video games (sem 2)

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Page 1: Video games (sem 2)

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Page 2: Video games (sem 2)

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INTRODUCTION

CONSOLE GAMES

VIRTUAL REALITY

3D SOFTWARE: ITS APPLICATIONS

GNOFRACT

Page 3: Video games (sem 2)

INTRODUCTION:

The origin of video games lies in early CRT based missile defense systems.

Were later adapted into other simple games during the 1950s

The first commercially viable video game was Computer Space in 1971

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Page 4: Video games (sem 2)

When video games were first introduced, students punched in their pennies just to get the chance to play games like Space Wars.

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GAME DEVELOPERS

PROGRAMMERS

GRAPHICDESIGNERS

SOUNDDESIGNERS

MUSICIANS

TECHNICIANS

CHART SHOWING PEOPLE INVOLVED IN DEVELOPING VIDEO GAMES

Page 5: Video games (sem 2)

CONSOLE GAMES: A form of interactive multimedia used for

entertainment.

controlled and manipulated using a handheld device called a controller.

contains a specifically designed multimedia disc or cartridge.

For example, in order to play the video game Halo Reach, you need to use a Xbox 360 and to play God of War 3 you will need to use a PlayStation 3.

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Page 6: Video games (sem 2)

VIRTUAL REALITY:

A term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds.

Describe a wide variety of applications commonly associated with immersive highly visual, 3D environments.

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Page 7: Video games (sem 2)

Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills

To develop a real time virtual environment, a computer graphics library can be used as embedded resource coupled with a common programming language, such as C++, Perl, Java, or Python. 7

Page 8: Video games (sem 2)

3D SOFTWARE:

In order to make video games that have 3D graphics, one of the software programs that a video game designer uses regularly is 3DGameStudio

It is able to develop an entire game and with its huge compilation of graphic work for 3D objects and artworks, making terrains, characters and other objects for the video game is easier.

One other software program that game designers use is DarkBasic Pro.

This is one software program that is able to maximize Microsoft DirectX 9.

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Page 9: Video games (sem 2)

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MORE EXPERIENCED AND SKILLFUL USER

DARK BASIC PRO

PRODUCED BY GAME CREATORS

NEITHER A NOVICE OR ULTRA SKILLFUL USER

REALITY FACTORY

ADVANTAGE-- FREE TO DOWNLOAD

LESS EXPERIENCED USER

GAMES FACTORY

BY CLICK TEAM

Page 10: Video games (sem 2)

The video game industry uses 3D modelers to create assets for video games.

3D is of course all the rage these days and this is seemingly an essential component of any video game.

Most 3D modelers contain a number of related features, such as ray tracers and other rendering alternatives and texture mapping facilities. 10

Page 11: Video games (sem 2)

Some of the 3d applications are:

3ds Max (Autodesk), originally called 3D Studio MAX, is a comprehensive and versatile 3D application used in film, television, video games and architecture for Windows

Animation: Master from HASH, Inc is a modeling and animation package that focuses on ease of use

Cinema 4D (MAXON) is a light (Prime) to full featured (Studio) 3d package, Cinema's largest user base is in the television motion graphics

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Page 12: Video games (sem 2)

GNOFRACT 4D:

Gnofract 4D is a free software to create Mandelbrot Set & Julia set fractals among others.

This includes the Fractint, Ultra Fractal and your own custom formulas.

Genofract 4D is a free easy to use fractal image creation software that provides true color rendering, anti aliasing, unlimited undo, and a quick and easy interface.

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Page 13: Video games (sem 2)

it can draw some interesting images which most fractal programs can’t produce.

These are made by cutting 2D “slices” through a four dimensional object called the Julibrot.

What sets it apart from other fractal programs (and makes it “4D”)

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Page 14: Video games (sem 2)

As the generation that grew up with video games enters and assumes leadership positions in the work place, computer and video games are being increasingly used to conduct business. 

With the video game industry booming and

its products gaining broader acceptance, the use of games in the work place is certain to expand in the years ahead.

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CONCLUSION:

Page 15: Video games (sem 2)

THANK YOU…….

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