vlab:visual media research
DESCRIPTION
vLab:Visual Media Research. Prof. Adrian Hilton Royal Society Industry Fellow Centre for Vision, Speech and Signal Processing University of Surrey. Visual Content Production. 3D shape capture. 3D people for games. 1996. 3D video face. 1999. 3D studio capture. 2003. 1999. 2005. - PowerPoint PPT PresentationTRANSCRIPT
vLab:Visual Media ResearchvLab:Visual Media Research
Prof. Adrian HiltonRoyal Society Industry Fellow
Centre for Vision, Speech and Signal ProcessingUniversity of Surrey
Visual Content Production3D shape capture
1996
1999
3D people for games
3D studio capture 2003
3D video face
2005
3D video people 2007
2009
3D video sports
3D video live-action2011
4D video
Stereo 3D
videometrics
1999
3D Studio Production
Multi-view Video Shape Reconstruction Animation
Highly realistic animated models of actors
Collaboration: BBC, Sony, The FoundryFunding: EPSRC, TSB, EU
4D Performance Capture – global alignment
4D Interactive Animation
iview: Free-viewpoint Video in Sports Production
Free-viewpoint video for production of live sports events
Editorial value - on pitch views: referee or player- offside decisions in football- goal decisions
Production requirements- broadcast video quality- action replay
Lead partner: BBCCollaborators: Hawkeye, Snell&WilcoxFunding: TSB/EPSRC
3D Sports Production
Is the player offside?
3D Sports Production IVIEW PIPELINE
Capture
2D Segmentation
Calibration
3D Reconstruction + matte refinement Rendering
OPERATOR shot selection
3D Sports Production
OFFSIDE?
3D Sports Production
IVIEW PRODUCTION TRIALSFootball: England European cup qualifiers - Wembley, Nov’07Rugby: 6 Nations - Twickenham, Feb’08
Multiple view video in post-production
Aims - Multi-view video to improve 2D video post-production- 3D video modelling of actors- 3D set modelling from images
Production requirements- Real dynamic scenes- Improved post-production workflow
Lead partner: The FoundryCollaborators: BUF, QD, Trinity, CERTH Funding: EU
i3Dpost: Film & Games Post-Production
i3Dpost: Film & Games Post-Production
Stereo production of live action from multiple view video
Aims - 3D video of ‘real’ scenes- Stereo 3D production- Video appearance editing using 3D
Production requirements- Film quality stereo- Interactive editing and 3D production
Lead partner: The FoundryCollaborators: BBC Funding: TSB/EPSRC
i3Dlive: 3D Film and TV Production
i3Dlive: 3D Film and TV Production
INPUT 3D VIDEO
STEREO
Digital Doubles
Photo-realistic doubles of real actors for film production
Funding: Royal Society Industry Fellowship (2008-12)Collaboration: Framestore
Research Directions
4D Video Animation Learning models of interaction Recognition of human movement
Videometrics Measurement of human motion Performance analysis in sports
Body Shape Measurement of body shape Clinical analysis for obesity Fashion for online retail
Visual Media Research Grouphttp://www.ee.surrey.ac.uk/CVSSP/VMRGResearch Team Jean-Yves Guillemaut, Joe Kilner, James Edge, Hansung Kim, Phil Parsonage, Evren Imre, Ash Doshi, Takeshi Takai, Nat Nadtoka, Peng Huang, Peter Williams, Chris Budd, Mykyta Fastovets, Sarim Mohammed, Dan Casas, Magara, Tejera
Collaborators BBC, Sony, Framestore, The Foundry, Snell&Wilcox, Blitz Games, Hawkeye, Rebellion, IKinema
Funding EPSRC, TSB, EU, Royal Society, Industry Portfolio: £3.5M Industry support: £400K EPSRC Visual Media Platform Grant 2003-2013