chaoticcolorsstudio.files.wordpress.com · web view2020. 5. 12. · containment field /...
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IMPORTANT NOTE!These cards are FAN MADE and pictures, names/rules are
protected by copyright of Games Workshop and Forge World.They’re for private use, and NOT for resale in ANY way.
Instructions: After printing the cards, bend them front to back.That way you will have the front side, and backside alligned in one move. Then just cut out the two cards, and laminate them.
If you like the cards, then keep following my blog for future releases
Enjoy!
M WS BS S T W A Ld Sv
10” 3+ 3+ 6 7 9 6 10 3+Weapon R Type S AP DTwin Gauss Slicers 24” Rapid FireD3 5 -1 1Automaton Claws - Melee U -2 D3
Wargear Options: ⃝ A Gloom Prism
Living Metal / Phase Tunneling
NECRONS, CANOPTEKMONSTER
CANOPTEK TOMB STALKER
M WS BS S T W A Ld Sv
10” 3+ 3+ 6 7 9 4 10 3+Weapon R Type S AP DExile Cannon 12” Heavy D6 10 -4 3Automaton Claws - Melee U -2 D3
Wargear Options: ⃝ A Gloom Prism
Living Metal / Phase Tunneling
NECRONS, CANOPTEKMONSTER
CANOPTEK TOMB SENTINEL
M WS BS S T W A Ld Sv
12” 3+ 3+ 5 5 3 3 10 3+Weapon R Type S AP DCutting Beam 12” Assault 1 7 -4 D6Voidblade - Melee U -3 1*If within ½ range roll 2 dice for damage, and discard lowest.
Shadowed Wings
NECRONS, CANOPTEKBEASTS, FLY
CANOPTEK ACANTHRITES
M WS BS S T W A Ld Sv
* 6+ * 6 7 14 * 10 3+Weapon R Type S AP DTwin Tesla Destructor* 24” Assault 8 7 0 1*Hit rolls of 6+ 3 hits.
Airborne / Crash and Burn / Hard to Hit / SupersonicDeath Sphere Bombardment / Living Metal
NECRONSVEHICLE, FLY
NIGHT SHROUD
M WS BS S T W A Ld Sv
3” 6+ 3+ 4 7 8 1 10 3+Weapon R Type S AP DGauss Exterminator* 48” Heavy 2 12 -4 D6*Hit rolls when targeting units with fly add 1 to hit,and with other units subtract 1 to hit.Wargear Options: ⃝ Teleportation Matrix
Artillery Battery / Explodes / Living Metal
NECRONSARTILLERY, VEHICLE
SENTRY PYLON
M WS BS S T W A Ld Sv
3” 6+ 3+ 4 7 8 1 10 3+Weapon R Type S AP DFocused Death Ray 24” Heavy 12 -4 D6
Wargear Options: ⃝ Teleportation Matrix
Artillery Battery / Explodes / Living Metal
NECRONSARTILLERY, VEHICLE
SENTRY PYLON
M WS BS S T W A Ld Sv
3” 6+ 3+ 4 7 8 1 10 3+Weapon R Type S AP DHeat Cannon* 36” Heavy D6 8 -4 D6*If within ½ range roll 2 dice for damage, and discard lowest.Wargear Options: ⃝ Teleportation Matrix
Artillery Battery / Explodes / Living Metal
NECRONSARTILLERY, VEHICLE
SENTRY PYLON
M WS BS S T W A Ld Sv
Tomb Ziggurat - - 3+ - 9 20 - - 3+
Power Crucible - - 3+ - 9 16 - - 3+
Gun Emplacement Mount x2
- - 3+ - 9 12 - - 3+
Each Gun Emplacement Mount may take one of the weapons below:R Type S AP D
⃝ ⃝ Gauss Exterminator 48” Heavy 2 12 -4 D6 ⃝ ⃝ Tesla destructor 24” Assault 4 7 0 1
NECRONSBUILDING, VEHICLE
TOMB CITADEL
M WS BS S T W A Ld Sv
* 6+ * 5 7 10 * 10 3+/5++Weapon R Type S AP DTesseract Singularity Chamber: Chose one of the profiles below- Particle Hurricane* 8” Assault
D6 * -2 1- Seismic Lash 24” Assault
D6 5 -4 3- Solar Fire 48” Heavy D6 8 -3 D6Gauss Cannon x2 24” Heavy 2 5 -3 D3* Automatically hits, and wounds on 2+ (if vehicle 6+).
