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How VR and AR Technology Will Transform Healthcare Walter Greenleaf, PhD

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How VR and AR Technology Will Transform Healthcare

Walter Greenleaf, PhD

Transforming HealthCare with Technology

Digital Health Revolution

Mobile Health / eHealth Wearable Sensors Patient Centered Leverages Internet: social, competitive, collaborative

Everymedicaldevicereinvented

Digital Health Platforms deliver interventions to patients parse data for enhanced decision-making

Dashboards

Physician

Payor

Admin

Wearable sensors

Mobile Backend

User auth

Device mgmt

App provisioning

Restful API

Access codes Messaging

Mail service

Batch/scheduling

Push notification

Analytics

Engagement

RT analytics

Content store

Data tracking

Metrics

Storage Transactional store

Real time event store

Data warehouse

Data store

Infrastructure Log aggregation Monitoring Deployment

agents

SDK

Patient Facing Applications

Assessments

Reminders

Badges

Interventions

Graphics

data

direction

data

access/analysis

Medical Applications of Virtual Reality

Technology

Digital Health Revolution

Current technologies and concepts are founded on more than 30 years of research and development

Recent changes in cost and access make VE affordable

VR tech is currently used for prevention, evaluation, treatment and chronic disease management

After years of validation and use by early adopters - VR technology is poised to move to the mainstream

On the horizon: enhanced, ubiquitous, informative and integrated

Virtual Reality Technology For Medicine

Relevance For The Medical Product Industry

Interactive media and VR technology will significantly impact Medical Care

Prevention and Wellness

Objective Assessments

Improved Adherence

Facilitated Behavior Change

Distributed Care Delivery

Management of Chronic Conditions

Current

technologies and protocols

have benefited from more

than 40 years of research

and development

VR Technology Has Evolved

A Personal Journey …

I starting my research in

VR in 1984

First general purpose and commercially available VR

Systems

Now, after more than 30 years of

research and development…

1984

VR Technology Has Evolved

Facebook Purchases Oculus for $2B!

Virtual Reality Technology On the way to becoming a commodity - available at consumer prices

Now is the time for VRVR technology is now affordable, scalable and accessible to the marketplace. The VR category is attracting interest and investments from major players.

Facebook - Oculus

Samsung - GearVR Sony - Project Morpheus

Microsoft - HoloLens

Now is the time for VR

11.3

16.9

27.3

41.5

56.2

68.0

6.6

9.9

16.1

24.4

33.0

40.0

Best Worst

Year1 Year2 Year3 Year4 Year5 Year6

Initial adoption will be driven through game console, PC gaming and mobile phone bundling Within 3 years, VR will likely be adopted by 15-30 million users

*Based on agent based modeling by Lieberman Research Worldwide

Within 6 years, VR will likely be adopted by 40-70 million users

Virtual Reality To Hit $150 Billion by 2020

Augmented Reality – Adjustable Immersion

MUVE Technology

VOIP

Graphic

Processors

Broadband

Movement Tracking

Algorithms for

NVB

Low Cost Computers

Smart Phones

Tablets

Virtual Environments have progressed to the point of acceptable visual realism, believable real-world physics, and adequate sensory immersion.

The acceptance of computers and technology as part of the clinical process has also progressed

The technology is migrating to medicine – directly and indirectly

Virtual Environment Technology

For example : GTA - $800 million in worldwide sales in its first 24 hours. That was the biggest launch day ever for any piece of entertainment-- any movie, any record, anything at all.

The military simulation and the video game industry is huge: $1.2T 2015 In many ways it exceeds all other forms of entertainment – movies, music

Virtual Kitchen created in 3 hours

Commodity Priced VR Platform Facebook

Sony

Samsung

Google

Apple

Microsoft

LG

Zeiss

Commodity Priced TeleMedicine Platform

Mobile Platform -> TeleMedicine

One Example – Telemedicine for Anxiety Disorders

$25 per month!

Medical Applications of Virtual Reality Technology

Although entertainment, social connection and gaming will drive the initial adoption of VR technology, the deepest and most significant market for VR will be in clinical care and in improving health and wellness. The list of clinical interventions made possible by VR is long. VR technology also facilitates clinical assessments and medical training, as well as providing for improved surgical skill training and procedure planning. Personal health and wellness can be improved by using VR to engender better nutrition, promote healthy lifestyles, and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency

Academic research has proven Virtual Reality can effectively treat a wide variety of mental health disorders – ranging from addictions to PTSD

