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Battling in the world of Grammaticus You are a master of monsters and summoner of sprites in the world of Grammaticus. You are trying to become the most powerful master in

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Page 1: teachinggamesinks2.files.wordpress.com · Web viewOn each player’s first turn use these special rules: A player cannot activate any of their cards, however they may play cards

Battling in the world of Grammaticus

You are a master of monsters and summoner of sprites in the world of Grammaticus. You are trying to become the most powerful master in the world, but to do that you will have to defeat the other masters

of Grammaticus.

To defeat them you must use your skill at using the many monsters and sprites that inhabit Grammaticus , but they will only do your

bidding if you utter their own personal power words…

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PLEASE NOTE

These are the rules for battling in the world of Grammaticus. This is a first draft of the rules and will probably contain many errors and mistakes. When you find them, please let me know. To play the

game you will also need the battling cards.

STARTING AND SET UP

Each player will need

A deck of cards. They will need two of each card. 20 health point counters (or any other way of keeping track of their health points) . A white board and white board pen (or anything they can write on and with)

Set up :

1. Players play the game opposite each other. 2. Each player need to take their deck of cards and separate them into core cards and support

cards. Shuffle all the core cards together and all of the support cards together. Each player places these two new decks of cards next to them face down.

3. Each player should have a place to place cards when they discard them (the discard pile)4. Each player places their health counters on their side of the table.5. Each player randomly takes 1 core card and 2 support cards. These cards should be kept

hidden from their opponent. These three cards are called the player’s ‘hand’6. The battle is ready to begin.

An example of game set up and ready to go:

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Object of the game To reduce the opponent’s health points to 0

.Players can do this by attacking their opponent with their monster cards on their turn.

A game turnPlayers will take it in turns to play, attack and draw cards.

A player’s turn is broken down into these phases:

Phase 1: Play cards

Phase 2: Activate cards

Phase 3: Draw cards

Once a player has finished these three phases it is the end of turn.

First turn special rules.On each player’s first turn use these special rules:

A player cannot activate any of their cards, however they may play cards.

The first player may only play one card. The second player may play as many cards as they wish.

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Phase 1 : Play cardsIn this phase of a term a player may play any cards that they can from their hand. A player does not have to play a card.

There are three actions a player can do on their turn:

1. Play a core card 2. Play a support card 3. Connect cards

Play Core cards

A player can take a core card from their hand and place it face up in the battle arena.

Play a support card

A player can take a support card from their hand and place it face up in the battle arena. Support cards must be connected to a core card. To show that two cards are connected place them next to each other.

The symbols (letters) at the bottom each card shows which card (if any) they can be connected to.

A card with and arrow symbol with a letter in it can be connected to a card with rectangle symbol with the same letter in it .

When a two or more cards are connected they become a group of cards and effectively act as one core card. Groups of connected cards cannot be separated once they have been connected, however other card can be connected to the group or the group can be connected to other cards.

Example

Josh plays a verb core card :

He can then connect a support card with symbol on it to this core card . Josh plays a Past tense support card (which has the symbol) and connects it to his Verb Core Card.

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Connect cards.

Sometimes a player will have two or more cards in the ‘battle arena’ that could activate separately.

For example:

Josh has played the verb core card and the adverb core card on separate turns:

The adverb card has the which shows that it can be connected to the verb core card which has the symbol. Josh connects theseon his turn to make them one group:

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Phase 2: Activate cards

In this phrase of a player’s turn they can choose to activate one of their cards or group of connected cards. When a player activates a card or group of connected cards, they can then attack with them

and try to reduce their opponent’s health points.

To attack with a card or a group of connected follow these steps

1. attacker chooses card 2. defender chooses card

3. Activate cards 4. Resolve damage

1. Attacker chooses card

The player whose turn it is may choose to attack with one of their card or one group of connected cards. That player will declare which card they are using to attack with. They will then push that card forward on their battle arena.

A player may attack with a single core card. If a player has a group of connected cards , they can attack with that group of cards.

Example: It is Player 1’s turn. They currently have a verb card and a connected Past tense card in play as well as a separate noun card. Player 1 chooses to attack their opponent with the Verb card and the connected past tense card.

Example:

It is Player 1’s turn. They currently have a verb card and a connected Past tense card in play as well as a separate noun card.

Player 1 chooses to attack their opponent with the Verb card and the connected past tense card.

They push this group of cards forward to show they are attacking.

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2. Defender chooses card

If a player is being attacked, they can choose one of their monsters to defend themselves.

To do this the defending player chooses one of their monster cards (or group of connected cards). The defending player declares that they are doing this and push those card(s) forward so they are opposite the attacking monster.

