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1 Rules pack 2015 Warhammer Fantasy Escalation www.lotrutrecht.net [email protected] LOTR Utrecht is onderdeel van Stichting Spel en Dans

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Page 1: Warhammer Fantasy - LOTR UtrechtGaming Club Fantasy escalation.pdf · Rules pack 2015 Warhammer Fantasy Escalation ... - printed scenario’s ... -Warhammer Fantasy -Warhammer 40k

1

Rules pack 2015

Warhammer

Fantasy

Escalation

www.lotrutrecht.net

[email protected]

LOTR Utrecht is onderdeel van

Stichting Spel en Dans

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Version December 2014

General information

Location

Clubgebouw Vijverkwartier

Thorbeckelaan 5

3705 KJ Zeist

Signing up and cancellation

Signing up is necessary to join our events. This can be done at

http://www.signupgenius.com/go/10c054aacab22a1fc1-deelnemers or by sending an e-mail to

[email protected] at least three days before the event.

Cancellation can be done in the same way as signing up by using the same page, or by

sending an email to the organization.

After signing up, the entrance fee has to be paid via bank transfer at least three days before

the event.

NL38INGB0006733173 t.n.v. Stichting Spel en Dans

If a participant did not cancel at least three days before the weekend and doesn’t show up at

the event, there will be no restitution of the entrance fee.

Signing up for spectators is not necessary.

If, on the day of the event, it turns out you are unable to come, or if you are delayed, please

contact the organization by calling to 06-15545428.

Payment

Entrance fee bank transfer Entrance fee at the cash register

3 days before the weekend at the event day

donors category A

1st day of the month: free free

2nd and 3rd day: €5,- €7,-

Sat. evening*: free free

donors category B

1st day of the month: free free

2nd and 3rd day: free free

Sat. evening*: free free

non-donors

1st day of the month: €8,- €10,-

2nd and 3rd day: €7,- €9,-

Sat. evening*: €5,- €7,-

*free if participating in the Saturday or Sunday event

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Overnight stay

It is possible to stay overnight at the location, which might be practical for those who have

to travel far and wish to participate on both days of the event or stay a long time on the

Saturday evening. The overnight stay will take place in the tournament room in between the

tables. It is very much appreciated if the participant brings his own air matrass. There are,

however, mattresses present at the location which can be used after reservation. Sleeping

bags and pillows are not present and therefore need to be brought along by the participant.

The location contains no showers.

Things that need to be brought along

Essential:

- your army, movement trays and army list

- publications of all models in your army

- entrance fee (unless paid in advance)

Not essential but allowed (preferably marked):

- personal dice and templates

- personal tape-measure

- Magic spell cards

Things to take care of

- bank transfer of entrance fee

- sending in armylist

- sleeping materials if staying the night (mattress, sleeping bag, …)

- lunch

Things that are taken care of

- coffee and tea (free)

- printed scenario’s

- tables with scenery

- dice and templates

- tape-measures

- FAQ’s

- tray for transporting models

Food

Participants are expected to bring their own food. There is a C1000 nearby (open on

Saturday until 9 p.m., Sundays 12-18) and a snack bar / Chinese take-away.

A fridge and a microwave are present at the location which can be used freely.

Tablets

Due to the increasing amount of digital material tablets are allowed and need to be

sufficiently charged. Tablets can also be used for the armylists and publications such as

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codexes and armybooks. Due to the size laptops are not allowed.

IMPORTANT: bringing tablets to our events is at the owners own risk.

Casual event

The events of LOTR Utrecht, including the tournaments, hold the fun of playing and

sportsmanship in high regard. Though it is always attempted to place equally experienced

players against each other so they can fully enjoy their game on their own level, new and

young gamers are equally welcome to have a great time participating.

So called “cheesy” armies and a “cheesy” way of playing are not appreciated.

Random winners

At the end of each event an additional winner will be randomly selected from all participants

present to enable everyone a chance to go home with a prize. Of course, those who have

already won a prize, and the members of the organization are excluded from this.

Organization

The members of the organization…

-enjoy the hobby as much as any of us and try to participate in the games when possible.

They can even form teams with non-organization participants.

-will not be able to win prizes by participating in our events.

-will have their ranking of the event they participated in displayed to show their

achievement.

-are the reserve players and will miss games to even the number of players.

-are the only ones allowed on the platform and into the storage room. Participants are only

allowed there on invitation.

-are available for help, questions and judgement calls.

For each tournament, one of the members of the organization is designated the referee. He

is the primary judge for the game and he is available for questions about the game and the

scenarios.

