walk through atlantis

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    interacted with are shown with an action cursor. The options and save game screen arerevealed with the Esc button and you can look with at your inventory by right-clickingyour mouse. For more details on the options screen, consult your game manual. Ofcourse, you all were good children and bought your game from the nice people atDreamcatcher, right? (smile)Well let's get started!HoggarSelect your player and insert disc 2 when prompted. The opening movie begins with thediscovery of a crystal skull within some Peruvian ruins by a man with a laugh to befitany adventure game villain. This must be our nemesis! Afterwards, we watch as ourastute heroine (played by actress Chiara Mastrionni) crashes her car after beingdistracted by a stray antelope. Hasn't this girl ever played Amber? We all know that youalways keep your eye on the road if you want to hold on to your car. She is thenrescued by a desert traveler, the Targui, who informs her that he has to kill some men at

    the site of her excavation before he can help. Sounds pretty foreboding (or pretty stupid)to me. And of course, Chiara has to follow to get in on the action. Once arriving at the site of the well, the game comes under your control. Not much inthe way of scenery here, so take the only path available to you. Once moving forward,Chiara should mumble something under her breath to let you know you are moving inthe right direction. But be careful, they are guards all over this joint. And like all evilguards, they don't have nice dispositions. Don't try talking to any of them as they onlyget angry and knock you out. Best to keep to the perimeter of the camp. Eventually, youwill run into of those nasty guys, but your friend the Targui intervenes to do away withhim. Aw, my hero! Not bloody likely, as Chiara informs her friend that she's a big girl and

    can take care of herself. Finally! I thought April Ryan was the only liberated woman inadventure gaming! Continue onward through the camp and you will arrive at theentrance to a cave. Sure, we all know that caves are cool to explore, so go ahead andtake a look inside.Cool machines! But no one is around to operate them. Go ahead and leave them alone.Take a look at the cool design on the floor.Spinning Top PuzzleThe object of the game here is to recreate the design of a pentagram on the floor bycorrectly activating five lights on the circle. "But with what?" you ask. Check out yourinventory. Most people carry their wallets or car keys with them. Our darling Chiara likesto carry a clay disk and peg in her pockets. Go figure. You need to use these items tomake a top that will be used on the design. Place the disc on the ground first, followedby the peg. These will form your needed top. Now, in which order do I need to spin thisthing? What? (blink, blink) You want me to tell you? Oh right, I'm writing a walkthrough.

    Almost lost my head for a second.Okay, start out by numbering the marks at the top of the circle 1-5, from left to right.Here is the order in which the top needs to be dropped: 4, 1, 3, 5, 2.

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    After completing the puzzle, the strange doorway in front of you should start to glow.Cool! Let's take a look!Ancient Egypt

    After a sequence that reminds of the time traveling bits from The Messenger and the

    dimension shifts in The Longest Journey, you arrive in what appears to be a burial tombwithin an ancient Egyptian pyramid. Okay, so you don't know that it's in a pyramid, but Ithought I'd tell you to save you the trouble. In the center of the room sits a largesarcophagus that is sealed tight. And a terribly annoying bird flies around the room. Goahead and take a look at the exit. There is no way that you are getting of here withouthelp. Let's check out the walls of this place. Know anything about hieroglyphs? If youturn back towards to the sarcophagus from the doorway of the tomb, you will see a five-pointed star on the right wall with a large eye in the center. After playing with the star,you figure out that by clicking on the lateral points, you can make the star shift from theleft to right. Kind of like a safe lock. But where is the combination? Take a look on theopposing wall. See those symbols? I do believe this is your solution. Go back to the star

    and try this combo (just make sure the star is in its starting position beforehand). Movethe star in these directions: L, R, R, L, R. Creak! The sarcophagus opens! Oh dear, andout jumps an altogether too jolly mummy. This guy is no Billy Zane, let me say that. Heintroduces himself to you as your Pyschopomp. Don't ask me what a Psychopomp is; I

    just write the walkthroughs.The mummy says he will explain your quest to you, but he seems to be pretty forgetfulas to what that is. Must be all the dust in his brain. He will then give you a box. Goahead and open it. Yes children, that's a scarab, but I promise you, this one won't crawlunder your skin like those seen in The Mummy. In fact, the little guy doesn't look toospry at all. Go ahead and talk to your new friend about the scarab and any other

    questions you may have. Not very helpful, is this guy? Geez, where is Arthur when youneed him? (Yes I was one of the few that actually liked Arthur from JP3!) Unfortunately,you are still clueless as to how to get out of this tomb and the last thing you want is toend up shriveled and dusty like your friend. If only you could take that annoying bird andfly out like he could. Hmmm . . . take a look around on the floor near the back left of thetemple. See anything behind the back left pillar? I thought so! Put the wooden bird inyour inventory, and then return to the doorway. Take the bird in your hand, then clickforward to fly out of the temple. Wee! There we go!

