video games psychology of - csl.mtu.edu€¦ · video games presented by: katy roose. bluf- bottom...
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Psychology of Video Games
Presented by: Katy Roose
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BLUF- Bottom Line Up Front› Game Design is
interdisciplinary› Good games stimulate
players neurologically, cognitively, and socially/emotionally
› Misuse or exploitation= BAD
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Psychology in Games (in brief)Neurological● Dopamine● Testosterone● Fear
(physiological)
Cognitive● Attention● Memory● Operant Conditioning● Decision Making
Social/Emotional● Immersion ● Failure
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Cognitive Psychology
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Attention› Tracking: Max 5 (Pylyshyn
& Storm, 1988)› Exogenous vs.
Endogenous Cues› Channel bandwidth› Glance Time (Rosielle,
2016)
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Memory› Visual Working Memory:
16 “features” across 4 objects (Vogel et al., 2001)
› Atkinson and Shiffrin’s 1971 Model
› Implicit Memory (Roediger, 1990)
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Operant Conditioning› Reinforcement (rewards) and Punishment
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Decision Making› Hedonic adaptation› Need for closure› Ego Depletion› Completionists
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Social/Emotional Psychology
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Flow› state of consciousness in
which there is a deep minded, and positive focus on the current task being performed (Csikszentmihalyi, 1990; 1997)
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Failure› Supports learning› Competency› Feedback
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Human Factors Psychology
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Human Factors› Nielson› Gerhardt-Powal