wearable-first design and accessibility
TRANSCRIPT
- 1. Wearable First Rethinking Accessible Design Ted Drake, Intuit Accessibility @Ted_Drake July 2015
- 2. Mainframe First
- 3. Desktop First
- 4. Web First
- 5. Mobile First
- 6. Wearable First
- 7. Time to start over
- 8. What is the interface?
- 9. none
- 10. Contact Lens Computer
- 11. ChiTronic Smart Ring NFC Controller for Android
- 12. Biometrics
- 13. Internet of Things
- 14. Brillo + Weave
- 15. Visual
- 16. Emotion Recognition
- 17. Instant Captioning
- 18. Short Term Memory Loss
- 19. Aural
- 20. Hearing
- 21. Reading
- 22. OrCam Reader Eye glass mounted camera and bone conducting headphone. Uses your finger as the guiding gesture.
- 23. Horus, 2015
- 24. Tactile
- 25. Clothing
- 26. Project Jacquard
- 27. Navigate Jacket
- 28. Vibrating Shoes
- 29. Force-Sensing Switches Replace joysticks and buttons with wearable switches that detect pressure change Embed within shoes and gloves
- 30. Myo Gestures
- 31. Google Soli
- 32. Piercings Tongue Drive RFID implants
- 33. Wearable UX
- 34. Acceptance and Ubiquity
- 35. Complexity in the right place
- 36. Wearable as Prototype Cheaper and Faster
- 37. Meta Wear Rapid Prototyping Kit $40 - mbient lab
- 38. $40 Adafruit
- 39. Apple Watch
- 40. Apple + Google Pay
- 41. as someone with low vision and (mild) cerebral palsy, no longer do I have to fumble around my wallet trying to find my credit card or struggle with swiping my card into the terminal. -Steven Aquino
- 42. Resources Ted Drake Twitter: @ted_drake Web: Last-Child.com SlideShare.net/7mary4 WearAbility Twitter:@wearabilityorg Web: WearAbilty.org