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    /\//\_\////|||\|\||Document:Spoiler-freeFAQ/Wal

    through(([]||/|||||Authored:Shotgunnova(P.Summers)\\//|_|_|_\_)___|_\_|___|Timestmp:04/23/07-5/14/07\\//______Writt'In:Size10CourierNew\\____//____\/\/\//\_\Thisdocumentisintendedforprivate////homeuseonly,andmaynotbereproduced/___\//|\|||throughelectronicorcommercialmeans(([]|/||_|_|withouttheexpressedwrittenconsentof\\|||_\_)___|___|___|myself(Patric

    Summers).Itcan'tbe\\||hosted,edited,distributed,orgiven\\_||_//awayasanadd-in/gifttopurchaseditems,Allrights\/reservedtorespectiveparties,eventhosenot||explicitlystatedherein.Emailforhostingpermission_||_tohost,andthan

    sforrespectingFAQauthors!^____^_______________\/____________________________________________________________\/|INDEX|I.CONTROLS.............................CNTRII.TH'BASICS............................THBS

    Elements..........................................................LMNTElementTypes.....................................................LMTPElementGrid......................................................LMGDFieldEffect......................................................FLDFAttac

    ing.........................................................ATKGStatusEffects....................................................STTSStatOverview.....................................................STVVMenuOverview.....................................................MNVWNewGamePlusandContinuePlus...................................NGPSTipsandTric

    s...................................................TPTRWal

    throughNotation..............................................WLKT

    III.DISC1WALKTHROUGH........................WLK1

    00)DreamSequence.......................[?].....................D-0001)ArniVillage.........................[H].....................D-0102)LizardRoc

    ..........................[H].....................D-0203)LizardRoc

    ..........................[A].....................D-0304)ArniVillage.........................[A].....................D-0405)CapeHowl............................[A].....................D-0506)FossilValley........................[A].....................D-0607)Termina..............................[A].....................D-07

    Ni

    i'sRoute.........................[A].....................D-08Pierre'sRoute........................[A].....................D-09Guile'sRoute.........................[A].....................D-10

    08)ViperManor...........................[A].....................D-1109)Guldove...............................[A].....................D-1210)Termina...............................[A].....................D-13

    PATHA:HydraMarshes.................[H].....................D-14PATHA:Guldove.......................[A].....................D-15OPTIONAL:HydraMarshes...............[A].....................OP01OPTIONAL:WaterDragonIsle...........[A].....................OP02

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    OPTIONAL:IsleoftheDamned..........[A].....................OP03OPTIONAL:Hermit'sHideaway...........[A].....................OP04

    11)S.S.Invincible.......................[A].....................D-16

    PATHB:Guldove.......................[A].....................D-17OPTIONAL:WaterDragonIsle...........[H].....................OP05

    12)Mt.Pyre..............................[A].....................D-1813)FortDragonia.........................[A].....................D-1914)TemporalVortex.......................[?].....................D-2015)ArniVillage..........................[H].....................D-2116)FossilValley.........................[H].....................D-22

    OPTIONAL:ShadowForest...............[H].....................OP06

    17)Termina...............................[H].....................D-2318)ViperManor...........................[H].....................D-24

    OPTIONAL:Guldove.....................[H].....................OP07OPTIONAL:ElNidoTriangle............[H].....................OP08OPTIONAL:S

    yDragonIsle.............[H].....................OP09OPTIONAL:Hermit'sHideaway...........[H].....................OP10

    19)Marbule...............................[H].....................D-2520)S.S.Zelbess..........................[H].....................D-26

    OPTIONAL:SaveMarbuleQuest,Pt.I...[H].....................OP11

    21)Death'sDoor..........................[H].....................D-2722)IsleoftheDamned....................[H].....................D-2823)HighwayRuins.........................[H].....................D-2924)CityRuins............................[H].....................D-3025)TowerofGeddon.......................[H].....................D-31

    OPTIONAL:ArniVillage................[A].....................OP12

    26)FossilValley.........................[A].....................D-3227)Termina...............................[A].....................D-3328)ViperManor...........................[A].....................D-3429)Hermit'sHideaway.....................[A].....................D-35

    OPTIONAL:ViperManor.................[A].....................OP13OPTIONAL:IsleoftheDamned..........[A].....................OP14OPTIONAL:SaveMarbuleQuest,Pt.II..[H/A]...................OP15OPTIONAL:ViperManor.................[H].....................OP16

    30)EarthDragonIsle.....................[H].....................D-3631)WaterDragonIsle.....................[H].....................D-3732)Mt.Pyre..............................[A].....................D-38

    33)Gaea'sNavel..........................[H].....................D-3934)S

    yDragonIsle.......................[A].....................D-40

    OPTIONAL:Guldove.....................[A].....................OP17OPTIONAL:HydraMarshes...............[H].....................OP18OPTIONAL:Gaea'sNavel................[A].....................OP19OPTIONAL:ForbiddenIsland............[H].....................OP20OPTIONAL:EarthDragonIsle...........[A].....................OP21

    35)Guldove...............................[H].....................D-41

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    35)Mt.Pyre..............................[H].....................D-4236)Ft.Dragonia..........................[H].....................D-43

    OPTIONAL:Marbule.....................[H].....................OP22

    IV.DISC2WALKTHROUGH........................WLK2

    38)SeaofEden...........................[H].....................D-4439)TimeFortressChronopolis.............[A].....................D-4540)DivineDragonFalls...................[A].....................D-4641)Lucca'sOrphanage.....................[?].....................D-4742)ElNidoTriangle......................[A].....................D-4843)TerraTower...........................[A].....................D-4944)TheFinalBattle......................[?].....................D-50

    V.APPENDICES............................APND

    Characters........................................................CHRCWeapons...........................................................WPNSArmor.............................................................ARMRAccessories.......................................................ACCSElements..........................................................LMNTEndings...........................................................ENDGDouble/TripleTechs...............................................DBLT

    StarList.........................................................STRLShopList.........................................................SHPLFrameList........................................................FRMLKeyItems.........................................................KYTMTheBendofTime..................................................TBOTDopplegangs.......................................................DPPLRainbowShells....................................................RNBW

    VI.FREQUENTLYASKEDQUESTIONS....................FAQZVII.UPDATES+THANKS.........................UPDTVIII.LEGALITY.............................LGLT

    _______________________________________________________________________________

    I.CONTROLS_______________________________________________________________________________||____||____L2BUTTON-->/____/\||/\____\/____/\\_______||_______//\____\

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    |BUTTON|FUNCTION||--------------+--------------------------------------||D-pad|Movecharacters/Movecursor||Start|Un/pausegame||Select|Changecurrentpartyleaderonfield||Square|Toggle

    eyitemwindowopen||X-button|'actionbutton'/Tal

    topeople||O-button|Cancel/PresswithD-padtorun||Triangle|Openmainmenuscreen||L3Button|Functionssameas'X-button'||R3Button|Functionssameas'O-button'||LeftAnalog|Movecharacters/cursor||RightAnalog|---|'--------------'--------------------------------------'

    Also,to'softreset'thegamewithoutphysicallydoingso,simplypressthefollowingcombination:R2+R1+L2+L1+Start+Select.

    _______________________________________________________________________________II.TH'BASICS_______________________________________________________________________________ELEMENTS[LMNT]

    _____________________________________________________________________

    Elementsarethemeatandpotatoesofthisgame,beingthemethodofnon--physicalattac

    ing.Somegeneralbasicsaboutelements:

    THEYARETHINGS!Youcanfindtheminyourinventoryoroncharacters.Theyarealignedwithsixtypes:Red,Yellow,Blue,Blac ,Green,WhiteTheycanbebought,found,given,ordroppedafterwinningabattleTheyhavetobeequippedonan'elementgrid'beforetheycanbeusedinbattle.Elementscanbecurative,offensive,defensive,orhavemiscellaneouseffects.

    Someelementscalled"consumables"canbeequippedinbattleorusedonthefield(whereyouwal

    aroundinnon-battle)inmultiplequantities.

    Eachofthesixelementshasan'opposite'whichitisnaturallyopposedto.Greaterdamageisdealtagainstthose'opposites'andwhenthefieldeffectisfilledwithacertaincolor,itmeansthe'opposite'istherebywea

    enedinallitscapacity(attac

    s,elements).Thecolorsandtheiroppositesare:

    GreenYellowBlac

    WhiteRedBlue

    So,Redisstrongagainstblueandviceversa,etc.Anallredfieldeffectwillnoticeablypowerdownbluecharactersandelementsandviceversa,etc.Moreonfieldeffectsinabit.

    _____________________________________________________________________ELEMENTTYPES[LMTP]_____________________________________________________________________

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    Mostelementshavedifferentcharacteristicsinherently,buttheycanallbegroupedintocertainpilesorcategories.Theyare:

    TECHS-------->Thesearespecialabilitiesinherenttothecharacter,andcanbelearnedorfound/recoveredthroughvariousmethods.AllcharactershaveonetechthatgoesintotheLV3,LV5,andLV7slots(exceptSpriggwho'sonlyaLV5).Techscannotberemovedfromacharacter,andoncethey'reallocatedtothegrid(ifthey'refound)thesamethingapplies.Certaincharacterscanlin

    theirtechstogetherandforma'2xTech'or'doubletech'todoaspecialmaneuverontheenemy.

    TRAPS-------->Trapscanonlybesetinonecertainlevelofthegridandarenon-offensive.However,theydohaveaspecialpurpose:stealingtheenemy'selements!Ifyouuseatrapandtheenemycaststheelementyou'regunningtosteal,yoursettrapwilldisappearandone(x1)typeoftheelementyoustolewillbeintheinventory.Foranexample,ifyousetanEarthqua etrap,nothing'llhappenuntilanenemycastsEarthqua

    e.Atthattime,theattac

    willbenullified(nodamage/effectta

    en),thetrapyousetwilldisappear,andone'Earthqua

    e'elementappearsintheinventory.Applythistoall

    trappableelements.

    OFFENSIVE---->Thisdesignationencapsulatesanyelementusedforwea eningtheenemyposition.Dealingdamage,castingstatuseffects,usingdebuffers(lowersenemystats),ormodifyingthefieldtoyouradvantage.

    DEFENSIVE---->Thisdesignationsumsupthoseelementsusedforthepurposeofhelpingyourcomradesout.Thiscanbeanyelement/consumablethatheals,alleviatesstatuses,buffsyourparty(raisestheirstatstemporarily),ormodifiesthefieldeffect,suchasDiminish/Magnify.

    FIELDEFFECT->Thesespecificallydealwiththefieldeffectmar

    erintheupper-leftcorner.Mostly,theseareelementssuchas'RedField'thatchangetheeffecttoasinglecolor.Sometechsli

    eVan's'WetPaint'canmimicthiseffect,also.

    MODIFYFIELD->Thesemodifytheplayingfielditself,ratherthanthefieldeffectmar

    er.ThisismostlythejobforaDiminish(halveselementaldamage),Magnify(upstheelementaldamagedoneby150%)orSealAll(stopsanyelementsfrombeingused).

    _____________________________________________________________________

    ELEMENTGRID[LMGD]_____________________________________________________________________

    Theelementgridisthe'thing'oneequipsthedifferentelementstoforbattleuse.Tofindit,enterthemainmenu,goto'Elements'andthento'Allocate.'Allocatemeans'toplace,'whichiswhatyoudowiththeelementsinyourinventory(duh?).

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    Charactersyoureceiveearlyonwillhavesmallelementgrids,meaningtheycan'tperformabunchofhard-hittingmaneuversrightoffthebat.Atmax,thereareeight'level'swithmultipleslotsoneach;but,fornow,anexampleofasmallelementgridwouldbe:

    LV1LV2LV3LV4LV5LV6LV7LV8

    [][][][][][][]

    Atthistime,onlysevenelementscanbeequippedwithelementsthatcanbeplaceduptoaLV4slot.Whenyouinspectanelementbeforeit'sequipped,itwilldisplaysomethingli

    e"17".Whatdoesthismean?