Example:

Player 2 decides to try and defend against Player 1’s attack.

Player 2 decides to defend with the Noun card that they have in play. The player then pushes the noun card forward.

4. Activate Cards

Once each player has decided which cards they are going to attack of defend, each player must activate their cards.

To activate a card (or group of cards) a player must write an example of the grammatical feature (or features) that is stated on the cards.

If a player is attacking or defending with a group of cards (like player 1 in the example of above), they must write an example of all the grammatical features on all the cards.

Both players (the attacking and defending player) must activate their cards by writing an example of the grammatical feature on their own card.

If a player does not write an example, their card is not activated and they cannot attack or defend with their card.

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Example:

Player 1 is attacking with a VERB card and a connected PAST TENSE support card. To activate this group of cards, Player 1 must write an example of a past tense verb.

Player 2 is defending with a NOUN card. To activate this card, Player 2 must write an example of a noun.

Player 1 write ‘pushed’ to activate their group of their cards.

Player 2 writes ‘table’ to activate their card.

5. Resolve damage

Once both players have activated the cards that they want to activate, resolve how much damage the defending player will take.

To do this follow these steps :

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1. Calculate total attack power 2. Calculate total defence power 3. Calculate damage on the defending player4. Remove Health points

Calculate total attack power

The attacking player calculates how much total attack power they have. The attack power of each

card is shown inside the attack power symbol . If a player is attacking with a group of connected cards, that player will need to add together the attack power of all of their cards.

Example:

Player 1 has already activated their group of cards.

They have 2 cards in their group of connected cards.

To find out their attack power, Player 1 adds together the attack power of both of their cards

In this case, the player has 8 attack power from his VERB card and 3 attack power from his PAST TENSE card.

Player 1 add together these two attack powers ( 8 + 3 ) which gives Player 1 a Total Attack Power of 11 Total Attack power :

11Calculate Total Defence Power

The defending player calculates how much Total Defence Power they have. The defence power of

each card is shown inside the defence power symbol . If a player is defending with a group of connected cards, that player will need to add together the defence power of all of their cards.

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Example:

Player 2 has already activated one of their cards to help

defend.

To find out their defence power, Player 2 looks at the defence

power on his card

In this case, the player has 6 defence power in their NOUN

card. Because they do not have any other connected cards, player 2 has a Total Defence

Power of 6

Total Defence Power:

6

Total Attack power :

11Calculate damage on the defending player

Once the attacking player and the defending player have calculated their Total Attack and Defending Power. Now the players need to work out how much damage the Attacking player

has done to their opponent. Defending cards will take some (or all) of the damage to help protect their Master (player).

To do this , compare the Total Attack Power and the Total Defence Power (if there is any)

Firstly calculate how much attack power the defending cards will stop and how much attack power will still damage the Defending player. To do this subtract the Total Defence Power

away from the Total Attack Power. However much attack power is left will be the amount of attack power that will damage the defending player.

Page 11: teachinggamesinks2.files.wordpress.com · Web viewOn each player’s first turn use these special rules: A player cannot activate any of their cards, however they may play cards

Example:

Player 1 has calculated their Total Attack Power.

Player 2 has calculated their Total Defence

Power.

The players now calculate how much attack power will be

blocked by the defending NOUN card and how

much attack power will still damage the player.

To do this the players subtract the defending player’s Total Defence

Power (6) from the Attacking player’s Total

Attack Power (11).

11 – 6 = 5

The NOUN card block 6 attack damage, however

there is still 5 more attack power. This will

directly damage the defending player.

Total Defence Power:

6

Total Attack power :

11

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If the defending player has no cards to defend with or has chosen not to use a card to to defend with, then ALL of the attack power from the attackers card(s) will damage the

defending player directly.

Example:

In this example player 2 does not have any

cards to defend with, therefore all of the attack power (11) from the attacking cards will directly damage Player 2.

Total Defence Power:

0

Total Attack power :

11

Remove Health points

Once the players have calculated how much attack power will directly the defending player, that player must remove health points equal to the number of attack power that is effecting

them directly.

If a player is reduced to zero health points, they have lost and the opposing player in the winner.

Once health points have been removed, both players will discard all the cards that they used to attack or defend that turn. These cards are placed in each players discard pile face up.

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Phase 3: Draw cards

A player will then draw cards from their core and support card decks so that they have a total of THREE cards in their hand.

Drawing from the different decks

When a player is drawing cards from their deck, they may only pick ONE card from the CORE DECK of cards. A player may draw as many cards from the support deck as they like

(however they may not have more than three cards in their hand).

Once the player has drawn their cards, their turn is over and it is the other player’s turn.