? - Intro To User Experience Design Pt. 1

The Agenda

◉ What is User Experience Design?

◉ How the Lean Startup changed UX

◉ How to begin a UX project

◉ Obtaining actionable user insights

Page 4: UX? WTF? - Intro To User Experience Design Pt. 1

What this isn’t

A class on how to make awesome UI

A rigid approach to designing experiences

Just for digital products Everything is an experience

What does awesome mean?

Its a flexible set of processes

(duh)

Page 5: UX? WTF? - Intro To User Experience Design Pt. 1

This is about people, problems + creating value

not tools or deliverables

Page 6: UX? WTF? - Intro To User Experience Design Pt. 1

How we’re gonna work today

◉ Lots of concepts from startup world

◉ We’re gonna get hands on + work really fast

◉ Don’t worry about making the “perfect” thing

◉ Solo + group work

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We are gonna work fast. It might be uncomfortable.

Just try it for today.

Page 8: UX? WTF? - Intro To User Experience Design Pt. 1

What is User Experience Design?

Getting Started

Page 9: UX? WTF? - Intro To User Experience Design Pt. 1

User Experience design [..] describes the overarching experience a person has as a result of their interactions

with a particular product or service, its delivery, and related artifacts, according to their design

-Wikipedia

Page 10: UX? WTF? - Intro To User Experience Design Pt. 1

User Experience design [..] describes the overarching experience a person has as a result of their interactions

with a particular product or service, its delivery, and related artifacts, according to their design

-Wikipedia

Page 11: UX? WTF? - Intro To User Experience Design Pt. 1

User Experience encompasses all aspects of the end-user’s

interaction with the company, its services and its products.

-Nielsen/Norman Group

Page 12: UX? WTF? - Intro To User Experience Design Pt. 1

User Experience encompasses all aspects of the end-user’s

interaction with the company, its services and its products.

-Nielsen/Norman Group

Page 13: UX? WTF? - Intro To User Experience Design Pt. 1

User Experience [..] is the quality of experience a person has when interacting with a specific design. This can range from a specific artifact such as a cup, toy or website, up to larger, integrated experiences

such as a museum or airport.-UXnet.org

Page 14: UX? WTF? - Intro To User Experience Design Pt. 1

User Experience [..] is the quality of experience a person has when interacting with a specific design.

This can range from a specific artifact such as a cup, toy or website, up to larger, integrated experiences

such as a museum or airport.-UXnet.org

Page 15: UX? WTF? - Intro To User Experience Design Pt. 1

How people think of UX

What people think UXers do

Interface design

Visual design

...

Page 16: UX? WTF? - Intro To User Experience Design Pt. 1

How people think of UX

What UXers Actually Do

Field research

Face to face interviews

Creation of user tests

Gathering and organising stats

Creating personas

Product design

Feature writing

Requirement writing

Graphic arts

Interaction design

Information architecture

Usability

Prototyping

Interface design

Visual design

Copywriting

Presenting and speaking

Working tightly with developers

Brainstorm coordination

Design culture evangelism

What people think UXers do

Interface design

Visual design

...

Page 17: UX? WTF? - Intro To User Experience Design Pt. 1

UX isDeadlines

Touchpoints

Workflow Culture

Context

Scope

Interface

Performance

Psycology

Behaviour

Page 18: UX? WTF? - Intro To User Experience Design Pt. 1

UX is...

◉ A mindset

◉ About inspiring the right kind of ideas

◉ Focused on delivering value

◉ Intended to guide decision-making

Page 19: UX? WTF? - Intro To User Experience Design Pt. 1

UX/UI

Page 20: UX? WTF? - Intro To User Experience Design Pt. 1

UX/UI

Page 21: UX? WTF? - Intro To User Experience Design Pt. 1

UX + UI

Page 22: UX? WTF? - Intro To User Experience Design Pt. 1

UX + UIWhat should it be?

What should it look like?

