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Visual literacy. #4. Gunnar Stevens Human Computer Interaction University of Siegen, Germany. Agenda. Part I: Some remarks about visual grammar gestalt theory CRAP – A screen design heuristic Part II: Sketching screen design Wireframes. Lecture Goals. - PowerPoint PPT PresentationTRANSCRIPT

Visual literacy
Gunnar StevensHuman Computer InteractionUniversity of Siegen, Germany
#4

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Agenda
‣Part I: Some remarks about visual grammar ‣gestalt theory‣CRAP – A screen design heuristic
‣Part II: Sketching screen design‣Wireframes

Lecture Goals
‣Principle of the orderliness of the social reality // “grammar” of the visual perception
‣Difference between descriptive/empricial theories of human perception and normative design rules about the good form
‣Design critique applying the laws of the gestalttheory // CRAP-rules

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Gestalt theory
„Es gibt Zusammenhänge, bei denen nicht, was im Ganzen geschieht, sich daraus herleitet, wie die einzelnen Stücke sind und sich zusammensetzen, sondern umgekehrt, wo – im prägnanten Fall – sich das, was an einem Teil dieses Ganzen geschieht, bestimmt von inneren Strukturgesetzen dieses seines Ganzen. … Gestalttheorie ist dieses, nichts mehr und nichts weniger.“ Wertheim, 1924
„The world generally appears to us as ordered; that is, as predictable, familiar, normal, and largely devoid of surprises. This order derives from the fact that the world is organized. Whatever is presented to us in direct and immediate experience is structured and organized to a greater or lesser extent” – G. Fele (2008)

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On the language of the visual‣ Visual language has grammar. It is based on the
brain’s perceptual processes, and its organizational structure is key to stimulating viewer
‣ Random musical notes produce audible noise, random letters or words produce literary noise (gibberish) and lacking any cohesive structure, random visual elements produce visual noise.
‣ Visual elements, like notes in music or words in a sentence, are associative in application. It is in this context that the basic principles of perception – organization and meaning – become operational.

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Main principles
‣Early Gestalt psychologists formulated several laws or principles related to the organization of visual fields, asking
How order is constructed

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GESTALTS-LAWSSome examples

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Proximity
The horses in this photo appear to be in two groups.
AFTER THE SWIM, 2004, MARJON B.
Example

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Proximity‣ Visual elements that are
close together unite and are easily seen as a figure.
‣ Elements that are near to one another join together to form patterns or “groupings,” figures against the ground
‣ How many groups do you see?

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Similarity
Our eye picks out the white geese from the black and our brain treats them as a group.
BIRDS OF DIFFERENT FEATHERS, 2004, HUUB LINTHORST
Example

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Similarity‣ Visual elements that
resemble one another, whether in size, shape, or color, unite to form a homogeneous group and are seen as a figure.
‣ How many groups do you see?

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Continuity
This photograph succeeds because of the principle of continuity.YELLOW BICYCLES, 2004, STEPHEN NUNNEY
Example

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Continuity‣ Perceptual organization
tends to flow in one direction. We have no difficulty following the path of any single line or contour even through a maze of many overlapping lines.
‣ Modern psychologists believe that the orientation, or slope of lines is a major factor of similarity.
‣ How many lines do you see?

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Closure
Although partially obscured by the plant stem, we perceive this anole as a whole figure.
Example

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Closure‣ We possess an innate
tendency to perceive multiple elements as a group or totality. If it can find evidence of continuation, our brain will connect disjointed edges, contours or masses.
‣ Closure is a confirmation by the brain of a preexisting idea. When we can achieve it, we are psychologically rewarded.
‣ Do you see two circles?

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Equilibrium
We know the rear swan is just as complete as the one in front.IN PAIR, 2004, MARCELL PAÅL
Example

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Equilibrium‣ Equilibrium is a principle
which states that figures tend to assume their most regular form.
‣ The brain expects occluded objects to appear the same as their non-occluded counterparts.
‣ Are the blue and red objects overlapping? Are the figures more like those in a or in b?

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Assimilation
You are probably familiar with the item and recognize it immediately.
Example

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Assimilation‣ Assimilation is the process
by which a meaningful impression is obtained from a vast storehouse of past experience and knowledge.
‣ It is responsible for a characteristic psychologists call isomorphic correspondence, such as when we recoil at the sight of a child about to touch a hot stove.
‣ Which pattern at left holds more meaning?

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Summary I
‣Main principles related to the organization of visual fields:
Similarity – Things that resemble each other unite.
Equilibrium – Balance and orientation are key to meaning.
Proximity – Things close together unite.
Continuity – Perceptual organization tends to move in one direction.
Closure – The brain has an innate ability to close gaps in order to make things whole.
Assimilation – Past experiences create meaningful impressions.

