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Name : Zaab Telfor Alias : The Wrench Cutter A dangerous and intimidating fighter. Look : Heritage : Frien d: Backgrou nd: Vice : Stre ss: 0 0 0 0 0 0 0 0 Armor: 0 GUILE 0 A blade or two. 0 Throwing knives 0 Pistol and shot 0 Large weapon 0 Unusual weapon 0 Armor 0 Heavy 0 Burglary tools 0 0 Climbing gear 0 Documents 0 Arcane Implements 0 Tinkering Tools 0 Fine Hand Weapon 00 Fine Large Weapon 0 Manacles and chain 0 Rage Essence Vial 00 Demolition tools 0 Spiritbane charm SPECIAL ABILITY SAVAGE Gain +1d when intimidating. 0 0 Consort Make and use friends, gossip 0 0 Deceive Lie, misdirect, act 0 0 Finesse Pickpocketing, lockpicking 0 0 Sway Persuasion, manipulation INSIGHT 0 0 Cipher Study, codebreaking 0 0 Discern See patterns and truths 0 0 Stitch Medical care 0 0 Tinker Repair or break machines RESOLVE 1-3 failure. 4-5 success with complication. 6 is success. 2+ 6s is a critical success. Roll dice and report the highest number. If you have no dice to roll, roll 2d6 and report the lowest. 0 0 Attune Supernatural senses 0 0 Command Order underlings, intimidate 0 0 Invoke Call forth and direct energy 0 0 Murder Precise deadly attack VIGOR 0 0 Handle Riding, piloting, use machines 0 0 Prowl Stealth, athletics, moving 0 0 Mayhem Managing or using chaos 0 0 Skirmis h Duels, combat

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Name: Zaab Telfor Alias: The Wrench

CutterA dangerous and intimidating fighter.

Look:Heritage: Friend:Background:

Vice:

Stress: 0 0 0 0 0 0 0 0 Armor: 0

GUILE 0 A blade or two.0 Throwing knives0 Pistol and shot0 Large weapon0 Unusual weapon0 Armor 0 Heavy0 Burglary tools0 0 Climbing gear0 Documents0 Arcane Implements0 Tinkering Tools

0 Fine Hand Weapon00 Fine Large Weapon0 Manacles and chain0 Rage Essence Vial00 Demolition tools0 Spiritbane charm

SPECIAL ABILITY

SAVAGEGain +1d when intimidating.

0 0 Consort Make and use friends, gossip

0 0 Deceive Lie, misdirect, act

0 0 Finesse Pickpocketing, lockpicking

0 0 Sway Persuasion, manipulation

INSIGHT0 0 Cipher Study, codebreaking

0 0 Discern See patterns and truths

0 0 Stitch Medical care

0 0 Tinker Repair or break machines

RESOLVE 1-3 failure.4-5 success with complication.

6 is success.2+ 6s is a critical success.

Roll dice and report the highest number. If you have no dice to roll, roll 2d6 and report the lowest.

0 0 Attune Supernatural senses

0 0 Command Order underlings, intimidate

0 0 Invoke Call forth and direct energy

0 0 Murder Precise deadly attack

VIGOR0 0 Handle Riding, piloting, use machines

0 0 Prowl Stealth, athletics, moving

0 0 Mayhem Managing or using chaos

0 0 Skirmish Duels, combat

X is filled in, 0 is empty. For items, 3 is light, 4-5 normal, 6+ is heavy. Italics don’t count. Bold are “fine.”

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