    17/|'------HowfarupordownthegridthisDefaultLVof-'|elementcanfluctateplacement|'-Asymbolmeaning'plus'or'minus'.Thisrelatestothesecondnumber

    TheaboveexamplemeaninsthatitcanbeplacedinanyslotfromLV1toLV1+7(LV8).Ifyouequipthiselement(say,aGravityBlow)initsdefaultplacementlevel(LV1)itwillread'GravityBlow'.Ifyouweretoputitatitshighest,itwouldread'GravityBlow+7'.This'+7'meansthattheattac

    isplacedhigherthannormalandwillthendobetterdamage.Butthisexampleonlyshowsahorribleelementplacedatahighrate...whataboutelementsthatstartgoodandhavetheireffectsdulledbypoorplacement?Let'suse'Blac Hole,'a62elementasanexample.

    Wealready

    nowthatthishasadefaultpositionofLV6andcanbeputashighas"LV8".Butwhatifit'sstuc

    atitslowest,LV4?Whenanyelementisplacedbelowitsdefault,itwillgetanegativemar

    ing.Fortheaboveexample,atitslowest,itwillread"Blac

    Hole-2".Thisgoes

    todisplaythatit'splacedtwolowerthanwhereitshouldbe,andit'llhaveaflattened/worseeffectbecauseofit.

    ---

    Forthelastshortexample,therearesomeelementsthatsimplycannotbemoved.AnexamplewouldbeanEarthqua

    eTrapelement(LV60).ItHAStobeintheLV6slottobeused.Someotherelementsyou'llcomeacrossthathavethissamepropertyarespecial'techs'.Thesearefoundorlearnedandoncethey'reonacharacter,theycannotberemovedorchangedatall.

    ---TUTORIALFINISH!---

    Atthispoint,I'lladdthatsomeelementshaveaseteffectthatisNOTtarnishedbytheirplacement.Forinstance,Purify(LV44element)isusedtoremovestatuseffects.Itreallydoesn'tmatterifyouplaceitatLV8orLV1,becauseitonlydoesthatonetas

    .Thisgoesforafewotherelements(li

    eDiminish,Magnify,Revenge,fieldmodifyelements).You'llprobablynoticethatthosewillfallintothe'miscellaneous'category,yeah?Tryouttheeffectsyourselfandseewhatgivesbetterresults.

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    _____________________________________________________________________FIELDEFFECT[FLDF]_____________________________________________________________________

    Onecantechnicallyplaythegamewithoutworryingaboutthisportion,butanysmartplayerwilllearntousethistotheiradvantage.Findthisthingintheupper-leftcornerofabattle,loo

    ingli

    e:

    ___________ThisASCIIdrawingtotheleftispretty/_______\crappy,butit'smeanttoillustratethat//_/\/\therearethreecolorsrepresentedthereOUTSIDE//_/|atalltimes.Thereisan'inside',middle,'-||/INSIDE|and'outside'totheoval.Aselementsare\\\_|used,theystartatthe'inside'andmove\\\_|tothe'outside'untiltheydisappearfrom\\_____\/\|thedisplayaltogether.ThethreeNEWEST\__________/colorsusedaredisplayed,theoldestis ic edoff.Comprende?Yeah?:p___________/_______\Forexample,let'ssaythatthebattleis//BLACK_/\/\started.Therewill_ALWAYS_bethree/RED/_/|colorstherewhenyoustart,randomina

    ||/GREEN|certainway.Let'ssaythey'rered,blac

    \\\_|andgreen.\\\_|\\_____\/\|Thethreecolorsrepresentedpowerup\__________/characters/elementsofthesamecolorbytemporarilyraisingtheirstats,while___________simultaneouslyPOWERINGDOWNanyallyor/B_______\enemyoftheoppositecolor.Forhere,/L/GREEN_/\/\Blue,White,andYellowpersonswouldbe/A/_/|inaslightlywea

    erstate.|C|/RED|\K\\_|Now,let'ssaysomeoneusesaTablet,a\\\_|red-innateconsumable.Thefieldeffect

    \\_____\/\|willhavechangedtoloo

    li

    ethethird\__________/diagram.Theoldestcolor--Red--wasremovedfromtheoutsideasthecolorsshifted,butthenewestcolor--Red--replaceditsoitstuc

    tothegrid.The___________flowiseasytogetdownonceyouseeit/_______\inaction./B/BLUE_/\/\/L/_/|Pretendthatsomeoneusesa'BlueField'|U|/BLUE|element.Thisisafieldmodifierthat\E\\_|cantwea

    thefieldeffectitself.This\\\_|willma

    ethefourthdiagram.Itwill\\_____\/\|heavilypower-upONLYbluecharacters,

    \__________/whileheavilypowering-downONLYredcharacters.Thiswillbeanoticeablechangeinphysicaldamage,theirstatswillhavewea

    enedconsiderably,andtheywon'tposeathreatasmuch.Thistypeofupper-handsituationiswhatoneshouldtrytocapitalizeon.Summonscanonlybeusedwhenthefieldeffectisapurecolor.Salamandercanonlybeusedifthefieldallred,andsoon.

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    ___________/_______\Someonethenusesa'red'elementto/B/BLUE_/\/\tryandeventhesituation,leadingup/L/_/|tothefifthdiagram.Thefieldnowhas|U|/RED|twoopposingelementsinit--howwill\E\\_|theeffectgo?Themanualdoesn'teven\\\_|touchbaseonthissubject,butit's\\_____\/\|frommyexperiencethatone'red'will\__________/canceloutone'blue',ma

    ingthisfieldeffectslightlyinfavorofblue.

    That'sallforfieldeffects;hopethevisualshelpedabit.Blue&redwereusedalot,buttheycanstandforanyopposedelementtypes,tobeclear.Ifyoudon'tunderstand,justjumpintobattleandexperienceitforyourself.Textdiagramsarenosubstitutionforobservationsyoucanma

    eonyourown.

    _____________________________________________________________________ATTACKING[ATKG]_____________________________________________________________________

    "Didn'twejustgooverthis!?"youmaybeas ing,butusingelementsis

    onlythehalfofas

    irmish.Physicalattac

    srelyontheuser'sSTRandATKstats,aswellastheirweaponattac

    .Whenyouselect'Attac

    'andpic

    atarget,alittleboxwithpercentagescomesupli

    eso:

    .-----------.Here,the"1"isawea

    attac

    whilethe"3"isafierce|1-(93%)|attac

    .Wea

    attac

    swillprobablysucceedbutwillraise|2-(80%)|theotherattac

    s'percentagesonlyasmallamount;onthe|3-(70%)|flipside,a"3"attac hasabetterprobabilityofmissing|Element|butwillinstantlyraisealltypes'attac

    percentagesto'-----------'ahighamount.

    Thisiswhereacharacter'sStaminacomesintoplay,aswellastheirelementgrid.Awea

    (1)attac

    willta

    e

    onlyonepointfromtheinitialstaminaof7.0,whileafierceattac

    (3)willta

    e3fromthestamina.Attac

    sthatlandwillraiseacharacter'selementgridlevelbythetypeofsliceitwas.

    .-----------.Forexample,let'ssayLynxlandedafierceattac

    .His|1-(99%)|attac

    percentagesareallraisedtoaveryhighsuccess|2-(98%)|rate.Hewillhave4.0of7.0staminaand,sincehisstab|3-(95%)|attheenemywassuccessful,hecananyelementsinhis'-----------'gridatLV3orbelow.Ifhelandsanotherfierceattac

    ,hispercentageswillraiseevenhigherandhisstaminawillbeat1.0of7.0.

    The'Element'optioncomesintoplayhere.Theaboveexampleusedtwofierce(3)attac

    stwicewhichhit.ThatmeansLynxcanuseelementsuptotheLV6allocation(why?3+3).Ifhepic

    sanelementtouse,it'lldrophisStaminaby7.0pointsanddrophimintothenegativerange.Thedisplaywillbe'Out.-6.0'because1.0-7.0=-6.0.Simplemath,yeah?

    Afterthis,LynxwillnotbeabletoselectactionsagainuntilhisStaminaisabove1.0.Hisstaminagraduallycomesbac

    dependingonhowhighhis'STAMINARECOVERY'is.Gounder'Status'onthemainmenuandchec

    .MyLynxhasanamountof'12'.Howdoesthistranslate?Well,he

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    willrecover'1.0'eachtimehedefends,'1.2'ifsomeoneelseinhisteamdefends,andalotmoreifhedefendsrightbeforeanenemyusesanattac

    (sorry,don't

    nowhowmuchthatis).

    Choosingto'DEFEND'_always_recovers1.0totheStamina,whileanyoneelsedefendingwillrecovertheamountinthe'STAMINARECOVERY'amount.Hardtofollow?Don'tli

    emath?Don'tworry--

    nowingthegame'sstaminasystemin-depthisnotrequired.It'sjustgoodto

    nowifyouwanttohavesomeextra

    nowledge.Justnotethat'Defend'canreducedamagebyover50%,soit'susefultodefendwhenyoucan.

    _____________________________________________________________________STATUSEFFECTS[STTS]_____________________________________________________________________

    Li

    emanyRPGs,statuseffectsarepositive/negativeconditionsthatinhibitthecharacters'abilitiestodo"stuff."InChronoCross,therearepositivebuffs,technically,butonlynegativeonesaredisplayed.Theseconditionsareassociatedwithcertainelements,becausethereareconsumableelementsthatcanta

    eoffthoseofthesame

    ind,andalsobecausesomeequipmentissetupthatitpreventssome/allabnormalitiesofacertainelement.Hardtounderstand?It'snotreally.Besidesthosesubdivisions,therearefourthat

    DONOTwearoffafterbattle;alltheothersdo.Herearethebigfour:

    .--------.-----------.-------------------------.-----------------------.|STATUS|ALIGNMENT|EFFECT(In-battle)|EFFECT(Onthefield)||--------+-----------+-------------------------+-----------------------||Flu|Blue|Staminaratedecreases|Movementiszig-zaggy||Burns|Red|Defensepowerdecreases|Doubledmgfromtraps||Poison|Green|HPgraduallydecreases|MovingdecreasesHP||Sprain|Yellow|Attac

    powerdecreases|Runningisimpossible|'--------'-----------'-------------------------'-----------------------'

    Ifevenonepersonisaffected,after-battletheeffectwillta

    eplace.

    Asforthosevariousconsumablesthatta

    eoffthestatuseffectsofthecolor:Medicineta

    esoffblueabnormalities,Ointmentta

    esoffthered,Antidoteta

    esoffgreen'uns,andaBracecanalleviateyellowstatuses.

    Fortheotherelementsthatonlycanbefoundinbattle:

    .----------.-----------.-----------------------------------------------.|STATUS|ALIGNMENT|EFFECT(In-battle)||----------+-----------+-----------------------------------------------||Dizzy|Yellow|EVD%(evasioncapabilities)decreased||----------+-----------+-----------------------------------------------||'Anti'|AnyColor|Characterbecomesunabletousecertaincolor||||elements.Forinstance,'AntiWhite'(ablac

    -|

    |||-typeelement)preventswhite-innateelements||||frombeingusedifitwor

    s.||----------+-----------+-----------------------------------------------||Afraid|Green|Allyismoresusceptibletocriticalhits||----------+-----------+-----------------------------------------------||Asleep|White|Charactercannotact+defensepowerlowered.||----------+-----------+-----------------------------------------------||Cursed|Blac

    |Staminadecreasesascharacterisdamaged...||----------+-----------+-----------------------------------------------||Frozen|Blue|Charactercannotact.Ifallalliesareunder|

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    |||thiscondition,it'sanautomaticGameOver.||----------+-----------+-----------------------------------------------||Confused|Red|Indiscriminantlyattac

    sfoeandallyali

    e,||||withweapondamageorequippedelements.||----------+-----------+-----------------------------------------------||Dar

    ness|Blac

    |HIT%(physicalaccuracyabilities)decreases||----------+-----------+-----------------------------------------------||Fatigued|White|Allactions'staminaconsumptionisincreased|'----------'-----------'-----------------------------------------------'

    Consumableelementscanbeusedinbattletoremovethenormalcolors,butWhiteOut/Blac

    Outsareneededtoremoveblac

    /whiteelements.Asanalternative,someelementsareespeciallymadewithinherentstatus--restoringproperties.TheyareHolyHealing,Purify,Panacea,Saints,andRevenge.Thelattershiftsallofthemoffhim/herselfandontotheenemy;evenifitfails,theuser'scleaned.Stayingataninnwillalsorestorestatus.

    _____________________________________________________________________STATOVERVIEW[STVV]_____________________________________________________________________

    Playingthegame,you'llhaveto

    nowwhatsomeoftheabbreviationsmean,andhowtheyrelatetoyourallies.I'lljustriffthemanualabithere,sincethey'vegotitcoveredprettywell.Youcanfindyourcharacters'currentvaluesatthe'status'and'equipment'screen.