Page 23: UX? WTF? - Intro To User Experience Design Pt. 1

Lean startups, and how they changed UX

Moving on

Page 24: UX? WTF? - Intro To User Experience Design Pt. 1

The secret to a good UX

Page 25: UX? WTF? - Intro To User Experience Design Pt. 1

The secret to good UX

Kill your kittens

Page 26: UX? WTF? - Intro To User Experience Design Pt. 1

The secret to good UX

Kill your kittens

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The secret to good UX

Test your assumptions

Page 28: UX? WTF? - Intro To User Experience Design Pt. 1

If you build it they will come

Page 29: UX? WTF? - Intro To User Experience Design Pt. 1

If you build it they will come

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If you build it they will comeWorst assumption ever

Page 31: UX? WTF? - Intro To User Experience Design Pt. 1

If you build it they will comeAssumptions = Risk

Page 32: UX? WTF? - Intro To User Experience Design Pt. 1

Reduce Risk WithValidated Learning

Page 33: UX? WTF? - Intro To User Experience Design Pt. 1

Eric Ries first used lean startup in a 2008 blog post

Build. Measure.

Learn.(As fast as you can)

Page 34: UX? WTF? - Intro To User Experience Design Pt. 1

Two kinds of innovation

Page 35: UX? WTF? - Intro To User Experience Design Pt. 1

IncrementalInnovation

Disruptive Innovation

Page 36: UX? WTF? - Intro To User Experience Design Pt. 1

IncrementalInnovation

Disruptive Innovation

Well understood problem

Incremental Improvements

Customer is believable

Predictable market

Old business methods work

Poorly understood problem

Dramatic change

Customer doesn’t know

Unpredictable market

Old methods fail

Page 37: UX? WTF? - Intro To User Experience Design Pt. 1

Lean Startup

A human institution designed to create new products or services under conditions of extreme uncertainty

Page 38: UX? WTF? - Intro To User Experience Design Pt. 1

ExperimentsValidated LearningReduce Waste

Page 39: UX? WTF? - Intro To User Experience Design Pt. 1

Lean Startup User Experience

BuildMeasure

Learn

EmpathyDesign

Products

Two big ideas

Page 40: UX? WTF? - Intro To User Experience Design Pt. 1

Risk The old way

TimeDefine

Design

Develop

Release

Page 41: UX? WTF? - Intro To User Experience Design Pt. 1

Risk A better old way

TimeDefine

Design

Develop

Release

Page 42: UX? WTF? - Intro To User Experience Design Pt. 1

What would make your life easier?

Page 43: UX? WTF? - Intro To User Experience Design Pt. 1

What would make your life easier?

A bridge.

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We made the bridge!

Woo.

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So I can go talk to my friends

Why would a bridge make life easier?

Page 46: UX? WTF? - Intro To User Experience Design Pt. 1

Calling them is a lot faster

So we didn’t have to build a bridge?

Page 47: UX? WTF? - Intro To User Experience Design Pt. 1

Risk A different way

Time1

2

3

1 Think 2 Make 3 Measure

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Make the right thing

Page 49: UX? WTF? - Intro To User Experience Design Pt. 1

Then make the thing right

Page 50: UX? WTF? - Intro To User Experience Design Pt. 1

Or this will happen to you...

Page 51: UX? WTF? - Intro To User Experience Design Pt. 1

Gillette wants to sell razors in India Did market research with Indian men in the US

Page 52: UX? WTF? - Intro To User Experience Design Pt. 1

Nobody wanted them

Page 53: UX? WTF? - Intro To User Experience Design Pt. 1

Most Indian men shave without running water

Page 54: UX? WTF? - Intro To User Experience Design Pt. 1

“I care more about not cutting myself than a close shave”

“Affordability is everthing”

Page 55: UX? WTF? - Intro To User Experience Design Pt. 1

Understanding the user + their context changed the product

◉ Only 1 blade

◉ Sold for 15 rupees (30c)

Gillette became 50% of the market in six months

Page 56: UX? WTF? - Intro To User Experience Design Pt. 1

How to begin a successful UX project

The Essentials

Page 57: UX? WTF? - Intro To User Experience Design Pt. 1

How?

1

Page 58: UX? WTF? - Intro To User Experience Design Pt. 1

Problem Solution

User

Page 59: UX? WTF? - Intro To User Experience Design Pt. 1

Everything is a hypothesis

Test the user.Test the problem.Test the solution.

Treat design as a dialogue.(Build relationships with Clients, Users, Developers etc.)

Page 60: UX? WTF? - Intro To User Experience Design Pt. 1

Test the user.

◉ What behaviours make them a good ideal user?

◉ What are the needs + goals behind those behaviours?

◉ Who are they? Where are they? What is their context?

◉ Does the group we identified actually have the problem that we are trying to solve?

Page 61: UX? WTF? - Intro To User Experience Design Pt. 1

Test the problem.

◉ Is the problem you’re solving really the one you think it is?

◉ In what contexts is the problem experienced?