    After flying to the top, you see the entire landscape. Quite nice, huh? Turn to see thePsychopimp, er pomp (this is a family page!) sitting in a wooden boat. Talk to themummy before boarding the craft. Still not too helpful, but this high priest soundspromising. Go ahead and board, and he will take you to the temple. While in flight, hesupplies you with a map of the area. Hey, didn't some guy try to sell me one of thesethings in Hollywood? Except this one is missing Mel Gibson's house. Rats! After anothernice cut-scene, the mummy drops you off on a beach. It's no use talking to him or goinganywhere else before you talk to the priest. Enter the temple through the bat-infestedpassageway, and make sure not to step in the guano. The priest hates it when peopleleave guano tracks all over his floor. The priest will automatically start talking to you

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    once you enter his temple. He will tell you about how the pharaoh is dying and needsthe symbols of judgment and life in order to be reborn and save the land from its currentdrought. And guess what? You are just the girl for the job! Great! After thisconversation, the priest won't talk to you anymore. Okay, guess we have to find thoseobjects of salvation.Temple of IsisReturn to the ship and exhaust all conversation options with the mummy. Afterwards,open your Hollywood map and select the large temple in the upper left corner. This isthe Temple of Isis and the next stop on our tour. Upon reaching the ruins, exit the boatand enter in. You'll meet the temple priestess, who after a sad tale of her story beinglost, is not much on conversation. Very friendly people we have here in Egypt! Looktowards the wall covered in pictures and hieroglyphs. In order to solve this puzzle, youmust reconstruct the story of Osiris and Isis by placing the pictures and theircorresponding text in the right order. By clicking on a text stone, the priestess will read itto you.Okay, here is the right order. I will describe the picture plate, then type out the text thatcorresponds to it in italics. These go from left to right, like reading sentences.1. Isis is seated at left while Osiris stands to the right. Osiris, son of Earth and Sky, isPharaoh and Isis, his sister, is Pharaoh's wife. He brings knowledge to Egypt. 2. Seth, the man with the dog head, stands solo at center with flames behind him. Seth,twin to Osiris, is jealous of his brother and plots his murder.3. Seth stands with a large casket. During a feast, Seth offers a splendid casket to

    anyone who can fit perfectly inside it.

    4. Osiris inside the open casket. All the guests try the casket, but onlyOsiris can liedown inside it.5. Two men pushing the casket into the water. Before Osiris can leave the casket, it isshut tight by Seth's servants and thrown into the Nile.6. Casket stands beneath a palm tree. Isis seeks her lost husband. At Byblis, she seesthe casket caught in the branches of a tree.7

    . Seth with an ax. She hidesO

    siris in a swamp, but Seth learns of her actions andresolves to discover his brother's whereabouts.8. Large face at left with various body parts at right. He finds him and cuts him into 14

    pieces, which he hides throughout Egypt.9. Isis at center, surrounded by body parts. The faithful wife succeeds in recovering allof the pieces.

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    10. Isis at left with Osiris's mummy at right. She puts the body back together andprepares it with oils and perfumes. Then she wraps it in bandages. He appears almostreborn!11. Horus, the man with the falcon head, at center. After that, she lies with him and

    conceives their son, Horus, the Falcon. (Jen's comment: um, ew.)

    12. Horus at left and the reborn Osiris at right. Who, one day, will avenge his father,henceforth, King of the Dead.Once you have completed the story puzzle, turn back to the priestess and try to speakto her again. She will give you an interesting luck talisman for your troubles. Afterwards,she clams up and becomes completely silent once again. Was Cryo trying to save onvoice actors? Let the woman speak! Eh well, what can you do? Head back out to theboat, talk to the mummy and exhaust all conversation options. Time for the next stop!Whip your handy-dandy map and select the beach at the bottom right corner. Man,

    where did I leave my sunscreen?