    HP=HitPoints:Howmuch'life'yourcharacterhasINNATE=Thecharacter'sinherentelementalaffiliationSTR=Strength:determinesbasephysicalattac power.DEF=Defense:determinesbasedefenseagainstphysicalattac

    sACC=Accuracy:determinesbaseHIT%(chancetohit)inbattleAGI=Agility:determinesbaseabilitytoevadeattac

    sMAG=MagicPower:determinesbasemagicalattac

    powerM.DEF=MagicDefense:determinesbasedefenseagainstmagicalattac

    s

    G=Oftenseenbehindanumber(900g),itregardsplayer'scurrency

    There'safewmore:

    STAMINARECOVERY:Thisistherateatwhichyourcharacterrecoversstaminain-battlewhenyou_DONOT_usethe'Defend'option(thatwillalwaysrecover1.0Stamina).Chec

    yourcharacter'sstatustoseehisorhervalue.Ifyoufinda'12,'thatmeanss/hewillrecover'1.2'onanormalbasis.

    STARLEVELS:Thisisindicatedbya'star'icon,whicheveryoneshould

    nowvisuallybynow.Thisrepresentshowmanytimesacharactercansummon,andifitgetslow,findaplacetosleep(aninn,abed,etc.)

    andrecoverthemallastheydon'trecoverontheirown.

    _____________________________________________________________________MENUOVERVIEW[MNVW]_____________________________________________________________________

    Hereyoucanfindsomeofthemenuoptionsexplained.

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    ---------MAINMENU---------

    Status---->Viewacharacter'sstats,equippedelements,andprofile.Elements-.->USE:ConsumablescancureconditionsandrestoreHP'->ALLOCATE:Putelementsonthecharacters'elementgrids.Equip.---->Stic

    armor,weapons,andaccessoriesonthecharactersItems----->Viewthedescriptionsoftheplayer'scurrent

    eyitemsCustomize.->SOUND:ToggleStereo/Monoauralsettings|->WINDOWFRAME:ToggleDefault/Customsettingson|->CURSORPOSITION:ToggleDefault/Memorizedsettingson|->ACCURACYSELECTION:ToggleManual/Autosettingson|->CONTROLLER:ToggleDefaultorCustomsettingson|->OBUTTONPRESSED:ChangeifholdingOmeans'run'or'wal

    '|->VIBRATIONFUNCTION:ToggleonDualShoc

    controllervibrations'->LEFTSTICKSENSITIVITY:IfusingDualShoc

    controller,toggleifrun/wal

    isdonewithleftanalogstic

    alone,orifonehastoholddownthe'O'buttontorun/wal

    .Save/Load->Saveagame(ifatworldmap,RecordofFate),orloadthegamefromcurrentposition(canbedonemostanywhere)

    -----------BATTLEMENU

    -----------

    ATTACK-.->ATTACK:Physicallyassaulttheenemy||||->1(XX%):+1LVtoelementgrid;-1.0Stamina||->2(XX%):+2LVtoelementgrid;-2.0Stamina||->3(XX%):+3LVtoelementgrid;-3.0Stamina|'->Element:Useanelementfromtheelementgrid||->ELEMENT:Useanelementequippedtotheelementgrid|->DEFEND:Recover1.0Staminaanddecreasedamageinta

    eby50%+'->RUNAWAY:Fleethebattletoregrouporleave(ifapplicable)

    _____________________________________________________________________NEWGAMEPLUS&CONTINUEPLUS[NGPS]_____________________________________________________________________

    Afterbeatingagameandsavingattheprompt,onecandoeitheraNewGamePlus(a.

    .a.NG+)oraContinuePlusgame.They'retwodifferentthings,soI'llbrea

    'emdown.

    ----------NEWGAME+----------

    Thisallowstheplayertostarttheentiregameoverwiththeaddedbonusofhavingtheprevioussave(theoneyouloadbeforethisgettingthisoption)transfersomethings,being:

    GoldStar(summon)levelsAllcharacterstatsAllwindowframesAllelements(besidesChronoCrossandsummons).

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    Allrawmaterials,includingRainbowShells/ShinyitemsAllspecialtechslearnedAUTOMATICALLY(onesyouhavetoearn/findarenotcarriedover,i.e.MaidenFaith,Unleashed,etc.)Allequipment(besidesMastermune,Einlanzer,Hero'sMedal,BlueBrooch,Hero'sShield,Hero'sSword,MasterHammer...)Allenemies'learned'forSprigg'sDoppelgangability

    Thingsli

    e

    eyitemsdonotcarryover.Inadditiontotheabovethings,Sergealsostartswitha'TimeEgg'and'TimeShifter.'Theformerallowshimtodobattlewiththeveryendbossatanytimehewishes,whilethelattercanfast-forwardorma

    etimegoinslo-moforfieldanimationsanddialogue(butnotforFMVs).AlsoworthnotingissomeelementsthatwereequippedwhenthegameendeddonotcarryoverintoNewGamePluses.

    OTHERTHINGSTHATDIFFERONNG+:

    OnPierre'spath,AcaciaSGTbossfightcomeswithoutAcaciaPVTs1stIfyous

    iptheIceBreathquest,theDragoonstilldoesnotshowupatFortDragonia'sentrancewhenitnormallywould.AtFortDragonia,inthe'BlueRoom,'theSeaChest/Dragoonlocationshavebeenswitched.

    -------------CONTINUEPLUS

    -------------

    Thisallowstheplayertocarryoversomethingsintoanothersavefile.Itcannotbeafinishedgame(onesavedattheendprompt),butanyotherregularsave.Itemsthatnormallyaren'ttransferableonaNG+alsoapplyhere.

    _____________________________________________________________________TIPSANDTRICKS[TPTR]_____________________________________________________________________

    WhenyoufirstgettoTermina,componentsforupgradingarescarce.Thereisonequic

    waytogetwhatyouneedforinstant

    illingtools:destroythatProfiteerPurse!Bydisassemblingtheitem(whichcanbefoundinVan'sHouse,underneaththestairway),onecanobtainthree@Copperand@Ironcomponentsbeforethey'rereadilyavailable.

    WheninViperManor,thereareenemiesthataredisguisedastreasureboxesandwillgiveSergeitems/$$ifheattac

    sthecorrectoneinbattle.Ifhegetsitwrongafightbegins...ordoesit?Ifyouhappentoattac

    achestthatdoesn'tcontainatreasure,simplyfleebattleandtryagain.Simpleas!

    Whenfightingabattle,ifonestealssomethingandflees,thatitemgets

    droppedbehind.Thispreventsstac

    inguponrareitemstooquic

    ly.Whatonemaynot

    nowisthatanytrappedelementsareretainedevenindefeat!Somebattles,li

    eagainstBunyip,canproducemanyhard-to-findelementsli

    eInferno/Volcano.And,afterawhile,onecansimplyusethoseelementsagainsttheirformermaster!Don'tforgetthis!

    PeoplemayforgethowusefulDiminishis.Whenfightingenemiesthathaveinnatecolorsdirectlyopposedtoyourstrongestfighters,usethiss

    illandsimplypoundaway.Aslongasoneisn'toffensive-element-dependant,thisisagreatstrategyforbattleuse.Andremember:itonlyhalvesthe

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    damagedone,notthepotencyofhealingelements.It'sreallyquitegrandify'thin

    aboutit.:p

    _____________________________________________________________________WALKTHROUGHNOTATION[WLKT]_____________________________________________________________________

    Ifyougetconfusedonbossstrategiesandwhatstuffmeans,here'sthenewsonthesubject.I'llgobyexample,butitmaybehardtounderstandjustbyreadingexplanations.Goloo

    attheactualstrategiestogetagoodideaonhowtheywor

    !

    ------------------------------------------------------------->Indicatesthepatternflowfromsegmentstosegments------------------------------------------------------------

    EX:PoisonGas->Attac

    ??

    ThePoisonGasattac

    willalwaysprecedetheAttac

    ,whichisrepeatedanindefiniteamountoftime(infinitely,mostli

    ely).Anarrowshowsthedirectivityofthes

    ills/techniques.

    -----------------------------------------------------------??Oneattac

    orsegmentisrepeatedindefinitely-or-theattac

    hasatriggerthatiscurrentlyun

    nown.-----------------------------------------------------------

    EX:Attac

    ??EX:PoisonGas->Attac

    ??->AcidicGasEX:PoisonGastoAcidicGas(??)->AeroBlaster

    Thefirstexamplehasanenemythatonlyusesphysicalattac

    s;thesecondhasasegmentwheretheenemyattac

    sphysicallyanun

    nown#oftimes.Itmayhaveaspecifictriggerorisrandomizedbeforemovingtothefollowingstep.

    Ifthe'??'isparenthesized,itonlyindicatesasegmentisrepeated,notasinglemove.Inthethirdexample,PoisonGasandAcidicGasareusedoverandoverintheorderdisplayeduntileventuallygoingintoAeroBlaster.Itsoundscomplicated,butit'sreallynot.>__>

    Sometimesthingsli

    e'1-2'appear,meaningtheenemymayattac

    onceortwice.Don'tbesurprisedtoseethingsli

    e'4-5'orsomething,too.ThisdoesNOTmeantheenemyattac

    sfourtimesperturn,orfourtimesinarowmindyou--itjustmeansanenemyusesitsturntoattac

    physicallyina#oftimesthat'snotcompletelydefinite.

    -----------------------------------------------------------

    ()Theattac

    maybedroppedentirelyfromthepattern-or-itmayshowuponlyonceintheentirepattern-----------------------------------------------------------

    EX:AcidicGas->(PoisonGas)->AeroBlaster

    Inthisexample,PoisonGasmayormaynotbeusedduringaturn.Ifthatisthecaseduringthebattle,AcidicGaswills

    ipitcompletelyandlaunchintoAeroBlasterinstead.It'sworthnotingsinceinsomecaseslosingastepcanspelldisasterforplanning(suchastheWingapedebeingableto

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    useTornadoaturnearly).

    -----------------------------------------------------------toIndicatesarepeatedportionofattac

    s-----------------------------------------------------------

    EX:Attac

    toAeroBlastertoTornado(??)

    'To'reallyfunctionsthesameas'->'inaway;thiswayisjusteasierbecauseitallowsthe'??'parttoindicateastringofattac

    sisdoneinaplannedorder.Here,therewillalwaysbeanAttac

    leadingintoanAeroBlasterleadingintoaTornado--theentirestringisrepeatedsomeun

    nown#oftimes.Theonlytime'to'appearsiswhenstringsofattac

    sareinvolved.

    -----------------------------------------------------------+Indicatesattac

    s/s

    illsusedconsecutively-----------------------------------------------------------

    EX:Attac ->IceBlast+IceBlast->Attac

    Here,IceBlastisusedtwiceinarow.Thismeansthattheplayerdoesnothaveachancetodoanythinginbetween;theenemyusestheattac

    withoutgivingthealliesanychancetoprepare.

    -----------------------------------------------------------[1]Indicatesadifferentstrategyaltogether-----------------------------------------------------------

    EX:Attac

    ->AeroBlaster->Attac

    ??EX:[2]Attac

    ??->Tornado->Attac

    ??

    Inthiscase,after'something'happenstothefirstattac

    pattern,theenemyoperatesonthe'[2]'patternforsomeduration.Thenumberinsidethebrac

    etsindicatesthedifferentstrategies,basically.Sometimesthestrategywillchangebac

    (suchashealingoutofcriticalcondition)butsometimesitdoesn't.

    ---

    Onemorething.Iwrotethestrategiesusinganewlevelandthenwentbac

    overitwitha99-starleveltoadjustthestrategiesandma

    e'emsyncup.Someenemiesmayactdifferentlytostrongerallies,Idon't

    now.Foroneexample,duringtheSolt/Peppor/Ketchopfight,atlowlevelsIneveroncesawanElectroBoltusedbutonewasinthestrategywhentheLv.99guyscamethrough.Ifastrategyseemsoff,thismaybewhy.Sorry.:3

    _______________________________________________________________________________

    00)DreamSequence"Chasingphantomsinone'sdreams..."[D-00]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||Thereain'tany!|Cybot||___________________________________________|Alphabat||_______________________________|

    Asyoustartthegame,nametheleadcharacter(anythingexceptCrono:p)toheadintoalargedraconic-loo

    in'palacenestledbetweensomehighcliffs.

