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Universidade Federal de Santa Catarina Centro Tecnológico Departamento de Engenharia Mecânica Coordenadoria de Estágio do Curso de Engenharia Mecânica CEP 88040-970 - Florianópolis - SC - BRASIL www.emc.ufsc.br/estagiomecanica [email protected] INTERNSHIP REPORT – 3/3 Activities developed in the Body Vehicle department BMW Motorcycle Development Center 03/06/2009 to 03/08/2009 BMW Motorrad A.G. This report contains confidential information and protected from disclosure. It must be used only for the purpose of evaluating the student.

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Universidade Federal de Santa CatarinaCentro Tecnológico

Departamento de Engenharia MecânicaCoordenadoria de Estágio do Curso de Engenharia Mecânica

CEP 88040-970 - Florianópolis - SC - BRASILwww.emc.ufsc.br/estagiomecanica

[email protected]

INTERNSHIP REPORT – 3/3Activities developed in the Body Vehicle department

BMW Motorcycle Development Center03/06/2009 to 03/08/2009

BMW Motorrad A.G.

This report contains confidential information and protected from disclosure. It must be used only for the purpose of evaluating the student.

Student: Thiago SchimmelpfennigBMW Tutor: Dipl. -Ing. Hans WolfmüllerUFSC Tutor: Prof. Dr. -Ing. Lauro César Nicolazzi

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 2 of 20

Munich - Germany, August 6th 2009

1. Introduction

This report presents the activities developed by the academic Thiago Schimmelpfennig during

his period of practical training at BMW’s Research and Innovation Center in Munich, Germany. The

internship takes place in the Motorcycles Development Department, in the division of Body Vehicle

Engineering – UX-EK-1.

The last two months of the internship were priory based on the modeling of new seat

surfaces and components with the software CATIA V5, based on the knowledge acquired in the first 4

months of internship. One vehicle seat was completely developed during this time and other vehicle was

structured in the project three of the company (see first report), with the purpose of construction space

delimitation.

As every semester the department and the company receives new interns which need to

learn about the details and construction of the components, this report is going to be a brief tutorial

about how to model motorcycle seats in the software CATIA V5 with solids and GSD1, in order to be used

as an source of information for the new interns of the department.

1 Generative Shape Design – Tool for surface project in the software CATIA V5.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 3 of 20

2. Index

1. Introduction 2

2. Index 3

3. The Software CATIA V5 4

3.1. CAD/CATIA V5 4

3.2. Working Area 5

3.3. Packages of the software 6

3.3.1. Part Design 6

3.3.2. Generative Shape Design 7

3.3.3. Assembly Design 7

3.3.4. Drawings 7

4. Constructing a motorcycle seat with CATIA V5 8

4.1. Introduction 8

4.2. Construction of the seat surface 8

4.2.1. General information about the construction 8

4.2.2. Creation of the Seat Surface 8

4.3. Construction of the seat tool 13

4.3.1. Initial considerations 13

4.3.2. Creation of the Seat Tool skeleton 13

4.3.3. Creating the seat tool surface and solid 14

4.3.4. Reinforcing the structure 15

5. Conclusions concerning the students learning 16

6. References 16

7. Appendix 17

7.1. Shared Main Operations 17

7.2. Part Design/Solids 17

7.3. Generative Shape Design 18

7.4. Assembly Design 20

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 4 of 20

3. The Software CATIA V5

3.1. CAD/CATIA V5

Starting in the late 1980s, the development of readily affordable Computer-Aided Design programs that could be run on personal computers began a trend of massive downsizing in drafting departments in many small to mid-size companies. As a general rule, one CAD operator could readily replace at least three to five drafters using traditional methods. Additionally, many engineers began to do their own drafting work, further eliminating the need for traditional drafting departments. This trend mirrored that of the elimination of many office jobs traditionally performed by a secretary as word processors, spreadsheets, databases, etc. became standard software packages that "everyone" was expected to learn.