Gravitational Flux / Living Metal
NECRONSVEHICLE, FLY
TESSERACT ARK
M WS BS S T W A Ld Sv
* 6+ * 5 7 10 * 10 3+/5++Weapon R Type S AP DTesseract Singularity Chamber: Chose one of the profiles below- Particle Hurricane* 8” Assault
D6 * -2 1- Seismic Lash 24” Assault
D6 5 -4 3- Solar Fire 48” Heavy D6 8 -3 D6Tesla Cannon x2** 24” Assault 3 6 0 1* Automatically hits, and wounds on 2+ (if vehicle 6+).** Hit rolls of 6+ 3.
Gravitational Flux / Living MetalQuantum Shielding / Tesseract Implosion
NECRONSVEHICLE, FLY
TESSERACT ARK
M WS BS S T W A Ld Sv
* 6+ * 5 7 10 * 10 3+/5++Weapon R Type S AP DTesseract Singularity Chamber: Chose one of the profiles below- Particle Hurricane* 8” Assault
D6 * -2 1- Seismic Lash 24” Assault
D6 5 -4 3- Solar Fire 48” Heavy D6 8 -3 D6Particle Beamer x2 24” Assault 3 6 0 1* Automatically hits, and wounds on 2+ (if vehicle 6+).
Gravitational Flux / Living Metal
NECRONSVEHICLE, FLY
TESSERACT ARK
M WS BS S T W A Ld Sv
5” 2+ 2+ 5 5 6 3 10 2+/4++
Weapon R Type S AP DStaff of Light 12” Assault 3 5 -2 1Staff of Light - Melee U -3 1The Obsidax
Death Incarnate D3 (Phylactery) / Living MetalMy Will Be Done / Phase Shifter / Splinter of Madness
NECRONS, MAYNARKHCHARACTER, INFANTRY, OVERLORD
KUTLAKH THE WORLD KILLER
M WS BS S T W A Ld Sv
5” 3+ 3+ 4 5 4 2 10 4+Weapon R Type S AP DTransdimentional Beamer* 12” Heavy D3 4 -3 1Aeonstave** - Melee U -1 2*Hit rolls of 6+ additional Mortal Wound in addition.**If wounded, target unit can’t Advance until end of next turn.
Chronometron / Eternal Engine / Living MetalPredictive Strategist / Technomancer
NECRONS, MAYNARKHCHARACTER, INFANTRY, CRYPTEK
KUTLAKH THE WORLD KILLER
M WS BS S T W A Ld Sv
- - * 6 8 30 0 10 3+Weapon R Type S AP DGauss Annihilator: Choose of the profiles below- Focused Beam* 120” Macro D6 16 -4 D3+
6- Flux Arc 18” Heavy
2D6 6 -2 1Tesla Arc** 3” Pistol X 4 - 1* Hit rolls when targeting units with fly add 1 to hit, and with other units subtract 1 to hit.** Hit rolls of 6+ 3 hits.
Immobile / Reactor Explosion / Living Metal
NECRONSARTILLERY, VEHICLE, TITANIC
GAUSS PYLON
M WS BS S T W A Ld Sv
* * * 8 8 28 6 10 3+/5++Weapon R Type S AP DTitanic Forelimbs: Choose one of the profiles below- Impaling Strike - Melee X2 -4 6- Reaping Sweep - Melee U -2 D3Singularity Generator x2 36” Heavy
3D3 8 -3 D6* Wound rolls of 6+ one additional Mortal Wound.
Containment Field / Transdimentional ExplosionLiving Metal / Towering Construct
NECRONSVEHICLE, TITANIC
SERAPTEK HEAVY CONSTRUCT
M WS BS S T W A Ld Sv
* * * 8 8 28 6 10 3+/5++Weapon R Type S AP DTitanic Forelimbs: Choose one of the profiles below- Impaling Strike - Melee X2 -4 6- Reaping Sweep - Melee U -2 D3Synaptic Obliterator x2 72
” Heavy D3 16 -4 6Transdimentional Projector x2
24” Heavy D6 6 -3 D3
* Wound rolls of 6+ one additional Mortal Wound.
Containment Field / Transdimentional Explosion
NECRONSVEHICLE, TITANIC
SERAPTEK HEAVY CONSTRUCT
During deployment you can set this unit up in orbit instead of placing it on the battlefield. You can set it up anywhere that is more than 9” away from enemy
models, at the end of any of your movement phases.
WARGEAR
TELEPORTATION MATRIX
During deployment you can set this unit up in orbit instead of placing it on the battlefield. You can set it up anywhere that is more than 9” away from enemy
models, at the end of any of your movement phases.
WARGEAR
TELEPORTATION MATRIX
Can attempt to deny one psychic power in each enemy phase.
WARGEAR
GLOOM PRISM
Can attempt to deny one psychic power in each enemy phase.
WARGEAR
GLOOM PRISM