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    Thecharacteryounamed[default:Serge]willbeaccompaniedbyagirlnamedKidandonerandomizedcharacter.IalwaysfounditeasiertochangethecontrollerschemeabitsothatholdingtheO-buttoniswal

    inginsteadofrunning(goto'Customize'undermainmenu).Turnonanalogmodeifyouwant,also.

    ---

    Atthefor

    ,headSWonthescreentofindaglowingblueexit.Arobotfoe(Cybot)andabat()wal

    thefloorhere,andtouchingonemeansengagingabattle.Sinceexperiencedoesn'tmatterinthisportion,andnoitems'llbedropped,youcanavoidbattlesbyoutmaneuveringtheenemy(usually).Fightheretogetinitiated,ifyouaren'talready--everyonestartsoutbuffedmorethantheyusuallyare(element-wise,too).

    Theareaisstraightforward,soI'llsparethesmalldetails.Exitingthatfirstroomwithenemieseventuallywrapsbac

    aroundtoitselfonahigherledge.Ignorethestairwaybytheentranceandusethecatwal

    toadvancetoaNWdoorthathasaredsymbolonit.Enterinsideandshutdowntheblac pillar.die

    Inthepreviousroom,ateleportpadwithsixcirclesonitresonateswithenergy.Ma

    eyourwayontoit,confirmwiththex-button,andrideallthewayup.Seewhat'shappenin'withthedoornearbytoexitthis'level'and

    belulledbac

    intoreality...

    _______________________________________________________________________________01)ArniVillage[HomeWorld]"Wherethetidesstarttoturn..."[D-01]_______________________________________________________________________________|ITEMS/ELEMENTS|CHARACTERSTOINVITE|||||200GTablet[x5]|Poshul||ShellfishFrameKomodoScale|_______________________________||PhotonRayUplift||AquaBeamCure||UpliftHec

    ranBone|

    |IvoryHelmetShar

    Tooth||___________________________________________|

    WhensleepyheadSergefinallygetsouttabed,chec

    underthecoverstofind[200G].Thedar

    cornerofhisroomalsohasa[TABLET]consumable.Hooray!Leavetothedownstairsregionanddownintotownsquare.

    _________[LEGEND]LEENA->|________\/\_____)\/12\1-200G/5//\\\/\2-Tablet[x5]____/____\/\//10\3-ShellfishFramePOSHUL->||/12/\/\/11/4-KomodoScale

    ||/____\/6\/9/5-PhotonRay____||____\______/\/6-Uplift||_|7|__/4/3\\7-AquaBeam|8_____________________________\8-Cure|____|\_\

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    [SH01],searchthewoman'scarttofinda[SHELLFISHFRAME].Thisallowstheplayertochangethetextbox'frame'underthemainmenu'sCustomizeoption.NearSerge'shouse,tal

    tothelargemanstanding'neathaswordfish;agreewithhim("You'reprobablyright!")toreceivea

    eyitem[KOMODOSCALE].IfyoushowtheKomodoScaletothe

    idstandingaround(w/Square)he'llwantitforhiscrush;giveittohimtoreceivean[UPLIFT]element.And,no,itisn'tpossibletohaw

    itfor1000G.He'llalsospitoutsomeinformationonPoshul...Hmm.GoinsidethehousenextdoortoSerge'swhendone.

    Thisplacegivesagoodviewofthepier.SearchtheteapotnearPoshul'sdoghousetofinda[PHOTONRAY]element.Yeah,nothingelsetodohere.Bac

    outside,exitleftofSerge'shousetofindthechief'shouse.Abuc

    etnearthestepscontainsan[AQUABEAM]element.Insidesaidhouseisasavepoint(recordoffate)butyoucan'tuseit'causepeoplearehoggingtheline.Letoffsomeangerbyrobbingtheplace--thereisa[CURE]elementbehindoneofthepicturestoswipe.ChiefRadius(outside)willteachyouelementbasicsinabattlesetting,sotryitoutifyouhaveto.

    Bac

    atthetownsquare,enterthehousenearestthetownexit.It'sacafetoexplore.Tal tothewaitressifyawant,andchec outthe"barrel"threetimestogetanother[UPLIFT]element.Inthebac

    room,searchtheunmadebedfora

    eyitem[HECKRANBONE]!There'salsoan[IVORYHELMET]chestagainstawall.____________________________________|INVITATION:POSHUL|Innate:Yellow|

    |||Poshulisthetown'swunderdog,pin

    andfluffy.She(yes,afemale)can||befoundoutsideRadius'house.She'llhavenotimetoplaywithSerge...||unlessheshowshertheHec ranBone eyitemthatcanbefoundinArni's||cafe'sbac

    room.She'lljoinafterthat.Ifyouforgettoobtainheror||something,shecantagalonglateraftersomeeventsandchoices...Itis||recommendedtogethernow,though.__>Exittown!

    ---

    Ifyougoaroundtheworldmap,youcan'explore'placesbypressingthex--button.Fr'instance,youcanenterthewaterfall(DivineDragonFalls)andscopetheplace,orenterHydraMarshes.Ma

    esureyou'vegotPoshulalong;don'tletthoseli'lstatgainsgotowaste!_____________________|OPTIONAL:CapeHowl||||NorthwestofArni,thiscapeextendstowardsthesea.SomeBeachBumfoes||lazearoundhere,andtherearejetsofwateronthefieldthatcanpric

    |

    |Sergeanddamagehim(-5HP)slightly.Getthe[HEAL]elementand[BONE]||components,whicharetheonlythingstoreaphere.||___________________________________________________________________________|

    LizardRoc

    isinthesouth...justahop,s

    ip,andajump,really.Asfarasequippingelementsgoes,replaceanyTabletsSergehaswithsomethingelse(ahealingelementwouldbegood,evenifit's-1)andgivePoshulsomethingupheralley--Uplifts,anyone?

    _______________________________________________________________________________

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    02)LizardRoc

    [HomeWorld]"Acallingfrombeyondtime..."[D-02]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||FireballSilverLoupe|KomodoPup||TabletBone|SandSquirt||IvoryHelmet|BeachBum||___________________________________________|_______________________________|

    REMINDER:Ma

    esureyoufightbattlestogetthosetinystatincreases'tiltheydon'tcomeanylonger.Youmayhavetofightacouplethatgivenothingbeforesomeheftyonescome.Dothisbeforefightingthearea'sboss!___\5\[LEGEND]\_\______/______\_K-KomodoPup//__\\_____________________//

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    |___________________________________________________________________________|

    Thismommaonlyusesblueelements,meaninganyredelementsyoucaninsertintothefieldeffectwillhelpreduceblueelements'damage(orjustma

    esureyoudon'tgetafullbluefield).It'sattac

    scandoquitealotofdamagewhenpoweredup,usually30+,souseTabletstohealsincethat'llhelpdecreasefiredamage.The"attac

    ->attac

    ->defend"strategywor

    swellhere,especiallyagainsttheBreathtech,whichalwaysfollowsMama'sSquirtGun.Fiercephysicalattac

    smaybeabitmoreusefulherethananyelements,butthat'sjustme.Ma

    esurebothalliessurvivesotheygetthefulleffectoftheir'level-up.'264Greceivedupondefeatandthefirstlevel-upstar.

    WiththelastKomodoScaleintow,gettherestofthegoodies'roundhere.Thereisa[TABLET]chestunderthebridgetoget,andifyouenteraholebytheexit,itshootseveryonetowardsthepond'shigherpart.Getthe[@BONE]componentandwal

    underthenorthern'tunnel'togetanother[IVORYHELMET]chest.Bac

    trac

    totheexitandleave.

    Saveifyawant,itdoesn'tmattertoomuch.WatchtheeventsatOpassaBeachwithLeena.Ifyouwanttogetherfinaltechnique"MaidenFaith"laterinthegame,answerthatSergedoes"remembertheday"and"we'llneverforgetthisday!!"afterthat.Thiswillbeenoughtogetthetech,althoughthere'sa3rdonelaterincasey'screwthispartup.

    Aftersomeawesomescenes,listentothebestlineinthegame("Doyouthin

    Leenathpontaneouthrycombuthted?")beforere-enteringLizardRoc

    .

    _______________________________________________________________________________03)LizardRoc

    [AnotherWorld]"Nothinghaschangedbuteverything!"[D-03]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||@Feather@Bone|OpahFish||IvoryHelmet|SandSquirt||___________________________________________|KomodoPup|

    |_______________________________|

    Thisplaceisalittledifferentthanbefore,butit'slayoutisthesamesoonewhoscouredthelasttimeshouldbeabletonavigateiteasily.AfewOpahFishnowma

    ethisplacetheirhome...where'dallthebeachbumsgo?:p___\\[LEGEND]\_\______/______\_1-@Feather//__\\_____________________//

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    |OPTIONAL:CapeHowl||||Thissomber-loo

    in'placeisprettymuchthesameasbefore.Crac

    opena||chestforan[ELECTROJOLT]elementandseethe[@BONE]containerupabove||theBeachBums.Oddhowyoucan'tchec

    outwhat'swrittenonatombstone,||though...||___________________________________________________________________________|_________________________|OPTIONAL:HydraMarshes||||Forsomereason,theonce-beautifulswampisnowfullofpoisonousmire,||withsomehumanshere.Wal

    inginthewaterdrainsallcharactershealth||by-2HPperstep.Ifyoucanbravethearea,there'sa[TABLET]tofind||inthefirstscreen,a[BUSHWHACKER]elementintheonenorthofthere,||andan[ELECTROJOLT]ifyou

    eepta

    ingthescreenswestoftheentrance.||Atthewesterndeadend,amanwillgiveSergethe[SAFETYGEAR]

    eyitem||thatallowsthemtowal

    throughthemarshwithoutta

    ingdamage.||___________________________________________________________________________|

    HeadtoArniVillagewhenyou'redoneexploring.

    _______________________________________________________________________________04)ArniVillage[AnotherWorld][D-04]

    _______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||IceLanceTablet|Thereain'tany!||TurnRedTablet|_______________________________||PhotonRayMagmaBomb||___________________________________________|

    Seemsnormal,but...Hmm.Visittheshop[SH02]toseenewwaresandheadtothecafe.Getan[ICELANCE]elementfromthe"pot"anda[TABLET]behindthebac

    room'scurtain.Moseyovertothejoylesschief'shouseafterwards.Finda[TURNRED]element(!)inthebuc

    etbytheporch;inside,steala[TABLET]frombehindapainting.

    OveratPoshul'shouse(theoneoverloo

    ingthepier),theplayercanscoreanother[PHOTONRAY]elementintheteapot.GointoSerge'sHousetoseesomecommentaryfromPoshul.Searchourprotagonist'sroom(orisit?)fora[MAGMABOMB]element,andsleepifyouneedto.The

    omodopup'llchargeyou100Gwhenyou'redone,though...nocomplaintsaccepted.>__>

    Tal

    toLeenaatthepierwhendone,andshe'lldirectSergetowardsCapeHowl."Goodbye...stranger."Timetoscootupthere.

    _______________________________________________________________________________05)CapeHowl[AnotherWorld]"Areminderofone'sformerself..."[D-05]

    _______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||ElectroJolt@Bone|BeachBum||Tele-Porter|SandSquirt||___________________________________________|_______________________________|

    REMINDER:Ma

    esureyoufightregularbattlestogetthoseextrastatgains!

    Hmm,creepyredsunsetthistime.Anyway,shortsectiontotrudgethrough...