For the mechanical design of the products BMW uses the software CATIA V5. CATIA V5 is suitable to a variety of industries such as aerospace, automotive, industrial machinery, electrical, electronics, shipbuilding, plant design, and consumer goods. The toolkits of the software are specifically designed for structured companies which have an extended product development cycle. Some important advantages of the software are:

Provides an integrated suite of Computer Aided Design (CAD), Computer Aided Engineering (CAE), and Computer Aided Manufacturing (CAM) applications for digital product definition and simulation;

Addresses the complete product development process, from product concept specifications through product-in-service, in a fully integrated and associative manner;

Facilitates true collaborative engineering across the multidisciplinary extended enterprise, including style and form design, mechanical design, equipment and systems engineering, digital mock-up, machining, analysis, and simulation;

Enables enterprises to reuse product design knowledge and accelerate development cycles; Helps companies to speed their responses to market needs and frees users to focus on

creativity and innovation.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 5 of 20

3.2. Working Area

The Working Area of the software is extremely friendly and well structured, in order to make every operation in the model easy and fast. The software also allows the user to create his private desktop with keyboard or icon shortcuts. In the Picture 1 it is possible to have an idea about the position of each tool in the software CATIA V5. A brief description of each component is listed below.

Picture 1 - Overview of CATIA V5 working area

(1) Main Menu: Tool bar where all the operations and menus are listed. (2) Definition of the Workbench: Enables the user to select between the different

workbenches. (3) File options: Shortcuts for the basic operations like new file, save, return and printing. (4) View bar: Selection of different views, hide components and rendering style. (5) Hided Icons: Toolbars which are hidden.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 6 of 20

(6) Structure three: With a history of the model, it contains all the operations and need to be well organized for a good construction.

(7) Model: Place where the real model is being constructed (8) Main planes: The reference planes created with the coordinate system. (9) Compass: Used for movement and orientation during the modeling process. (10) “In-use” workbench: All the toolbars of the selected workbench. (11) Coordinate System: Based in three main axis (x,y,z), it is used as a reference for the

modeling.

3.3. Packages of the software

CATIA V5 works with many different environments and workbenches. Many of those workbenches have a very special application in some industrial segments, therefore we can list 4 workbenches which are the most common ones and almost always used by mechanical designers. The Picture 2 illustrates those workbenches. In the Appendix 7- page 18 - there is a list with almost all the important tools of CATIA V5, with its respective icon in the software. This appendix will be used as a resource for the explanation about the construction in the next session.

Picture 2 - CATIA V5 most used workbenches

3.3.1. Part Design

This is the most common Workbench for all the CAD software and where the model normally starts. With this WB the user can easily create solids basically based on sketches. The initial step for this WB is the extrude command, which creates the firs solid. Up to this first solid several other operations can be performed such as the creation of holes, fillets, shells of threads. On the other hand, when the model requires more complex shapes, mainly related to the new design trends, the WB to be used is the Generative Shape Design, combined with the Part Design WB.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 7 of 20

3.3.2. Generative Shape Design

This tool is very important and is one of the biggest differentials of CATIA to the other CAD/CAM software available on the market. With GSD the designer can create parametric surfaces with special tools and easily come to parts with complex geometry. CATIA enable designers to incorporate surface models into solid objects, sewing the shapes to make a unified product model. By the combination of surface and solid-modeling techniques the range of geometries which is possible to model grows significantly. This tool is also very important when a visual smooth and differentiate visual design is required, such as the revetment parts of the UX-EK department.

3.3.3. Assembly Design

This workbench is used once the individual parts are already modeled and need to be assembled in a final product. The product has a special extension and it supports the creation of constrains between the components, such as parallelism, concentricity, coincidence among others. In a product it is also possible to change the reference position of a component and also to duplicate the position. This way each instance will have its own position in the structure and they can be added or removed without any alteration in the structure of the part. In spite of being very helpful, the upload of structures with links and constrains is forbidden in the main three of BMW.

