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Exercise Guide: Ex . Name Description Picture i UI Guide (Pg 20) A general look at the Solid Edge User Interface 1 Changing Units (Pg 25) How to change the units of your part file 2 Switching and Viewing Windows (Pg 28) How to view and arrange multiple windows for maximum productivity 3 How to make a basic sketch (Pg 30) How to use the rectangle tool and placing dimensions 4 More Sketching (Pg 36) Using the Draw tool / circle tool and creating basic dimensions

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Page 1: designvisionaries.comdesignvisionaries.com/.../2011/04/Exercise-Guide.docx · Web viewCam Tool ''Hurdy Gurdy" (Pg 277) Creating another kinematic assembly 50 Annotations (Pg 286)

Exercise Guide:

Ex. Name Description Picture

i UI Guide (Pg 20)

A general look at the Solid Edge User Interface

1 Changing Units(Pg 25)

How to change the units of your part file

2 Switching and Viewing

Windows(Pg 28)

How to view and arrange multiple windows for maximum productivity

3 How to make a basic sketch

(Pg 30)

How to use the rectangle tool and placing dimensions

4 More Sketching(Pg 36)

Using the Draw tool / circle tool and creating basic dimensions

5 Constraints: Horizontal, Vertical and

how to create midpoint

constraints

How to use horizontal and vertical constraints to define your sketch. And constraint lines to midpoints

Page 2: designvisionaries.comdesignvisionaries.com/.../2011/04/Exercise-Guide.docx · Web viewCam Tool ''Hurdy Gurdy" (Pg 277) Creating another kinematic assembly 50 Annotations (Pg 286)

(Pg 41)

6 Constraints – Equal

(Pg 44)

How to use the Equal Constraints

7 Constraints - parallel and Concentric

(Pg 47)

How to use the concentric constraint

8 Constraints – Concentric and

Trim Tool(Pg 52)

How to use the concentric constraint

9 Constraints – Collinear(Pg 55)

How to use the collinear constraint

10 Constraints – Tangent(Pg 57)

How to use the tangent constraint

11 Constraints - Connect and

Angle(Pg 60)

How to use the connect constraints and angle dimension tool

12 Creating Relationships in a sketch.

(Pg 63)

How to relate your constraints using formulas

Page 3: designvisionaries.comdesignvisionaries.com/.../2011/04/Exercise-Guide.docx · Web viewCam Tool ''Hurdy Gurdy" (Pg 277) Creating another kinematic assembly 50 Annotations (Pg 286)

13 Extruding(Pg 66)

How to extrude

14 More Extruding(Pg 71)

Extruding and learning how to use the arc tool

15 Creating Holes(Pg 78)

How to use the hole feature and its options

16 More holes(Pg 85)

Creating a hole on a curved surface

17 Cutting(Pg 89)

How to use the Cut feature

18 Revolving(Pg 95)

How to use the revolve tool

Page 4: designvisionaries.comdesignvisionaries.com/.../2011/04/Exercise-Guide.docx · Web viewCam Tool ''Hurdy Gurdy" (Pg 277) Creating another kinematic assembly 50 Annotations (Pg 286)

19 Revolved Cut with angled

datum planes(Pg 98)

How to use angled datum planes to create an angled hole and revolving a cut.

20 Mirror(Pg 108)

How to mirror a body

21 Draft, Round and Chamfer

(Pg 113)

How to use the ellipse tool with a draft and adding chamfers and rounds to a body.

22 Sweep along a Path

(Pg 118)

How to sweep a section along a path to create a solid body.

23 Thin Wall(Pg 122)

How to give a solid body a uniform wall thickness by removing material.

24 Mounting Bosses

(Pg 127)

How to create a boss

25 Loft and Web networks(Pg 130)

Using SE's great feature techniques to create web features on a nice lofted surface.

Page 5: designvisionaries.comdesignvisionaries.com/.../2011/04/Exercise-Guide.docx · Web viewCam Tool ''Hurdy Gurdy" (Pg 277) Creating another kinematic assembly 50 Annotations (Pg 286)

26 Vent Tool(Pg 135)

How to use the vent tool

27 Rectangular Hole Pattern by

Grouping Faces

(Pg 142)

How to create a group of faces then pattern them.

28 Circular Hole pattern

(Pg 146)

How to create a circular pattern of holes

29 Curved Pattern(Pg 153)

How to create a pattern of holes along a path

30 Helical Cut Neural

(Pg 160)

How to use the helical cut feature along with circular pattern to create a neural shape.

31 Text Tool, Wrapping and

Normal Cut(Pg 170)

How to create a decal on a body exploring new features such as wrapping and the normal cut.

32 Blue surface through 3 sketches(Pg 176)

How to create a basic Blue Surface

Page 6: designvisionaries.comdesignvisionaries.com/.../2011/04/Exercise-Guide.docx · Web viewCam Tool ''Hurdy Gurdy" (Pg 277) Creating another kinematic assembly 50 Annotations (Pg 286)

33 Blue surface with guide

curves(Pg 179)

Techniques on how to gain more control over a blue surface by using guide curves

34 Changing Surfaces into a

solid(Pg 184)

Using the stitch tool to turn sheet bodies into a solid.

35 Extrude Surfaces that

are tangentially connected.(Pg 188)

How to create curvature continuous surfaces and turning them into a solid.

36 Surfacing, Trim, Swept,

extend and split(Pg 195)

Exploring several surfacing tools to create a sheet body.

37 Offset Surfaces(Pg 201)

Using the revolved surface tool and using offset face.

38 Copying Surfaces(Pg 206)

How to copy a surface in SE

39 Boolean and Curve

Projection(Pg 212)

How to use tool bodies to cut solids

Page 7: designvisionaries.comdesignvisionaries.com/.../2011/04/Exercise-Guide.docx · Web viewCam Tool ''Hurdy Gurdy" (Pg 277) Creating another kinematic assembly 50 Annotations (Pg 286)

40 Adding Threads(Pg 215)

How to create a thread on a cylinder

41 Traditional vs. Synchronous

modeling(Pg 220)

A look into synchronous modeling vs traditional part files

42 Replace Face(Pg 227)

How to use the traditional part files ‘synchronous’ modeling technique – replace face.

43 Working in a synchronous

part file(Pg 232)

Quick guide to creating and modifying synchronous part files

44 Assembly 1(Pg 239)

How to put together a simple assembly - bolt and nut

45 Assembly 2(Pg 244)

Exploring more assembly techniques with several different components.

46 Assembly 3(Pg 254)

Assembling a complicated assembly

Page 8: designvisionaries.comdesignvisionaries.com/.../2011/04/Exercise-Guide.docx · Web viewCam Tool ''Hurdy Gurdy" (Pg 277) Creating another kinematic assembly 50 Annotations (Pg 286)

47 The Gear Relationship

(Pg 261)

How to create gears in SE

48 Assembly 4 "Do Nothing"

(Pg 268)

Importing external geometry into SE and creating a kinematic assembly

49 Cam Tool ''Hurdy Gurdy"

(Pg 277)

Creating another kinematic assembly

50 Annotations(Pg 286)

How to add dimensions and annotations to your 3D model

51 Drafting(Pg 292)

Beginners guide to drafting - including sections and detailed views

52 Drafting (Broken View)

(Pg 300)

How to create a broken view in drafting mode

53 Drafting Assemblies

(Pg 303)

How to create exploded views and a parts list