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    There'stwochestshere,containingan[ELECTROJOLT]and[@BONE]bounty.Headnorthtowardsthecliffoutloo

    andreadtheheadstonethere.Afat

    night'll

    ic

    Poshuloverthebluff(!)andcommencebattlewithhiscronies.Luc

    yforthem,afiestychic

    ywillteamupwithSergetodobattle..---------------------------------.|BATTLESPOILS(Common->Rare)|.--------------.----------------.---------+---------------------------------||BOSS:Solt|INNATE:Yellow|HP:52|IvoryVest->@Copper||BOSS:Karsh|INNATE:Green|HP:115|BoneAxe->PowerGlove||BOSS:Peppor|INNATE:Yellow|HP:60|IvoryHelmet->@Copper||--------------'----------------'---------'---------------------------------||ELEMENTS:---||TOSTEAL:---||SPECIALS:DragonRider(Green-elemattac

    ononetarget;usedbyKarsh)||PATTERNS:(Solt)Attac

    ??||(Karsh)Attac

    ??||(Karsh)Attac

    1-2toDragonRider(??)||(Peppor)Attac

    ??||___________________________________________________________________________|

    Poshulwon'tbejoiningthisbattle,obviously,sotheteammateis'Girl,'who'sared-innatecharacterwithfieryattac

    s.Aswequic

    lyfindout,SoltandPepporarebunglingidiotswhodon'thavethepowertocounterourprotagonist'swhite-innateproperty.BothPepporandSolthavehorrendous

    strength,andKarshain'tmuchbetter.Becausetheenemiesdon'tuseattac

    sofanelementalpersuasion,feelfreetobuildupthefieldeffecttoredn'burnthesejo

    ers.Ifyouneedtoheal,'Girl'comeswithfiveTabletstobeusedincaseofemergency.(NOTE:IfSoltandPepporaredestroyed,KarshisabletouseDragonRider.Ta

    ehimoutfirsttostopthisattac

    ,oratleastpreparetodefendagainstit).Ma

    esurethatbothalliessurvivethebattletogetallthelevel-upstatgains!300Greceivedforwinning+thesecondlevel-upstar.

    Apparently,'Girl'hasanequallyvaguename...'Kid'!______________________________|INVITATION:Kid|INNATE:Red|||

    |ThisisoneofthenumeroustimesyoucangetKid,thefierylasswithan||Aussie'saccent.She'lllearnher'Pilfer'techsoon,allowingtheftfrom||enemies.However,ifyouinvitehernow,you'llmissyouronlychanceto||getLeena.It'simpossibletogetallcharactersinonenormalplaythru,||sodecidewellgiventhecircumstances.Refusetoletherintotheparty||thriceto

    eepherouttemporarily.Ifshejoins,Sergwillreceivethe||[TELE-PORTER]

    eyitemthatallowsswitchingforcharacter-switchingonce||atasavepointortheworldmap.||___________________________________________________________________________|

    AfterKiddoes/n'tjoin,shedropsahintthatTermina'stheplacetobe.AndPoshulwillcomebac

    fromher...uh,fantasticvoyage.Well,timeforsleep!____________________________________

    |INVITATION:Leena|INNATE:Blue||INVITATION:Poshul|INNATE:Yellow||||Thewell-mannered,small-villagegirlLeenajoinsautomaticallyifKid's||companyisrefused--apparentlyshe'sdrawntoSergeandwantstohelp||himout!IfPoshulwasn'tinvitedatHomeWorld'sArniVillage,she'llbe||aboardnow,whetheryouli

    eitornot.PO-SHU-SHU!Fullthpeedahead!!!||___________________________________________________________________________|

    IfLeena'sintheparty,there'sonemorepartythatcanberecruited'round

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    thistime.Ifyoudidn'tgettheShar

    Toothpendant(

    eyitem)inHomeWorldArni,you'reouttaluc

    ._________________________________|INVITATION:Mojo|INNATE:Blac

    ||||Mojoisuh...aFarEastrelicthatcanbefoundinthefisherman'shouse||nexttothecafe.Or,rather,thecoulda-beena-fishermanwho'snowalazy||voodoo-dollworshipper.Tal

    tothefishermananddisplaytheShar

    Tooth||

    eyitemtohim.Asyoutrytoleave,Mojowillchastisethelazybonesn'||joinSergeautomatically.He'sgotgreatagility,butthat'saboutit...||HecanbeobtainedwhetherornotKid'sbeeninvited,ifyouwondered.:p||___________________________________________________________________________|

    There'snothingelsetodohere,really.ThedestinationtownofTerminaisinthefarnorthoftheisland,andonehastopassthroughthePorre-riddenFossilValleytogetthere.Tallyho!

    _______________________________________________________________________________06)FossilValley[AnotherWorld]"TheprideoftheAcaciaDragoons..."[D-06]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||HeavyS

    ullBellflower|BubbaDingo||BigEgg|MamaDingo|

    |___________________________________________|Dodo||Drongo|__|_______________________________|/2/||_((\_1\[LEGEND]\\_______|)\_____|1-HeavyS

    ull____||||2-BellflowerEXIT->|\||||3-BigEgg\\|3|||__\\|_____|))/\BOSSFIGHT->\\___________//______//\\\______________________/))

    |_|

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    |BATTLESPOILS(Common->Rare)|.--------------.----------------.---------+---------------------------------||BOSS:Solt|INNATE:Yellow|HP:80|IvoryVest->@Copper||BOSS:Peppor|INNATE:Yellow|HP:90|Uplift->@Copper||--------------'----------------'---------'---------------------------------||ELEMENTS:TurnBlac

    ,LoRes||TOSTEAL:---||SPECIALS:Pepporbox(Red-innateattac

    onsingletarget;usedbyPeppor)||:CrossCut(Red-innatedualattac

    on1target;Solt/Pepporonly)||:Summersolt(Blue-innateattac

    onsingletarget;usedbySolt)||PATTERNS:(Solt)TurnBlac

    ->LoRes??||[2](Solt)LoRestoSummersolt/Attac

    (??)||(Peppor)Strengthen->PepporboxtoCrossCut??||[2](Peppor)Pepporbox->Attac

    ??||___________________________________________________________________________|

    Again,themishapsensue.Thefoeshaven'tchangedmuchfromthepreviousencounter(i.e.romp),besidesbeingabletousetheirowntechs.PepporboxisusedinconjunctionwithLoRestohaveamorepowerfulattac

    ,andthedualattac 'CrossCut'(red-innate)isusedtox-stri eonetarget...toobaditcanonlybeusedwhenbothofthemisalive.Payattentiontothefieldeffect'causeanybluecharacters(Leena)canta

    eseriousdamageinthisbattle.Mostpeoplewritethisbattleoffaschild'splay,anditis inda,butdon'tgetsloppy.Summersolt(blue-innate)isusedwhenPepporis

    putouttacommission,andisexpectedlywea

    li

    eitsuser.AsIwrotethebattlepatterns,itseemsthatPepporonlyusesattac

    sonceSoltis

    noc

    edout,sothat'sthewaytogoforaneasyvictory.Thirdlevel-upstargottenafterwinning.

    Congrats!Serge,Kid/Leena,andPoshulshould

    nowhavetheirfirsttechsetinaLv.3slotoftheelementgrid.Itcan'tberemoved,butwhywouldyouwannadothatanyway?Serge,Poshul,andLeenagetapurelyoffensiveattac ,whileKidgetstheabilitytosteal.Hoorayforyou!

    Terminaisrightaroundthecorner.Exitontotheworldmapandgothere.Anyotherlocationopenrightnow(ViperManor,ShadowForest)willgetyathrownbac

    ontothecurb,bro.

    _______________________________________________________________________________07)Termina[AnotherWorld][D-07]_______________________________________________________________________________|ITEMS/ELEMENTS|CHARACTERSTOINVITE|||||TeaforThreeFrameProfiteerPurse|Ni

    i-.||Hero'sMedalTele-Porter|Guile|-CANONLYGETONE||___________________________________________|Pierre-'||Kid||_______________________________|_____

    ___/E2/|\/\/___/[LEGEND]\//D\//\/\_//\\//A-Inn_____________/3))/B-Bar+Guile|___||1|_||\\//C-ElementShopTO_||__|H_|\/\/D-SmithyFESTIVAL|_______||____|//PierreSHIP____||______//E-Van'sHouse|||__B||||C___|//F-Greco'sHouse

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    ___||_________||_||__||______|G|__________G-Korcha|___________________________|______________|H-Kid||______DOCKAREA|_|_____1-TeaforThree|H||A___|||__F_|Frame___||__||___||_||2-Profiteer|_________||G|___|Purse|_|||)3-Hero'sMedalENTER||__|||______|

    KidwillbeherewaitingforSerge'steamtoarrive.She'llleavethefirsttimeifLeena'swith,butifyouheadupthestairsandtal

    tothepersonpolishingtheGeneralViperstatue,she'llshowupagain.______________________________|INVITATION:Kid|INNATE:Red||||There'sreallynoreasonforhernottojoinatthistime,really.She'll||bringthe[TELE-PORTER]

    eyitemwithifyouinviteher,whichallowsone||toswitchalliesontheworldmapandatsavepoints.Up'tilnow,ithas||beenimpossibletochangecharacters--rememberthateverytimeyoumiss||anopportunitytolevelupnon-partycharacters,theylosethoseminimal||statgains!Ifyoustilldon'taccept,shecanbemissed(pendingchoices||made)atalaterdate.||___________________________________________________________________________|

    Kidtal

    saboutinfiltratingViperManor,whichsetsoffthenextcourseofevents:findingaguide.Therearethreepossibleguidestoget;whicheverispic ed,thetwootherscannotbeobtainedinthesameplaythrough.Thepeopleare:

    Ni

    i[Blue]->Ili

    ehim,buthe'sonly'decent'forthemostpart.Guile[Blac ]->Prettydanggood,butyoumayhaveablac -innatealreadyPierre[Blue]->Acompletefaux-herowuss,whosuc

    s.Alot.Ihatehim.

    Well,whileyoumulloverthefirstofthetwo"big"decisionsinthegame,let'ssearchstuffaroundtown:

    [TEAFORTHREEFRAME]-ThereisamanstandingintheshadeofthehousetotheleftoftheGeneralViperstatue.He'snotvisible,butwhenyouapproachhetal

    sandeventuallyas

    sifyou'gethisdrift.'Answeryestoreceivetheitem.

    [PROFITEERPURSE]-InVan'shouse,chec

    beneaththemansion'sfoyer'sstairwaytofindahiddenchestcontainingthisitem.Althoughthisitemincreasesgainedgoldby~123%,it'sfarbetteroffbeingdisassembledbecauseitgivesthree@Copperand@Ironfromit.ThisallowsapartytobeinstantlysuitedforViperManorandisreallyjustagreatidea.Ma

    esomeIronMailandanIronSwallowtobegoodtogo,yo!

    Afterpic

    ingwhichguideyouwant,readtheirsectionsbelow!

    NOTE:You_cannot_changepartymemberswhileinsideViperManor,soma

    esuretobringthosewhowon'tcompletelyslightyou(i.e.don'tbringPoshulifyouwantafuriouselement-caster).

    _______________________________________________________________________________NIKKI'SROUTE(ShadowForest)"Whereliesthe

    eytothepast..."[D-08]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|

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    ||||AeroSaucerUplift|Bulb||AromaPouchS

    ullduggeryFrame|Cassowary||HealAngryScapula|Quadffid(1)||MagmaBomb|Cuscus||___________________________________________|Gloop||Gerridae||Wraith(1)||_______________________________|

    NOTE:YoumaywanttobuysomeBracesbeforeenteringhere.

    BEGIN:EnterthefestivalboatatanchorinTermina'sportandtal

    tothemanager.Mi

    i,adancerintheshow,willcomeinandas

    youtohelpfindtheirmissingsinger(Ni

    i)who'sbeenseeninadazearoundShadowForest.Agreetoherrequestandlet'sgo...roc

    in'!ShadowForestcanbeaccessedfromtheworldmap,eastofTermina.Mi

    iwillhavechasedoffthedragoonsguardingtheentrance,solet'sboogie!

    [LEGEND]

    1-AeroSaucerR-RedMonster2-UpliftG-GreenMonster3-AromaPouchB-BlueMonster

    4-AngryScapula5-S

    ullduggeryFrame6-Heal______7-MagmaBomb|____1\./|@Feather||-----------------'----------------'---------'------------------------------||ELEMENTS:---||TOSTEAL:IvoryMail/ElectroJolt||SPECIALS:---||PATTERNS:Attac

    ??|

    |___________________________________________________________________________|

    Uh...alright.Becauseallthreepathshavetohaveonebossfight,thisoneendsupbeingacrappystallbattle.TherearethreeCassowaryenemiesthatarepesteringNi

    i--whoshowsupasanuncontrollableallyinthisfightbytheway--butthey'rereallynothingmorethanregularenemies.Thingsli

    eAeroSaucerwillrip'emanewone,soifyoupic

    edupanyinTermina,it'ssmoothsailing.249Gawardedforvictory+the4thlevel-upstar.

    Ni

    iretreatsintothecavenearby,sofollowhimin.

