video hardwares
TRANSCRIPT
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VIDEO HARDWARES
Display Devices
2.1 Cathode Ray Tube (CRT)
Electron gun = cathode + control grid Pixel ratio = height of pixel width of pixel Aspect ratio = # rows in display __ # columns in display Resolution -- Number of pixels per linear distance (e.g., 640 400-pixel display).
COLOR -- 3 different phosphors + 3 different gusns (e.g., red, green, and blue)
2.2 Phosphore
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The electron beam causes the phosphors atoms to move into higher energy s tate The atoms give off energy as light when they return to their stable state
REFRESHMENT
Persistence -- Time for emitted light to fade by 90% of its intensity (normally 10 to 60microseconds).
Refresh -- Redrawing of an image to preserve it on a screen Refresh rate -- Number of times per second the image is redrawn (normally > 60 Hz) Flicker -- Develops in low refresh rate because the eyes can not integrate the individual
light impulses comming from a pixel.
Critical fushion frequency -- Refresh rate above which a picture stops flickering andfuses into a steady image. Depends on
o Phosphors persistenceo Image intensityo Ambient room lightingo
Wavelenght of emitted lighto The observer
2.3 Raster Display
SYSTEM COMPONENTS
The screen is subdivided into a matrix of pixels (smallest addressable units).
Raster scanline -- A line of pixels along the screen
Frame (refresh) buffer -- Block of memory used to store the screen pattern
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HOW IT WORKS
The DISPLAY PROCESSOR produces the raster image in the frame buffer from thecommands
The VIDEO CONTROLLER moves the beam row wise across the pixels setting it on andoff according to the content of the frame buffer
The display must be refreshed to avoid flickering (raster image redisplayed 30 to 60 timespers second)
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2-BIT BLACK-AND-WHITE GRAY LEVEL
00 0 3 of full intensity
01 1 3 of full intensity
10 2 3 of full intensity
11 3 3 of full intensity
FRAME BUFFER
Single-bit black-and-white frame buffer (monochrome, bitmap) N-bit black-and-white gray level frame buffer (pixmap) N-bit black-and-white gray level frame buffer with M-bit lookup table N-bit color frame buffer with M-bit look-up table (typically N = 8 and M = 24)
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WHY USE A LOOK-UP TABLE?
Reduced memory for full array of colors24 bit color * 1280 by 1024 resolution/ 8 bits per byte \\ 4MB
Color table animation
2.4 Vector (or Random Scan) Display
Images are described in terms of line segments rather than pixels. Display processor cycles through the commands
2.5 Advantages / Disadvantages
Raster Displays Random Displays
Accuracy of lines Poor good
Refresh time dependent
on image complexity
No Yes < 100,000
Filled & Patterned
Areas
Yes No
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Bit manipulation Yes No
Display Controller cheaper Costly
Memory Requirements cheaper