3.3.4. Drawings

Once the components, parts or assemblies are already modeled, it is possible, with the drawing tool, to create a professional file with all the engineering information of the object. The creation of this drawing is made with special tools and workbenches. It can be automatically or manually created, with the addition of any extra-information that the mechanical designer wants.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 8 of 20

4. Constructing a motorcycle seat with CATIA V5

4.1. Introduction

As previously discussed, this report is a short tutorial about how to construct simple motorcycle seats with CATIA V5, mainly to be uploaded as “Dummies” in the development three. This creation is very important in the pre-project phase because it gives a perfect idea about the dimensions and the shapes required for the final project. In the next sessions it is possible to find a detailed description about the construction of each element and all the explanation is going to be linked to the Appendix 7, where all the tools are listed. This report is recommended to users with an “intermediary” knowledge with the software CATIA.

4.2. Construction of the seat surface

4.2.1. General information about the construction

As this report is going to introduce a technique to model surfaces and parts, some information is important at beginning to avoid questions and doubts. It is important to know that:

The seat surface is modeled according to very restricted measurements and parameters – do not forget to check all the values when you are constructing your structure.

For the model of the surface, it is necessary to create an initial skeleton. All the construction is usually made on one side and after mirrored to the other side, as it is

symmetrical. Always organize your construction in geometrical sets. Make it easy for changes in your

model three.

4.2.2. Creation of the Seat Surface

The first step on the construction is the “spine” of the seat. This line is the basic reference for all the further model and need to be very well constructed. It needs to contain information about the shape of the seat and the height position, which is usually located in the motorcycle´s project targets. In the Picture 3 it is possible to see three different spines for seats. The lowest one is for the extra-low seat. The green line in the middle is the normal seat and the red line is the high seat. It is important to have all those lines in the same sketch to easily compare the different seats during the project phase. The inclination of the curves is also determined and it is located in special target-files like illustrated in the Picture 5 - j. To create this initial sketch the tool to be used is the 7.1.1 and the height is always

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 9 of 20

measured from the DIN-LEER Plane2, located in the project three. The sketch can be a combination of connection curves (7.3.5) and lines (7.1.3) and is created in the XZ plane.

Picture 3 - Initial Sketch with the different high values of the motorcycle seat

Once the reference spine for all the seat positions is completed, it is time to model the seat surface. For this construction, there is also a target drawing with some measurements (Picture 5 – j). The first step in the construction of the surface is the creation of a support skeleton. For the skeleton one of the lines from the Picture 3 needs to be extracted (7.3.10). The next step is to add several points (7.1.2) into the line and in each point two perpendicular planes (7.1.4). Those planes are going to be the reference for the construction lines. To add the points, try to use as much as possible the same position of the connections in the previous sketch – this will make the surface cleaner. The result of this procedure is shown in the Picture 4. Remember to always separate the construction in different geometrical sets in order to make the arrangement easy on the construction structure.

2 The DIN-LEER Plane is one of the project planes used for the construction of the motorcycle. It represents the ground relative position of the bike without any load. There are also other planes like the full plane and the normal plane.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 10 of 20

Picture 4 - Main Spine for the seat development with direction planes for the structure.

Further in the construction of the skeleton, each of the planes perpendicular to the spine are going to be used as support for constructions, which are going to be the “ribs” of the skeleton. The Picture 5 shows exactly how to construct those ribs and all of them need to contain the same geometry/construction, but with different parameters/values. For those constructions it is also possible to make sketches, however this option is not advised because it is not so practical to make changes.