◉ How intense is the pain?

◉ How are your users solving the problem right now?

Page 62: UX? WTF? - Intro To User Experience Design Pt. 1

Test the solution.

◉ What is your one key goal? Is it the right one?

◉ Do people use your solution the way you expect?

◉ What do users find valuable about that?

◉ What is unique about the value you provide?

◉ What does success look like? How will you measure?

Page 63: UX? WTF? - Intro To User Experience Design Pt. 1

What does success look like? How will

you measure it?

Page 64: UX? WTF? - Intro To User Experience Design Pt. 1

Users

Needs

Uses

Features

Product

UX as aStack

Page 65: UX? WTF? - Intro To User Experience Design Pt. 1

Users

Needs

Uses

Features

Product

Company purpose, vision, ideas

UX as aStack

Page 66: UX? WTF? - Intro To User Experience Design Pt. 1

Users

Needs

Uses

Features

Product

Company purpose, vision, ideas

Storyboards, sketches, prototypes

UX as aStack

Page 67: UX? WTF? - Intro To User Experience Design Pt. 1

To create a global partnership to construct and sustain a scientific platform and the associated trained personnel to collect, store, share, analyze, and use aquatic tracking

and environmental data to support sustainable management of valued aquatic species.

OTN Mission Statement

Page 68: UX? WTF? - Intro To User Experience Design Pt. 1

not your UserYour Client is

Page 69: UX? WTF? - Intro To User Experience Design Pt. 1

Your ideal user is

◉ An audience you can actually reach + research

◉ Likely to engage in your client’s desired goal/behaviour

◉ Defined by behaviours, rather than demographics

Page 70: UX? WTF? - Intro To User Experience Design Pt. 1

Persona Creation and the UX Molecule

Make stuff!

Page 71: UX? WTF? - Intro To User Experience Design Pt. 1

Make a persona

Activity

Behaviours

Demographics

Needs + Goals

Steve

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One idea per post-it

Page 73: UX? WTF? - Intro To User Experience Design Pt. 1

From Designing With Lean UX, Kate Rutter – http://goo.gl/S9cOKG

Persona for a task management app

Page 74: UX? WTF? - Intro To User Experience Design Pt. 1

5 minutes to write 10 persona behaviours

Activity

Behaviours

Demographics

Needs + Goals

Steve

Page 75: UX? WTF? - Intro To User Experience Design Pt. 1

Some Tips

◉ What do they do that makes them a good ideal user?

◉ How are they solving the problem now?

◉ Behaviours are verbs

Page 76: UX? WTF? - Intro To User Experience Design Pt. 1

Time’s Up

Page 77: UX? WTF? - Intro To User Experience Design Pt. 1

Sort the Data2 minutes to sort the data into less important + more important

Page 78: UX? WTF? - Intro To User Experience Design Pt. 1

Pool the Data3 minutes to pool your data as a group

Page 79: UX? WTF? - Intro To User Experience Design Pt. 1

5 minutes to write 10 needs + goals

Activity

Behaviours

Demographics

Needs + Goals

Steve

Page 80: UX? WTF? - Intro To User Experience Design Pt. 1

Some Tips

◉ What do they need to get done to solve their problem?

◉ Why do they do those behaviours?

◉ How are they solving the problem now?

Page 81: UX? WTF? - Intro To User Experience Design Pt. 1

Time’s Up

Page 82: UX? WTF? - Intro To User Experience Design Pt. 1

Sort the Data2 minutes to sort the data into less important + more important

Page 83: UX? WTF? - Intro To User Experience Design Pt. 1

Pool the Data3 minutes to pool your data as a group

Page 84: UX? WTF? - Intro To User Experience Design Pt. 1

1 minute enter persona facts

Activity

Behaviours

Demographics

Needs + Goals

Steve

Page 85: UX? WTF? - Intro To User Experience Design Pt. 1

IncludeCurrent age

City

Family

Job role

Annual income

Page 86: UX? WTF? - Intro To User Experience Design Pt. 1

Time’s Up

Page 87: UX? WTF? - Intro To User Experience Design Pt. 1

Pool the Data1 minute to pool your data as a group

Page 88: UX? WTF? - Intro To User Experience Design Pt. 1

5 minutes draw a persona portrait

Activity

Behaviours

Demographics

Needs + Goals

Steve

Page 89: UX? WTF? - Intro To User Experience Design Pt. 1

Don’t panicYou can draw a person in 4 easy steps

From Designing With Lean UX, Kate Rutter – http://goo.gl/S9cOKG

Page 90: UX? WTF? - Intro To User Experience Design Pt. 1

Not everything has to be drawn! You can use notes, arrows and annotations to help communicate your idea.

