vwbpe art cafe

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Virtual Worlds as Digital Playgrounds for 21 st Century Art Education Lilly Bieler ( RL: Lilly Lu) Kristy Handrick (RL: Sandrine Han) MadFencer Zane (RL: Matt Etherington) Juniper Catnap (RL: Vanessa Zuniga) Shulamite Artful (RL: Wendy- Marie Marshall) Northern Illinois University March 12, 2010 for VWBPE 2010

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Page 1: VWBPE Art Cafe

Virtual Worlds as Digital Playgrounds

for 21st Century Art Education 

Lilly Bieler ( RL: Lilly Lu)Kristy Handrick (RL: Sandrine Han)

MadFencer Zane (RL: Matt Etherington)Juniper Catnap (RL: Vanessa Zuniga)

Shulamite Artful (RL: Wendy- Marie Marshall)

Northern Illinois UniversityMarch 12, 2010for  VWBPE 2010 

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3D VWs provide unique possibilities for 21st Century Art Education

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Frameworks

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Integrated Teaching Model

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Playground Support

Kristy Handrick

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Playground

• Where to set the playground? – Worked with the instructor about past, present, and future land use

– Worked  with students about ideas and locations

• Why?– Prim limitation– Location with daylight

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Technical Consideration 

• Size of the land– Numbers of students

• Dividing the land– Set the group permission– Polish the land

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Student Building Support

• Giving building instruction

• Independent practice– Individual needs– Individual support

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Student Building Support

• Building support– Conserve prims– Quality of build– Suggest building method

• Problem solving 

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Student Scripting Support

• Scripting support– Basic script knowledge– Provide collected scripts– Useful scripting website – Suggested script application

• Problem solving 

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Art Café Highlights

• Art Café contains several types of locations– Orientation center– Lake– Beach– Mountain – Cave– Forest, and – Student islands

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Art Café Highlights

• Art café holds several art education related lectures

• Students’ art show– Art in gallery– Students’ machinima – Student island open house

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Student Reflections 

Learning journey as resident, builder, and artist

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Reflection as a Second Life Resident

• Strange new World• New social

norms• Moderate

learning level• Chose an avatar

based on personal desires

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Reflection as a Second Life Builder

• Different from current art programs previously used• 3-Dimensional in

a Virtual Space• Tried to explore

ways to build beyond class requirements

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Reflection as a Second Life artist

• Acceptance– Real life art versus Virtual life art

• Successful context and meaning

• Proper Exhibition

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Reflection as a Resident: Virtual Identity

• Limitless options allows for exploration of identity• Real life demographics are masked, allowing for anonymous simulation• Possible new stereotypes emerge: Noobie vs. Veteran 

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Reflection as a Resident:Immersion

• Immersion allows for deeper connection with content• Immersive Virtual Environments engage learners on multiple levels 

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Reflection as a Builder: Learning How to Build

• Relatively simple when compared to other 3D modeling software, such as 3d Studio Max

•  Mega Prims offer great solution for large builds, but don’t give you credit for being the creator

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Reflection as an ArtistUse in the art classroom

• Students can create their own 3D sculptures, or upload 2D works into second life

• Teaches students about 3D modeling 

• Can explore works of art and museums otherwise unavailable or too costly in Real life

• Students can and host live events & virtual gallery showings of their work

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  The island above the sea

Artists: Frances Kim Matthew Thaden

Wendy- Marie Marshall

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Shalom world

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Shalom World’s:Language Arts Center

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shalom world’s: Music center

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shalom world’s: Science center

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shalom world’s:Art History center

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Second Life: A New Experience

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