warmaul fellblade
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UNIT: 1 Warmaul Fellblade TYPE: Super Heavy Tank STRUCTURE POINTS: 3 WEAPONS & EQUIPMENT: -Two turret mounted Siege Breaker Cannons -Hull mounted twin-linked heavy bolter -Two sponsons, each with one lascannon and one twin- linked heavy bolter -Searchlight and smoke launchers
The Fellblade is one of the most ancient war machines
available to the forces of the Imperium. Much like its other
heavily armed brethren the Fellblade bristles with potent
weapons capable of laying low the most powerful of foes.
However, what makes the Fellblade most dangerous is not its
formidable guns or massive treads, it is that this hammer of
mankind lies within the hands of the Adeptus Astartes, the
Space Marines.
Once a common sight along side the elite of the Emperor during
the Great Crusades there are but a sacred few that remain to
this day. Most of these are held by the original Legions and
their successor Chapters. However, it is not unheard of to find
a Fellblade in the armory of later Founding Space Marine
chapters. Although rare, such Fellblades are sometimes
rediscovered during exploration, a conquest of war, or
specifically built on Mars itself at the request of the Chapter
Master.
One such type is the variant known as the Warmaul.
The Warmaul Fellblade can trace its origin back to the Imperial
Fists Space Marines and their siege of the fortress world
Stratovaust. There the massive tank Iron Breaker proved
invaluable against the untold thousands of bunkers and the
kilometers of trenches and barricades that surrounded them.
So successful was the Iron Breaker that centuries later the
Adeptus Mechanicus adopted the design for the Imperial Guard
naming it posthumously after its creator, the Imperial Fist
techmarine Olivander Stormhammer .
WARMAUL FELLBLADE POINTS: 600
SPECIAL RULES: Mind of the Omnissiah: The Fellblade can ignore the first “Gun Crew Shaken” or “Driver Stunned” result per turn. In addition, the tank may ignore difficult terrain tests. Command Tank: The Fellblade is a mobile field HQ. All Space Marine units with 24” of the tank may re-roll failed Morale Checks.
WEAPON RANGE STR AP SPECIAL
Siege Breaker Cannons 48” 10 2 Ordnance 2, 5” blast, primary weapon
Assault cannon 24” 6 4 Heavy 4, Rending
Flamestorm cannon Template 6 3 Heavy 1
Lascannon 72” 9 2 Heavy 1
Heavy Bolter 36” 5 4 Heavy 3
Multi-melta 24” 8 1 Heavy 1, Melta
Storm bolter 24” 4 5 Assault 2
ARMOUR
BS FRONT SIDE REAR
4 14 13 12
NOT GAMES WORKSHOP APPROVED. USE ONLY WITH PERMISSION FROM YOUR OPPONENT.
OPTIONS: -Add two extra sponsons, each with one lascannon and twin-linked heavy bolter +120 pts
-Replace sponson mounted lascannons with twin-linked multi-melta………………… Free
-Replace hull mounted twin-linked heavy bolter with twin-linked assault cannon or Flamestorm cannon
+35 pts
-A storm bolter………………………………………………………………………………………………… +10 pts
-A hunter-killer missile……………………………………………………………………………………….. +10 pts
-A multi-melta……………………………………………………………………………………………………. +10 pts
Noted Warmaul Fellblades: Iron Breaker- Imperial Fists
***PRELIMINARY***
***PRELIMINARY***
*The Apocalypse cannons fires like an ordnance barrage, but does not scatter and instead uses the Apocalypse Barrage marker to determine the fall of its four shots.