    The BeachOnce at the beach, go around to your right until you run into a little boy who is trying tocatch fish with his net. Seems like he's having no luck. Talk to him and he will confirmthis, citing the dying pharaoh as the cause. Hmmm, is there anything you have that willhelp this little guy? Ah right, the talisman from the Temple of Isis. Go ahead and give itto the boy. Easy come, easy go I suppose. Afterwards, the boy will try again, this timeretrieving two fish and a set of scales. Oooo, those could be useful later. The boy willoffer them to you; gladly accept them. He will also give you a piece of stone shaped likea woman's head. Very pretty, wish I had time to make it into a swell brooch for my

    grandmother. But we have other pressing matters. Return to the boat, talk to themummy, wax on, wax off . . . then select the bottom center island on your map to travelto the next stop.Island of the FeathersThe mummy drops you off at the bottom of a flight of stairs. Walk up these and youcome to another sealed sarcophagus. Man, not another Psychopomp! Ah, but wait,those pictures look familiar, like my grandmother's new brooch. Oh well grandmom,gotta use this so I can get out of this level and further on. Use the stone head on thesimilar design on the front to open up the casket, revealing several multi-coloredfeathers. Looks like a parrot exploded in here. Put all of the feathers into your inventoryand look to your left. There is a large column with a peg jutting from it where you canplace the weighing scales. Do so and now you are set to find the heaviest feather. Thispuzzle appears to be randomized by game, so I can't give you a definite solution to thisone. The best strategy is to weigh one feather against the others, changing them as youfind heavier ones. You should be able to come up with the heaviest one this way. Onceyou have found the right one, return the rest to the casket and head to boat. Talk to yourfriend once again, and then select the small doorway behind the Sphinx's left front leg.Off we go!

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    Hall of the AnkhBelieve it or not, there is no puzzle in this room. Zip, zero, zilch, nada. I mean, howmuch easier could this be? Just walk up to the altar, open the box, and take the ankh.Return to the boat, talk to the mummy, the select the large columns at the front of theSphinx to return to the High Priest's temple.End of EgyptUpon returning to the temple, place the feather on the pedestal to the left of the priest. Ifyou selected the correct feather, a new movie should start with the priest performing therebirth ceremony for the pharaoh. After the first movie, place the ankh on the rightpedestal. Watch the second movie to complete the ceremony. After you are successful,try talking to the priest. Man, anything? Guess not. Return to the boat, talk with themummy, and open the box with the little scarab. Bet you forgot about him! Wow, he'sgold now! So what do we do with him? You must return to the Hall of the Ankh, which isthe small door on the Sphinx. Now, the only guess I have at why you have to returnhere, besides the obvious lack of puzzles, is that the golden scarab symbolizes life, like

    the ankh. Go figure. (smile) Once inside, open the box with the scarab inside. A doorwill be opened that will send you back to Hoggar. Hasta la vista Pyschopomp! HoggarUpon first arrival, you will be in a strange windowless room with four pillars. On one ofthe pillars, you see a drawing of a man who looks distinctly Atlantean. Leave him aloneand return to the Hoggar cave through the doorway in front of you. Ah, cave sweetcave. Still quiet, with the useless machinery standing nearby. That, by the way, is acardinal sin of adventure gaming. Don't give us toys and not let us play with them!!!!! Asyou look around, you hear shots coming from outside. Rushing to see what's going on,you run head on into your nemesis, the bald man from the first video. He has the Targui

    bound and gagged. Lovely! How does a nice girl like me get mixed up in situations likethese? Professor X seems surprised at your story as you tell him that you've beenthrough the gateway, since he has had no luck. Just doesn't have the touch I suppose.Forcing you to prove your tale, you go through the door into a new room, one withstrange pedestals and no walls. The man places the crystal skull on the center pedestaland stares into its sockets, only to get nothing. Frustrated, he asks you to try. Pick upthe skull and examine it closely. Without warning, you are pulled into a new realm.Inside the SkullYou arrive on a platform in a strange world that appears to be underwater as the viewflickers back and forth.

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    On my first visit to this place, I nearly became seasick. It's very difficult to navigate.Each platform has 3-4 paths extending from it. The paths create circles, making it veryeasy to get turned around in this area. The best advice is to navigate this area slowly,making sure to observe the bubbles that surround you at every platform. You will seeimages inside each one. These will become VERY important later. After a bit ofexploring, you meet up with dolphin creature. Speak to her, she provides very valuableadvice. Now, to find a realm with many doors. Did you happen to see a platform that

    had many bubbles with a strange corridor inside of it? Go find that platform, then enterinto this corridor realm through on of the bubbles.This realm made me feel like Alice chasing the white rabbit. The real Alice, not thetwisted version by American McGee. The only thing to do here for the moment is toopen a door and step through. You will end up in an identical hallway. Return throughthe door you came through, and then back out into the underwater realm.

