video games promote violence in children aoi yi sel e2oc
TRANSCRIPT
Video Games Promote
Violence in Children
AoiYi SelE2OC
The First Video Game a table tennis-like game in 1958 to make people relax, to enjoy with their
families or friends the reasons for playing are changed
< Pong >
Hillary Clinton makes sick a host of
society support legislation
cracking down : video game makers and retailers
letting their children play violent video games = asking to go to Wal-Mart to buy supply
I HATEVIDEO
GAMES !!
Agenda Introduction Psychological Problems - Lack of Communication, Mental Influence Physical Problems - Addiction, Violent Crime Solutions - Diverse Ways, Strict Schedule Conclusion
Lack of Communication Jahmir Ricks : 13 years old, Pennsylvania - killed older brother, Antwan Ricks Japanese : 11 years old girl - killed classmate
Who play video games?
1995
2000
2003
2007
80
70
60
50
40
30
20
10
0 Boys
8-15 years
Boys
16-24 years
Girls
8-15 years
Girls
16-24 years
All(%)
Brain Working Indiana university school of medicine an increase in emotional arousal decrease of activity in brain areas
Behavior of Children Lying to family and friends Escaping from problems or bad
feelings. Becoming restless or irritable Skipping homework Doing poorly on a school assignment or test
Crime by Addiction Dustin Lynch - 15 years old - in Medina, Ohio - killed his friend, JoLynn Mishne - played the video game GTA Ⅲ
Crime by Confusion Daniel Petric - 16 years old - in Dayton, Ohio - killed his mom and hurt his father - played the video game Halo 3 - “He still does not understand why he
did something so terrible,” Mark Petric told the judge.
Use Video Games in Good Ways
In Korean case - in 2004 - to do Internships in the games - Kim Dong Wook, who is the writer from
4Gamer.net said “Korea government supports the Game industry, through helping the company to get employees without spending much money.”
Switch to Casual Games - plenty of casual games - easy to pick up and put down - encourage social interaction - Rock Band, Wii Sports, or Trivial Pursuit
Use Video Games in Good Ways
Keep A Strict Rule Limited the gaming time and age - Chinese government - under 18 to play - less than 3 hours a day
Keep A Strict Rule Entertainment Software Ratings Board(ESRB) - to determine what is appropriate for their childr
en - by the Hart Research polling firm - 85 percent of parents : monitor children - 90 percent : satisfied with the system
Conclusion Psychological Problems - Lack of Communication, Mental Influence Physical Problems - Addiction, Violent Crimes Solutions - Diverse Ways, Strict Rules
Works Cited http://en.m.wikipedia.org/wiki/Video_game_controversy?wasRedirected=true http://ja.wikipedia.org/wiki/%E9%95%B7%E5%B4%8E%E5%B0%8F6%E5%A5%B3%E
5%85%90%E5%90%8C%E7%B4%9A%E7%94%9F%E6%AE%BA%E5%AE%B3%E4%BA%8B%E4%BB%B6
http://kotaku.com/279272/teen-killed-by-brother-over-video-game http://www.4gamer.net/news/history/2004.03/20040308184150detail.html http://www.english.people.com.cn/200704/10/print20070410_364977.html http://www.fox8.com/news/wjw-news-daniel-petric-sentenced,0,644171.story http://www.humanevents.com/article.php?print=yes&id=24347 http://www.infoplease.com/spot/gamestimeline1.html http://www.mavav.org/2007/01/02/video_game_violence_makes_teens_aggressiv
e.php http://www.regjeringen.no/en/dep/kkd/Documents/regpubl/stmeld/2007-2008/re
port-no-14-2007-2008-to-the-storting/5.html?id=518845 http://www.wired.com/gamelife/2009/04/study-one-in-tw/ http://www.wnd.com/news/article.asp?ARTICLE_ID=36095