vampire the requiem - mrgone.rocksolidshells.com name: player: chronicle: virtue: vice: concept:...

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Toreador Name: Player: Chronicle: Virtue: Vice: Concept: Covenant: Title: Sire: Attributes Presence Manipulation Composure OOOOO OOOOO OOOOO Strength Dexterity Stamina OOOOO OOOOO OOOOO Intelligence Wits Resolve OOOOO OOOOO OOOOO POWER FINESSE RESISTANCE Skills Other Traits Academics________ Crafts___________ Computer________ OOOOO OOOOO OOOOO Mental (-3 Unskilled) Investigation______ Medicine_________ Occult__________ OOOOO OOOOO OOOOO Politics__________ Science__________ OOOOO OOOOO Athletics_________ Brawl___________ Drive___________ OOOOO OOOOO OOOOO Physical (-1 Unskilled) Firearms_________ Larceny__________ Stealth__________ OOOOO OOOOO OOOOO Survival__________ Weaponry________ OOOOO OOOOO Animal Ken______ Empathy_________ Expression________ OOOOO OOOOO OOOOO Social (-1 Unskilled) Intimidation______ Persuasion________ Socialize_________ OOOOO OOOOO OOOOO Streetwise________ Subterfuge________ OOOOO OOOOO Health OOOOOOOOOOOO ¤¤¤¤¤¤¤¤¤¤¤¤ Willpower OOOOOOOOOO ¤¤¤¤¤¤¤¤¤¤ Blood Potency OOOOOOOOOO Vitae ¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤ Vitae Per Turn:____ Humanity 10______________ 9______________ 8______________ O O O 7______________ 6______________ 5______________ O O O 4______________ 3______________ 2______________ O O O 1______________ O Size:_____________ Speed:____________ Defense:__________ Armor:___________ Initiative Mod:______ Experience:________ Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll Disciplines _______________ _______________ _______________ _______________ OOOOO OOOOO OOOOO _______________ _______________ _______________ OOOOO OOOOO OOOOO _______________ _______________ OOOOO OOOOO OOOOO Merits _______________ _______________ _______________ _______________ OOOOO OOOOO OOOOO _______________ _______________ _______________ OOOOO OOOOO OOOOO _______________ _______________ OOOOO OOOOO OOOOO Flaws _____________________ _____________________ _____________________ Weakness Must indulge in vice or lose two points of Willpower. Art Obsession; spend a Willpower point or succeed at a reflexive Resolve roll, or do nothing but focus on the object of fascination for a scene.

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Page 1: Vampire the Requiem - mrgone.rocksolidshells.com Name: Player: Chronicle: Virtue: Vice: Concept: Covenant: Title: Sire: Attributes Presence Manipulation Composure OOOOO OOOOO OOOOO

ToreadorName:Player:Chronicle:

Virtue:Vice:Concept:

Covenant:Title:Sire:

AttributesPresence

Manipulation

Composure

OOOOO

OOOOO

OOOOO

Strength

Dexterity

Stamina

OOOOO

OOOOO

OOOOO

Intelligence

Wits

Resolve

OOOOO

OOOOO

OOOOO

POWER

FINESSE

RESISTANCE

Skills Other Traits

Academics________Crafts___________Computer________

OOOOOOOOOOOOOOO

Mental(-3 Unskilled)

Investigation______Medicine_________Occult__________

OOOOOOOOOOOOOOO

Politics__________Science__________

OOOOOOOOOO

Athletics_________Brawl___________Drive___________

OOOOOOOOOOOOOOO

Physical(-1 Unskilled)

Firearms_________Larceny__________Stealth__________

OOOOOOOOOOOOOOO

Survival__________Weaponry________

OOOOOOOOOO

Animal Ken______Empathy_________Expression________

OOOOOOOOOOOOOOO

Social(-1 Unskilled)

Intimidation______Persuasion________Socialize_________

OOOOOOOOOOOOOOO

Streetwise________Subterfuge________

OOOOOOOOOO

HealthOOOOOOOOOOOO¨¨¨¨¨¨¨¨¨¨¨¨

WillpowerOOOOOOOOOO¨¨¨¨¨¨¨¨¨¨

Blood PotencyOOOOOOOOOO

Vitae

¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨

Vitae Per Turn:____

Humanity10______________9______________8______________

OOO

7______________6______________5______________

OOO

4______________3______________2______________

OOO

1______________O

Size:_____________Speed:____________Defense:__________Armor:___________Initiative Mod:______Experience:________

Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased withMerit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs twopoints)•Health= Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity orWits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll

Disciplines

_______________

_____________________________________________

OOOOOOOOOOOOOOO

_____________________________________________

OOOOOOOOOOOOOOO

______________________________

OOOOOOOOOOOOOOO

Merits

_______________

_____________________________________________

OOOOOOOOOOOOOOO

_____________________________________________

OOOOOOOOOOOOOOO

______________________________

OOOOOOOOOOOOOOO

Flaws_______________________________________________________________

WeaknessMust indulge in vice or lose two points

of Willpower.Art Obsession; spend a Willpower pointor succeed at a reflexive Resolve roll, or

do nothing but focus on the object of fascination for a scene.