web design and usability
DESCRIPTION
Web Design and Usability. Purpose & Style of This Course. To get a better understanding about designing a website that is user friendly No programming (Yes, bummer I know) Analyzing and Discussing I want your opinions!. Course Objectives: Session 1. Chapter 1 - Don’t Make Me T hink! - PowerPoint PPT PresentationTRANSCRIPT
Web Design and Usability
Purpose & Style of This Course
To get a better understanding about designing a website that is user friendly
No programming (Yes, bummer I know) Analyzing and Discussing
I want your opinions!
Chapter 1 - Don’t Make Me Think! Usability basics
Chapter 2 - How We Really Use the Web Scanning, satisficing, and muddling through
Chapter 3 - Billboard Design 101 Designing for scanning, not reading
Chapter 4 - Animal, Vegetable, or Mineral
Why users like mindless choices
Chapter 5 - Omit Needless Words The art of not writing for the Web
Chapter 6 - Street signs and Breadcrumbs Designing Navigation
Course Objectives: Session 1
Chapter 7 - The Big Bang Theory of Web Design
Chapter 8 – “The Farmer and the Cowman Should Be Friends”
Chapter 9 - Usability testing on 10 cents a day
Chapter 10 – Mobile: It’s not just a city in Alabama anymore
Course Objectives: Session 2
Useful: Does it do something people need?
Learnable: Can people figure out how to use it?
Memorable: Do they have to relearn it each time they use it?
Effective: Does it get the job done?
Efficient: Does it do it with a reasonable amount of time and effort?
Desirable: Do people want it?
Delightful: Is using it enjoyable, or even fun?
Basic TermsIntroduction [ 9 ]
Chapter 7 [ 84 ]
The Big Bang Theory of Web DesignThe importance of getting people off on the right foot
Chapter 7 [ 85-87 ]
The Home Page DesignNeeds to accommodate: Site identity
and mission
Site hierarchy
Search
Teases• Hints of good stuff
Content promos• Newest, popular
Feature promos• Explore additional stuff
Timely content• Signs of life content
Deals
Shortcuts• Downloads
Registration
Chapter 7 [ 87 ]
The Home Page DesignAND Needs to: Show me what I’m looking for
• It’s obvious to find what I want
..and what I’m not looking for• Show me wonderful new stuff
Show me where to start• Give me direction
Establish creditability and trust• Create a good first impression
Chapter 7 [ 87-88 ]
The Home Page DesignAND deal with: That everyone wants a piece of it (complex
sites)• Most desirable real estate of website
Too many cooks• Because it’s the first impression, everyone has an opinion on how it should look and what should be on it
One size fits all• Must appeal to all users
Chapter 7 [ 88 ]
The Home Page DesignStakeholders vs. Reality design
Chapter 7 [ 88-89 ]
The Home Page DesignReality Will involve compromise
Main point to remember• Home page is conveying the big picture
Chapter 7 [ 88-89 ]
The Home Page DesignAnswers the following questions at a glance, correctly and with very little effort.
Chapter 7 [ 90 ]
The Home Page DesignIf people are lost when they start out, they usually just keep getting…loster.
Spell out the big picture.
What you mean and what they think can be different.
Chapter 7 [ 91 ]
Plausible Excuses…
Chapter 7 [ 92 ]
But…the Home Page? Really?Yes, really. Even though people may not start there, they eventually always end up there.
Chapter 7 [ 93 ]
How To Get the Message Across
The tagline• Next to the Site ID (more on this coming up)
The Welcome blurb• Concise description
The “Learn more”• Having a video to explain things is more common now
Chapter 7 [ 94-95 ]
How To Get the Message AcrossGuidelines:
Use as much space as necessary• Convey “what is the purpose of this site for?”