For each plane it is necessary to construct 5 lines - Picture 5 (c;d;e;g;h) - with the extrude command (7.3.12). The point at the end of the “e” line is then going to be connected to the point “a”, with a tangency relation with the line “c” – tool (7.3.5). A similar curve is going to be created between the point at the end of the line “e” and the point at the end of the line “h”, with tangency relation with the previous connection curve – “f”. This is going to be the curve “i”. Remember that this procedure needs to be repeated for all the planes created, so you are going to have 10 “ribs” for the model shown in the Picture 4. At the end, both the black points in the Picture 5 need to be connected with a spline (7.3.27). The result of the complete skeleton is shown in the Picture 5 – l.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 11 of 20

Picture 5 - Structuring the lines for the main surface.

Now that the skeleton is ready, it is time to create the main surface of the seat. This surface is created with the “Multi-sections surface” tool (7.3.19), which is very powerful in CATIA GSD. The Multi-sections surface can represents a small complexity in its use, so it is recommended to practice with simple surfaces before its use in the skeleton of the seat. The result for the surface is represented on the Picture 6.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 12 of 20

Picture 6 - Final structure before the creation of the main surface.

Picture 7 - Final procedures in the modeling of the seat surface.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 13 of 20

Once the multi-section surface is ready, the entire seat surface is almost finished. As a further step an extrapolation must be done with the under edge of the surface. This procedure is executed with the tool (7.3.11) and its result is observed in the Picture 7 - a. In the same picture it is possible to see the next step, which is the mirror of the surface – tool (7.3.18). After this step both sides must be joined with the join tool (7.3.17).

The last step in the creation of the seat surface is the cut with the boundary of the seat. For this procedure you need to create a sketch with the side view of the seat in the XZ plane. This sketch can be extruded with the tool (7.3.12) to both sides until it full intercepts the main surface. The cut of the main surface is done with the extruded surface by using the cut tool (7.3.28). The result of this step is the final surface, shown in the Picture 7 – c.

Further steps as the radius at the border of the surface can be done with the sweep tool (7.3.29), however this is just a simple model and this procedure is not going to be described in this report.

After the complete construction of the surface, the values of the construct lines - Picture 5 (d;e;g;h) – can be changed in order to make the seat as similar as possible to the targets.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 14 of 20

4.3. Construction of the seat tool

4.3.1. Initial considerations

Some important considerations about the seat tool must be observed: This geometry is not going to be a surface like the seat surface, but a solid part with

approximately 3,5mm thickness. As the previous surface, the construction is going to be made just in one side and after mirrored

to the other side. The thickness of foam in the seating region needs to stay around 60-80mm, and those values

need to be respected for the construction of the seat tool.

4.3.2. Creation of the Seat Tool skeleton

Similarly to the seat surface skeleton, it is necessary to create a structure of lines which will support the seat tool surface. To create the main spine of the seat tool, the main spine of the seat surface is going to be the reference.

Picture 8 - Main skeleton for the creation of the seat tool.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 15 of 20

For each point described on the Picture 4 you need to extract perpendicular lines – Picture 8 (a) – which are going to parameterize the main spine of the seat tool. Once those lines are created, use the tool (7.3.27) to connect all the points and create the main spine. Give to this spine the shape that you want for the seat tool, respecting the observations in the last paragraph - Picture 8 (b).

The next step is the creation of lines parallel to the “y” axis, shown on Picture 8 (c). The extremities of those lines are also going to be connected by a spline - Picture 8 (d). As a further step, extract the border of the seat surface with the tool (7.3.9) and cut this result in the side area of the seat - Picture 8 (e). Now create in this line - Picture 8 (e) – several intersections (7.3.15) with the main planes of the spine and connect those resulting points (7.3.5) with the lines Picture 8 (c). This result is observed in Picture 8 (f). Your skeleton is now ready for the creation of the seat tool surface.

4.3.3. Creating the seat tool surface and solid

With the creation of the skeleton, the procedure to make the surface is similar to the last chapter. Using the Multi-Section surface tool (7.3.19), make the first side of the sketch - Picture 9 (a) – and mirror as described on the Picture 9 (b). The surface can also be cut by the cutting surface on Picture7 (b). After you have a perfect surface for the seat tool, you can transform it into a solid using the “thick surface” tool – (7.2.17) – with approximately 3,5mm of thickness. The result of this operation can be seen on Picture 9 (c).

