vw expo 2008
TRANSCRIPT
Looking across the MetaverseVirtual world registered accounts
Nic MithamVirtual Worlds Expo, NYC, 2008
Measuring populationsVarious ways of measuring the take-up of virtual worlds
Total registered accounts
Total unique accounts
Active users
Premium accounts
Concurrency
Virtual world registered accounts:Up to 10 years old
Growth areas: Up to 10
Continued engagement from real world companies, particularly toy brands
Creating ‘Space to Play’
Focus on early ‘relationship building’
Having a virtual place may become are necessity for kids brands
Virtual world registered accounts:10 - 20 year olds
Growth areas: 10-20 year olds
Fashion and clothing
Avatar customisation set for massive growth
Live music and events - future revenue stream (attendance)
Educational aspect is set for growth
Virtual world registered accounts:20 - 30 year olds
Growth areas: 20-30 year olds
Augmented reality/mirror worlds
Convergence of media product and virtual worlds
More ‘Vertical Worlds’
Business and pleasure usage
Virtual world registered accounts:30 year olds+
Growth areas: 30 years+
Lowest current segment for competition
Growth area for older dems (including Silver Surfers)
Mirror worlds / exploration
Bringing existing social networks closer