Important: All participants are expected to follow the guidelines given by the organization

and to abide their decisions during the events.

Questions

In case of questions about the rules of the game please use one of the following means to

obtain an answer:

- the rulebook

- the supplemental book

- the official errata (accessible at the public laptop during the event)

- the forum on our web site

- an email to the organization

It is also possible to ask your question to the organization during the events.

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Collective clear-up

At the end of every event we will collectively clear up the materials. The organization will

hand out crates in which the materials can be stored. Each crate has a label saying what

materials should be put in which crate. When in doubt where to put something, please ask a

member of the organization. Mind that a full crate is a full crate. If scenery is crammed in the

crates the scenery might get damaged.

Only members of the organization are allowed in the storage room.

Etiquette

Any trash is to be put in the trashcan (near the bar) as soon as possible and used dishes to be

cleaned immediately. This way the gaming area will stay clean and neat. Because the

materials on the playing tables stain easily, food and drinks should under no circumstances

be placed on them. Empty tables, shelves along the walls and the bar can be used to place

the food and drinks on.

Please do not put things like bags in the walkways and only place models and other playing

materials on the gaming tables.

Please close the gate behind you when you pass through.

Alcohol and drugs prohibition

Alcohol and drugs are not allowed in the building and on the surrounding terrain.

Participants and visitors are not allowed to consume alcohol and use drugs during the event

both on the terrain and outside of it, including Saturday evening. Also, participants and

visitors are not allowed on the terrain if they are under the influence of alcohol or drugs. It is

prohibited to smoke inside the building and next to open doors. Smoking is allowed on the

terrain and outside of it.

Liability

The organization is not liable for damage or theft of properties of participants or visitors.

All participants are expected to have their own health insurance and carry the insurance

card with them, in case an emergency happens.

F.A.Q.

A separate FAQ can be found on the website for each of the following elements and will be

updated regularly.

-Lord of the Rings

-Warhammer Fantasy

-Warhammer 40k

-Skirmish Games

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The Tournament

Timetable 3 round-tournaments

8.00 Opening location

9.45 Check-in

10.00 Word of welcome

10.15 – 12.15 Round 1

12.15 Lunch break/painting

12.45 – 15.15 Round 2

15.30 – 18.30 Round 3

18.45 Award ceremony

19.00 Collective clear-up

19.30 Evening program (Saturday only)

Army construction

8th edition

An army must be constructed using all official rules except the following:

--The special End Times Magic, stated in End Times Khaine (page 8-17) will not be used

during this tournament.

-No characters or single-model units allowed with a point value larger than 750 points.

-No more than 1600 points can be spend on the first army.

-No more than 2000 points can be spend on the second army.

-No more than 2400 points can be spend on the third army.

All three armylists need to be constructed using the same armybook and have the same

General and Battle Standard Bearer but may receive additional upgrades in larger games).

Books:

All official Games Workshop and Forgeworld publications and Errata

When units appear in multiple publications the newest version takes precedence. New

publications can be used at the next tournament that is at least one full month after the

official release. If a player does not have the correct publication with him/her there will be a

50% reduction to all tournament points earned.

Instead of the physical books, the players may also use digital versions on tablets or

photocopies.

The End Times books often have the same named characters as regular armybooks. Due to

the storyline of End Times the stats and special rules are often different from those in the

armybooks. When using either the armybook or an End Times book these units are

considered different units for the newest publication rule stated above. However, as stated

in the End Times books certain units and items may be taken from other sources.

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WYSIWYG

Mandatory

If a player does not have the correct models there will be a 50% reduction to all tournament

points earned.

Official models

Official models for the unit, provided that they are equipped with the weapons and wargear chosen in the army list and need to be based on a base of the correct size either the base the model is supplied with or the most recent version is used. All similar models within the army must be based equally.

Counts-as Models that are not the official model for a certain unit entry but have similar size, and need to be based on the base provided with the newest version they represent (or have the same size themselves in the case of models without a base). These may be models from the same or different game systems and/or companies or may be scratch-built. Weapons and wargear need to be recognizable on the model but may be represented in a way that is not standard (e.g. a jumppack is represented by wings), provided that representations are consistent throughout the army. In cases where placement of weapons is relevant (e.g. on vehicles and fortifications) the weapons must be placed approximately correctly so as not to be considered 'modelling for advantage'. All similar models within the army must be based equally.

Unit Fillers

Models that are used to complete the size of units. These can be other models or themed bases of larger size to substitute 2+ models. Empty bases are not allowed. At least 51% of a unit, including the full first row, must consist of the correct models (of either of the above two categories).