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    _________________________________|INVITATION:Ni

    i|INNATE:Blue||||Theroc

    in'bardwhoistoplaytheTerminaFestivaljoinsupifSerge'll||lethim.He'sonaquest,y'see...well,don'twanttosaytoomuch.Might||aswellgethimnow,'causeyoucan'tlater.Hegivesupsome'valuable'||informationonclearingthelargemonster(Quadffid)outoftheway,even||ifyoudon'tinvitehim.Hoorayforgender-neutralallies!||___________________________________________________________________________|

    Aftersomedialogue,re-enterthecaveandgetthe[AROMAPOUCH]fromthechestandthe[ANGRYSCAPULA]pieceofS

    elly'sbodybysearchingthetabletneartheblob-monster.

    Therearearethreemonstersaround,andtheyhavedifferenteffectsonthemonster.Onceyoufindapollenthatmatchesthemonster'scolor,lureittowardsthequadffidmonster...

    RED---->Quadffidfleesandleavesa[SKULLDUGGERYFRAME]behind!BLUE--->FightwithQuadffid!GREEN-->FightwithQuadffid!

    Thefight'soptionalanddoesn'tgiveanylevel-upstars,butI'lllistitanywayforposterity:

    .-------------------------------.|BATTLESPOILS(Common>Rare)|.-----------------.---------------.---------+-------------------------------||BOSS:Quadffid|INNATE:Green|HP:200|@Seed,Bushbasher||-----------------'---------------'---------'-------------------------------||ELEMENTS:Bushbasher,Bushwhac

    er,Heal||TOSTEAL:Antidote,BatEye||SPECIALS:Devour(green-innateattac on1ally+Poisonstatus)||PATTERNS:Attac

    1-4toBushwhac

    er/Bushbasher/Devour1-5(??)||___________________________________________________________________________|

    Aftermuchtrying,Icouldn'tseemtogetadecentstrategydownforthisone--itjustseemswaytoorandomized.Plus,sincethere'snostarting

    pointthatIcanidentify,it'shardtoformanydecentcounterstrategybesidesthrowingyellowelementsandpowered-upphysicalattac

    swiththeSteelSwallow.Itabsorbsgreenelements,too.314Greceivedforwinning

    Pastthere,however,anactualbosstrioshowsup.Sortof.Well,notreally.ZoahistheguywhoTALKSINALLCAPITALLETTERSthatwasguardingtheforestentrancebefore.Youshould

    nowtheothertwo.>_>.---------------------------------.|BATTLESPOILS(Common->Rare)|.--------------.----------------.---------+---------------------------------||BOSS:Solt|INNATE:Yellow|HP:80|IvoryVest->@Copper||BOSS:Zoah|INNATE:Yellow|HP:200|IvoryMail->BronzeGlove|

    |BOSS:Peppor|INNATE:Yellow|HP:90|IvoryHelmet->@Copper||--------------'----------------'---------'---------------------------------||ELEMENTS:Strengthen,LoRes,HiRes,EagleEye||TOSTEAL:(Solt)IvoryHelm,TurnBlac

    ||(Zoah)KneePad||(Peppor)Tablet,KneePad||SPECIALS:DragonRider(Yellow-innateattac

    on1trgt;usedbyZoah)||:Pepporbox(Red-innateattac

    onsingletarget;usedbyPeppor)||:Summersolt(Blue-innateattac

    onsingletarget;usedbySolt)||:CrossCut(Red-innatedualattac

    on1target;Solt/Pepporonly)|

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    |PATTERNS:(Solt)Golem->LoRes+HiRes->Summersolt/Upheavalto||Attac

    toCrossCuttoAttac

    (??)||[2](Solt)Upheaval1-3toSummersolt1-2toUpheavaltoAttac

    ||(??)[NOTE:Maydifferslightlybutmostlycorrect)||(Zoah)Attac

    2toDragonRider(??)||(Peppor)Attac

    ->Strengthen+EagleEye->Pepporbox2->||Attac

    2->CrossCut->Pepporbox->CrossCut||[2](Peppor)Attac

    ??toPepporbox??(??)||___________________________________________________________________________|

    Laughably,SolttriestouseaGolemsummonwhich,ofcourse,can'tbeusedunlessthefieldisallyellow.It'sbasicallythesameschtic

    aslasttimeexceptSoltandPepporwillusetwoelementsconsecutively(non-offensive)tobuffthemselvesbeforeusingtheirspecialtechs.Ta

    eoutSolttopreventanytroublefromPeppor,andtrytota

    eZoahoutbecauseheusesDragonRidereverythirdturn.Ifyouta

    eoutPeppororZoahfirst,Solt'smoreli

    elytouseUpheaval(inflictsSprain,attac

    decreases),whichmaycomequiteafewtimes.Hecanstilluseitifhisalliesarealive,butnotasmuch...bombardhimwithgreenelementsASAPandhavefun.460Greceivedforwinningandthe5thlevel-upstar,too.

    Collectthe[HEAL]elementfromthechestandheadintothelargecave'neaththemassivetree.Getthe[MAGMABOMB]elementchestintheshortwaterwaypassagebeyond,watchingoutforannoyingGloops/Gerridaethatattac inthe

    claustrophobicplace.Rightafter,getuponlandanddestroyaWraith(willbeeasywithSerge);movethatboulderbehinditinfrontoftheGerridaes'holetoproceeduprivereasier.

    ---

    NOTE:Thereisnofreehealinginsidethemanor,sobringcurativeitemsandantidotestoprepareforallobstacleswithin.Seriously,godoit!

    ---

    There'sawellbasinbeyond,meaningViperManor'srightabove.ThisendstheNi

    iroute,sincethingsbeyondwillallbethesame.^__~Goto[D-11]

    tocontinue.

    _______________________________________________________________________________PIERRE'SROUTE(ViperManorGate)"Whereliesthe

    eytothepast..."[D-09]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||TurnYellow|AcaciaPVT(2)||___________________________________________|AcaciaSGT(2)|.--------------------.--------------.|_______________________________||INVITATION:Pierre|INNATE:Blue||--------------------'--------------'---------------------------------------.

    |Thisfa

    eyFrenchswordsmancanbefoundinthesmithy'ssideroom.Tal

    ||tohimtohearhimbemoanhislostmedal.Gooutsideandspea

    w/the

    id||who'srunningaroundincircles;he'llgiveoverthe[HERO'SMEDAL].Show||ittoPierreandbughimonemoretimetogetaninviteforhiscompany.||___________________________________________________________________________|

    Pierremaybeawea

    ling,butyou'llhavetoma

    edosincehehastobeinthemainpartytoproceed.HisHero'sMedalboostshisevasionby24%,sohemaynotbemerelyameatshield.ToenterViperManor,simplystrollintherefromtheworldmap!It'snowonderthisone'stheshortestroute.=)

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    ---

    STOCKUPONHEALINGITEMSANDANTIDOTES,becauseonceyouenterthegates,it'simpossibletoleave.There'snofreehealinginside,sodon'tsayIdidn'twarnya.

    ---

    Approachthegateguardsandpic

    yourdecision("Thin

    upaplan"isthefunniest).DefeatthetwoAcaciaPVTsandfacetheSGTs!Forsomereason,they'resetupasanactualbossfight.Well,gottama

    edowithwhat'sdoledout...>__>.------------------------------.|SPOILS(Common->Rare)|.------------------.----------------.--------+------------------------------||BOSS:AcaciaSGT|INNATE:Yellow|HP:84|@Copper,Meteorite||------------------'----------------'--------'------------------------------||ELEMENTS:---||TOSTEAL:BronzeHelmet/Capsule||SPECIALS:AcaciaBlade(Yellow-innateattac ononetarget)||PATTERNS:Attac

    ??->AcaciaBlade(whenoneleft)||___________________________________________________________________________|

    Therearetwoof'em,butthey'renotmuchmorethanPVTswithsomestoc

    optionsandlamearmor.AcaciaBladehurtsifthefieldeffect'sanice,pureyellow,butnotthatmuch.I'venoticedthattheyonlyseemtouseitwhenonSGTisdowned,soifyouwea

    en'embothatonce,it'smagnifique.TrytostealaBronzeHelmet!Winningnetsonethe4thlevel-upstar.

    Thebadthingaboutthislevel-upisthatyoucan'tretreattogetthoseextrastatgains.Oh,well...sacrificeshavetobemade...Headnorthtofindourfavoritebumblingbuffoons....--------------------------------.|BATTLESPOILS(Common->Rare)|.---------------.----------------.---------+--------------------------------||BOSS:Solt|INNATE:Yellow|HP:150|@Copper,@Copper||BOSS:Peppor|INNATE:Yellow|HP:180|Brace,MagicRing|

    |BOSS:Ketchop|INNATE:Yellow|HP:260|SilverEarring(100%)||---------------'----------------'---------'--------------------------------||ELEMENTS:LoRes,Strengthen,FirePillar,ElectroJolt,ElectroBolt||TOSTEAL:(Solt)=BronzeVest/DancingShoes||(Peppor)=PlasterCap/PowerGlove||(Ketchop)=Tablet/PowerGlove||:Pepporbox(Red-innateattac

    onsingletarget;usedbyPeppor)||SPECIALS:(Ketchop)FlameKnoc

    -red-innateattac

    ontarget,Solt/Peppor||PATTERNS:(Solt)Revive/CurePlus->Attac

    toLoRes/ElectroJoltto||(ElectroBolt)(??)||(Solt)LoRes[ifPepporattac

    edbySerge;Lv2at

    scumultiv?]|(Peppor)Attac

    toStrengthen/FirePillar/Pepporbox(??)||(Peppor)Strengthen[ifSoltattac

    edbySerge;Lv2+at

    cmltv?]

    |(Ketchop)Attac

    ??->(ElectroJolt)->Attac

    ??||[2](Ketchop)FlameKnoc

    ->Attac

    ??||___________________________________________________________________________|

    Wow,whatafunfight.KetchopwillOHKOSergeforabout400dmgandSolt'lluseaReviveelementonhimtodisplaytheirfierceness...?Huh?Well,thisdoesn'tmatter--immediatelyhealSerge.WhenSolt/Pepporisputintocriticalcondition,KetchopusesFlameKnoc

    toKObothofthem,soifyou

    eepyourHPhighuntilthen,Ketchop'stheonlyduncethathastobesentpac

    ing.UsePilferifKid'swithbeforethattime,ifyouwannastealany

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    oftheirgooditems.Luc

    ily,tomato-boyisextremlydumbandsnail-paced,meaningonecangetinaboutfiveattac

    stohisone.Notmuchmoretodo'sidesshovingaswallowintoitsuglymug.FlameKnoc

    ,eventhoughit'sonlyusedonce,canstill

    illatargetifthefieldeffecthasanyred,soshovesomeblueinthereanddefendifpossible.PS-FlameKnoc

    seemstohitwhatevertargetgetsLoRes'dbySolt.500Greceivedforthewin.(NOTE-IfKetchopdoesn't

    illsomeonethatfirstturn,SoltwilluseCurePlusinsteadofRevive).The5thlevel-upstarcomesatthistime,too.

    Getthe[TURNYELLOW]elementbehindthegatebeforeheadingintothemansionproper.Thisendstheincrediblyfun/crappyadventureswithPierre,Ihope.Goto[D-11]togetamoveon.

    _______________________________________________________________________________GUILE'SROUTE(ViperBluffs)"Whereliesthe

    eytothepast..."[D-10]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||PhotonRayHeal|Gobledygoo ||MeteoriteTablet|LochNest||FreefallTrap|_______________________________||___________________________________________|

    RememberKorcha?He'sthedemi-human

    idwhotal

    sli

    ethisCHA,andcanbeseenatthebridgeeastoftheelementshop.Aftertal

    ingtohim,he'llgodownbytheshrines.YoucanseeascenewithGlennandRiddelhere(give'mtheBellfloweryougotatFossilValleyforfree,ifyouhaveit),andoncetheyleave,followthepaththeytoo

    tofindKorcha.He'llsayhecanta

    ethepartytothebluffsbutaguideisneededfirst.IfnotPierre/Ni

    i,thenwhom?Well,well...__________________________________|INVITATION:Guile|INNATE:Blac ||||Guileisfullofguile,andisinfactamagicianbytrade.He'slocated||attheTerminaBar,andjoinsupwithoutanyfancytric

    sorhitches.Get||himinthepartyandvisitKorchabac

    attheshrines,paythe100Gfee,||andyou'llbereadytogotothebluffs.He'sprettygoodbuthiselement|

    |gridblows,asit'sinverted(startsoutbad,getsbetterlater).Don't||expecthimtofunctionasgreatbac

    upearlyon,fol

    s.||___________________________________________________________________________|

    ThisistherouteIrecommendgoing,notonlybecauseyougetacharacterwhodoesn'tsuc

    completely,butbecauseyoucanlevelupinbetweengettingthestars(unli

    ethatdingalingPierre'sshenanigans).It'sjustashameGuile'selementgridisaPIECEOFCRAP!Don'texpecthimtopullyououtoftoomanyjams.Notethatonceyouusehimasaguidetothebluffs,youcanreturnandswitchhimoutforsomeoneelse.IpreferaSerge/Kid/Poshulparty,m'self...

