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VIRTUAL REALITY IN THE TREATMENT OF UPPER EXTREMITY FUNCTION IN ACUTE TBI REHABILITATION CREATED BY BEN BARRETT, MOT, OTR/L, ATP , DAVE LAWLER, MA, OTR/L, CDRS & LINDSAY MARTH, MA, OTR/L, BCPR OF THE MINNEAPOLIS VA HEALTH CARE SYSTEM, OCCUPATIONAL THERAPY

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Page 1: VIRTUAL REALITY IN THE TREATMENT OF UPPER …...• Virtual Reality as a Tool for Delivering PTSD Exposure Therapy (Albert Rizzo, JoAnn Difede, Barbara O. Rothbaum, J. Martin Daughtry,

VIRTUAL REALITY IN THE TREATMENT OF UPPER EXTREMITY FUNCTION IN ACUTE TBI REHABILITATION

CREATED BY BEN BARRETT, MOT, OTR/L, ATP, DAVE LAWLER, MA, OTR/L, CDRS &

LINDSAY MARTH, MA, OTR/L, BCPR

OF THE MINNEAPOLIS VA HEALTH CARE SYSTEM, OCCUPATIONAL THERAPY

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OBJECTIVES

• Identify the standard of occupational therapy in TBI rehabilitation.

• Outline potential benefits of immersive virtual reality (VR) in TBI rehabilitation.

• Provide lessons learned and observations obtained to date of VR use in TBI

rehabilitation.

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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VR INTRO

• Video

Soundboxing (Maxint LLC) – Player punches orbs that

line up with the beat of a song.

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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CASE STUDY #1

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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• OT looks at the “job of living”- whatever the person

wants or needs to do in a day

• Self-care tasks, chores or yardwork, childcare

• Work or volunteer

• Hobbies and social activities

• Health changes can also impact mood, sleep, energy, and

cognition which also effects daily functioning

OCCUPATIONAL THERAPY- WHAT IS IT??

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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TRAUMATIC BRAIN INJURY DEMOGRAPHICS(EDWARDS 2014; US DEPT OF VA/DOD 2016; SALISBURY, 2016; SIMMONS, 2016)

• US

• 1.7 – 2.2 million incidence per year

• Risk factors include cardiovascular disease, falls which increase with aging population

• Military/ Veterans

• Between 2000-2012 over 4% of service members sustained a documented TBI

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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OCCUPATIONAL THERAPY FOR TBI ADDRESSES(WHEELER, 2016; WHEELER, 2017)

• Arousal, motor function, cognition, visual perception

• Psychosocial and emotional factors

• Social participation

•Occupational participation: ADL, IADL, work, community

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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OT FOR TBI CAN INCLUDE(SIMMONS, 2014; WHEELER, 2017; NEISTADT, 1994; YUNGER, 2012)

• Exercise programs

• Computer-based tools/Assistive Technology

• Postural and dynamic balance

• Multidisciplinary rehabilitation programs

• Constraint induced movement therapy (CIMT)

• Functional and table top activities

• Biofeedback

• Motor imagery, mirror therapy, mental rehearsalVR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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BOTTOM UP AND TOP DOWN STRATEGIES

Return to Work

Driving

Visual processing

Divided attention; Executive processing

UE Function

Computer Tasks

Sustained Focus

Social Interaction

Emotional Regulation

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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VIRTUAL REALITY AS A REHAB TOOL FOR TBI(EDWARDS, 2014; SALISBURY, 2016; SIMMONS, 2014; LARSON, 2011; MUMFORD, 2012; LEVIN, 2015; WHEELER, 2016; WHEELER, 2017; RIZZO, 2013; HOFFMAN, 2011)

• Fairly well tolerated and potentially effective tool to add to

conventional care to address cognition, ADLs, driving, fitness to return to

military duty

• Benefits

• Improved individualization and grading

• Application to real-world, meaningful tasks

• Optimizes neuroplasticity

• May increase motivation and focused attention to increase repetition

• Can serve as an effective distraction from painVR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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2-DIMENSIONAL VS HEAD MOUNTED DISPLAY(MUMFORD, 2012; LEVIN, 2015; HIGHLAND, 2015; EDWARDS, 2014)

• Benefits of HMD

• More immersive

• Reduced external distraction

• Embodiment

• Benefits of 2D

• Cost and accessibility

• More research completed

• Unknowns

• Do they have the same potential side-effects/ tolerance e.g. “simulator sickness”

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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IMPLEMENTING VR FOR TBI: WHO WHAT WHEN AND HOW

• Wide range of use across

• Age, gender, and cultural factors

• Physical function (e.g. option to adapt with straps or alternate sensors)

• Cognitive factors (e.g. able to follow 2 step directive)

• Potential Contraindications

• Occurrence of seizure

• Unstable mental health condition

• Visual impairments prohibiting use

• Communicable diseases preventing sharing of device

• Impulsivity preventing safe use VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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IMPLEMENTING VR FOR TBI: WHO WHAT WHERE WHEN AND HOW