…but not too much space• Keep is short, the most important features
Don’t use the mission statement as a Welcome blurb
It’s one of the most important things to test• Show the home page to people outside of your organization
• See if they can see the “main point” of the site
Chapter 7 [ 96-97 ]
Nothing beats a good tagline!TM
Taglines are efficient ways to get your message across
Good ones are clear and informative; explains what your site/organization does
Just long enough, 6-8 words
Convey differentiation and a clear benefit
Are NOT generic (not mottos)
Are personable, lively, and sometimes clever
Chapter 7 [ 96-97 ]
Nothing beats a good tagline!TM
http://jquery.com/ http://www.w3schools.com/
Chapter 7 [ 98 ]
We Don’t Need No Stinking Tagline If you are a household name
• Amazon.com, google.com
Site is well known from its offline origin• Target, Walmart, Barnes & Noble
Chapter 7 [ 98 ]
The Fifth QuestionWell, now that I know what I’m looking at, where do I start?
After a quick once over, user should be able to say:
Here’s where to start if I want to search
Here’s where to start if I want to browse
Here’s where to start if I want to sample their best/featured stuff
http://www.target.com/ http://www.walmart.com/
Chapter 7 [ 99 ]
Golden Geese TargetingDon’t overcrowd the Home page with promotions. It will lower the overall page effectiveness.
Tip: Set aside 1-2 spots for promotions and change them up monthly. This also gives more evidence of “signs of life”
Chapter 8 [ 102 ]
The Farmer and the Cowman Should be FriendsWhy most arguments about usability are a waste of time, and how to avoid them
Chapter 8 [ 103 ]
Chapter 8 [ 104 ]
Chapter 8 [ 105 ]
“Everybody Likes .”
Like all web users, we tend to have strong feelings about what we like and don’t like about web sites.
When working on a web team, it’s very hard to check those feelings at the door.
Chapter 8 [ 106 ]
Farmer vs. CowmenThe ideal web page as seen by someone whose job is…
Chapter 8 [ 107 ]
Farmer vs. Cowmen
Designer vs. Developer
Designer & Developer
vs.
Upper Management, Marketing, Business Development
Chapter 8 [ 108 ]
The Myth of the Average User
There is no Average User
ALL WEB USERS ARE UNIQUE
AND ALL WEB USE IS BASICALLY IDIOSYNCRATIC
Chapter 8 [ 109 ]
The Real Question
Don’t ask “Do most people like pull-down menus?”
Ask “Does this pull-down, with these items and this wording in this context on this page create a good experience for most people who are likely to use this site?
Chapter 8 [ 109 ]
The Answer…
Usability Testing.
More coming up…
Chapter 9 [ 110 ]
Usability Testing on 10 cents a dayKeeping testing simple –so you do enough of it
Chapter 9 [ 112-113 ]
Focus Groups are Not Usability TestsFocus Group:
A small group of people talk about experiences and reactions of products. They are quickly getting samples of users’ feelings and opinions about things.
Usability Tests: Involve watching one person at a
time try to use something to do typical tasks so you detect an fix things that confuse or frustrate them.
Chapter 9 [ 114-115 ]
Truths About Usability Testing
If you want a great site, you’ve got to test
Testing one user is 100% better than testing
none
Testing one user early in the project is better
than testing 50 near the end
Chapter 9 [ 117 ]
Truths About Usability Testing
Chapter 9 [117 ]
Truths About Usability Testing
Chapter 9 [ 124-125 ]
How Do You Choose the Tasks to Test?
Will depend on what you have available to
test
Choose enough tasks to fill up the allotted
testing time
Word the tasks carefully. Include
descriptions like “Find a book you want to
buy or a book you recently bought” instead
of “Find a cookbook under $14.” (Set a
scene.)
Chapter 9 [ 125-126 ]
What Happens During the Test? Welcome – Explaining the test.
The questions – In case participant is confused. The Home page tour – Show participant and ask
for their first thoughts. The tasks – Watch participant and continually
ask them to say what’s on their mind. Keep notes.
Probing – After tasks, as participant questions about their experience.