    Once again, you are not with the dolphin. I found the easiest way to find her was toalways try going down and further into the jellyfish structure. You will eventually find her.Talk to her again if you wish, then return to Hoggar. With no apparent way out, take a

    look at the bubbles that surround you on this platform. Turn 180 degrees, and you willsee a bubble with a hall of doors in it. Go ahead, choose that bubble. This will returnyou to the strange Temple past the doorway.HoggarThe room is empty now, except for one of those creepy looking guards outside thedoorway. Take a look at the column to your left as you're looking out the door. That's astrange looking guy on there. And oh look! You can interact with him! Click on him andhe will come to life, and ask you a question. When he asks what is beyond the corridor,answer with "Another corridor." Well, I mean, duh! It's just a huge labyrinth! He seemsplease with this answer and returns to his earlier form. Look back into the room and you

    will see a set of bells hanging from the ceiling. Touch these and you will be given astrange looking panel with four triangles etched into it. Each triangle represents adifferent world within the game. Cool, an inter-dimensional remote control! The middleTriangle represents your current place in the Hoggar complex, the triangle with hot airballoon is Baghdad, the one with the arrowhead represents the Paleolithic age, and theone with the crystals takes you back the beginning of the game. Okay, just between youand me (and everyone else who has read this) the triangle with the crystals is useless.Select that one, and it cracks. So don't even bother. Go ahead and click on the other

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    two to see shots of the landscape. These two worlds can be played in any order. Well,since it's so warm in the Hoggar, I'm ready for a change of scene. Let's take a look atthe Paleolithic age.Paleolithic

    Go forward towards the wall of snow to be transported to the Paleolithic age. Whenasked for disc one, insert it to start the next level. This is where I ran into my autoplayproblem from earlier in the game, so make sure you've disabled this before going to thePaleolithic. As the CD spins up, you find that you've been transformed into a Paleolithicwoman, following behind her male companion as they try to find shelter from theblizzard. Seeing a mammoth up ahead, your companion tries to kill it, and missesterribly. The mammoth, which is REALLY ticked off, chases the two of you into a cave.Once inside, don't even think about going outside. The mammoth will only kill you. Yourguy friend isn't much on conversation (gee, what else is new?) so let's take a lookaround the cave.Well folks, here's another cardinal sin of adventure gaming. Character death and not athing you can do about it. No matter how hard you try to avoid this next cutscene, it will

    ALWAYS happen. So guess what? You've slipped down through the cave and landedface down on a stone slab. You're dead. Man, that's gonna leave a mark. You wake upoutside your body. You're a ghost! But wait, I thought there were supposed to be cloudsand singing angels to greet me when I die. Not this lousy cave! Who wrote this? Getthat guy on the phone! (sigh) Oh well, guess I better find a way to get back into mybody.The Wolves' CaveLook past your dead body and you will see a tunnel just to the right of your head. Take

    that tunnel until you get to an empty cavern with a still glowing fire pit. Sure, I'm ghostand I'm cold. Let's get some warmth in here. Take the stick from your inventory (again,random like the top from the beginning) and use it on the embers to create a warmglowing fire. (I have created fire! Sorry, Tom Hanks moment.) Oooo . . . take a look atthe pretty colors on the wall. There are the shadows of five wolves on the walls of thecave, each with his own color. The object of this puzzle is to let the other wolves knowthat the white wolf is the dominant wolf of the black. You have to make all the wolvesfight until only the white wolf is left. I've been told there are many solutions to thispuzzle, so here's on of them:Black vs. GreenRed vs. BlackGray vs. RedWhite vs. Gray

    After the final battle, the white wolf will appear to you in his real form and will thendisappear through the cave wall, showing you the path to the next section of thePaleolithic age.

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    The MarshAh, more falling! However, this time you land in water instead of on a flat rock. Now I'ma cold AND wet ghost. Sheesh, I thought the afterlife was supposed to be easy! Youdrag yourself onto the nearest island and take a moment to look at the land around you.There are several islands, and in the center hovers another jellyfish structure, similar to

    those seen in the crystal skull. That looks to be our goal. Now, to get around theseislands without having to get wet . . . .First IslandLooking towards the end of the island you are on, you see a dead tree. Thatwould make a perfect bridge to the next island! Unfortunately, upon looking at it, yousee that it's too high to climb. This rotten bearskin skirt. Guess I need something tostand on. On the opposite side of the island from the dead tree, there is a lone stump.Use your brute strength and pull it up. Carry it over to the tree and use it as a step stool.Once on the long branch of the tree, the tree will bend under your weight and carry youto the next island. No sweat!Second Island

    As you land on this island, immediately look down to your left and grab the small whiterock. This is will help you with that ticked off cat pacing up ahead.