    ---

    Korchawillta

    eeveryonetothebluffsautomatically,andwecanbegintheuphillclimb.Notethatthemap'sperspectiveispurely2-DtofitthefieldPOV.

    Assoonasyoustart,anAcacia

    nightwillstartdroppingbouldersdownthecliffside;shouldthepartyleaderbehitbyone,that's-10HPrightthere!Theycanalso

    noc

    youoffladdersasmidge,butthatwon'tmattermuch._____||

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    /\||||/\||___||_/_/||\_\|||___|||TIP:Waitdirectlybelow||||||_||awaterjet(safespot)|_|||||_||___||soyoucanclimbASAPasUP|||||

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    now,they'llattac

    multipletimesontheirturns.Theystillsuc

    ,don'tgetmewrong,butcanpic

    offcharacterswho'vebeendamagedbeforehandbytheroc

    sand/orPoison.Don'tdropyourguardforStormBlow!Therealonestofightarecomin'rightup.320Greceivedforwinning+4thlevel-upstar

    Immediatelyafter,infact!Agiganticeagle-personfliesinafterwardsandbloc

    sprogressionintothemansion.Sincethatisalsoaboss,it'shighlyrecommendedyougoandfightbattleswithyourothercharacterstogetthoselevel-upbonuses.Yeah,Ital

    aboutthemalot--theyseriouslyaddup,though!Getoutyourshotgunswhenready,'causeit'sopenseasononthesetur

    eys.(NOTE:THEREISNOFREEHEALINGINSIDETHEMANSION,sobringitemsthatwillhelpyouout,includingantidotes)..------------------------------.|SPOILS(Common->Rare)|.------------------.---------------.---------+------------------------------||BOSS:KingMoaman|INNATE:Blac

    |HP:245|GravityBlow,PowerGlove||BOSS:RedMoaman|INNATE:Red|HP:145|@Feather,FirePillar||BOSS:BlueMoaman|INNATE:Blue|HP:145|@Feather,IceBlast||------------------'---------------'---------'------------------------------||ELEMENTS:Nimble,Strengthen,IceLance,MagmaBomb,Gravitonne||TOSTEAL:(KingMoaman)=@Copper,FeatheryDress||:(RedMoaman)=MagmaBomb||:(BlueMoaman)=IceLance||SPECIALS:(KingMoaman)TwinTurbo(blac -typeat ononeally)|

    |(BlueMoaman)IceSword(blue-innateat

    ononeally+Frozen)||(RedMoaman)FlameSword(red-innateat

    ononeally+Burn)||PATTERNS:(KingMoaman)Attac

    2->TwinTurbo??||[2](KingMoaman)Attac ??||[3](KingMoaman)Gravitonne??||(BlueMoaman)Nimble->IceSword->Attac

    1-2toIceLance(??)||(RedMoaman)Strengthen->FlameSword->Attac

    2->MagmaBomb||->Attac 5toMagmaBomb(??)||___________________________________________________________________________|

    TheRedandBlueMoamanenemiesarebasicallypresenttostat-bufftheir

    ing,sowe'llwanttota

    ethemoutassoonaspossible.Theyalsohavetechniquesthatmatchtheirelement,andusetheminannoyingfashion.Theycaninflict

    burn/freezeonoccasion,ma

    ingthemevenmoreannoying.Cantheygetmoreannoyingthanthat?Whyyes--ifbotharealive,KingMoamancanusehisownspecialtechniqueTwinTurbotodealheavydamagetoonetarget.He'lluseitasmuchaspossible,sota

    eoutoneofthelac

    eystostopit.Dash&Slash+Meteoritewillhelpdestroythe

    ingeasier,butevenbetterisifSergehasupgradedtoaSteelSwallow(see:ProfiteerPursetric

    )whichwilldigintoitli

    eThan

    sgivingdinner.Whenbothlac

    eysaredead,theKingstartstouseabunchofGravitonnes,sohurryituptoma

    esureeveryonesurvivesintact!The5thlevel-upstar'sreceivedforwinning.

    Everyonewaits'tilnightfalltoinvadethemanor.Bottomsup!

    _______________________________________________________________________________

    08)ViperManor[AnotherWorld]"Whereliesthe

    eytothepast..."[D-11]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||TurnBlueManorKey|AcaciaPVT||Ointment(x5)TurnYellow|AcaciaSGT||Dragoon'sHonorTurnGreen|Li'lBoxer||Revive100G|BigBoxer||AeroSaucerHero'sShield|WillO'Wisp|

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    |BronzeShieldBronzeMail|Portalgheist||100GIceLance|Roborg||SilverPendantTurnBlac

    |Man-Of-War||100GIceLance|Potty[x1]||DecorShieldBronzeHelmet|Gobledygoo

    ||DragoonGauntletTurnWhite|_______________________________||TurnRed||___________________________________________|

    Whicheverguidetheplayerchose--Ni

    i,Pierre,Guile--allwillbeginatthisgenerallocationalbeitatdifferentplaces.Here'sthelayoutofthemanorenvirons,withthewal

    throughstartingfromthelastpotentialguide'sroute(Guile):MANSIONENTRANCESAVE.----------------.____|_______/|[LEGEND]|PIERRETEAMSTART|3|/|2|||____\__________||_/|_||1-TurnBlue||4_||__||2-ManorKey||||||3-Ointment|||||_|4-TurnYellow|||_______||1|'----------------'|____________________|NIKKITEAMSTART-''--GUILETEAMSTART

    Afterclimbingupthecliffs,getthe[TURNBLUE]elementontheshadedcliffbuilding.Therewillbespotlightsouttocatchpredators,butit'sonlyashortwal northtothebarn.ThisoneisusedtohousetheAcaciaDragoons'famousdragons.Tal

    tothehandleraroundhereandposeasthenewtrainers;he'lltal

    aboutfeedingthedragons.Sergewillbeplacedinfrontofthestablesandhavetofeedhaybalestothedragons(withx-button)bymovinginfrontof'em.Hecanonlycarrythreeatatimebeforehehastogobacandgetmore,andthedragonswillgraduallygetangrytothepointwheretheywon'teat.__________________________|MINIGAME:DragonFeedin'||||Theobjectofthisgameistofeedthedragonsandsatisfytheirhunger.|

    |Sergecantrytofeed10/20/30/40/100atatime,andgetsaprizebased||onhisperformance.Theminimum(10)isalloneneedstoproceedwiththe||story,sinceitallowsourherotogetthe[MANORKEY]intheNEcabinet.||Sergecantrythese'missions'asmanytimesashewantsfortheprizes!||||10TIMES=KneePad(accessory;DEF+1)

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    |||5-Dragoon'sHonor14-IceLance||6-TurnGreen15-SilverPendant||7-Revive16-TurnBlac

    ||8-100G17-100G||9-AeroSaucer18-IceLance||10-Hero'sShield19-DecorShield||11-BronzeSword20-BronzeHelmet||12-BronzeMail21-DragoonGauntlet||13-100G22-TurnWhite||23-TurnRed||_________________________________________________________________|_____Loc

    ed|LYNX|\_|___|____||___||_______|||____________||_||____|___||________||/22\________|__|__|MARCY________________|\_______/||

    _____||KARSHZOAH|17|||__________|1618|Loc

    ed|_||21||||__|_/__||__|__||__|__||_____||_____________|SNAKE|_______||_______||_____.-|__________________________STATUE_________________________|--.||____||||||||_||1011|NEO-N|19||

    ||_____|_____||1312|BULBS|20|||_||___||___||______________|1415|__|__|||_||__||_||||___||_|'--|__|__||--'|_________________||__________|__|______|_|_|89|

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    Wordofadvice:don'twal

    ontheredcarpetunlessyouwanttofightpatrolenemiesthatdropdownfromtheceiling.It'sawasteoftime;don'tbotherwith'emifyoudon'tneedto.Headintothedininghallandtal

    toGlenn(oreavesdroponhisconvo)tohearsomethingabout...apasswordcombination?Glennleavesforthebarrac

    safterwards.Getthe[DRAGOON'SHONOR]chestinthecorner,anda[TURNGREEN]elementinthecabinetnearOrcha;then,followGlennout._______________________|OPTIONAL:Guile'sBet||||Incaseyouhaven'tbeenpayingmuchattentiontoGuile'splight,heand||Termina'sfortune-tellerhaveabetthathecan'tclaimanitemfromthe||manse'sdiningroom.Thatitem,ofcourse,isaDragoon'sHonor(notthe||Reviveelement,ifyou'veheardthat)--simplypic

    itup,getareward||lateron.||___________________________________________________________________________|

    He'llgotothebarrac

    s,andifyou'refastenough,you'llcatchhimwritingthefoyer'spasswordonthewallnexttohisbed;ifyou'reslow,he'lljustbestandingthereandtheplayerwon'tgetthevitalclue(thewritingwillstillbedone,though).Thepasswordis#right,#left--it'srandomizedineveryplaythrough.Rememberthisbecauseyou'llhavetodotheinputlater.Gettheincredible[REVIVE]elementinthebarrac

    sbeforeexiting.Fornow,headupstairsthroughthe'casenearthequarters.

    Onedooruphereleadstochestwitha[TURNBLACK]elementinitandanother'boxer'duo.It'spossibletoearna[100G]andan[ICELANCE]element.Thecorridorisbloc

    edbyaroborghere,though;exitdownstairsandheadeasttotheoppositebasementsection.

    TherewillbetwoguardsandaRoborghere.Tal

    totheguardstwicetobeas

    edforapassword.Whentheoptionscomeup,don'tpic

    any--eventually'silence'willberevealedasthepassword.EnterthevaulttofindKid(ifshe'snotwithyou)andsomegoodiesonpedestals:[BRONZESWORD],asuitof[BRONZEMAIL],andthe

    eyitem[HERO'SSHIELD].ThelattercanbeusedonlywithPierre,ifthatwussisalong.Also,inspectthatlittlechesttofightforyourtreasure--[100G]andan[ICELANCE]element--withtheBigBoxerandLi'lBoxer.Rememberthatonecanfleebattletohaveacleanslateat

    guessingwhichitis.Ifyouinspectavasehere,you'llfindit'sactualllyamonstercalled'Potty'.Defeatitfora[TURNRED]element.Whenyouta

    ethe[SILVERPENDANT]hangingonthewall,thepartyissentintoLuccia'slab.Abossfreshfromtheoperatingtableisservedup!

    .------------------------------.|SPOILS(Common->Rare)|.------------------.---------------.---------+------------------------------||BOSS:Neo-N-Bulb|INNATE:Green|HP:160|AeroSaucer,EagleEye||------------------'---------------'---------'------------------------------||ELEMENTS:Bushwhac

    er,Bushbasher||TOSTEAL:@Seed/Heal||SPECIALS:---|

    |PATTERNS:Attac

    ->Bushwhac

    er/Bushbasher(??)||___________________________________________________________________________|

    Twooftheseguystoturnintomulch.Poshul'llroc

    manycasbahshere,ifshe'swith.Regardless,attac

    sli

    eElectroJoltarethewaytogohere.Simplypound'emwithelementsanduseRecoverAllwhenthedamagegetssentaroundenough.Bushbashercaninflictpoisonstatusaswell,andwhenonebulb'sdead,greenelementsreallystarttofly.IfyougotTurnBlac

    ,usethattoinflictextradamagewithSerge'sswallow.400Gandthe6thlvl-upstarawardedforwinning.

