virtual reality & empathy

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VR AND EMPATHY VR FOR IMPROVING THE BLACK EXPERIENCE

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Page 1: Virtual Reality & Empathy

VR AND EMPATHYVR FOR IMPROVING THE BLACK EXPERIENCE

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VR OVERVIEW-PAST, PRESENT, FUTURE

1. ORIGINATION

2. PURPOSES

3. CURRENT VR STATE

4. PROJECTED FUTURE OF VR

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About ME -in @2015, Built my first VR Demo for Oculus DK2 using Unity3D on Mac for my MA Thesis: Mitigating Unconscious Bias with Virtual Reality

-Debuted at LCC PostGrad Exhibition Nov. 2015

-UX Specialist

-Collaborated with UAL for VR Demo--Unconscious Bias in Health Industry

-Currently, AR/VR Academy student in Silicon Valley

-Brand Ambassador for Oculus

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Empathy & VR

Empathy + Emotional Response + Cognition

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Chris Milk

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Empathy & VR: Chris Milk

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Empathy & VR: University of Barcelona

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VR Simulations for Police TrainingVirTra

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VR & Empathy: Headsets

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Oculus Rift CV1Headset

Built-in headphones

Position Tracker Sensor

Xbox Controller

Remote

$599

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HTC ViveHeadset

Position Tracker Sensor

Motion Controllers

$799

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HTC ViveMobile VR Headset

Touchpad

$99

*requires Android phone SG6, SG6 Edge, SG7, Note 4

Samsung Gear VR Powered by Oculus

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Google CardboardMobile Ready Cardboard + Lens

$15+

* Requires Android

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WebGL

WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins.

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GETTING STARTED

FREE GAME ENGINES

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GETTING STARTED:

User Interface

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UNITY 3D WorkflowSET-UP your Unity 3D Projects with specific hardware compatible plugins like GoogleVR or the Oculus sdk

Understanding the USER INTERFACE

Knowing where to look for ASSETS to develop your game

BUILD your game for specific hardware (oculus, samsung gear, cardboard, vive, etc)

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VR EXPORTHEADSET aka HMD (Head Mount Display):

Compatible MOBILE DEVICES - Androids of iOs

BROWSER - WEB GL (Codes-- ReactVR, A-Frame, etc)

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PLAY! DEMO, prototype, games, environments, videos, stories….

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MY PROJECT

I built a life-sized interactive prototype that proposed how VR games that mitigated unconscious bias could be played in an everyday workspace.

This was debuted at the UAL: London College of Communication’s PostGrad Exhibition in November 2015