virtual reality market outlook: technology, solutions, content, and applications 2016 - 2021
TRANSCRIPT
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Virtual Reality Market Outlook
Technology, Solutions,
Content, and Applications 2016 - 2021
Category : Computing & Electronics
All logos and Images mentioned on this slide belong to their respective owners.
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Introduction to Report
Launch Date: September 28, 2016
Number of Pages: 257
Geography Coverage: Global
Available Format: PDF
Price For Single User License: USD 2,995
Price For Site User License: USD 3,995
Price For Global User License: USD 6,995
Delivery Time: Within 24 Hours (During Working Days)
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About the Report
The purpose of Virtual Reality (VR) technology is to provide a near-real experience using reality emulation in a virtual environment. The VR market is poised to experience a massive transformation over the next five years driven by advances in devices, apps, components, content, and broadband communication.
The anticipated precipitative price decline for consumer headsets will also spur VR market growth, causing app and content development to reach an inflection point. Robust growth of VR headsets will be seen in both high-end and mid-tier adoptions. Fully immersive VR systems will gain substantial momentum by 2020.
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Report Findings:
Overall global VR revenue is expected to grow at 39.1% from 2016 to 2021
NA market share of 39% to lead through 2021, superseded by APAC by 2025
Global VR active users will grow by 147% CAGR during the forecasted period
Gaming and entertainment will lead VR content with more than 70% market share
VR will evolve from semi-immersive technology to fully immersive technology by 2025
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Target Audience:
Virtual reality companies
Electronics manufacturers
Network service providers
Regulatory and policy groups
Artificial intelligence providers
Application and content providers
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Report Coverage:
1. Introduction
2. Executive Summary
3. Overview
4. VR Ecosystem
5. VR Device
6. Software and Component
7. VR Technology and Supporting Device Platform
8. VR Market Application, Virtual Reality Company Analysis
9. Conclusions, Future Market Direction, and Recommendations
For more details regarding Report coverage see the last slideAll logos and Images mentioned on this slide belong to their respective owners.
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Company Coverage:
1. ADATA2. Alcatel3. Apple4. ARM5. AT&T6. Avegant7. BARCO8. Cyber Glove Systems9. Dexta Robotics10. Disney Enterprises, Inc.11. Emagin Corporation12. EON Reality, Inc.13. Facebook14. FOVE
For more details regarding company coverage see the last slideAll logos and Images mentioned on this slide belong to their respective owners.
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