wearable sensors and ux development
DESCRIPTION
Presented at the Zurich Frontend Conference (http://2014.frontendconf.ch/) on August 29th, 2014. Here I presented ideas on the integration of user experience in the growing trends of Internet of Things (IoT) devices and wearable sensors.TRANSCRIPT
Wearable Sensors and UX Development
Mark Melnykowycz
Frontend Conference 2014 August 29th 2014 Zurich, Switzerland
[email protected] / @idezo_ch / @americanpeyote
#fec14 @idezo_ch
Idea Flow
Evolution of Materials
IC Design / Production Material Library Influence on wearables
Sensors
Flexible sensors Future applications
Evolution of Computing
Sensor use Wearables landscape
Trends
Prototyping
Science to Society
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Products and Innovation Pipeline
Characterize and communicate how the world/universe work
Putting science into something we can build things with
Translating technology into something which people interact with
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Ubiquitous Computer
Internet of Things (IoT)
Web of Things (WoT)
Wearable Computing
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Connected Device Evolution
50 Billion By 2020*
Quantified User
Quantified Self
IoT
*http://share.cisco.com/internet-of-things.html
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Computing Evolution Trends
UX Patterns Increase with Devices
Defined UX Space
Distributed UX
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Separate Devices: Closed UX design spaces
Dev
ices
In
tera
ctiv
ity
User patterns are learned and establish “easy to use” psychology
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Technology and User Experience
*http://www.macworld.com/article/2090829/apple-executives-on-the-mac-at-30-the-mac-keeps-going-forever.html
“The reason OS X has a different interface than iOS isn’t because one came after the other or because this one’s old and this one’s new,” Federighi said. Instead, it’s because using a mouse and keyboard just isn’t the same as tapping with your finger. “This device,” Federighi said, pointing at a MacBook Air screen, “has been honed over 30 years to be optimal” for keyboards and mice.*
-Apple senior vice president of software engineering Craig Federighi
iOS
O
SX
Win
dow
s 8.
1
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Device vs Ecosystem UX
Designing for one device UX is easier
Designing for an ecosystem offers more opportunity
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Wearables / IoT: Open UX Design Ecosystem
Many Devices
Multiple Interaction Patterns
Some Devices Talk
Openness of ecosystem defines UX
design space
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Quantified User
Quantified Self
Device Tracking and Data Interpretation
Self-Tracking and Data Analysis
Data Trends Low/Medium Accuracy Data Ingestion Data Interpretation
Continuous Tracking Sensor Fusion User Data Profile Low/Medium/High Accuracy Smart Apps
User is the Data Scientist
App is the Data Scientist
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Quantified User
User Tracking and Data Interpretation
Total Data Profile
The user is a person and an ecosystem of data
Design UX based on data context
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User State Determination / Context
Location
Time
Heart Rate
Sensor Inputs/Fusion
User State Position
Application User Experience
…? Sensor Hub
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Data
User Experience
Wearable Computing
Sensors / Actuators
Product Development
Application Development
Does Wearable make the difference?
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Personal Tracking
2nd/3rd Screen
Current Single Device UX Design Trends
Notifications Minimal Interactions
Data Profile Creation
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Wrist-band Form Factor
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Wearable Sensors
Wearable Activity Tracking Quantified Self
http://amiigo.co/
ION Glasses
Angel
Heart rate Skin temp. Blood oxygen Physical activity
Acoustical Optical Acceleration Temperature
Fitbit
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Sensors Basics
Translates physical interaction into electrical signal
Time Acceleration GPS Compass …
Direction/Amplitude Global Position Orientation Speed …
Sensors Output
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Sensor Materials Evolution
Integrated Circuits Layered designs
Vapor deposition / etching
Hard materials Silicon
PVD / Metals
Oxides Doped Ceramics PZT
Quartz
Pressure Sensor Acceleration Sensor
Surface micromachining
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Smart Phone Sensor Anatomy E
nviro
nmen
t Sen
sing
Connectivity
Imaging
Depth Sensing
Thermal Imaging Motion
Coprocessor Acceleration
GPS
Compass
Motion Profile
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Near Future: Thermal Imaging Uses
Metaio Thermal Touch Emotion Recognition?
Nummenmaa L et al. PNAS 2014;111:646-651
Separate UI from device Visualize emotions
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Focus on Solving One User Problem
Value for the User?
Often good UX means solving one (or a few) problems really, really well in one product
Don’t get lost in the ecosystem
#fec14 @idezo_ch 11th Wearable Technologies Conference 2014 I Europe
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Business Modeling for Wearable Tech / IoT
User Experience
Application / Experience
Development
Data
Sensors / Actuators
Who What How
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Moticon (moticon.com)
User Dat
a Pr
ofile
Rem
ote
Res
earc
h
Separation of UX, data profile and user value
The ideal wearables UX is invisible
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Samsung Gear S Smart Watch
Accelerometer Gyroscope UV Heart Rate
Ambient Light Compass Barometer 3G
Wide range of sensors and connectivity
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User – Data Pipeline
API
Sensors / Actuators
Data
Data Digestion / Algorithms
Interpretation
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Wearables and IoT Development
IoT / Hardware Tools
Trends: Society vs. Technology
Solution Idea
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Wearables Development Example: eHealth
Patient Empowerment
Self-Diagnosis
Remote Monitoring
Rehabilitation
Sensor Technology Use Cases
Acceleration Temperature
Light / Radiation Orientation
Electrical Impulse …
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Learn / Understand
Act
Quantify
Learning about their medical situation and understanding which actions can influence it
Gathering specific information on their condition, which can be used to influence it
Taking steps and enacting change in their lives to affect their medical situation
Patient
Patient Empowerment UX
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Quantify
Gathering specific information on their condition, which can be used to influence it
Based on asking questions
Depends on observations of a patient on how they feel
Effective in building historical profiles of user states, emotions, etc.
Quantified Measured data from an instrument (reproducible)
Passively with wearable sensors or IoT devices
Actively with specific tools
Data Types
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Hardware Prototyping for eHealth
Easy testing of medical parameters with Arduino / Raspberry Pi
Flexible toolkit of basic sensors
Open hardware platform
Convert physical elements into digital signals
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Multiple Sensor Connections
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Flexible Data Delivery iOS / Android App
API
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Wearables and User Experience
Value for the User?
Solve a user problem
Look at the device ecosystem
Be aware of sensor function
UI and device may be separate
The best solution might be invisible