visualisation of semantic architectural information within a game engine environment
DESCRIPTION
Proceedings of the 10th International conference on Construction Applications of Virtual Reality - CONVR2010TRANSCRIPT
VISUALISATION OF SEMANTIC ARCHITECTURAL
INFORMATION WITHIN A GAME ENGINE
ENVIRONMENT
Pieter Pauwels
Ronald De Meyer
Jan Van Campenhout
AR / VR visualisations
Re-use / Interoperability through IFC
Building Performance
CheckingVirtual Environment
4D / 5D planning
…
BIM model
World Wide Web
Semantic Web
The Linked Open Data Cloud (LOD)
LOD – May 2007Linked Data: Now what?
by Tom Heath: Presentation at ESWC2010.
http://videolectures.net/eswc2010_heath_ldnw/
LOD – Sep. 2010Linking Open Data cloud diagram
by Richard Cyganiak and Anja Jentzsch.
http://lod-cloud.net/
E-commerce sites
Search agents
Digital Heritage archives
Government applications
…
LOD cloud
UGent MultiMediaLabhttp://multimedialab.elis.ugent.be/
Dr. Ir. Davy Van Deursen, Ir. Ruben Verborgh, Dr. Ir. Jos de RooProf. Dr. Ir. Rik Van de Walle
UGent SmartLabhttp://smartlab.elis.ugent.be/
Ir. Arch. Pieter Pauwels, Ir. Arch. Ruben Verstraeten, Ir. Arch. Tine Jonckheere Prof. Dr. Ronald De Meyer, Prof. Dr. Ir. Jan Van Campenhout
Bring BIM into the Semantic Web
BIM
Example: „Intelligent‟ Virtual Environments
See video on: http://www.graphisoft.com/ftp/marketing/vbe/int/01/01.html
„Intelligent‟ Virtual Environments
1. The quest for extra information
2. What virtual environment to use?
3. Bringing the information into a virtual environment
Bring BIM into the Semantic Web
BIM
It exists: upload!
http://ninsuna.elis.ugent.be/IfcRDFService
It exists: query!
http://ninsuna.elis.ugent.be/SPARQLEndpoint/
It exists: browse!
http://ninsuna.elis.ugent.be/rdf/page/ifc/
IFC2X3_TC1/ifcBuilding_36
1. The quest for extra information
2. What virtual environment to use?
3. Bringing the information into a virtual environment
What Virtual Environment to use?
- Investigation of existing virtual environments
- Decision to build a new virtual environment relying on
existing game engine technology
- Investigation of existing game engine technology typically
used for visualisations in construction industry
An alternative Virtual Environment
1. Esperient Creator
2. 3DVIA Virtools
3. Unity3D
4. Quest3D
5. StoneTrip ShiVa
The best choice?
“None fits, each is possible”:
1. Relatively small differences in functionality
2. Limited level of information exchange with AEC / BIM tools
3. Importance of „side parameters‟: cost, development
support, usage statistics, etc.
=> Unity3D was our choice, BUT a more in-depth study AND
usage is to be considered
1. The quest for extra information
2. What virtual environment to use?
3. Bringing the information into a virtual environment
Information exchangeInformation modelling in BIM environment
Information exchangeroutering of the model information
BIM model
FBX
representation
IFC
representation
export
export
Virtual world
in Unity3D
import
BIM model
in LOD cloud
IFC-to-RDF
Service
Real-time
communication
Enriched
BIM model
References to
LOD cloud
Creation of the virtual world
Implemented functionalityconnecting FBX representation to the LOD cloud (1)
Implemented functionalityconnecting FBX representation to the LOD cloud (2)
SELECT distinct ?s WHERE {
?s <http://multimedialab.organon.elis.ugent.be/ontologies/IFC2X3#tag> "175853"^^xsd:string .
?s <http://multimedialab.organon.elis.ugent.be/ontologies/IFC2X3#representation> ?o
}
Implemented functionalitybasic user interface (1)
Evaluation
Main objectives achieved:
- Bring BIM information into the Linked Data cloud
- Easy visualisation of building models in a virtual environment
- Access BIM information and other information in the LOD cloud from
within a virtual environment
Further research needed:
- Further explore possible connections between building models and
information in the LOD cloud
- Improve the user interface for a more intuitive usage