virtual floortime: using games to engage children with autism spectrum disorder

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Using Games to Engage Children with Autism Spectrum Disorder presented by Jeremy Sarachan St. John Fisher College Assistant Professor, Department of Communication/Journalism and the Digital Cultures and Technologies program

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International Games Innovation Conference, Rochester Institute of Technology, Rochester, NY. September 8, 2012

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Page 1: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

Using Games to Engage Children with Autism Spectrum Disorder

presented by Jeremy Sarachan

St. John Fisher College

Assistant Professor, Department of Communication/Journalism and the Digital Cultures and

Technologies program

Page 2: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

Zev and Angry Birds

Page 3: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

Autism Facts

1 in 88 (1 in 54)

Language/Social/Emotional

Range of cognitive functioning

Page 4: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

And the saying goes...

"If you've met one child with autism, you've met one child with autism."

Page 5: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

High-functioning Autism& Asperger's

Visual memory and processing (higher than normal, not savant)

High intelligence

Focused interests

Social awkwardness (perhaps), but shy?

Page 6: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

Social Stories/Procedural Rhetoric

ddy.com/blog/speech-therapy-techniques/using-social-stories-in-speech-therapy/

http://mallikat.hotglue.me/?R+and+I/

Page 7: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

Non-linear narrative seen as a social story

http://blog.daum.net/ksmcn/18

Page 8: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

Computer Clubhouse Model

Media Lab: 1989 [Lifelong kindergarten]

Principles:

Support Learning Through Design Experiences

http://www.ywca-miami.org/site/pp.asp?c=drKNIZPHIsE&b=1028347

HELP MEMBERS BUILD ON THEIR OWN INTERESTSCULTIVATE AN EMERGENT COMMUNITY OF LEARNERSCREATE AN ENVIRONMENT OF RESPECT AND TRUST(RUSK, RESNICK, AND COOKE)

Page 9: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

How this could work

"THE LAB" IN MELBOURNE AS A STARTING POINT: LEADING TO COMMUNICATION AND COLLABORATION.

UNYFEAT'S SUCCESSESGAMES:DEFINABLE CHARACTERS/PREDICTABLE ACTIONSSIA (SPECIAL INTEREST AREA)SOCIAL GAME OBJECTIVES: "USABILITY", "INTERRUPTIBILITY, "LENIENT PUNISHMENTS”, "JUICINESS" (JUUL)

Page 10: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

The format

SMALL COMPUTER LAB WITH COLLABORATIVE WORKING SPACESTUDENTS WORK IN PAIRS OR GROUPS OF 3

90 MINUTES-TWO HOURS, EITHER WEEKLY OR IN A CAMP FORMATMULTIPLE TRAINED MENTORS, WITH PERHAPS A 3:1 RATIO.

http://www.simpalife.com/school-kids-needing-computers-for-homework/

Page 11: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

The product

Planning Outlines (Mindmaps)

Storyboards

Small, chunked sections

Stencyl, Game Salad, Scratch

Page 12: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

next steps

Collaborators

Students/Community Groups

Grants

Space

Page 13: Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

Questions and comments?

Jeremy Sarachan

[email protected]

@jeresarachan

jeremysarachan.com