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Summery II
‣Gestalt principles examine the ways parts of the visual field are organized into figures and grounds.
‣Gestalt theory proposes that patterns and groups are the fundamental elements of perception.
‣Gestalt psychology unifies the concept of wholeness with ideas of form, shape and pattern.
‣These concepts have provided a reliable psychological basis for spatial organization and visual communications

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CRAP DESIGN PRINCIPLESThe Non-Designer's Design Book (Williams 2008)

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CRAP
‣Contrast ‣Repetition ‣Alignment ‣Proximity
Robin Williams Non-Designers Design Book, Peachpit Press

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CRAP
‣Contrast Elements that aren’t the same should be very different so they stand out, making them “slightly different” confuses the user into seeing a relation that doesn’t exist. Strong contrast between page elements allows the user’s eye to flow from one to another down the page instead of creating a sea of similarity that’s boring and not communicative.
‣Repetition ‣Alignment ‣Proximity
Robin Williams Non-Designers Design Book, Peachpit Press

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CRAP
‣Contrast ‣ make different things different‣ brings out dominant elements‣ mutes lesser elements‣ creates dynamism
‣Repetition ‣Alignment ‣Proximity
Robin Williams Non-Designers Design Book, Peachpit Press
12
3
4
5

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CRAP
‣Contrast ‣Repetition
Repeat styles down the page for a cohesive feel — if you style related elements the same way in one area, continue that trend for other areas for consistency.
‣Alignment ‣Proximity
Robin Williams Non-Designers Design Book, Peachpit Press

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CRAP
‣Contrast ‣Repetition
‣repeat design throughout the interface‣consistency‣creates unity
‣Alignment ‣Proximity
Robin Williams Non-Designers Design Book, Peachpit Press
1
2 3
4

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CRAP
‣Contrast ‣Repetition‣Alignment
Everything on the page needs to be visually connected to something else, nothing should be out of place or distinct from all other design elements.
‣Proximity
Robin Williams Non-Designers Design Book, Peachpit Press

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CRAP
‣Contrast ‣Repetition ‣Alignment
‣creates a visual flow‣visually connects elements
‣Proximity
Robin Williams Non-Designers Design Book, Peachpit Press
1
2
3
4

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CRAP
‣Contrast ‣Repetition‣Alignment‣ProximityProximity creates related meaning: elements that are related should be grouped together, whereas separate design elements should have enough space in between to communicate they are different.
Robin Williams Non-Designers Design Book, Peachpit Press

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CRAP
‣Contrast ‣Repetition ‣Alignment ‣Proximity
‣groups related elements‣separates unrelated ones
Robin Williams Non-Designers Design Book, Peachpit Press
1
23

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EXAMPLES

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Where does your eye go?‣Boxes do not create a strong structure
‣CRAP fixes it
Robin Williams Non-Designers Design Book, Peachpit Press
ü
û

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Where does your eye go?‣Some contrast and weak proximity
‣ambiguous structure‣interleaved items
Robin Williams Non-Designers Design Book, Peachpit Press
û

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Where does your eye go?‣Strong proximity (left/right split)
‣unambiguous
Robin Williams Non-Designers Design Book, Peachpit Press
ü

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Where does your eye go?‣the strength of proximity
‣alignment‣white (negative) space‣explicit structure a poor replacement
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:
ü
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:
û
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:

37 Original

38 Proximity

39 Alignment

40 Contrast

41 Repetition

42Webforms
Bad design example
‣ Terrible alignment ‣ no flow
‣ Poor contrast ‣ cannot distinguish colored
labels from editable fields
‣ Poor repetition‣ buttons do not look like
buttons
‣ Poor explicit structure replaces proximity‣ blocks compete with
alignment

43Webforms
Bad design example‣ No regard for order and
organization
IBM`s Aptiva Communication Center

44Webforms
Bad design example‣ Haphazzard layout
Mullet & Sano

45Webforms
‣ Repairing the layout
Mullet & Sano

46Webforms
Bad design example‣ Spatial tension
Mullet & Sano

47Webforms
Design tricks‣ Using explicit structure as
a crutch

48Webforms
Design tricks‣ Using explicit structure as
a crutch

49Webforms
Design tricks‣ Improving a layout using alignment and factoring

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Interesting examples
‣ Try to see how many of the "CRAP Principles" you can findin Webbyawards winners (http://www.webbyawards.com) :
‣ HOME/WELCOME PAGE LIFE.com‣ VISUAL DESIGN – FUNCTION The Economist Thinking Space‣ VISUAL DESIGN – AESTHETIC We're All Fans‣ NAVIGATION/STRUCTURE www.hboimagine.com
‣ COPY/WRITING NewYorker‣ ACTIVISM Make It Right ‣ AUTOMOTIVE Porsche Panamera

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WIREFRAMES

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Wireframes
‣ A website wireframe (also "web wire frame", "web wireframe", "web wireframing") is a basic visual guide used in interface design to suggest the structure of a website and relationships between its pages.
‣ A webpage wireframe is a similar illustration of the layout of fundamental elements in the interface. Typically, wireframes are completed before any artwork is developed.

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Basic elements
‣Information architecture‣Determine the site
content and the way it structured
‣Reference zones‣Layout major
positioning of content blocks
‣Page design style‣Define the visualize
identity of the site, page and basic elements

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Further information‣ Lectures/Tuturials
‣ Wireframes-for-the-wicked: one hour lecture on wireframes http://www.slideshare.net/nickf/wireframes-for-the-wicked
‣ Examples‣ http://wireframes.linowski.ca/2012/0
4/12-dribbble-ui-sketching-designers/
‣ Tools support‣ Balsamiq http://www.balsamiq.com ‣ WireframeSketcher (Eclipse Plugin)
http://wireframesketcher.com/ ‣ OmniGraffle
http://www.omnigroup.com/products/OmniGraffle/

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Next Class Topics
‣ Next Topic‣ The Single image