Use simple shapes to give context

From Designing With Lean UX, Kate Rutter – http://goo.gl/S9cOKG

Page 91: UX? WTF? - Intro To User Experience Design Pt. 1

Expressions Matrix

From Designing With Lean UX, Kate Rutter – http://goo.gl/S9cOKG

Page 92: UX? WTF? - Intro To User Experience Design Pt. 1

Time’s Up

Page 93: UX? WTF? - Intro To User Experience Design Pt. 1

What we’ve got now

User PersonaWho do we envision using our solution?

Page 94: UX? WTF? - Intro To User Experience Design Pt. 1

Problem Solution

User

Page 95: UX? WTF? - Intro To User Experience Design Pt. 1

Infrequent

Frequent

Mild Severe

Create value for the user by

solving pains

Page 96: UX? WTF? - Intro To User Experience Design Pt. 1

Infrequent

Frequent

Mild Severe

Look for These

Page 97: UX? WTF? - Intro To User Experience Design Pt. 1

For people who ___, and are having problems with ___, [your solution]

is/provides/lets them ___

Page 98: UX? WTF? - Intro To User Experience Design Pt. 1
Page 99: UX? WTF? - Intro To User Experience Design Pt. 1

For people who are trying to design products with great user experience and are having problems with

documenting their ideas quickly and clearly and sharing them with their teams, UXPin provides an online, fully

collaborative app that helps them to go through the UX Design process together with their teammates.

UXPin UPS Hypothesis

–Taken from “UX for Startups,” UXPin Knowledge Library

Page 100: UX? WTF? - Intro To User Experience Design Pt. 1

User

UXPin UPS Hypothesis

For people who are trying to design products with a great user experience and are having problems with

documenting their ideas quickly and clearly and sharing them with their teams, UXPin provides an online, fully

collaborative app that helps them to go through the UX Design process together with their teammates.

Page 101: UX? WTF? - Intro To User Experience Design Pt. 1

ProblemUser

UXPin UPS Hypothesis

For people who are trying to design products with great user experience and are having problems with

documenting their ideas quickly and clearly and sharing them with their teams, UXPin provides an online, fully

collaborative app that helps them to go through the UX Design process together with their teammates.

Page 102: UX? WTF? - Intro To User Experience Design Pt. 1

Problem SolutionUser

UXPin UPS Hypothesis

For people who are trying to design products with great user experience and are having problems with

documenting their ideas quickly and clearly and sharing them with their teams, UXPin provides an online, fully

collaborative app that helps them to go through the UX Design process together with their teammates.

Page 103: UX? WTF? - Intro To User Experience Design Pt. 1
Page 104: UX? WTF? - Intro To User Experience Design Pt. 1

?

Evernote UPS Hypothesis

Page 105: UX? WTF? - Intro To User Experience Design Pt. 1

For people busy people who want to maximise their productivity

Evernote UPS Hypothesis

Problem SolutionUser

Page 106: UX? WTF? - Intro To User Experience Design Pt. 1

For people busy people who want to maximise their productivity, but struggle with keeping track of all of the

information in their lives,

Evernote UPS Hypothesis

Problem SolutionUser

Page 107: UX? WTF? - Intro To User Experience Design Pt. 1

For people busy people who want to maximise their productivity, but struggle with keeping track of all of the

information in their lives, Evernote provides an online platform to store, organise, find and make use of all the

things they might otherwise lose or forget.

Evernote UPS Hypothesis

Problem SolutionUser

Page 108: UX? WTF? - Intro To User Experience Design Pt. 1

Problem Solution

User

Page 109: UX? WTF? - Intro To User Experience Design Pt. 1

You might not have the right problem

Page 110: UX? WTF? - Intro To User Experience Design Pt. 1

5 minutes to individually:Describe your user group

List the problem you are solving

Explain your solution

UPS Triangle

Page 111: UX? WTF? - Intro To User Experience Design Pt. 1

For people who ___, and are having problems with ___, [your solution]

is/provides/lets them ___

Page 112: UX? WTF? - Intro To User Experience Design Pt. 1

UPS Triangle4 minutes to create a single UPS hypothesis (Don’t stress, these answers aren’t permanent)

Page 113: UX? WTF? - Intro To User Experience Design Pt. 1

Time’s Up

Page 114: UX? WTF? - Intro To User Experience Design Pt. 1

What we’ve got now

User PersonaWho are we creating

for? What are they like?

