vr as cooperation technology lecture
DESCRIPTION
This are slides used in a lecture in the Cooperation Technology and Social Media course at the Norwegian University of Science and Technology. The lecture was held is vAcademia virtual world on October 8, 2014. The virtual recording of the lecture is available here: http://vacademia.com/record/detailed/5662TRANSCRIPT
1
Virtual Reality as a Cooperation Technology
Cooperation Technology and Social Media course Norwegian University of Science and Technology
October, 8 2014
Mikhail Fominykh Norwegian University of Science and Technology, Norway
2
How can Technology support cooperation?
-> collaborative work ->
DB
access to resources
communication
3
Virtual Reality (VR)
a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds
http://en.wikipedia.org/wiki/Virtual_reality
4
Virtual Reality senses: Sight
o Sight – desktop / stereo / CAVE / HMD – http://en.wikipedia.org/wiki/Methods_of_virtual_reality
– http://en.wikipedia.org/wiki/Stereoscopy
– http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment
– http://en.wikipedia.org/wiki/Head-mounted_display
o Hearing o Taste o Smell o Touch
5
Desktop VR
6
Stereoscopy
http://www.xdcam-user.com/alisters-blog/
7
Cave Automatic Virtual Environment (CAVE)
http://www0.cs.ucl.ac.uk/research/vr/Projects/Cave/
8 http://en.wikipedia.org/wiki/Oculus_Rift
Head-mounted display (HMD)
9
Head-mounted display (HMD)
10
Virtual Reality senses: Hearing
o Sight o Hearing – 3D audio
– http://en.wikipedia.org/wiki/Methods_of_virtual_reality
o Taste o Smell o Touch
11 http://www.stormaudio.com/en/technologies/3d-audio/spheraudio/
Virtual acoustics and audio
12
Virtual Reality senses: Taste
o Sight o Hearing o Taste – virtual taste
– http://en.wikipedia.org/wiki/Immersive_technology
o Smell o Touch
13
http://mixedrealitylab.org/projects/all-projects/digital-taste-interface/
Digital Taste Interface
14
Virtual Reality senses: Smell
o Sight o Hearing o Taste o Smell – virtual smell
– http://en.wikipedia.org/wiki/Immersive_technology
o Touch
15 http://www.epsrc.ac.uk/
Virtual Cocoon
16 http://phys.org/news/2011-04-virtual-reality-scent-human.html
Meta cookie
17
Virtual Reality senses: Touch
o Sight o Hearing o Taste o Smell o Touch – haptic / force feedback
– http://en.wikipedia.org/wiki/Haptic_technology
18 http://homes.cs.washington.edu/~vikash/Hddn.html
Haptic glove
19 https://www.kickstarter.com/projects/141790329/araig-as-real-
as-it-gets/
Multi-sensory feedback suit
20
Cooperation in VR
21 http://www.esi-group.com/
22 http://www.esi-group.com/
23 Future Immersive Training Environment_(FITE)
24 http://www.uni-weimar.de/de/medien/professuren/vr/research/display-
systems/c1x6-a-stereoscopic-six-user-display/
25
Still, most of the applications are… single-user (or a small group)
experience
26 http://www.news.navy.mil/view_single.asp?id=3523
27
Desktop VR is much more social … so far
28
What are Virtual Worlds?
En environment 1. Multiuser 2. Synchronous 3. Persistent 4. Facilitated by networked computers
o Three-dimensional graphical desktop interphase o Social Worlds/Game Worlds
29
Social Virtual Worlds
30
How can Virtual Worlds support cooperation?
1. Communication among users 2. Collaborative work 3. Access to resources
31
1. Communication among users
+ Great support for synchronous activities + Sense of presence and Awareness + Text + voice + avatar gestures and
navigation ‒ Low support for asynchronous activities ‒ High level of disruption ‒ High connection speed demand
32
2. Collaborative work
+ Sense of presence – good for meetings, discussion, simulations, and role playing
+ Shared artifacts – all types of media + Awareness – high ‒ No special functions for coordination ‒ Rare convenient tools for the flat media ‒ Resource demanding
33
3. Access to resources
+ All types of media + Multiple resources in a single environment + Dynamics of the content + Interactivity of the content ‒ Ambiguous meaning of visual symbols ‒ More time required to develop/import ‒ Not suitable for large amounts of simple
data
34
The lecture part ends here…
… and the Game starts
35
Game 1: Task
36
Game 1: sorting
37
Game 1: counting
38
Game 2: Task
39
Game 2: sorting
40
Game 2: counting
41
Thank you!
Mikhail Fominykh [email protected]
Contact me: http://www.idi.ntnu.no/~fominykh/
Virtual recording of the lecture: http://vacademia.com/record/detailed/5662
Videos demonstrated during the lecture:
Auro-3D: http://youtu.be/WhzAk-XzmYQ?t=1m37s
Metacookie: http://youtu.be/MBS-5oIS4Xo
Araig - Kickstarter Trailer: http://youtu.be/lBgmmuEe9HQ