    Here kitty kitty . . . well, he doesn't look too friendly, so let's not go pet him. Instead, getas close as you can without alarming him. Look to your right and pick up the branch yousee laying nearby. This will later help you, not that poking an angry tiger with a stick issmart thing. We've got to get him angry enough to run around to the right side of therock face and fall into the quicksand.Important: Save yourgame here! Unless youare agod, you will notgetthis on the firsttry. If you do, then I stand corrected. Aimfor the kitty's head just as he crosses the center of your view. You'll have to actuallytoss the rock a little before he comes center. It's all about the timing here. Once you've

    sunk the tiger with your badass curve ball, walk around the LEFT side of the rock face.If you head right, then you'll end up with the same fate as the tiger. And that would bebad. Now, to cross to the next island, approach the large boulder behind where the catwas pacing. Use the stick you found earlier as a lever and push the boulder down intothe water. You now have a cool little path to the next island.Third IslandGeez, wolves, and wolves, and bears! Oh my! Just when you thought you were done

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    with the fuzzy animals, you encounter more! Perhaps this game should have beencalled Zoo Tycoon. But I digress. Let's face these furry beasts. Past the bear to your leftyou see a fjord that leads to the last island. Word to the wise: don't try and deal withbear head on. He's not very friendly. Nor is the wolf that sits behind him. In order to getacross the fjord behind the bear, you'll need to find a way to jump across. Wish we still

    had that wooden bird from the Egyptian level. That stick behind the dark wolf wouldcertainly be of help, but it would unwise to try and get it from him. In fact as soon as youhear our little friend growling, get the heck out of there. He will follow you the island.Man! How do I get rid of this guy? Remember your lesson from earlier. Who is the headwolf in this pack? That's right, the white wolf, just like the one you see up there on top ofthe hill. Lead the dark wolf to him and watch the white wolf remind him who's boss.Once he's been done away with, return to his lair and retrieve the long pole. Turnaround and head up the grass slope behind the bear and you'll come the fjord. Since hecan't see you, he won't bother you. Use the stick on a rock directly below to vault acrossto the next and last island.Fourth IslandSince there is no excitement here, take a moment and look around at the view. Wow, Icould build the bed and breakfast of my dreams here. But the jellyfish is calling us, solet's keep moving. Unfortunately, Chiara is still not in any worry to get wet, and theredoesn't appear to be any sort of natural bridge to the hovering structure. So guess whatkids? It's time to improvise. Ooooo, see that cool dead tree on the beach? Pick it up anduse it as a surfboard to get across to the spiral island.Central IslandWalk up the spiral path to the plateau below the jellyfish. Look up at the structure, andthen click to go forward when the direction arrow appears. You will be sucked up into

    the jellyfish like aliens are abducting you.

    Once inside, you see the crystal skull and what I am told is a spear thrower, not that youcan tell that, but again, I'm all the all-knowing walkthrough author, so I solved thatmystery for you. Put the spear thrower in your inventory and take the crystal skull inyour hands. You then look into its eyes and be whisked away to strange underwaterrealm of the dolphin.Inside the SkullWell, navigating this mess hasn't gotten any easier, so head down and inside as muchas you can until you get to the dolphin. Talk to her again and she'll give you two moredirections for the hallway labyrinth. Return to the Paleolithic Age via one of the bubblesnear the dolphin.

