€¦  · web viewscrum/agile development. adobe photoshop cs6. autodesk 3d studio max. microsoft...

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Skills Software Design Documentation Concept Drawings BSP/Whitebox creation Modular building Quest/Mission planning Encounter Creation Gameplay and Balancing Combat/Interaction design Communication Scrum/Agile Development Adobe Photoshop CS6 Autodesk 3D Studio Max Microsoft Word/Excel Perforce/Mercurial Dialog Manager (Obsidian) Editors/Engines Visual Scripting Written Scripting UDK/Unreal Engine 4 CryEngine 3 Unity Hammer Editor Kismet (Unreal) FlowGraph (Crytek) Source SDK (Valve) Blueprints (Unreal) Lua Papyrus UnrealScript Nerd Kingdom Aug 2018 – Nov 2018 Unannounced Project (Unity) – Level Designer Aug 2018 – Nov 2018 Concept and creation of sections of the game world. Responsible for combat design, balance, and implementation. Responsible for modular puzzle design and planning. Collaborated on player character design and overall gameplay. Obsidian Entertainment Jun 2015 – Aug 2018 Pillars of Eternity II (Unity) - Area Designer Feb 2017 – Aug 2018 Concept and creation of sections of the game world. Concept and creation of various quests, task, and random encounters. Planning and execution of dialog trees of varying complexity. Intertwining new characters and quests with existing story. Armored Warfare (Crytek) - Level Designer Jun 2015 – Feb 2017 Responsible for the re-work and maintenance of 10 live PVE missions. Concept and creation of 3 unique PVE missions. o Operation: Albatross, Basilisk, and Leviathan. Experience planning mission voice over and localization requirements. Experience working on a live project and receiving player feedback. School Projects Aug 2013 – May 2015 Reign of Blades (UDK) – Lead Level Designer Isometric Hack and Slash – 24 Weeks Oversaw and guided all map layouts and encounter designs. Responsible for player/enemy ability implementation and iteration. Responsible for combat balance. Education The Guildhall at SMU Graduated: May 2015 Certificate in Digital Game Development Specialization in Level Design

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Page 1: €¦  · Web viewScrum/Agile Development. Adobe Photoshop CS6. Autodesk 3D Studio Max. Microsoft Word/Excel. Perforce/Mercurial. Dialog Manager (Obsidian) Editors /Engines. Visual

Skills Software Design Documentation Concept Drawings BSP/Whitebox creation Modular building Quest/Mission planning

Encounter Creation Gameplay and Balancing Combat/Interaction design Communication Scrum/Agile Development

Adobe Photoshop CS6 Autodesk 3D Studio Max Microsoft Word/Excel Perforce/Mercurial Dialog Manager (Obsidian)

Editors/Engines Visual Scripting Written Scripting UDK/Unreal Engine 4 CryEngine 3 Unity Hammer Editor

Kismet (Unreal) FlowGraph (Crytek) Source SDK (Valve) Blueprints (Unreal)

Lua Papyrus UnrealScript

Nerd Kingdom Aug 2018 – Nov 2018Unannounced Project (Unity) – Level Designer Aug 2018 – Nov 2018

Concept and creation of sections of the game world. Responsible for combat design, balance, and implementation. Responsible for modular puzzle design and planning. Collaborated on player character design and overall gameplay.

Obsidian Entertainment Jun 2015 – Aug 2018Pillars of Eternity II (Unity) - Area Designer Feb 2017 – Aug 2018

Concept and creation of sections of the game world. Concept and creation of various quests, task, and random encounters. Planning and execution of dialog trees of varying complexity. Intertwining new characters and quests with existing story.

Armored Warfare (Crytek) - Level Designer Jun 2015 – Feb 2017 Responsible for the re-work and maintenance of 10 live PVE missions. Concept and creation of 3 unique PVE missions.

o Operation: Albatross, Basilisk, and Leviathan. Experience planning mission voice over and localization requirements. Experience working on a live project and receiving player feedback.

School Projects Aug 2013 – May 2015Reign of Blades (UDK) – Lead Level Designer Isometric Hack and Slash – 24 Weeks

Oversaw and guided all map layouts and encounter designs. Responsible for player/enemy ability implementation and iteration. Responsible for combat balance.

EducationThe Guildhall at SMUGraduated: May 2015

Certificate in Digital Game Development Specialization in Level Design