Picture 9 - Turning the surface into a solid.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 16 of 20

4.3.4. Reinforcing the structure

The seat tool receives all the force from weight of the driver and transmits it into the motorcycle structure. For this reason, this component needs to be well reinforced with rips through the structure. According to (Hibbeler, 2004) the thickness of the ribs increases in the third potency the resistance to deformation of the structure. Experimental results with normal plastic material give a value about 12 mm to the rips thickness. It is important to construct those structures under the seat tool surface, increasing the total thickness of the seat.

To construct those rips, the procedure is very similar to the previous description. The tools to be used are illustrated on the left corner of the Picture 10. It is necessary to create those rips with surfaces and then convert them into solids with the thick surface tool (7.2.17). You are going to have two bodies this way: the main structure body and the rips body. To join both bodies you need to use the union-trim tool (7.2.18). With this tool you can select which faces needs to be removed and which faces remains in the construction. The result of this operation is illustrated on the upper left corner of the Picture 10.

With those procedures the construction of the “dummy” seat is ready and it can be uploaded to the project three. The final result (surface + seat tool) can be observed on the right side of the Picture10.

Picture 10 - Final operations for the seat tool.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 17 of 20

5. Conclusions concerning the students learning

The last two months of the internship where intense, basically because the knowledge acquired in the first months helped in a fast development of the given tasks. The possibility of constructing together with the opportunity of driving the motorcycles also contributes to a complete understanding about the vehicle development.

As commented on the previous reports, the disposition of the tutor to help and to explain the procedures and the details in the construction and theoretical fields were also very important for the control of the tasks.

A further suggestion, on the other side, relates to the elaboration of the reports for the University. The University, until today, requires just an internship for the students, with no obligation of a formal project or the development of a continuous project. This problem leads many students to the development of simple tasks during the internship, which are hard to be linked with the university theoretical knowledge when writing the internship reports. As changed in the new course´s curriculum, the elaboration of an end-of-studies thesis is going to be an asset to more structured works by the students.

Finally, the 6 months of internship were very important for the student also in two other aspects: the possibility of living abroad and the opportunity of working in a very big organization, where all the tasks must be synchronized due to the size of the projects and responsibilities.

6. References

Arquivos de Estágio. (n.d.). Retrieved April 2, 2009, from EMC - Estágio em Engenharia Mecânica: http://www.emc.ufsc.br/controle/arquivos/estagio/geral/arquivo_Instrucoes_rel_estagio.doc

DÜRR, W. (2005). Catia V5 Übungen. Einführung in 3D Teile und Baugruppenkonstruktion und 2D Zeichnungsableitung. Hochschule Heilbronn, Germany.

FLEISCHMANN, P. (2007). Catia V5 R16. Hochschule Heilbronn, Germany.

HIBBELER, R. C. (2004). Resistência dos Materiais. São Paulo: Pearson.

Internship Report – Thiago SchimmelpfennigBMW Motorrad – Product Development - UX-EK-1Page 18 of 20

7. Appendix7.1. Shared Main Operations

1. SketcherThe most used tool in CATIA, this command enables the user to create the first lines/sketches which will generate the solid models.

2. Insert Point Insert a point into the model.

3. Insert Line Insert a line into the model.

4. Insert Plane Insert a plane into the model.

5. Hide/Show Enables the user to send unused elements to the “hide” plane.

6. Measure between Measure distance between instances.

7. Measure Inertia Measure mass proprieties.

8. Measure Component Measure geometrical proprieties.

9. Swap visible space Alternate between the visible and invisible workspaces.

10. Isometric view Shows the model in different views (top, side, front, back, under, etc)

11. Normal view Shows the view normal to a selected face/plane.

12. Shading Changes the visualization proprieties of the model.

7.2. Part Design/Solids

1. Add Enables the add operation between solid bodies.

2. Assemble Enables the assemble operation between solid bodies.

3. Chamfer Makes a chamfer with a specific degree in an edge.

4. Close Surface Turns a closed surface into a solid body.

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5. Draft Angle Enables the creation of angular regions in straight solid bodies.