• 2-D options

• Commercial devices such as Nintendo Wii, Microsoft Kinect

• Rehab devices that interface with 2D VR platforms

• Head Mounted

• Commercial devices such as HTC, Oculus, Windows Mixed

Reality, Smartphone-based

• New devices being released regularly

• Rehab-specific and commercial software

Nintendo Wii

HTC Vive Pro

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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IMPLEMENTING VR FOR TBI: WHO WHAT WHEREWHEN AND HOW

• Inpatient Rehab

•Outpatient Rehab

•Home/ Community

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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IMPLEMENTING VR FOR TBI: WHO WHAT WHERE WHEN AND HOW (SALISBURY, 2016; KENNEDY, 1993; PARK, 2017)

• Part of coordinated care plan, in addition to rather than substitute for other evidence

based treatments

• Dosing is person dependent and tapered

• Start with introduction and check tolerance

• Slowly build up duration and intensity

• Tolerance

• Simulator Sickness Questionnaire:

• 16 items; rate symptoms as none, slight, moderate, or severe

• mSSQ: headache, sweating, nausea, blurred vision, and dizziness with eyes open

• Other factors: patient satisfaction, changing health status, identified treatment priorities

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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IMPLEMENTING VR FOR TBI: WHO WHAT WHERE WHEN AND HOW

• Safety

• Coordinate with your facility e.g. Infection control for HMD

• Start seated and progress to standing as indicated/ tolerated (BERG, mSSQ)

• Equipment

• Identify existing or feasible to obtain equipment

• Start by exploring with:

• Staff

• Optimal candidates

• Increasing complexity

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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IMPLEMENTING VR FOR TBI: WHO WHAT WHERE WHEN AND HOW

• Select Games by Considering:

• Physical demands: UE, LE, endurance

• Cognitive demands: divided attention, processing

• Sensory processing demands: vision, hearing

• Ability to adjust and adapt to meet patient needs and treatment priorities

• Patient preferences

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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EXAMPLES OF GAMES FOR TBI AND UE

Fruit Ninja VR (HalfBrick Studios

PTY LTD) – Fruit comes at player

from all angles and needs to

be sliced with swords before

hitting the ground.

Soundboxing (Maxint LLC) –

Player punches orbs that line

up with the beat of a song.

VR Diner Duo (WhirlyBird Games)

– Player combines ingredients

to match a customer’s

hamburger order. VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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CASE STUDY #2

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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UPCOMING RESEARCH: AN IDEA WAS BORN

• PICO, OT department evidence based practice workgroup

• Connected with facility resources: AT, MADE, leadership

• Learned of and applied for grant through MN Spinal Cord Injury and

Traumatic Brain Injury Annual Research Grant Program

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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UPCOMING RESEARCH: THE PLAN

• Compare the outcomes when HMD VR is used as a tool during OT sessions for

inpatients with acute TBI to conventional OT

• Measure Outcomes Using

• Action Research Arm Test (ARAT)

• Measures of UE/hand function e.g. strength, coordination

• Self-care performance

• Patient satisfaction and impressions

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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UPCOMING RESEARCH: THE FUTURE

• Use knowledge gained to identify clearer pathway to the use of VR

• Across the TBI continuum of care

• In home and tele-rehab settings

• To address other treatment components such as cognition, emotional regulation, pain

• Connected to multi-modal sensory experiences, biofeedback, and haptic feedback

• Simulated outings, home evals, work tasks, etc

• Assessments more applicable to real-life challenges

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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VR RESOURCES

• VRHealth.Institute – provides exercise equivalents, assigns games ratings

based on observed MET score (a standard measure of exertion)

• VirtualMedicine.health

• UploadVR.com, RoadToVR.com – for information on VR products and software

VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH

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REFERENCES

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• Highland, K.B., Kruger, S.E., & Roy, M.J. If You Build It, They Will Come, But What Will Wounded Warriors Experience? Presence in the CAREN. Annual Review of Cybertherapy and Telemedicine. 2015. doi:10.3233/978-1-61499-595-1-23

• Hoffman, H.G., Chambers, G.T., Meyer, W.J., Araceneaux, L.L., Russell, W.J., Seibel, E.J., Richards, T.L. and Sharar, S.R. Virtual Reality as an Adjunctive Non-pharmacologic Analgesic for Acute Burn Pain during Medical Procedures, Annals of Behavioral Medicine. 2011; 41(2): 183S191.

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reality (VR) content on head mounted display (HMD). Vibroengineering Procedia. Oct 2017; 14: 260-264.• Salisbury, D.B., Dahdah, M., Driver, S., Parsons, T.D., & Richter, K.M. Virtual reality and brain computer interface in neurorehabilitation. Proc (Bayl Univ Med Cent). 2016;

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VR IN TBI FOR BIA CONF 2019- BARRETT, LAWLER, & MARTH