visual assests for gamesalad pdf
TRANSCRIPT
Making Visual Assets for gamesaladThe basics of setting out your game design
Dimensions
When making objects or putting characters into your game, they have to be a certain dimension or they will look bad. They will look fuzzy. Also, in the computer, all objects are squares, even if you have a football in your game, itʼs dimensions will be that of a rectangle.The X and the Y axis must be a multiple of 4. For example, when making a football, the X and Y axis would be 8 x 8.
ResolutionWhen exporting out all of your creations to gamesalad, your must make sure the resolution of the designs is 72 pixels.
File FormatDepending on your design, you must export your designs as different file formats. For example, if you make a character of yours with transparency, the file format must be exported as a PNG.If your image doesnʼt have any transparent parts to it, then your export it as a JPG format.
OptimizationThe iOS system saves your images at these following sizes:
16x1632x3264x64128x128256x256512x5121024x1024
Because of the dimension settings, and the optimization settings, there is a special thing to be careful of when designing your sprites. Your multiple of 4, from your dimensions must be close to one of the above sizes, or your memory for your game wont be manages properly and you will be wasting space in your game which could be used better.
For example, you may be making a building, and the X & Y axis may be 16 x 16, which is perfect, because they multiply together to make 256, which is one of your main sizes