6. Pad Executes an extrusion in a sketch.

7. Edge Fillet Makes a fillet with a specific radius in an edge.

8. Groove Removes material in a revolute shape oriented by an axis.

9. Hole Makes an hole or screw with an specific orientation and radius.

10. Mirror Allows the user to mirror different instances.

11. Rectangular Pattern Allows the user to replicate different instances according to a pattern.

12. Pocket Removes material according to a shape.

13. Sew Surface Adds the inside volume of a closed surface to a solid.

14. Shaft Makes a shaft with a shape and an orientation axis.

15. Shell Turns a solid body into a shell.

16. Split Splits a solid body with a plane or surface.

17. Thick Surface Turns a surface into a solid body by adding thickness.

18. Union-Trim Enables the union and trimming of two different solid bodies.

7.3. Generative Shape Design

1. Adaptive Sweep Creates a sweep instance based on several different parameters.

2. BlendConnects two surfaces or edges with another surface, with the possibility of tangency and curvature continuity.

3. Circle Creates a circle or part of a circle.

4. Concatenate Concatenate surfaces

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5. Connect Curve Connects two curves or points with the possibility of tangency and curvature continuity.

6. Corner Creates a corner between two lines with an support surface.

7. DisassembleDisassembles a surface into its several individual parts. The parts become, after the process, unparametric surfaces.

8. Edge Fillet Creates a fillet in an edge with a specific radius through a surface.

9. Extract BoundaryCreates a new instance with the boundary of a surface. Used normally as reference for other constructions.

10. ExtractCreates a new instance with another instance or part of an instance. Used normally as reference for other constructions.

11. Extrapolate Extrapolates a point or a line creating a line or a surface with possibility of continuity.

12. Extrude Extrudes an element (point, line or curve) into a specific direction.

13. Fill Fills the space between surfaces or instances with continuity possibility.

14. Healing Heals a surface which contains some discontinuity.

15. Intersection Detach the intersection between elements.

16. Isoparametric Curve Extracts a curve from a surface into a specific orientation.

17. Join Joins different surfaces or elements in order to simplify the modeling activity.

18. Mirror Allows the user to mirror different instances in GSD.

19. Multi-Sections Surface Enables the user to create surfaces based on lines and other surfaces. It is one of the most used tools in GSD.

20. Offset Makes an offset in a line or surface with an specific distance.

21. Parallel Curve Creates a curve parallel to another curve with a specific distance and a support surface.

22. Projection Projects an instance along a direction on a support surface/plane.

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23. Revolve Revolves a surface around an axis.

24. Shape Fillet Creates a fillet in an edge with a specific radius through two or more surfaces.

25. Smooth Curve Creates a smooth curve based on curves previously with edges.

26. Spine Creates a spine through several planes.

27. Spline Creates a spline through several points.

28. Split Splits a surface/instance with another surface/instance.

29. SweepCreates the projection of base geometries through lines or surfaces. There are several possibilities for sweep and it is often used for construction.

30. Untrim Restores a surface into its original shape.

7.4. Assembly Design

1. Clash Identifies collisions and clashes between parts.

2. Component Insert a new component.

3. Existing Component Insert an existing component.

4. Manipulation Allows the user to change the position of a part in the assembly.

5. Part Insert a Part.

6. Product Insert a Product.

7. Graph three reordering Enables the user to reorder the graphical position of the parts/products in the three.

8. Sectioning Sections the assembly in several planes and positions.

9. Snap Creates fast constrains to the positioning of the components.

10. Translation or Rotation Enables the translation or rotation of a component.