X

Proxy Models used as stand-in that are unequal to the correct model in terms of size, base or weapons/wargear. In tournaments these types of models are not allowed and the organization can ask you to remove them from the army or to replace them with the correct models if available. The organization will be less strict in upholding this category if a new player is building up his first army, but this must be made known in advance.

Scores

Players score game points and points for the preparation.

At this tournament there are 3 prizes to win:

-1st place

-2nd place

-Best Army

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Armylist to be send in (0-5 points)

5 points if complete and e-mailed at least three days before the event to

[email protected], 0 if not

-Name player

-Total points

-Percentages of each army section

-Used books/sources

-List of units and the selected upgrades with point values, listed per element (core, etc)

This armylist should not contain stats, special rules and such.

Example armylist in appendix 1

Armylist to be used

Players need to have an armylist with them during the games. This copy must at least

contain the same elements as the one handed in, but may contain more elements,

depending on the participants wishes. This copy may also be a digital version on a tablet.

If an army has hidden elements (such as Goblin Fanatics) they do not have to be stated on

the armylist used by the player during the event. (They do have to be stated on the armylist

handed in to the organization).

Painted armies (0-5 points)

0 Less than half of the models are painted and based

2 More than half of the models are painted and based

5 All models are painted and based

Gamescores (1-20 points per game)

Different elements such as killing units (each 250 points worth of destroyed units is worth

one point) and claiming objectives will lead to victory points. This will vary between

scenarios. The difference in victory points between players will result in the final score.

Victory Points difference Mission Result

0 10-10

1 12-8

2 14-6

3-4 16-4

5-6 18-2

7+ 20-1

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Sportsmanship (0-5 points)

One of the elements we hold in high regard is the sportsmanship of the players.

At the end of every round every player receives a form with questions about the previous

game, the army and the opponent.

At the end of the tournament, the average score a player receives is used and displayed.

Penaltypoints (-50%)

The organization can give a participant a penalty for a variety of reasons such as invalid

proxies.

Best Army

During the first round, three players will be nominated by the organization to display their

army during the lunch break on a battlefield of the player’s choice. All players will vote on

their favourite army for the Best Army award during the lunch break.

Painting and conversion techniques, overall look and details are all taken into consideration

when nominating the three armies.

Only fully constructed, fully painted and fully based armies can be nominated for the Best

Army award.

Allocating opponents and tables

The organization determines the table and opponent of each participant for every round. In

the first round however the opponents and tables will be determined randomly. From round

2 on the “swiss” system will be used. In addition to the pairing provided by this system we

want to enlarge the diversity of games in the following ways: participants will play against as

many different opponents as possible, and will play on as many different tables as possible.

Participants who are known to play with other participants regularly outside of our events

will be placed together as little as possible (if new to our events, please inform the

organization about this).

Scenarios

Before the event all tables are prepared. Each table has its own scenario and matching

scenery. This will not be changed during the event.

The organization has a large collection of scenarios to choose from, which are chosen during

the preparation. No player will know in advance which scenario he is going to play.

Scenarios will have varying main objectives. Some are more focused on destruction of the

opponent’s forces, others are more focused on objective markers. To save time during the

event, objective markers will be placed by the organization.

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Claiming Objectives

The following unit types can claim objectives:

-Infantry

-Cavalry

-Monstrous Infantry

-Monstrous Cavalry

-Chariots

Preparation of a game

During preparation the players review the scenario and the playing field including

categorization of scenery i.e. what is difficult terrain, area terrain etc.

When the armies are placed on the table the participants can familiarize themselves with

their opponent’s army. It is allowed to ask questions about the units and models.

Ending the game

After the goals of the scenario are achieved, the maximum of turns has been reached or

when a complete game turn is finished and there is no time for another complete game turn

before the end time of the round, the game ends.

The scores need to be determined (the required information for doing so can be found on

the scenario card) and need to be handed in by using the designated forms before the set

time for that game runs out. Participants who do not hand in their score before the game

time runs out will be given a score of 0.

There will be a 30 minute and a 5 minute mark to notify players about the time left for that

round. Players should only start a new game turn if they are confident it can be completed

before time runs out. When the time has run out no new scores will be accepted.