    Paleolithic AgeThe bubble will deposit you back inside the jellyfish (or outside of it if you took the spearthrower before the skull.) Once you are back on the plateau, head down the spiral pathuntil you are one node from the bottom. Turn to your right and you will see a drawing ofa white wolf. Click on this and you will be returned to the Wolves' Cave. Head to the

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    main cavern where your body still lays. Okay, time to work some magic and get backinside of yourself so you can get the heck out of here. It's too cold in this age! Movearound your body until the top of you head is facing you. Dead ahead you should seeanother tunnel. Take this passageway to enter into a new cave. On the ceiling, paintingsof deer and antelope circle endlessly around you. Use the spear on the floor and shoot

    these animals with it. For each one, you will receive a red heart stone. See that niftydrawing on the floor? That represents you lying on the stone slab with four strangesymbols surrounding you. Hmmmm. . . . After you have all four, head back to the maincavern.Look at each heart stone closely. You'll see that each has a symbol that correspondswith a symbol on the stone slab. Place each stone on top of its matching symbol andwatch as your spirit is returned to your body. Pretty nifty, huh? I thought so. Turn slightlyto your left and you'll see the tunnel that you fell from. Head up this way to return to themouth of the cave and your mute companion. You will hand him the spear thrower andshow him how to kill the mammoth. After this, you will be returned to the Atlantean

    temple for your journey to the next realm.

    BaghdadI believe that this level was created for all the gentlemen out there. Not that I'm a militantfeminist, but it would have been nice to play Chiara the whole way through. C'est la vieas they say over there at Cryo. In this level, you are thrust into the role of an Arab thief.The story is told by Princess Scheherazade, who is also Chiara. She had to be in theresomewhere. After changing to disc 3, Chiara will begin the tale of the thief and the blackrose. It's a nice little story, and we get to be the main character. Oh goody! You're hidden inside of a large piece pottery in the courtyard of some wealthy man.

    There's a cat howling outside. Man, I love cats and all, but can I get this one to bequiet? Poke your head out to see the cat sitting nearby. In the distance you can hear aguard shouting at the cat to be quiet, calling it all sorts of awful names that I can't repeathere. Ew . . . what's that smell? Look to your right and you'll see a jar full of fish. Openthe lid and watch as the cat goes flying to the jar. Yum yum, dinnertime. Okay, nextcrisis . . . how do I get past the guard, let's see. Climb out of the jar and pick up thepebble lying on the ground. Throw it to your left, aiming for the palm tree, causing thecat to howl. The guard goes to investigate, so you have enough to time to run over andgrab the ladder that is leaning against a wall to your right. Be very quick to head back toyour hiding spot though cause the guard will catch you if you linger too long. Onceyou're safe again, take the ladder and prop it up against the balcony above and behindyou. Climb up. Once at the top, head towards the door in front of you. What? Not thatcat again! Good kitty, be quiet, don't make any noise . . . . oh no . . . rats, stupid cat!Okay, must think, must think. The door! Go through the door! Once inside, you'll meet ayoung girl who lets you hide under her bed. The guards come and go without you beingcaught, and you are very grateful. She asks for a gift in return . . .a black rose. And ofcourse, being the stud that you are, accept her request and go off towards the garden ofthe sorcerer to see if you can get one for her.

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    The GardenYou'll arrive at the garden after leaping over the outer wall. Turn to your right and headdown the brick alleyway until it dead-ends. Take the long pole propped up again the walland make your way out to your starting position. Go ahead and take a tour around the

    garden. You'll see three belly dancers, but don't try and talk to them as they are beingguarded by weird magical demons. You can talk to them later, Hot Stuff. Let's keeplooking around. Near the back left corner of the garden, you will come upon a reflectingpool with a mechanical monkey dancing on the right side of it. He appears to jugglingthree colored sticks. Hmmm, those might be useful. Now to get them away from themonkey. We'll need a trade. Bananas! We need bananas! But where to find them? Goaround to the other side of the reflecting pool and you will see a bunch of bananashanging from a tree. Use the long pole in your inventory to poke the bunch and makeone fall. Turn around and you'll find lying behind you on the ground. Give it to themechanical monkey, who turns into a real one and jumps away, leaving the sticksbehind. Collect them and keep them in your inventory.Retrace your steps to the spiral tower in the center and go around it until you are at thegazebo. Nothing can be done with the lamp at your left yet, so keep going through untilyou encounter a very angry griffin that wants nothing to do with you. He's guarding acool little box, which we would like to have. And there's a cage above him, but how dowe get it down? Look to your left and take the large pearl on the ground. I love it whenwe find random things. And trust me, this level only gets MORE random as we go on.The controls for the cage are at the head of the path towards the griffin, but it needssomething small to activate it. Well, the pearl certainly isn't going to do it, so let's lookaround.Unicorn MazeHead back towards the gazebo and place the large pearl in the lamp at your right, thiswill activate the Unicorn Maze puzzle. The object of this game to get the unicorn fromit's starting point in the bottom right to its safe house in the top left in the shortestdistance. There are numerous paths to get through the maze and to the safe house, butby using the colored circles at the bottom you need to make the shortest distance. Thecircles have to be placed in the order they appear on the bottom. The unicorn will bedrawn to those like a homing device after you set her free to run. This puzzle isn'tespecially difficult, just takes patience. Save your game here before attempting thepuzzle. However, if you want to cheat, since you are by reading this, here is a graphic ofone of the many solutions.

