video games in the classroom
DESCRIPTION
Video Games in the Classroom. Point - Counterpoint. Outline of today’s presentation. Introduction Demonstration Small group discussions (7 min). Whole class point-counterpoint discussion (10-15 min) Video Examples Quick survey. ( R)evolution of video games (a very abbreviated history). - PowerPoint PPT PresentationTRANSCRIPT
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Point - Counterpoint
Video Games in the Classroom
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Outline of today’s presentation
Introduction DemonstrationSmall group discussions (7 min)
Whole class point-counterpoint discussion (10-15 min)Video ExamplesQuick survey
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From
here to there
(R)evolution of video games(a very abbreviated history)
Tennis for Two
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Video games in school are not exactly new…
Anyone remember this?
Careful fording that river!
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What do you think?Are video games helping
or hurting??
Demonstration
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Outline for todayIntroduction
Demonstration
Small group discussions (5min)
Whole class point-counterpoint discussion (10-15 min)
Video
Examples
Quick survey
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video
Grading With Games:
An Interview with James Paul Gee
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Video Wrap-Up: What games do well
Provide constant assessmentEncourage creativity and problem solvingAllow for collaborationEncourage production
Don’t separate learning from assessmentProvide “just in time” languageGive participants a chance to be both mentors and students
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How to encourage use of technology and creativity in the classroom
Re-professionalize teachingMove away from test prep academy schooling modelAllow teachers and students to learn togetherReward classroom innovation
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Tabula Digita, a software company, sells video game subscriptions to schools for $7 to $20 a
student for each subject. For a school of 1000 students that's $7000-$20000 in video game subscriptions for one
subject alone!!!
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Video Game Game Play
Course Content
Contraption, Roller Coaster Tycoon, Forza
Build / tune machines,
set specifications
and tolerances
Physics, Mathematics, Engineering
Games for Physics/Math
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Physics – Forza Motorsport• Physics concept reinforced through “tunables”• Students tuned the following parameters in their car
oTires (psi)oGearing oAlignment
(camber/caster)oToeoAnti roll (front / rear
stiffness)oSpring Rate
oRide HeightoDampeningoAero oBraking (Balance /
Pressure)oDifferentialoAcceleration/
Deceleration
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Student Testimonial
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Closing questions
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G A M E O V E R