Core IdeaWhat are the

testable building blocks of our idea?

Page 115: UX? WTF? - Intro To User Experience Design Pt. 1

AKA Mind-reading 101

User Research

Page 116: UX? WTF? - Intro To User Experience Design Pt. 1

There are known knows, known unknowns, and unknown unknowns

– US Defense Secretary Donald Rumsfeld

Page 117: UX? WTF? - Intro To User Experience Design Pt. 1

Paramedics need a log of “interventions” Patient’s vitals, airway, cardiagram etc.

Page 118: UX? WTF? - Intro To User Experience Design Pt. 1

Data entry on the go?

Easy. Mobile app!

Page 119: UX? WTF? - Intro To User Experience Design Pt. 1

Except paramedics are too busy

Physically Socially

Taking vitalsCarrying bags

Talking to patientsDealing with family

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Ipad in ambulance lets them tell a story afterwards with better recall

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Any research is better than no research

User InterviewsUser TestingOnline ResearchCo-Creation

More at When to Use Which UX Research Methods, Neilsen Norman Group – https://goo.gl/YB6gDg

Page 122: UX? WTF? - Intro To User Experience Design Pt. 1

Any research is better than no research

User InterviewsOnline ResearchCo-CreationUser Testing

Treat design as a dialogue.(Build relationships with Clients, Users, Developers etc.)

More at When to Use Which UX Research Methods, Neilsen Norman Group – https://goo.gl/YB6gDg

Page 123: UX? WTF? - Intro To User Experience Design Pt. 1

User Interviews

◉ Have a specific list of topics to explore

◉ You don’t need to talk to a lot of people (5-7)

◉ Don’t interview anyone that doesn’t fit the profile

◉ Record the results!!!! (An assistant helps)

Page 124: UX? WTF? - Intro To User Experience Design Pt. 1

The first rule of user research: never ask anyone what they want.

— Erika Hall, Just Enough Research

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What are you trying to get done?Use the Five Why’s

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What are you trying to get done?

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What are you trying to get done?

Build a fence

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What are you trying to get done?

Build a fence

Why?

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What are you trying to get done?

Build a fence

Why?

So I can surround my front yard

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What are you trying to get done?

Build a fence

Why?

So I can surround my front yard

Why?

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What are you trying to get done?

Build a fence

Why?

So I can surround my front yard

Why?

So that I can plant a garden

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What are you trying to get done?

Build a fence

Why?

So I can surround my front yard

Why?

So that I can plant a garden

Why?

Page 133: UX? WTF? - Intro To User Experience Design Pt. 1

What are you trying to get done?Build a fence

Why?

So I can surround my front yard

Why?

So that I can plant a garden

Why?

So that I can grow my own food

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What are you trying to get done?Build a fenceWhy?

So I can surround my front yard

Why?

So that I can plant a garden

Why?

So that I can grow my own food

Why?

Page 135: UX? WTF? - Intro To User Experience Design Pt. 1

What are you trying to get done?Build a fenceWhy?So I can surround my front yard

Why?

So that I can plant a garden

Why?

So that I can grow my own food

Why?

So that I can save money on groceries

Page 136: UX? WTF? - Intro To User Experience Design Pt. 1

What are you trying to get done?Build a fenceWhy?So I can surround my front yardWhy?

So that I can plant a garden

Why?

So that I can grow my own food

Why?

So that I can save money on groceries

Bingo!

Page 137: UX? WTF? - Intro To User Experience Design Pt. 1

Good Interview Q’s

◉ Start with Who, What, Where, When, Why, and How

◉ Use open phrasing like “To what extent do you…” or “Tell me more about…”

◉ Ask about problems they have, not about your solution

◉ Try to get to the root of problems being described

Page 138: UX? WTF? - Intro To User Experience Design Pt. 1

Bad Interview Q’s

◉ Are formal, mechanical and closed ended

◉ Start with, “Do you…”

◉ Ask about feelings rather than behaviours

◉ Only deal with superficial concerns

Page 139: UX? WTF? - Intro To User Experience Design Pt. 1

Any research is better than no research

User InterviewsOnline ResearchCo-CreationUser Testing

Treat design as a dialogue.(Build relationships with Clients, Users, Developers etc.)