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    Once you have placed the orbs in this order, click on the unicorn to start her running.Once she has made it safely to the upper left corner, you will be rewarded with aunicorn horn. Take this horn back to the griffin's cave and use it on the control panel at

    the entrance. This will release the cage above the griffin and let you take the case he'sguarding. Oooo, pretty jewels. And they match the colors of the sticks you collectedfrom the monkey. I think we can safely check out those other houses, the ones with thescantily clad women. Does this world scream testosterone or what?Head back towards the gazebo, but pass on through it, and walk towards the centertower. Head right, and then down the stairs to your left. Don't worry about the gate atthe tower yet; we'll get to that later. Head towards the stairs directly in front of you, butturn left at the foot of them. You'll approach one of the belly dancers' houses. When youtry to talk to her, one of those ugly looking guards pop out. Hmm, what to give this manso he'll leave us alone. Check out the color of the light shining over the girl. It's blue! So

    take the blue stick from your inventory, hold it in your imaginary hand and walk towardsthe dancer. The guard will see the stick and disappear. Yes! Now I can use those pickup lines I've been rehearsing. She'll tell you that she's lost her jewel. Would that be theblue jewel I saved from the griffin? Go ahead, hand her the pretty sapphire. She willaccept with glee and give you a present for your troubles: a cool little key! And we allknow how cool keys are in adventure games. She won't be much on conversation afterthat. Is that all I'm good for? Jewel hunting? Sigh, oh well, better to press on to the othergirls. The second dancer can be found by turning around, going right, up the stairs andthen to the left. She'll be the green dancer, so use the items in your inventoryaccordingly. She will reward you with a funny looking map. Stick that in your pocket,then turn around, go up two flights of stairs and go straight until you see the last

    dancer's house. Go right to get to the door, and hand over the red items to get a secondkey from her. Okay, looks like we have what we need to access the tower! The Snakes and Ladders PuzzleLadies and gentlemen, welcome to what I have deemed as being the most randompuzzle of all time! I mean, I have faced some pretty silly puzzles, but they have all hadsomething to do with the game. This well, okay, it has a little something to do with being

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    in a middle-eastern sorcerer's garden, but there's this monkey and coconuts . . . justkeep reading.

    After unlocking the gate in the center tower with the golden key you just acquired, youwill be greeted by a VERY obnoxious little troll. You will then be pitted against him in a

    game of snakes and ladders. Remember chutes and ladders from back in the day?Same idea, except you and the troll are the puzzle pieces. Little hint: SAVE YOURGAME HERE! The movement system will take a little getting used to. Instead ofreceiving a die to throw, you will select your moves based on a little monkey that willappear in a window at the bottom right of the screen. He throws a coconut and you willmove as many spaces as hippo heads he hits with the coconut. By clicking on the redbutton as the monkey slides down, he will release the coconut and you will move. Thefarther down he his, the more hippo heads get smacked. With me so far?Now, at any time in the game, you can check to see where you and your opponent areby looking at the strange map in your inventory. Now, here's a cool hint: your strategy

    should be to get to the spaces marked with a star every time. This is the only way youwill beat the troll. He will move to the same spaces every time you play, so your goal isto always stay ahead of him. Do not under any circumstances land on the spaces withthe snake; you will be moved back quite substantially. If you follow my advice, youshould reach the top in no time. Once there, use the silver key on the door. Inside youwill find a flying carpet. Take a ride on it. Now all we need is Jasmine and some Disneymusic.The Sorcerer's Den

    After a really nifty cut scene, you will land on the top of the sorcerer's house. Take a

    look around if you wish, but then head inside through the only door. You will be greetedby six ticked off cobras. Since you have nothing to defeat them with, get up the courageand head towards them. In return for your bravery, you will be hypnotized and taken toyour next challenge: The Stars Puzzle.The Stars PuzzleThe object of this puzzle is to recreate all the constellations you see outside thewindows on the star grid you see on the floor. Since this puzzle is too difficult todescribe in words, I was able to find pictures thanks to the good people at the link Isupplied at the top.