All for fun, and fun for all

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Appendix 1 Example Armylist to be send in ([email protected])

George Gamer

1996

Books:

Armybook: Vampire Counts

Type Total Points Percentage

Lords 310 15,5%

Heroes 396 19,8%

Core 510 25,5%

Special 300 15,0%

Rare 240 12,0%

Lords Vampire Lord 220 310

Sword of Anti-Heroes 30

Glittering Scales 25

Dragonbane Gem 5

The Other Tricksters Shard 15

Beguile 15

Heroes Vampire 111 161

Fear Incarnate 20

Aura of Dark Majesty 25

Warrior Bane 5

Heroes Tomb Banshee 95 95

Heroes Necromancer 100 140

Cursed Book 35

Ironcurse Icon 5

Core 54 Skeleton Warriors 295 330

Screaming Banner 25

Skeleton Champion 10

Core 20 Zombies 60 60

Core 20 Zombies 60 60

Core 20 Zombies 60 60

Special 5 Hexwraith 150 150

Great Weapon, Skeletal Steed

Special 5 Hexwraith 150 150

Great Weapon, Skeletal Steed

Rare Terrorgheist 225 240

Rancid Maw 15

Rare Terrorgheist 225 240

Rancid Maw 15

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Appendix 2 Donorship of the gaming club

Why become a donor (NL: donateur)?

Our gaming club strives to create enjoyable events and the donors are its core. They are

involved in most of its activities, proofread documents and provide a constant stream of

feedback for the organization to further improve the events. Being a donor creates a

stronger bond with the club and thus increases the fun experienced during our weekends.

Advantages of a donorship

-Discount on the events.

-Discount at our sponsor Subcultures

-Access to donor pages of the website

-Access to donor part of the forum

-Access to the donorship meeting to discuss changes for the next year

-Optional membership of commissions

-Proofreading of rulepacks and providing feedback

-Contributing financially to the continuation of the gaming club and her events

Donor category A

-A monthly donation of at least €7,- via automatic bank transfer to the foundation: Stichting

Spel en Dans, NL38INGB0006733173

-First day of the month free entrance, €2,00 discount on other events.

Donor category B

-A monthly donation of at least €10,- via automatic bank transfer to the foundation:

Stichting Spel en Dans, NL38INGB0006733173

-Free entrance on all events.

How to become a donor

During the events signup forms are available. In the case of a minor, one of the

parents/guardians need to sign as well. The donorship starts the month in which the first

donation is made.

How to cancel donorship

Canceling your donorship can be done by sending an email to the organization

([email protected]) at least 1 week before the next donation is made. The automatic

bank transfer has to be stopped by the donor. The foundation is not obligated to return any

donations made after cancelling the donorship.

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Appendix 3 Armies, miniatures and bits of the gaming club

Borrowing armies

At the gaming club we have collected several armies of the games we organize events for.

These can be used by members of the organization and participants alike. New players can

use these to learn the game or fill in the gaps of their still incomplete army to help them

create an army usable during our events.

The organization can use these armies to give demonstrations or enter the tournament to

even out the number of participants.

Beginners support

At the club we have a collection of models which is especially intended to be used to help

new players build up their army by donating a couple of relevant miniatures from this

collection to that player.

Participants can help us with this project by donating miniatures especially with this in mind.

Bitbox

Every player is on an everlasting hunt for usable bits while producing a fair amount of spare

parts that are less useful. We have a bitbox at the club in which the participants can search

freely. Of course, there is a price to pay for taking bits from the bitbox. A donation in the

form of bits has to be made with an approximate value and amount of twice that of what is

taken. In this way the bitbox will remain full and will have an ever changing content.

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Appendix 4 Location and directions

Location

Clubgebouw Vijverkwartier

Thorbeckelaan 5

3705 KJ Zeist

Travelling by car

From Utrecht

When leaving Utrecht take the Utrechtseweg (direction Zeist). Turn left to the

Amersfoortseweg and then turn right to the Panweg. After the viaduct straight ahead on the

round-about. Then the first road on the right without traffic lights is the Thorbeckelaan.

There is a sufficient amount of parking space in the vicinity. It is however not allowed to park

in the park surrounding the terrain. Parking places are available along the road and, under

special circumstances, on the terrain itself.

From the A28/E30

The map above shows the highway A28/E30 at the exit to Zeist. Follow the direction Zeist on

the Boulevard. Turn right at the crossing, onto De Dreef. Turn left onto the Panweg at the

round-about. The first road on the right without traffic lights is the Thorbeckelaan.

Travelling with public transport

From Utrecht Central station it is about 20 minutes by bus (± €2,- with the ov-chip card) and

a 5 minute walk to the location. Busses 52 and 53 depart regularly in the direction of Zeist.

The bus stop closest to the location is L-flat in Zeist.

After getting off the bus, walk on the cycling path next to the road in the direction the bus

continues until you reach a path on the right. Take the path and turn right onto a forest path

when a play court turns up on your left. A short way ahead you can already see the fence

surrounding the terrain. The gate is on the other side of the terrain.