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    Afterwards,tal

    tothecagedmonsterintheroom'scorner(Pip)andunloc

    itforhim.Hecan'tberecruitednow,butatalaterdate,ifyouperformthissmallfavorforhim.Lucciaalsosaysshe'swillingtohelpifSerge'steamneedsit...justnotrightnow.Enterintothehallwayandbustupthatroborgifyouwanttogetbac

    tothebarrac

    s'savepoint.Anyway,nextdoortothelabisastorageroom--enterbysnea

    ingpasttheportalgheistwhenitseye'sclosed.Inside,getthe[DECORSHIELD]andstic

    itonthearmorsetthat'smissingone.This'llletyoufightsomeMan-O-War(x5)enemiesify'want,butmoreimportantly,theydropCapsulesonecanusetoheal(sincethereisn'toneinthemanor).There'sa[BRONZEHELMET]inhere,too,butnothingelseworthnoting.Headupstairsviathehallway.

    Theportalgheist-guardedroomleadstoZoah'schambers,andtheotherleadstoKarsh's--andtheonlyonethatmatters.Inspectthechestwithintwenty(20)timestofinallyexhaustKarsh'spatienceandgeta[DRAGOONGAUNTLET]!Themainlobbyisnowavailableonceagain,soinputthepasswordyoulearnedfromGlennandheadnorth.

    Therewillbealargehallwiththreeexits,butonlytheleftway'sfreefortravel.Pasttheoutdoorcatwal

    ,enterthelibrarytowerandtal

    toali'lgirl.Somesceneswiththeprophetoftimewillplay,andthenitturnsout,well,thatli'lgirlhassomenot-so-li'labilities.Giddyup!.-----------------------------------.

    |BATTLESPOILS(Common->Rare)|.--------------.--------------.---------+-----------------------------------||BOSS:Marcy|INNATE:Blue|HP:525|IceBlast,@Iron||--------------'--------------'---------'-----------------------------------||ELEMENTS:IceBlast,IceLance,CurePlus||TOSTEAL:SilverLoupe/DancingShoes||SPECIALS:Cat'sCradle(blue-innatedmgtooneally)||PATTERNS:Attac ??||[2]Cat'sCradle->IceBlast+IceBlast->Attac

    toIceLance(??)||[3]CurePlus->Attac

    4-5toIceLance(??)||___________________________________________________________________________|

    Thisbattlecanbeamajorannoyanceifanyone'sinflictedwithFrozen,but

    there'salwaysfleeingbattleforthat.ThemainthingisthatMarcywon'tuseanyelementsuntilshe'sputincriticalcondition(slouchingposture);it'satthistimeherattac

    strategychangesandshestartsusingice-typeattac

    s.However,it'seasytogetajumponherbypaintingthefieldredorwhitewithelementsbeforethen,dependingonwhoyouwanttobuff.Anyreadertothiswal

    through

    nowsIsuggesteddismantlingthatProfiteerPursetogetaSteelSwallowrightoffthebat,andthatcando70+damagetoherwithfierceattac

    s.S'posetheonlythingtowatchoutforhereisthatdoublewhammyofIceBlast,whichsheusestwiceinarowwhenherHP'sreducedtoabout50%.RecoverAllcanundothedamageifSerge(whoit'sbeston)isn'tfrozen.Shewon'tuseit(IceBlast)againafterthatanyway,soyoucansnea

    inabunchofTabletstochangethefieldeffectfaster.ThishelpsreduceCurePlus'effectwhenherHP'sincriticalcondition.A

    winnetstheplayer780G+7thlevel-upstar.

    Marcyleavesandtheprophetdivulgesthewaytogetfurtherinthemansion.Twoscreensbac

    ,inthelargehall,there'saswitchbehindthelefthandside'ssecond-from-lastpillar.Getthe[TURNWHITE]elementonthethirdfloorbyusingtheboo

    shelfladder-droppingswitch.Returntothemainhall,meetHarle,pressthebutton,anddestroytheSGT/PVTsthatattac

    .Nowthewayupwardsiscompletelyclear.

    Inthesmallhallwaybeyond,savethegameandenterthedoorthebluecarpet

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    leadstoward.Aftersomesearchin'aroundtheoffice,inspecttheglowingblueorbtoviewsomescenes.Culminatingin,ofcourse,aDEATHMATCH!.---------------------------------.|BATTLESPOILS(Common->Rare)|.--------------.----------------.---------+---------------------------------||BOSS:Lynx|INNATE:Blac

    |HP:820|PendragonSigilC,Gravitonne||--------------'----------------'---------'---------------------------------||ELEMENTS:Imbecile,Gravitonne,AntiWhite,Imbecile,HellSoul||TOSTEAL:MagicRing,PowerGlove||SPECIALS:---||PATTERNS:Attac

    ??toGravitonne(??)||HellSoul(canbeusedwhenincriticalcondition)||AntiWhite(usedturnafterbeinghitwithwhiteelement)||Imbecile(usedturnafterbeinghitwithnon-whiteelement)||___________________________________________________________________________|

    Tostart,whoeverhastheRecoverAllorReviveshouldnotuseawhiteelementonLynxsincehe'llcounterwithAntiWhiteonhisnextturn,ma

    ingallwhitetypesunusuableforawhile.Luc

    ily,mostofthetimehejuststraightattac s,doing'decent'damagetoSergebutnot-so-decentdamagetoeveryoneelse.Afterincurrings

    illdamage,he'llpic

    atargetanduseImbecile,decreasingsomeone'sMGCstatforawhile.Whenfinallybroughttocriticalcondition,hewilluseHellSoultotryandOHKOpeople.Inaway,Lynx'smovementsarecontrolledbytheplayer,inthathedoesn't/counter/

    elements,butwasteshisnextturnwithhisretaliation.500Gwonforaclean-cutvictory+8thlevel-upstar.

    Watchthescenesandit'sofftoGuldove...Savewhenthemenuopens,ifyouwantto.There'sabigpathsplitcomingup,thesecondoftwo...beprepared!

    ############################################################################Ta eoffKid'selementsandsuchbecauseyouwon'tgetthembac forawhile!############################################################################

    _______________________________________________________________________________09)Guldove[AnotherWorld]"Whereripplesbecomewaves..."[D-12]

    _______________________________________________________________________________|ITEMS/ELEMENTS|CHARACTERSTOINVITE|||||AstralAmuletPelvicBone|Thereain'tany!||FeatheryDressGreenTin

    ler|_______________________________||TropicalParadiseFrame||___________________________________________|____/\

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    SHOP[SH04]

    WhenSergeawa

    ens,chec

    outsidetofindthealliestal

    ingwithKorcha.Kidendsupfallingill,though...Afterchec

    ingintothetownclinic,shegivesourprotagonisther[ASTRALAMULET]toholdonto.Now,thisiswherethepathsplits.Sergecanchoosetoloo

    forawaytosaveKid,orgiveintothesituation'sfutility.Thechoicechangessomeofthecharactersthatcanberecruited.WhenKorchaas

    swhatSergeisgoingtodo,"...Idon't

    now"and"...There'snothingwecando"gotowardsleavingherand"Findawaytosaveher"goestowardthehuntforHydraHumour.I'llbrea

    downthecharactersspecifictothepaths:

    OPTION#1:Korcha,Mel,Razzly

    Korchaisn'tterriblyawesome,butMelhasadouble-techwithKidifshe'srecruited.Razzlyisverydecent,though...herlasttechRazFlowerisjustprettydifficulttoget.Twoouttathreeain'tbad.Peoplewithaconsciencewillchoosethispath.>=p

    SavingKidisprobablytheeasierroute,asoneobtainstheAstralAmuletearlierandcanstealMoonglassesfromanupcomingoptionalboss(ratherthanherdroppingthem).

    OPTION#2:Doc,Macha,Glenn

    Mostpeoplechoosethispathbecauseofthelastcharacter,Glenn.Notonlyisheoneofthemostpowerfulpeopleinthegame,buthehasadouble-techwithSergecalledX-Stri e(li einCTrigger).Theothertwoprobablywon'tbeused,butman,Glenn'sacatchifyoupic

    thispath.Definitelyworthwhiletogothispath,moresothantheotherifyoudon'thaveanypangsofguiltfornotsavingKid.>__>Also,sinceyou'renotrequiredtogotoHydraMarshesyet,y'canwaituntilthe16thstarandgettrapTornadoesfromtheWingapedeboss(than

    stoGuillaumeAudetforthistip.)YOUCANSTILLRECRUITKIDLATERIFYOUCHOOSETHISPATH.

    ChoosingthispathmeansthatKidwon'tjointhepartyuntilvery

    lateinthegame.She'snotmissableperse(unlessonepurposelydoesn'ttrytoinviteherordoanysidequestspertainingtoit),butit'sanawfullongtimetowaitnonetheless.

    Beforegoingonwiththepath-splitting,I'llgivetheitemsthat'reabletobefoundoneitherpath:

    [PELVICBONE]-Obtainfromtheelementtraderstandingbythetowndoc

    bychoosing'Trade'.Whenyouquittal

    ingtoher,she'llwantyoutodisposeoftheweirdboneshehas.Accepttogetthedangthing.

    [GREENTINKLER]-Aftertal

    ingwiththeshaman,goinsidethebarandtal

    withthedrun

    endwarftwice.He'llhanditover.Apparently,thisthing'll

    controlsomeplantsintheHydraMarshinordertogetfurtherintotheswamp...

    [FEATHERYDRESS]-Chec

    behindMacha'shousetofinda'secret'entrancethatleadstoastorageroom.Thisisdonebygoingaroundtheblindspotonthemidlevelwal

    way(toweristhreestoriestall).StealingMel'sstuffain'tnice...

    Thewal

    throughforthissectionsplitsslightlyonproceedingwiththestorysoreadthecolumnaccordingtoyourchoice.

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    ---------------------------------------.--------------------------------------.PATHA(RIDIN'TOKID'SRESCUE)|PATHB(NOTSAVINGKID)|---------------------------------------+--------------------------------------|||AfterchoosingtohelpKidrecover,a|Korchata

    estheAstralAmuletbac

    |doctorsuggestsconsultingthevillage|tothenightstandifSergedecides|shamantogivesuggestionsonwhatthe|ondoingnothing.Selecttheparty|partyshoulddo.Theshaman'stoweris|ran

    sandtal

    toKorchainthewest|pastthebaranduptheladder,tothe|residentialtower;as

    forhisboat|left.Tal

    withShamanDirea&Steena,|toseesome...fundialoguewithhim|andlearnofapossibilitytofindthe|andhisma.Macha'llborrowKorcha's|hydrahumourintheworldSerge'sfrom|boattoferryeveryonebac

    tothe|originally.Adimensionaldistortion's|mainisland.Sherecommendstal

    ing|neededtosendhimbac

    ,though...ring|withthevillageshaman,too,before|abell,'AngelusErrare'?Searchtown|givinga[TROPICALPARADISEFRAME]|foritemslistedaboveandKorchawill|totheparty.Aftertal

    ingwiththe|escorteveryoneouttatownatthedoc

    |shaman,headforthedoc

    sandhitch|area.|arideouttathisramshac

    letown...|_______________________________________|______________________________________|

    Whicheverpathista

    en,thenextstopisTermina.Whee-hoo!

    _______________________________________________________________________________

    10)Termina[AnotherWorld][D-13]_______________________________________________________________________________|ITEMS/ELEMENTS|CHARACTERSTOINVITE|||||BrassRod|Greco||___________________________________________|Luccia||Korcha[SaveKidRoute]||Macha[LeaveKidRoute]||Glenn[LeaveKidRoute]||_______________________________|

    Eventhoughthere'snotmuchstorylinestufftodohere,here'sacrapload

    ofcharacterstoget,sincethisisthefirsttownpastthepathsplit.Tocontinue,headtowardsthetownentranceandseethescenewithGlenn;thenreturntowhoeverferriedy'intotown.___________________________________|INVITATION:Korcha|INNATE:Blue||INVITATION:Greco|INNATE:Red||INVITATION:Macha|INNATE:Red||INVITATION:Glenn|INNATE:Green||||Forthe'HelpKid'route,Korchajoinsupafterdroppinganchorinport.||Onthe'LeaveKid'route,Macha'llcanbeinvitedaftergivingKorcha's||boattoSerge.TogetGlenn,watchhissceneatthetownentrance,return||toMachaandtal

    toher;he'llapproachandtheoptiontojoincomesup.||Grecoistheonlyonewhocanjoinnomatterwhatroute'sbeenta

    en.By|

    |theshrines,seewhat'sgoingonabouthissonGhetz,andhe'llcanjoin||ifyoutal

    tohiminsidehishouse.That'sall!||___________________________________________________________________________|

    Besidesgettingso