visualisation of semantic architectural information within a game engine environment

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VISUALISATION OF SEMANTIC ARCHITECTURAL INFORMATION WITHIN A GAME ENGINE ENVIRONMENT Pieter Pauwels Ronald De Meyer Jan Van Campenhout

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Proceedings of the 10th International conference on Construction Applications of Virtual Reality - CONVR2010

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Page 1: Visualisation of semantic architectural information within a game engine environment

VISUALISATION OF SEMANTIC ARCHITECTURAL

INFORMATION WITHIN A GAME ENGINE

ENVIRONMENT

Pieter Pauwels

Ronald De Meyer

Jan Van Campenhout

Page 2: Visualisation of semantic architectural information within a game engine environment

AR / VR visualisations

Re-use / Interoperability through IFC

Building Performance

CheckingVirtual Environment

4D / 5D planning

BIM model

Page 3: Visualisation of semantic architectural information within a game engine environment

World Wide Web

Semantic Web

Page 4: Visualisation of semantic architectural information within a game engine environment

The Linked Open Data Cloud (LOD)

LOD – May 2007Linked Data: Now what?

by Tom Heath: Presentation at ESWC2010.

http://videolectures.net/eswc2010_heath_ldnw/

Page 5: Visualisation of semantic architectural information within a game engine environment

LOD – Sep. 2010Linking Open Data cloud diagram

by Richard Cyganiak and Anja Jentzsch.

http://lod-cloud.net/

Page 6: Visualisation of semantic architectural information within a game engine environment

E-commerce sites

Search agents

Digital Heritage archives

Government applications

LOD cloud

Page 7: Visualisation of semantic architectural information within a game engine environment

UGent MultiMediaLabhttp://multimedialab.elis.ugent.be/

Dr. Ir. Davy Van Deursen, Ir. Ruben Verborgh, Dr. Ir. Jos de RooProf. Dr. Ir. Rik Van de Walle

UGent SmartLabhttp://smartlab.elis.ugent.be/

Ir. Arch. Pieter Pauwels, Ir. Arch. Ruben Verstraeten, Ir. Arch. Tine Jonckheere Prof. Dr. Ronald De Meyer, Prof. Dr. Ir. Jan Van Campenhout

Page 8: Visualisation of semantic architectural information within a game engine environment

Bring BIM into the Semantic Web

BIM

Page 9: Visualisation of semantic architectural information within a game engine environment

Example: „Intelligent‟ Virtual Environments

See video on: http://www.graphisoft.com/ftp/marketing/vbe/int/01/01.html

Page 10: Visualisation of semantic architectural information within a game engine environment

„Intelligent‟ Virtual Environments

Page 11: Visualisation of semantic architectural information within a game engine environment

1. The quest for extra information

2. What virtual environment to use?

3. Bringing the information into a virtual environment

Page 12: Visualisation of semantic architectural information within a game engine environment

Bring BIM into the Semantic Web

BIM

Page 13: Visualisation of semantic architectural information within a game engine environment

It exists: upload!

http://ninsuna.elis.ugent.be/IfcRDFService

Page 14: Visualisation of semantic architectural information within a game engine environment

It exists: query!

http://ninsuna.elis.ugent.be/SPARQLEndpoint/

Page 15: Visualisation of semantic architectural information within a game engine environment

It exists: browse!

http://ninsuna.elis.ugent.be/rdf/page/ifc/

IFC2X3_TC1/ifcBuilding_36

Page 16: Visualisation of semantic architectural information within a game engine environment

1. The quest for extra information

2. What virtual environment to use?

3. Bringing the information into a virtual environment

Page 17: Visualisation of semantic architectural information within a game engine environment

What Virtual Environment to use?

- Investigation of existing virtual environments

- Decision to build a new virtual environment relying on

existing game engine technology

- Investigation of existing game engine technology typically

used for visualisations in construction industry

Page 18: Visualisation of semantic architectural information within a game engine environment

An alternative Virtual Environment

1. Esperient Creator

2. 3DVIA Virtools

3. Unity3D

4. Quest3D

5. StoneTrip ShiVa

Page 19: Visualisation of semantic architectural information within a game engine environment

The best choice?

“None fits, each is possible”:

1. Relatively small differences in functionality

2. Limited level of information exchange with AEC / BIM tools

3. Importance of „side parameters‟: cost, development

support, usage statistics, etc.

=> Unity3D was our choice, BUT a more in-depth study AND

usage is to be considered

Page 20: Visualisation of semantic architectural information within a game engine environment

1. The quest for extra information

2. What virtual environment to use?

3. Bringing the information into a virtual environment

Page 21: Visualisation of semantic architectural information within a game engine environment

Information exchangeInformation modelling in BIM environment

Page 22: Visualisation of semantic architectural information within a game engine environment

Information exchangeroutering of the model information

BIM model

FBX

representation

IFC

representation

export

export

Virtual world

in Unity3D

import

BIM model

in LOD cloud

IFC-to-RDF

Service

Real-time

communication

Enriched

BIM model

References to

LOD cloud

Page 23: Visualisation of semantic architectural information within a game engine environment

Creation of the virtual world

Page 24: Visualisation of semantic architectural information within a game engine environment

Implemented functionalityconnecting FBX representation to the LOD cloud (1)

Page 25: Visualisation of semantic architectural information within a game engine environment

Implemented functionalityconnecting FBX representation to the LOD cloud (2)

SELECT distinct ?s WHERE {

?s <http://multimedialab.organon.elis.ugent.be/ontologies/IFC2X3#tag> "175853"^^xsd:string .

?s <http://multimedialab.organon.elis.ugent.be/ontologies/IFC2X3#representation> ?o

}

Page 26: Visualisation of semantic architectural information within a game engine environment

Implemented functionalitybasic user interface (1)

Page 27: Visualisation of semantic architectural information within a game engine environment

Evaluation

Main objectives achieved:

- Bring BIM information into the Linked Data cloud

- Easy visualisation of building models in a virtual environment

- Access BIM information and other information in the LOD cloud from

within a virtual environment

Further research needed:

- Further explore possible connections between building models and

information in the LOD cloud

- Improve the user interface for a more intuitive usage

Page 28: Visualisation of semantic architectural information within a game engine environment

Thank you

Pieter Pauwels

[email protected]