More at When to Use Which UX Research Methods, Neilsen Norman Group – https://goo.gl/YB6gDg

Page 140: UX? WTF? - Intro To User Experience Design Pt. 1

Sales Safari

◉ Is just as much work as in person research

◉ You need a lot of data. (100’s of data points)

◉ Need to make sure your data is current. (Forum posts from 2008 are not going to help you)

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Page 142: UX? WTF? - Intro To User Experience Design Pt. 1

Sales Safari

Find Online Watering Holes

Look for Pain + Goal Patterns

Use Data to Refine Idea

Page 143: UX? WTF? - Intro To User Experience Design Pt. 1

Good places to look for information

ForumsReview SitesQuoraRedditComments Sections*

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Any research is better than no research

User InterviewsOnline ResearchCo-CreationUser Testing

Treat design as a dialogue.(Build relationships with Clients, Users, Developers etc.)

More at When to Use Which UX Research Methods, Neilsen Norman Group – https://goo.gl/YB6gDg

Page 145: UX? WTF? - Intro To User Experience Design Pt. 1

Co-Creation

◉ Need to have a good reason for others to participate

◉ Managing co-creation sessions can take a lot of time and effort

◉ Need to have a good idea of who your user is + the problem you are solving

Page 146: UX? WTF? - Intro To User Experience Design Pt. 1
Page 147: UX? WTF? - Intro To User Experience Design Pt. 1

People everywhere need this

Page 148: UX? WTF? - Intro To User Experience Design Pt. 1

For people trying to create political change who struggle with holding politicians accountable for what they say and do, Politirank is an open platform of citizen promise-trackers that makes information about a politician easy to access and understand

Page 149: UX? WTF? - Intro To User Experience Design Pt. 1

Politirank - Persona - Ercan

Demographics

28 years old

Lives in Ankara

In a relationship

Works for the National Democratic Institute

Behaviours

Has non-activist friends

Heavy reader of local + global news

Is an information resource for friends

User of online + RW activist communities

Needs / Goals

Believes information flow key to change

Wants more people to participate in politics

Wants to inform friends to inspire them to act

Page 150: UX? WTF? - Intro To User Experience Design Pt. 1

Who needs it the most?

Activists

NGO’s

Journalists

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Who will use it best?

Activists

NGO’s

Journalists

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Who can we reach?

Activists

NGO’s

Journalists

Page 153: UX? WTF? - Intro To User Experience Design Pt. 1

Then what?What NGO’s would Ercan work for?

Host an online discussion forum

Learn what they really need

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Make a research plan

Activity

??

?

Page 155: UX? WTF? - Intro To User Experience Design Pt. 1

Know the user.Know the problem.Know the solution.

Treat design as a dialogue.(Build relationships with Clients, Users, Developers etc.)

Page 156: UX? WTF? - Intro To User Experience Design Pt. 1

Know the user.

◉ What behaviours make them a good ideal user?

◉ What are the needs + goals behind those behaviours?

◉ Who are they? Where are they? What is their context?

◉ Does the group we identified actually have the problem that we are trying to solve?

Page 157: UX? WTF? - Intro To User Experience Design Pt. 1

Know the problem.

◉ Is the problem you’re solving really the one you think it is?

◉ In what contexts is the problem experienced?

◉ How intense is the pain?

◉ How are your users solving the problem right now?

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Know the solution.

◉ What is your one key goal?

◉ Do people use your solution the way you expect?

◉ What do users find valuable about that?

◉ What is unique about the value you provide?

◉ What does success look like? How will you measure?

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10 minutes to make a research plan

Activity

Who are you targeting?

How/where will you find them?

What do you want to learn?

How will you learn about that?

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Implement research plan and update persona + UPS triangle with findings

Homework

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FeedbackMake this workshop better

◉ Did you find this useful?◉ Anything confusing?◉ Something you really liked?◉ Want to know more?

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Thank YouYou can find me at

◉ @yellinglouder◉ [email protected]

Slideshare:slideshare.net/SebastianToryPratt

Page 163: UX? WTF? - Intro To User Experience Design Pt. 1

Credit where credit is due

◉ http://www.slideshare.net/pboersma/ux-deliverables-in-practice-1466984

◉ http://www.slideshare.net/AngelaPark2/ux-workshop-27794832

◉ http://www.slideshare.net/intelleto/designing-with-lean-ux-rapid-product-design-ux-lisbon-2014

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