video hardwares

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    VIDEO HARDWARES

    Display Devices

    2.1 Cathode Ray Tube (CRT)

    Electron gun = cathode + control grid Pixel ratio = height of pixel width of pixel Aspect ratio = # rows in display __ # columns in display Resolution -- Number of pixels per linear distance (e.g., 640 400-pixel display).

    COLOR -- 3 different phosphors + 3 different gusns (e.g., red, green, and blue)

    2.2 Phosphore

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    The electron beam causes the phosphors atoms to move into higher energy s tate The atoms give off energy as light when they return to their stable state

    REFRESHMENT

    Persistence -- Time for emitted light to fade by 90% of its intensity (normally 10 to 60microseconds).

    Refresh -- Redrawing of an image to preserve it on a screen Refresh rate -- Number of times per second the image is redrawn (normally > 60 Hz) Flicker -- Develops in low refresh rate because the eyes can not integrate the individual

    light impulses comming from a pixel.

    Critical fushion frequency -- Refresh rate above which a picture stops flickering andfuses into a steady image. Depends on

    o Phosphors persistenceo Image intensityo Ambient room lightingo

    Wavelenght of emitted lighto The observer

    2.3 Raster Display

    SYSTEM COMPONENTS

    The screen is subdivided into a matrix of pixels (smallest addressable units).

    Raster scanline -- A line of pixels along the screen

    Frame (refresh) buffer -- Block of memory used to store the screen pattern

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    HOW IT WORKS

    The DISPLAY PROCESSOR produces the raster image in the frame buffer from thecommands

    The VIDEO CONTROLLER moves the beam row wise across the pixels setting it on andoff according to the content of the frame buffer

    The display must be refreshed to avoid flickering (raster image redisplayed 30 to 60 timespers second)

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    2-BIT BLACK-AND-WHITE GRAY LEVEL

    00 0 3 of full intensity

    01 1 3 of full intensity

    10 2 3 of full intensity

    11 3 3 of full intensity

    FRAME BUFFER

    Single-bit black-and-white frame buffer (monochrome, bitmap) N-bit black-and-white gray level frame buffer (pixmap) N-bit black-and-white gray level frame buffer with M-bit lookup table N-bit color frame buffer with M-bit look-up table (typically N = 8 and M = 24)

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    WHY USE A LOOK-UP TABLE?

    Reduced memory for full array of colors24 bit color * 1280 by 1024 resolution/ 8 bits per byte \\ 4MB

    Color table animation

    2.4 Vector (or Random Scan) Display

    Images are described in terms of line segments rather than pixels. Display processor cycles through the commands

    2.5 Advantages / Disadvantages

    Raster Displays Random Displays

    Accuracy of lines Poor good

    Refresh time dependent

    on image complexity

    No Yes < 100,000

    Filled & Patterned

    Areas

    Yes No

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    Bit manipulation Yes No

    Display Controller cheaper Costly

    Memory Requirements cheaper