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    Once you have completed the above designs, you will then be asked to map out one

    final constellation, one that matches the picture of the snake and anchor you will see onthe wall behind you. Here is the solution for that.

    When all the constellations have been correctly identified, you will be sent to thesorcerer's lab where two more puzzles await you.The Cabinet Puzzles

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    These require a little patience and strategy to solve without the walkthrough, but ifyou're reading this, my guess is you aren't in the patience business. So let's get to itthen. You will find the cabinet to your right, covered in strange triangle formations.DON'T TOUCH ANYTHING YET! Once you have hit a panel on this cabinet, this puzzlecannot be reset without loading a previously saved game. Yours truly learned that the

    hard way. (sheepish smile) The object of this is to get all the drawers with squaresaround them in the open position. And nothing is ever as simple as just openingdrawers. Here's how we do this. Number the drawers thus: Top row, 1-4, second row, 5-8, third row, 9-12, bottom row, 13-16. Open the drawers in this order: 10, 2, 3, and 11.Take the four pieces of paper inside each and place them in your inventory. The cabinetwill rotate once you have done this to reveal a similar puzzle. The pieces of paper youcollected from the previous puzzle will tell you which drawers to open. Same strategyapplies here; keep the drawer numbering the same. Here is the order for this cabinet:15, 3, 8, and 1. This will open the cabinet!You will find a lamp and rubbing cloth inside. Rub the lamp with the cloth like you have

    seen a dozen times to reveal a genie who will grant you only one wish. He's no RobinWilliams, and I doubt Cryo had the budget to secure his services for voice over. You askfor a black rose, and the genie grants your wish, surprised at your small request. Onceyou have the rose, the crystal skull will appear in the cabinet. Take it to be transportedto the underwater realm.Inside the SkullOnce you have reached this point, you should have a pretty good feel for this area. Gofind the dolphin by heading down and inside. She will give you the final steps you willneed to make it through the maze of doors. Head back to Baghdad through the bubble

    with the large candle in it, then back to Hoggar through the lab door.

    HoggarYou will end up back in Hoggar. Now, to finish this game up. Strap yourself in; it gets alittle bumpy. Return to the underwater realm by staring at the skull. Head upwards tofind the landing with access to the maze and follow the dolphin's directions:1st left3rd right4th left3rd left1st right6th leftRhea Garden

    After crossing through the last door, you will find yourself in a lush green garden. In thedistance, you see an older man and woman. This is a puzzle, veiled as a series of

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    conversation trees. You must speak to these people in a certain sequence in order toproceed. First, speak to the woman by selecting the image with their pictures on it. Theman will ask you to come over. Walk over to him, but don't speak; he will initiateconversation. After some mumbo jumbo about the skull, ask him about it by selectingthe skull icon in your menu. He will then spin another tale about growth and rebirth.

    Once he has said this, select the icon with your picture on it. After his response, selectthe icon with the image of the world on it. The woman will offer her two cents during theman's response. Walk back to her to continue the conversation. Select the icon with thearrows moving outward. When the man responds, stay with the woman and finish yourconversation with her by selecting the image with the weird crystal scepter on it. It'scalled the Omega scepter according to Cryo. She will reply and tell you that it can befound in the pond. But wait, I though Chiara hated getting wet? Guess not when itcomes to getting pretty shiny things. You will get the scepter and be taken back toHoggar.EndgameYou will be caught by one of the mean guards who will demand you hand over thescepter to him. Don't move (if you do, you get shot); open up your inventory and selectthe scepter to be returned to the underwater realm. Find the bubble with therepresentation of the Hoggar camp (brown rocks) and you will be transported backoutside the cave, outside the guard's reach. Looking up, you will see that there is aguard with his back to you. Grab the flashlight that is laying on the tent to your left andsmack him over the head with it. Night night! Take his knife and car keys while you're atit.Looking to your left, you'll see the Targui tied up inside a tent. Use your newly acquired

    knife to release him. Now, to find a way out of this place. Look in front of you from yourstarting node and you'll see a brown bag hanging from a pole. It's small, so you mayhave to pixel hunt for it. Inside, you'll find another set of keys. Make sure you have bothsets of keys before stealing a car. If you leave a set behind, the guards can catch up toyou and you're toast. Look ahead and you'll see a jeep with a large gun mounted on top.Go quickly to that and use the keys you found on the guard. Safely marooning theguards, you drive off with the Targui into the sunset. Romantic ending perhaps? Nah, Idon't think he's my type.The EndHappy adventuring all!