MEDICAL APPLICATIONS OF VR

Medical Interventions

Clinical Assessments

Medical Training

Health & Wellness

MEDICAL INTERVENTIONS

•  Post Traumatic Stress Disorder

•  Physical Therapy and Rehabilitation

•  Neurorehabilitaiton - Stroke and Traumatic Brain Injury

•  Speech Therapy

•  Addictions - Alcohol, Substances of Abuse, Nicotine, Opiates

•  Phobias – fear of heights, fear of flying, social phobia

•  Obsessive Compulsive Disorder

•  Generalized Anxiety Disorder

MEDICAL INTERVENTIONS

•  Mood Disorders - Depression

•  Mild Cognitive Impairment

•  Acute and Chronic Pain

•  Autism Spectrum Disorder

•  ADHD

•  Optical Rehabilitation – Strabismus, Amblyopia

•  Resilience Training

•  Surgical Planning

DIAGNOSTIC ASSESSMENTS

•  Medical Image Review

•  Neuropsychological Assessments

•  Activities of Daily Living Assessments

•  Physical Medicine – OT / PT

•  Behavioral Medicine – psychology, psychiatry

MEDICAL TRAINING

Clinical Skill Training

Surgical Skill Training

Interpersonal Skill Training

Use of Equipment and Tools

Team Training - eg: Emergency Department, Surgical Team

Emergency Response Training and Rehearsal

Empathy

HEALTH & WELLNESS•  Weight Management

•  Cognitive Function Training –

Sequencing, Situational Awareness, Decision Making

•  Exercise

•  Stress Management

•  Disability Solutions

•  Addressing Isolation

•  Grief Counseling

•  Mood and Resilience

Rapidly

becoming the standard for

training…

…and soon to be part of the

standard of care

Surgical Training Preoperative Planning & Image Guided surgery

Virtual Airplane for Fear of Flying

•  Patient wears Head-mounted Display –  Position Tracker –  Covers Entire Field of View –  Hears only audio from

earphones (including therapist)

•  Sits in Airline Seat

•  Simulates –  Sitting in plane on runway,

engine on/off –  Taxi –  Takeoff –  Flight in good weather –  Flight in bad weather –  Landing

PTSD, Phobias, and Anxiety Disorders Exposure-based treatments can be conducted in the safety

and comfort of an office setting Effective tools for treating a variety of clinical problems, in

particular anxiety and addictive disorders Fully immersive environments, with include the use of a

head mounted display, 3D sound, tactile stimulation via shaking platform, and olfactory stimulus are used for PTSD therapy

RISK AVOIDANCE TRAINING

VR for Team Medical Procedure Training

Build physician empathy for patients receiving

difficult diagnoses

Preparation and Training for Difficult Situations

Stress Inoculation – Risk Preparation

Virtual hospital tours could be used to relieve pre-procedure anxiety

VR for Stroke and TBI Rehabilitation

$7.5M Series A

$100M Investment At $1B Valuation

Support Meetings Anonymous And Confidential

New Approaches for Cognitive Assessment

RESET Digitized Neurocognitive Tool Set

RESET aims to restore cognitive skills to improve quality of life and enhance duty performance following mild traumatic brain injury. This product evolves traditional paper and automated evaluations to a more sophisticated level, ultimately reducing costs and improving care. It also produces a robust intervention that challenges cognitive skills.

Virtual Humans For Training, Confidential Interaction, and Telemedicine Support

Sensely: Autonomous System to Monitor and Support Patients

Drug and alcohol abuse

Schizophrenia

Post-traumatic stress disorder (PTSD)

Depression and Mood Disorders

Generalized Anxiety Disorder

Acute and Chronic Pain

Depression and Mood Disorders

ADHD

Virtual environments are used clinically to treat several important behavioral health problems

Phobia and anxiety disorders

Obsessive Compulsive Disorder (OCD)

Developmental disabilities

Conduct disorders

Anger management

Eating disorders

Impulsive disorders

Learning disabilities

Neuro-cognitive disorders

Virtual environments are used clinically to treat several important behavioral health problems

Neuroscience Rationale

It is necessary to activate the associated brain system to enable neuro-plasticity

It is critical to engage the brain's reward systems

Repetition is required

Attention drives Cholinergic system Novelty drives Noradrenergic/Serotonergic system

Reward drives Dopaminergic system

Abilitytochangea7tudesandbehaviora<er“being”one’sfutureself.

Leveraging Mirror Neurons

Your Future Self

Students interacted with 3-D avatars of future self.

Asked to allocate $1K between present expenses, a fun splurge, checking account, & retirement account.

Participants who interacted with future self put more than twice as much money into retirement account.

Successful Intervention Depends On Adherence

Build Empathy for Underserved Populations

VR can increase conservation behaviors.

“Short and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior” Ahn, Bailenson et al

VR can be used to help train doctors and staff to better understand the patient perspective.

“Virtual Experiences for Social Perspective Taking” Raij et al., University of Florida

Big Data Opportunity

Objective data Behavior and activities Linked to intervention Population trends

Improved Assessments and Diagnostics

Addressing Isolation and Loneliness

Acute and Chronic Pain

Depression and Anxiety Disorders

Physical and NeuroRehabilitation

Design for Disabilities

Post-Discharge Follow-up

Staff Training - not just procedures, but empathy

Virtual Environments and Senior Care

Rendever Health Project

Entertainment Therapy

Family Connectivity

Employee Training

Designed to expand senior living residents’ worlds by

offering immersive…

Travel experiences Bucket list items Family moments Cultural events

Relaxation Memory lane

Live events Educational simulations

Therapy programs Anti-anxiety

Virtual reality systems and 360 video can be used provide mental stimulation, recreation, education, and address isolation

Virtual reality systems and 360 video can be used provide mental stimulation, recreation, education, and address isolation

Virtual Environments for ADL Assessment

Current technologies and concepts are founded on more than 30 years of research and development

Recent changes in cost and access make VE affordable

VR tech is currently used for prevention, evaluation, treatment and chronic disease management

After years of validation and use by early adopters - VR technology is poised to move to the mainstream

On the horizon: enhanced, ubiquitous, informative and integrated

Virtual Reality Technology For Medicine

For More Information:

[email protected]

@WalterGreenleaf

Walter Greenleaf, PHD