Wrapping up -
Chapter 9 [ 137 ]
Typical ProblemsMost common usability problems: Users are unclear on the concept
• Users don’t get what the site is about/offering or get it wrong
The words they’re looking for aren’t there• The wording on the site doesn’t match with wording they typically use
There’s too much going on• The site is too cluttered with content
Chapter 9 [ 138-139 ]
Deciding What to Fix Make a collective list Choose the 10 most serious problems Rate them Create an ordered list Keep a separate list of low-hanging fruit (easy
fixes) Resist the impulse to add things Take “new feature” requests with a grain of salt Ignore “kayak” problems (user goes astray but
comes back quickly)
Chapter 9 [ 140 ]
Alternative Lifestyles Remote testing
Participant tests from home with screen sharing software and microphone.
Unmoderated remote testing Services like UserTesting.com, you send in tasks
and link to prototype, site, mobile app. Then you get a video back of a person performing tasks. No interaction with participant though.
Chapter 9 [141 ]
Top 5 Plausible Reasons For Not Testing
Chapter 10 [ 143 ]
Mobile: It’s Not Just a City In Alabama AnymoreWelcome to the 21st Century – You may experience a slight sense of vertigo
Chapter 10 [ 144 ]
What’s the Difference? Not much. Basic usability principles still apply. BUT there are new added challenges for a
smaller, touch based screens. What to do?
Chapter 10 [ 145 ]
It’s All About Tradeoffs Constraints
Things you have to do and things you can’t do Tradeoffs
The less-than-ideal choices you make to live with constraints
No hovering allowed
Chapter 10 [ 145-147 ]
It’s All About Tradeoffs Constraints actually make design easier and foster
innovation… Having something pinned down can have a
focusing effect… IF you always remember to think about the user
experience
Chapter 10 [ 148 ]
Need To Prioritize Even More Things used in a hurry or frequently should be
close at hand Should be an obvious path to get to them Tapping 3-5 levels acceptable on mobile devices
as long as the scent of information is strong
Chapter 10 [ 149 ]
Remember…managing real estate
challengesshouldn’t be done at the
cost of usability.
Chapter 10 [ 150 ]
Things That Help Allow zooming (CSS3 book, page 456)
<meta name=“viewport” content=“width=device-width”> Don’t force a user onto a mobile site and leave them at
the home page when they originally clicked on a link to a specific page
Always provide a link to the “full” website. Tablet users may not want the mobile version.
Don’t Hide Your AffordancesChapter 10 [ 151 ]
Affordances are visual cues that suggest how things can be used. Like doorknobs/handles
They are the meat and potatoes of a visual user interface
The more clear the cues, the more unambiguous the signal
Chapter 10 [ 152 ]
Remember…No cursor = No hover = No
clueIt’s up to you find ways around non-hover environments like the touch screen. (Label everything!)
Chapter 10 [ 152 ]
Flat Design: Friend or Foe? Affordances require visual distinctions. Flat design looks nice and clean, but be careful
not to hurt usability for a super clean design
Chapter 10 [ 154 ]
Be Mindful of Unreliable Speeds Connection speeds are not constant
Be careful not to overload mobile devices with large images (like when using responsive web designs)
Chapter 10 [ 155-156 ]
Is It Delightful? Comes from marrying an idea about something
people would really enjoy being able to do, but don’t imagine is possible, with a bright idea about how to use some new technology to accomplish it.
Sort of like the extra credit assignment of user experience design
https://popapp.in/
Another example:
Chapter 10 [ 157-158 ]
Is It Learnable? The more features/options, the harder it can be to
learn Remember to create help features that are easy to
get to
Chapter 10 [ 157-158 ]
Is It Memorable? Once you figured out how to use the app, will you
remember how to use it? What if you only use that app once in a while? If you have to look for help/directions each time,
what are the chances that you will abandon the app?
Chapter 13 [ 190-191 ]
A Few Last Tips Don’t use small, low-contrast type Don’t put labels inside form fields Preserve distinction between visited and unvisited
links Don’t float headings between paragraphs.
Now go forth and create great sites!