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Exercise Guide:
Ex. Name Description Picture
i UI Guide (Pg 20)
A general look at the Solid Edge User Interface
1 Changing Units(Pg 25)
How to change the units of your part file
2 Switching and Viewing
Windows(Pg 28)
How to view and arrange multiple windows for maximum productivity
3 How to make a basic sketch
(Pg 30)
How to use the rectangle tool and placing dimensions
4 More Sketching(Pg 36)
Using the Draw tool / circle tool and creating basic dimensions
5 Constraints: Horizontal, Vertical and
how to create midpoint
constraints
How to use horizontal and vertical constraints to define your sketch. And constraint lines to midpoints
(Pg 41)
6 Constraints – Equal
(Pg 44)
How to use the Equal Constraints
7 Constraints - parallel and Concentric
(Pg 47)
How to use the concentric constraint
8 Constraints – Concentric and
Trim Tool(Pg 52)
How to use the concentric constraint
9 Constraints – Collinear(Pg 55)
How to use the collinear constraint
10 Constraints – Tangent(Pg 57)
How to use the tangent constraint
11 Constraints - Connect and
Angle(Pg 60)
How to use the connect constraints and angle dimension tool
12 Creating Relationships in a sketch.
(Pg 63)
How to relate your constraints using formulas
13 Extruding(Pg 66)
How to extrude
14 More Extruding(Pg 71)
Extruding and learning how to use the arc tool
15 Creating Holes(Pg 78)
How to use the hole feature and its options
16 More holes(Pg 85)
Creating a hole on a curved surface
17 Cutting(Pg 89)
How to use the Cut feature
18 Revolving(Pg 95)
How to use the revolve tool
19 Revolved Cut with angled
datum planes(Pg 98)
How to use angled datum planes to create an angled hole and revolving a cut.
20 Mirror(Pg 108)
How to mirror a body
21 Draft, Round and Chamfer
(Pg 113)
How to use the ellipse tool with a draft and adding chamfers and rounds to a body.
22 Sweep along a Path
(Pg 118)
How to sweep a section along a path to create a solid body.
23 Thin Wall(Pg 122)
How to give a solid body a uniform wall thickness by removing material.
24 Mounting Bosses
(Pg 127)
How to create a boss
25 Loft and Web networks(Pg 130)
Using SE's great feature techniques to create web features on a nice lofted surface.
26 Vent Tool(Pg 135)
How to use the vent tool
27 Rectangular Hole Pattern by
Grouping Faces
(Pg 142)
How to create a group of faces then pattern them.
28 Circular Hole pattern
(Pg 146)
How to create a circular pattern of holes
29 Curved Pattern(Pg 153)
How to create a pattern of holes along a path
30 Helical Cut Neural
(Pg 160)
How to use the helical cut feature along with circular pattern to create a neural shape.
31 Text Tool, Wrapping and
Normal Cut(Pg 170)
How to create a decal on a body exploring new features such as wrapping and the normal cut.
32 Blue surface through 3 sketches(Pg 176)
How to create a basic Blue Surface
33 Blue surface with guide
curves(Pg 179)
Techniques on how to gain more control over a blue surface by using guide curves
34 Changing Surfaces into a
solid(Pg 184)
Using the stitch tool to turn sheet bodies into a solid.
35 Extrude Surfaces that
are tangentially connected.(Pg 188)
How to create curvature continuous surfaces and turning them into a solid.
36 Surfacing, Trim, Swept,
extend and split(Pg 195)
Exploring several surfacing tools to create a sheet body.
37 Offset Surfaces(Pg 201)
Using the revolved surface tool and using offset face.
38 Copying Surfaces(Pg 206)
How to copy a surface in SE
39 Boolean and Curve
Projection(Pg 212)
How to use tool bodies to cut solids
40 Adding Threads(Pg 215)
How to create a thread on a cylinder
41 Traditional vs. Synchronous
modeling(Pg 220)
A look into synchronous modeling vs traditional part files
42 Replace Face(Pg 227)
How to use the traditional part files ‘synchronous’ modeling technique – replace face.
43 Working in a synchronous
part file(Pg 232)
Quick guide to creating and modifying synchronous part files
44 Assembly 1(Pg 239)
How to put together a simple assembly - bolt and nut
45 Assembly 2(Pg 244)
Exploring more assembly techniques with several different components.
46 Assembly 3(Pg 254)
Assembling a complicated assembly
47 The Gear Relationship
(Pg 261)
How to create gears in SE
48 Assembly 4 "Do Nothing"
(Pg 268)
Importing external geometry into SE and creating a kinematic assembly
49 Cam Tool ''Hurdy Gurdy"
(Pg 277)
Creating another kinematic assembly
50 Annotations(Pg 286)
How to add dimensions and annotations to your 3D model
51 Drafting(Pg 292)
Beginners guide to drafting - including sections and detailed views
52 Drafting (Broken View)
(Pg 300)
How to create a broken view in drafting mode
53 Drafting Assemblies
(Pg 303)
How to create exploded views and a parts list